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/* |
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Copyright 2020 Barabas Raffai |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include QMK_KEYBOARD_H |
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extern uint8_t is_master; |
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enum layer_number { |
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_QWERTY = 0, |
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_GAME, |
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_LOWER, |
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_RAISE, |
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_ADJUST, |
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}; |
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/* clang-format off */ |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* QWERTY |
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | ESC | | | | | | | | | | | | ` | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | - | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* |LCTRL | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' | |
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* |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------| |
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* |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / |RShift| |
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* `-----------------------------------------/ / \ \-----------------------------------------' |
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* | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI | |
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* | | | |/ / \ \ | | | | |
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* `----------------------------' '------''--------------------' |
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*/ |
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[_QWERTY] = LAYOUT( |
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KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV, |
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, |
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KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, |
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, |
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KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_ENT, MO(_RAISE), KC_BSPC, KC_RGUI |
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), |
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/* game layer adds the number row back */ |
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[_GAME] = LAYOUT( |
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______ |
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), |
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/* LOWER |
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | ` | ! | @ | # | $ | % |-------. ,-------| ^ | & | * | ( | ) | - | |
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* |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------| |
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* | | | | | | |-------| |-------| | _ | + | { | } | | | |
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* `-----------------------------------------/ / \ \-----------------------------------------' |
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* | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI | |
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* | | | |/ / \ \ | | | | |
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* `----------------------------' '------''--------------------' |
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*/ |
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[_LOWER] = LAYOUT( |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, |
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KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILD, |
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_______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, |
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_______, _______, _______, _______, _______, _______, _______, _______ |
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), |
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/* RAISE |
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | | | | | | | | | | | | | GAME | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | | | |-------. ,-------| Left | Down | Up |Right | | | |
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* |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------| |
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* | | | | | | |-------| |-------| + | - | = | [ | ] | \ | |
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* `-----------------------------------------/ / \ \-----------------------------------------' |
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* | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI | |
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* | | | |/ / \ \ | | | | |
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* `----------------------------' '------''--------------------' |
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*/ |
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[_RAISE] = LAYOUT( |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAME), |
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, |
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX, |
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_PLUS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, |
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_______, _______, _______, _______, _______, _______, _______, _______ |
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), |
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[_ADJUST] = LAYOUT( \ |
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, |
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, |
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, |
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, |
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_______, _______, _______, _______, _______, _______, _______, _______ |
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) |
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}; |
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/* clang-format on */ |
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// Setting ADJUST layer RGB back to default |
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { |
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { |
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layer_on(layer3); |
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} else { |
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layer_off(layer3); |
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} |
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} |
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// SSD1306 OLED update loop, make sure to enable OLED_DRIVER_ENABLE=yes in rules.mk |
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#ifdef OLED_DRIVER_ENABLE |
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oled_rotation_t oled_init_user(oled_rotation_t rotation) { |
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if (!is_keyboard_master()) return OLED_ROTATION_180; // flips the display 180 degrees if offhand |
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return rotation; |
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} |
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const char *read_logo(void); |
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void set_keylog(uint16_t keycode, keyrecord_t *record); |
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const char *read_keylog(void); |
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const char *read_keylogs(void); |
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# define RAISE_MASK (1 << _RAISE) |
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# define LOWER_MASK (1 << _LOWER) |
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# define GAME_MASK (1 << _GAME) |
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void write_layer_state(void) { |
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switch (layer_state & (~GAME_MASK)) { |
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case (RAISE_MASK | LOWER_MASK): |
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oled_write_P(PSTR("Adjust"), false); |
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break; |
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case RAISE_MASK: |
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oled_write_P(PSTR("Raise"), false); |
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break; |
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case LOWER_MASK: |
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oled_write_P(PSTR("Lower"), false); |
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break; |
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case 0: |
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oled_write_P(PSTR("Default"), false); |
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break; |
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default: |
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oled_write_P(PSTR("Undef-"), false); |
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{ |
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char s[3]; |
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itoa(layer_state, s, 16); |
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oled_write(s, false); |
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} |
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break; |
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} |
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if (layer_state & GAME_MASK) { |
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oled_write_P(PSTR(" + Game"), false); |
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} |
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oled_advance_page(true); |
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} |
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void oled_task_user(void) { |
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if (is_keyboard_master()) { |
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write_layer_state(); |
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oled_write_ln(read_keylog(), false); |
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oled_write_ln(read_keylogs(), false); |
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} else { |
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oled_write(read_logo(), false); |
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} |
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} |
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#endif // OLED_DRIVER_ENABLE |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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if (record->event.pressed) { |
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#ifdef OLED_DRIVER_ENABLE |
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set_keylog(keycode, record); |
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#endif |
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} |
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return true; |
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} |