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Add missing rgb matrix default parameters (#22281)

pull/22985/head
Fabien Fellay 3 months ago
committed by GitHub
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commit
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6 changed files with 13 additions and 3 deletions
  1. +1
    -0
      docs/feature_led_matrix.md
  2. +2
    -1
      docs/feature_rgb_matrix.md
  3. +1
    -1
      quantum/led_matrix/led_matrix.c
  4. +4
    -0
      quantum/led_matrix/led_matrix.h
  5. +1
    -1
      quantum/rgb_matrix/rgb_matrix.c
  6. +4
    -0
      quantum/rgb_matrix/rgb_matrix.h

+ 1
- 0
docs/feature_led_matrix.md View File

@ -365,6 +365,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
#define LED_MATRIX_DEFAULT_MODE LED_MATRIX_SOLID // Sets the default mode, if none has been set
#define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define LED_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
#define LED_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set
#define LED_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
```


+ 2
- 1
docs/feature_rgb_matrix.md View File

@ -873,12 +873,13 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_DEFAULT_ON true // Sets the default enabled state, if none has been set
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
#define RGB_MATRIX_DEFAULT_HUE 0 // Sets the default hue value, if none has been set
#define RGB_MATRIX_DEFAULT_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_DEFAULT_ON true // Sets the default enabled state, if none has been set
#define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
#define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set
#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
#define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR


+ 1
- 1
quantum/led_matrix/led_matrix.c View File

@ -98,7 +98,7 @@ void eeconfig_update_led_matrix_default(void) {
led_matrix_eeconfig.mode = LED_MATRIX_DEFAULT_MODE;
led_matrix_eeconfig.val = LED_MATRIX_DEFAULT_VAL;
led_matrix_eeconfig.speed = LED_MATRIX_DEFAULT_SPD;
led_matrix_eeconfig.flags = LED_FLAG_ALL;
led_matrix_eeconfig.flags = LED_MATRIX_DEFAULT_FLAGS;
eeconfig_flush_led_matrix(true);
}


+ 4
- 0
quantum/led_matrix/led_matrix.h View File

@ -58,6 +58,10 @@
# define LED_MATRIX_DEFAULT_SPD UINT8_MAX / 2
#endif
#ifndef LED_MATRIX_DEFAULT_FLAGS
# define LED_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL
#endif
#ifndef LED_MATRIX_LED_FLUSH_LIMIT
# define LED_MATRIX_LED_FLUSH_LIMIT 16
#endif


+ 1
- 1
quantum/rgb_matrix/rgb_matrix.c View File

@ -100,7 +100,7 @@ void eeconfig_update_rgb_matrix_default(void) {
rgb_matrix_config.mode = RGB_MATRIX_DEFAULT_MODE;
rgb_matrix_config.hsv = (HSV){RGB_MATRIX_DEFAULT_HUE, RGB_MATRIX_DEFAULT_SAT, RGB_MATRIX_DEFAULT_VAL};
rgb_matrix_config.speed = RGB_MATRIX_DEFAULT_SPD;
rgb_matrix_config.flags = LED_FLAG_ALL;
rgb_matrix_config.flags = RGB_MATRIX_DEFAULT_FLAGS;
eeconfig_flush_rgb_matrix(true);
}


+ 4
- 0
quantum/rgb_matrix/rgb_matrix.h View File

@ -78,6 +78,10 @@
# define RGB_MATRIX_DEFAULT_SPD UINT8_MAX / 2
#endif
#ifndef RGB_MATRIX_DEFAULT_FLAGS
# define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL
#endif
#ifndef RGB_MATRIX_LED_FLUSH_LIMIT
# define RGB_MATRIX_LED_FLUSH_LIMIT 16
#endif


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