|
|
@ -20,10 +20,6 @@ |
|
|
|
* QWERTY layer. |
|
|
|
* - The "Git" one shot function goes to the macro layer which has Git |
|
|
|
* commands implemented. |
|
|
|
* - The "Convc" momentary function goes to the Convenience layer which has a |
|
|
|
* tenkey. Note: The tenkey will operate using the secondary functions if |
|
|
|
* the Number Lock is not enabled (e.g., Left and Right instead of 4 and |
|
|
|
* 6). |
|
|
|
* - The Right Shift key also doubles as an Enter key if it is tapped rather |
|
|
|
* than held. |
|
|
|
* |
|
|
@ -46,7 +42,7 @@ |
|
|
|
#define _____________________QWERTY_R1_____________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC |
|
|
|
#define _____________________QWERTY_R2_____________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT |
|
|
|
#define _____________________QWERTY_R3_____________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MC_RSFE |
|
|
|
#define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, OSL(_GT), TO(_GW), XXXXXXX |
|
|
|
#define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, OSL(_GT), TO(_GG), XXXXXXX |
|
|
|
|
|
|
|
/* Raise Layer |
|
|
|
* |
|
|
@ -213,6 +209,52 @@ |
|
|
|
#define ___________________CONVENIENCE_R3__________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______ |
|
|
|
#define ___________________CONVENIENCE_R4__________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX |
|
|
|
|
|
|
|
/* General Game Layer |
|
|
|
* |
|
|
|
* ,-----------------------------------. ,-----------------------------------. |
|
|
|
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc| |
|
|
|
* |-----------------------------------| |-----------------------------------| |
|
|
|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | |
|
|
|
* |-----------------------------------| |-----------------------------------| |
|
|
|
* |Sf/Ec| A | S | D | F | G | | H | J | K | L | ; |Enter| |
|
|
|
* |-----------------------------------| |-----------------------------------| |
|
|
|
* | Ctl | Z | Alt | X | C |Space| |Space| M | B | . |Nxt L|Rst L| |
|
|
|
* `-----------------------------------' `-----------------------------------' |
|
|
|
*/ |
|
|
|
|
|
|
|
#define ________________General_Game_4x12_L1_______________ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5 |
|
|
|
#define ________________General_Game_4x12_L2_______________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T |
|
|
|
#define ________________General_Game_4x12_L3_______________ MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_G |
|
|
|
#define ________________General_Game_4x12_L4_______________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_C, KC_SPC |
|
|
|
|
|
|
|
#define ________________General_Game_4x12_R1_______________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC |
|
|
|
#define ________________General_Game_4x12_R2_______________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS |
|
|
|
#define ________________General_Game_4x12_R3_______________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT |
|
|
|
#define ________________General_Game_4x12_R4_______________ KC_SPC, KC_M, KC_B, KC_DOT, TO(_CS), TO(_QW) |
|
|
|
|
|
|
|
/* CS:GO Layer |
|
|
|
* |
|
|
|
* ,-----------------------------------. ,-----------------------------------. |
|
|
|
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc| |
|
|
|
* |-----------------------------------| |-----------------------------------| |
|
|
|
* | Tab | Q | W | E | R | T | | Y | 4 | 5 | 6 | |NmLck| |
|
|
|
* |-----------------------------------| |-----------------------------------| |
|
|
|
* |Shift| A | S | D | F | G | | H | 1 | 2 | 3 |Enter| Esc | |
|
|
|
* |-----------------------------------| |-----------------------------------| |
|
|
|
* | Ctl | Z | Alt | X | B |Space| |Space| 0 | 0 | . |Nxt L|Rst L| |
|
|
|
* `-----------------------------------' `-----------------------------------' |
|
|
|
*/ |
|
|
|
|
|
|
|
#define ___________________CSGO_4x12_L1____________________ XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5 |
|
|
|
#define ___________________CSGO_4x12_L2____________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T |
|
|
|
#define ___________________CSGO_4x12_L3____________________ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G |
|
|
|
#define ___________________CSGO_4x12_L4____________________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_B, KC_SPC |
|
|
|
|
|
|
|
#define ___________________CSGO_4x12_R1____________________ KC_6, KC_P7, KC_P8, KC_P9, KC_0, KC_BSPC |
|
|
|
#define ___________________CSGO_4x12_R2____________________ KC_Y, KC_P4, KC_P5, KC_P6, XXXXXXX, KC_NLCK |
|
|
|
#define ___________________CSGO_4x12_R3____________________ KC_H, KC_P1, KC_P2, KC_P3, KC_PENT, KC_ESC |
|
|
|
#define ___________________CSGO_4x12_R4____________________ KC_SPC, KC_P0, KC_P0, KC_PDOT, TO(_QW), TO(_QW) |
|
|
|
|
|
|
|
/* Convenience macros |
|
|
|
* |
|
|
|
* These are accelerator macros for simplifying declaration of PROGMEM strings |
|
|
|