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[Keymap] csc027/keymap-updates (#9420)

pull/9430/head
csc027 3 years ago
committed by GitHub
parent
commit
7576f6162e
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 74 additions and 58 deletions
  1. +6
    -6
      keyboards/keebio/iris/keymaps/csc027/keymap.c
  2. +10
    -36
      keyboards/planck/keymaps/csc027/keymap.c
  3. +1
    -1
      keyboards/planck/keymaps/csc027/rules.mk
  4. +1
    -1
      users/csc027/csc027.h
  5. +47
    -5
      users/csc027/defines.h
  6. +9
    -9
      users/csc027/usb_led.c

+ 6
- 6
keyboards/keebio/iris/keymaps/csc027/keymap.c View File

@ -52,12 +52,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______
),
[_GW] = LAYOUT(
KC_Y, KC_GRV, KC_1, KC_2, KC_3, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_B, KC_TAB, KC_T, KC_W, KC_4, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_M, MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_I, KC_LCTL, KC_Z, KC_LALT, KC_V, KC_SPC, KC_SPC, _______, KC_N, KC_M, KC_COMM, KC_DOT, TO(_CS), TO(_QW),
KC_X, KC_C, KC_SPC, _______, KC_M, KC_B
[_GG] = LAYOUT(
KC_5, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_T, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_G, MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_B, KC_LCTL, KC_Z, KC_X, KC_C, KC_SPC, KC_SPC, _______, KC_N, KC_M, KC_COMM, KC_DOT, TO(_CS), TO(_QW),
KC_LALT, KC_V, KC_SPC, _______, KC_M, KC_B
),
[_CS] = LAYOUT(


+ 10
- 36
keyboards/planck/keymaps/csc027/keymap.c View File

@ -46,43 +46,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
___________________CONVENIENCE_L4__________________, ___________________CONVENIENCE_R4__________________
),
/* Guild Wars 2 Layer
*
* ,-----------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |BkSpc|
* |-----------------------------------------------------------------------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
* |-----------------------------------------------------------------------|
* |Sf/Ec| A | S | D | F | G | H | J | K | L | ; |Enter|
* |-----------------------------------------------------------------------|
* | Ctl | Z | Alt | X | C |Space|Space| M | B | . |Nxt L|Rst L|
* `-----------------------------------------------------------------------'
*/
[_GW] = LAYOUT_ortho_4x12(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT ,
KC_LCTL, KC_Z, KC_LALT, KC_X, KC_C, KC_SPC, KC_SPC, KC_M, KC_B, KC_DOT, TO(_CS), TO(_QW)
[_GG] = LAYOUT_wrapper(
________________General_Game_4x12_L1_______________, ________________General_Game_4x12_R1_______________,
________________General_Game_4x12_L2_______________, ________________General_Game_4x12_R2_______________,
________________General_Game_4x12_L3_______________, ________________General_Game_4x12_R3_______________,
________________General_Game_4x12_L4_______________, ________________General_Game_4x12_R4_______________
),
/* CS:GO Layer
*
* ,-----------------------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |BkSpc|
* |-----------------------------------------------------------------------|
* | Tab | Q | W | E | R | T | Y | 4 | 5 | 6 | |NmLck|
* |-----------------------------------------------------------------------|
* |Shift| A | S | D | F | G | H | 1 | 2 | 3 |Enter| Esc |
* |-----------------------------------------------------------------------|
* | Ctl | Z | Alt | X | B |Space|Space| 0 | 0 | . |Nxt L|Rst L|
* `-----------------------------------------------------------------------'
*/
[_CS] = LAYOUT_ortho_4x12(
XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_P7, KC_P8, KC_P9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_P4, KC_P5, KC_P6, XXXXXXX, KC_NLCK,
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_P1, KC_P2, KC_P3, KC_PENT, KC_ESC ,
KC_LCTL, KC_Z, KC_LALT, KC_X, KC_B, KC_SPC, KC_SPC, KC_P0, KC_P0, KC_PDOT, TO(_QW), TO(_QW)
[_CS] = LAYOUT_wrapper(
___________________CSGO_4x12_L1____________________, ___________________CSGO_4x12_R1____________________,
___________________CSGO_4x12_L2____________________, ___________________CSGO_4x12_R2____________________,
___________________CSGO_4x12_L3____________________, ___________________CSGO_4x12_R3____________________,
___________________CSGO_4x12_L4____________________, ___________________CSGO_4x12_R4____________________
)
};

+ 1
- 1
keyboards/planck/keymaps/csc027/rules.mk View File

@ -2,5 +2,5 @@ BOOTMAGIC_ENABLE = no
COMMAND_ENABLE = no
CONSOLE_ENABLE = no
EXTRAKEY_ENABLE = no
LTO_ENABLE = yes
LTO_ENABLE = no
RGBLIGHT_ENABLE = no

+ 1
- 1
users/csc027/csc027.h View File

@ -24,6 +24,6 @@ enum custom_layers {
_MS, // Mouse
_GT, // Git
_CN, // Convenience
_GW, // Guild Wars 2
_GG, // General Gaming
_CS // Counter-Strike: Global Offensive
};

+ 47
- 5
users/csc027/defines.h View File

@ -20,10 +20,6 @@
* QWERTY layer.
* - The "Git" one shot function goes to the macro layer which has Git
* commands implemented.
* - The "Convc" momentary function goes to the Convenience layer which has a
* tenkey. Note: The tenkey will operate using the secondary functions if
* the Number Lock is not enabled (e.g., Left and Right instead of 4 and
* 6).
* - The Right Shift key also doubles as an Enter key if it is tapped rather
* than held.
*
@ -46,7 +42,7 @@
#define _____________________QWERTY_R1_____________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC
#define _____________________QWERTY_R2_____________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT
#define _____________________QWERTY_R3_____________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MC_RSFE
#define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, OSL(_GT), TO(_GW), XXXXXXX
#define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, OSL(_GT), TO(_GG), XXXXXXX
/* Raise Layer
*
@ -213,6 +209,52 @@
#define ___________________CONVENIENCE_R3__________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
#define ___________________CONVENIENCE_R4__________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
/* General Game Layer
*
* ,-----------------------------------. ,-----------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
* |-----------------------------------| |-----------------------------------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |-----------------------------------| |-----------------------------------|
* |Sf/Ec| A | S | D | F | G | | H | J | K | L | ; |Enter|
* |-----------------------------------| |-----------------------------------|
* | Ctl | Z | Alt | X | C |Space| |Space| M | B | . |Nxt L|Rst L|
* `-----------------------------------' `-----------------------------------'
*/
#define ________________General_Game_4x12_L1_______________ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________General_Game_4x12_L2_______________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define ________________General_Game_4x12_L3_______________ MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_G
#define ________________General_Game_4x12_L4_______________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_C, KC_SPC
#define ________________General_Game_4x12_R1_______________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
#define ________________General_Game_4x12_R2_______________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
#define ________________General_Game_4x12_R3_______________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
#define ________________General_Game_4x12_R4_______________ KC_SPC, KC_M, KC_B, KC_DOT, TO(_CS), TO(_QW)
/* CS:GO Layer
*
* ,-----------------------------------. ,-----------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
* |-----------------------------------| |-----------------------------------|
* | Tab | Q | W | E | R | T | | Y | 4 | 5 | 6 | |NmLck|
* |-----------------------------------| |-----------------------------------|
* |Shift| A | S | D | F | G | | H | 1 | 2 | 3 |Enter| Esc |
* |-----------------------------------| |-----------------------------------|
* | Ctl | Z | Alt | X | B |Space| |Space| 0 | 0 | . |Nxt L|Rst L|
* `-----------------------------------' `-----------------------------------'
*/
#define ___________________CSGO_4x12_L1____________________ XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5
#define ___________________CSGO_4x12_L2____________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define ___________________CSGO_4x12_L3____________________ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G
#define ___________________CSGO_4x12_L4____________________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_B, KC_SPC
#define ___________________CSGO_4x12_R1____________________ KC_6, KC_P7, KC_P8, KC_P9, KC_0, KC_BSPC
#define ___________________CSGO_4x12_R2____________________ KC_Y, KC_P4, KC_P5, KC_P6, XXXXXXX, KC_NLCK
#define ___________________CSGO_4x12_R3____________________ KC_H, KC_P1, KC_P2, KC_P3, KC_PENT, KC_ESC
#define ___________________CSGO_4x12_R4____________________ KC_SPC, KC_P0, KC_P0, KC_PDOT, TO(_QW), TO(_QW)
/* Convenience macros
*
* These are accelerator macros for simplifying declaration of PROGMEM strings


+ 9
- 9
users/csc027/usb_led.c View File

@ -10,21 +10,21 @@
#if defined(AUDIO_ENABLE) || defined(RGBLIGHT_ENABLE)
bool led_update_user(led_t usb_led) {
static led_t old_usb_led = {
bool led_update_user(led_t new_led) {
static led_t old_led = {
.num_lock = false,
.caps_lock = false,
.scroll_lock = false
};
if(old_usb_led.caps_lock != usb_led.caps_lock) {
usb_led.caps_lock ? on_usb_led_on() : on_usb_led_off();
} else if(old_usb_led.num_lock != usb_led.num_lock) {
usb_led.num_lock ? on_usb_led_on() : on_usb_led_off();
} else if(old_usb_led.scroll_lock != usb_led.scroll_lock) {
usb_led.scroll_lock ? on_usb_led_on() : on_usb_led_off();
if(old_led.caps_lock != new_led.caps_lock) {
new_led.caps_lock ? on_usb_led_on() : on_usb_led_off();
} else if(old_led.num_lock != new_led.num_lock) {
new_led.num_lock ? on_usb_led_on() : on_usb_led_off();
} else if(old_led.scroll_lock != new_led.scroll_lock) {
new_led.scroll_lock ? on_usb_led_on() : on_usb_led_off();
}
old_usb_led = usb_led;
old_led = new_led;
return true;
}


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