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@ -18,48 +18,10 @@ |
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/* LED Matrix Driver Configuration */ |
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#define SNLED27351_I2C_ADDRESS_1 SNLED27351_I2C_ADDRESS_GND |
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#define DRIVER_1_LED_TOTAL 84 |
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#define LED_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL |
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#define SNLED27351_PHASE_CHANNEL SNLED27351_SCAN_PHASE_6_CHANNEL |
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#define SNLED27351_CURRENT_TUNE \ |
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{ 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80 } // 250mA |
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// { 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40 } // 127mA |
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/* Disable LED lighting when PC is in suspend */ |
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#define LED_MATRIX_SLEEP |
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/* Enable caps-lock LED */ |
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#define CAPS_LOCK_LED_INDEX 46 |
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// LED Matrix Animation modes. Explicitly enabled |
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// For full list of effects, see: |
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// https://docs.qmk.fm/#/feature_led_matrix?id=led-matrix-effects |
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#define ENABLE_LED_MATRIX_NONE |
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#define ENABLE_LED_MATRIX_SOLID // Static single val, no speed support |
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// #define ENABLE_LED_MATRIX_ALPHAS_MODS // Static dual val, speed is val for LEDs marked as modifiers |
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#define ENABLE_LED_MATRIX_BREATHING // Cycling brightness animation |
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// #define ENABLE_LED_MATRIX_BAND // Band fading brightness scrolling left to right |
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#define ENABLE_LED_MATRIX_BAND_PINWHEEL // 3 blade spinning pinwheel fades brightness |
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#define ENABLE_LED_MATRIX_BAND_SPIRAL // Spinning spiral fades brightness |
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#define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right |
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#define ENABLE_LED_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom |
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#define ENABLE_LED_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in |
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#define ENABLE_LED_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard |
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// #if defined(LED_MATRIX_KEYPRESSES) || defined(LED_MATRIX_KEYRELEASES) |
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#define LED_MATRIX_KEYPRESSES |
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#define LED_MATRIX_KEYRELEASES |
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#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit then fades out |
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// #define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE // Value pulses near a single key hit then fades out |
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#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE // Value pulses near multiple key hits then fades out |
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#define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS // Value pulses the same column and row of a single key hit then fades out |
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// #define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS // Value pulses the same column and row of multiple key hits then fades out |
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// #define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS // Value pulses away on the same column and row of a single key hit then fades out |
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// #define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS // Value pulses away on the same column and row of multiple key hits then fades out |
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#define ENABLE_LED_MATRIX_SOLID_SPLASH // Value pulses away from a single key hit then fades out |
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#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH // Value pulses away from multiple key hits then fades out |
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// #endif |
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#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT // Sine wave scrolling from left to right |
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#define ENBALE_LED_MATRIX_WAVE_UP_DOWN // Sine wave scrolling from up to down |
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// #define ENABLE_LED_MATRIX_EFFECT_MAX |