* adding rewind * keymap cleanup * keymap cleanup * improve keymap * improved keymap * reduntant * deletions * typos * readme img size and default bootloaderpull/9542/head
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/* | |||
Copyright 2020 Ross Montsinger | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#include "config_common.h" | |||
/* USB Device descriptor parameter */ | |||
#define VENDOR_ID 0xFEED | |||
#define PRODUCT_ID 0x552F | |||
#define DEVICE_VER 0x0002 | |||
#define MANUFACTURER Montsinger | |||
#define PRODUCT Rewind | |||
#define DESCRIPTION "5x10 ortho that fits inside a puffy VHS case" | |||
/* key matrix size */ | |||
#define MATRIX_ROWS 5 | |||
#define MATRIX_COLS 10 | |||
/* | |||
* Keyboard Matrix Assignments | |||
* | |||
* Change this to how you wired your keyboard | |||
* COLS: AVR pins used for columns, left to right | |||
* ROWS: AVR pins used for rows, top to bottom | |||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on | |||
diode) | |||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) | |||
* | |||
*/ | |||
#define MATRIX_ROW_PINS { B5, B4, D2, D3, B2 } | |||
#define MATRIX_COL_PINS { F6, F7, B1, B3, E6, D7, C6, D4, D0, D1 } | |||
#define UNUSED_PINS { F4, F5, B6 } | |||
/* COL2ROW, ROW2COL*/ | |||
#define DIODE_DIRECTION ROW2COL | |||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ | |||
#define DEBOUNCE 5 | |||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | |||
#define LOCKING_SUPPORT_ENABLE | |||
/* Locking resynchronize hack */ | |||
#define LOCKING_RESYNC_ENABLE | |||
/* Bootmagic Lite key configuration */ | |||
// #define BOOTMAGIC_LITE_ROW 0 | |||
// #define BOOTMAGIC_LITE_COLUMN 0 |
@ -0,0 +1,68 @@ | |||
{ | |||
"keyboard":"montsinger/rewind", | |||
"url": "https://montsinger.net", | |||
"maintainer": "rossman360", | |||
"width": 10, | |||
"height": 5, | |||
"layouts": { | |||
"LAYOUT_ortho_5x10": { | |||
"layout": [ | |||
{"x":0, "y":0}, | |||
{"x":1, "y":0}, | |||
{"x":2, "y":0}, | |||
{"x":3, "y":0}, | |||
{"x":4, "y":0}, | |||
{"x":5, "y":0}, | |||
{"x":6, "y":0}, | |||
{"x":7, "y":0}, | |||
{"x":8, "y":0}, | |||
{"x":9, "y":0}, | |||
{"x":0, "y":1}, | |||
{"x":1, "y":1}, | |||
{"x":2, "y":1}, | |||
{"x":3, "y":1}, | |||
{"x":4, "y":1}, | |||
{"x":5, "y":1}, | |||
{"x":6, "y":1}, | |||
{"x":7, "y":1}, | |||
{"x":8, "y":1}, | |||
{"x":9, "y":1}, | |||
{"x":0, "y":2}, | |||
{"x":1, "y":2}, | |||
{"x":2, "y":2}, | |||
{"x":3, "y":2}, | |||
{"x":4, "y":2}, | |||
{"x":5, "y":2}, | |||
{"x":6, "y":2}, | |||
{"x":7, "y":2}, | |||
{"x":8, "y":2}, | |||
{"x":9, "y":2}, | |||
{"x":0, "y":3}, | |||
{"x":1, "y":3}, | |||
{"x":2, "y":3}, | |||
{"x":3, "y":3}, | |||
{"x":4, "y":3}, | |||
{"x":5, "y":3}, | |||
{"x":6, "y":3}, | |||
{"x":7, "y":3}, | |||
{"x":8, "y":3}, | |||
{"x":9, "y":3}, | |||
{"x":0, "y":4}, | |||
{"x":1, "y":4}, | |||
{"x":2, "y":4}, | |||
{"x":3, "y":4}, | |||
{"x":4, "y":4}, | |||
{"x":5, "y":4}, | |||
{"x":6, "y":4}, | |||
{"x":7, "y":4}, | |||
{"x":8, "y":4}, | |||
{"x":9, "y":4} | |||
] | |||
} | |||
} | |||
} | |||
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#include QMK_KEYBOARD_H | |||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||
// entirely and just use numbers. | |||
enum layer_names | |||
{ | |||
_QWERTY, | |||
_FN1, | |||
_SYM | |||
}; | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[_QWERTY] = LAYOUT_ortho_5x10( | |||
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, | |||
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, | |||
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, | |||
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, | |||
KC_LCTL, KC_LALT, KC_LGUI, KC_LSFT, MO(_SYM),KC_ENTER,KC_SPC, MO(_FN1),KC_BSPC, KC_DEL | |||
), | |||
[_FN1] = LAYOUT_ortho_5x10( | |||
KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_LEFT, KC_UP, KC_RIGHT,KC_END, | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_DOWN, XXXXXXX, XXXXXXX, | |||
RESET, XXXXXXX, XXXXXXX, _______, KC_BSPC, KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX | |||
), | |||
[_SYM] = LAYOUT_ortho_5x10( | |||
KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINS, KC_PLUS, | |||
KC_TAB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | |||
KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SCLN, | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSLS, | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX | |||
), | |||
}; |
@ -0,0 +1,56 @@ | |||
#include QMK_KEYBOARD_H | |||
#include "rossman360.h" | |||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||
// entirely and just use numbers. | |||
enum layer_names { | |||
_BASE, | |||
_DEL, | |||
_FN1, | |||
_FN2, | |||
_NUM, | |||
}; | |||
#define PGMOD LT(_NUM, KC_PGDN) | |||
#define SPCMOD LT(_FN1, KC_SPACE) | |||
#define ZSHIFT MT(MOD_LSFT, KC_Z) | |||
#define TABMOD LT(_FN1, KC_TAB) | |||
#define ESCMOD LT(_FN1, KC_1) | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[_BASE] = LAYOUT_ortho_5x10( | |||
ESCMOD, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, | |||
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, | |||
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, | |||
ZSHIFT, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, | |||
KC_BSPC, ALTDEL, KC_LCTRL,TABMOD, PGMOD , KC_ENTER,SPCMOD, MO(_DEL), KC_BSPC, KC_DEL | |||
), | |||
[_FN1] = LAYOUT_ortho_5x10( | |||
XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | |||
JUMPBACK,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_LEFT, KC_UP, KC_RIGHT,KC_END, | |||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, PMERGE, KC_DOWN, XXXXXXX, XXXXXXX, | |||
XXXXXXX, XXXXXXX, XXXXXXX, LWORD, RWORD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX | |||
), | |||
[_DEL] = LAYOUT_ortho_5x10( | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | |||
REMCAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | |||
XXXXXXX, XXXXXXX, BLINE , KC_BSPC, BWORD , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX | |||
), | |||
[_NUM] = LAYOUT_ortho_5x10( | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NTAB, | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_7, KC_8, KC_9, CTAB, | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, KC_SCLN, | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_MINS, | |||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_0, XXXXXXX, XXXXXXX | |||
), | |||
}; |
@ -0,0 +1,15 @@ | |||
# Rewind | |||
[Rewind](https://i.imgur.com/3QZbLr0l.jpg) | |||
A 5x10 ortholinear keyboard that fits inside puffy VHS cases, made and sold by Montsinger. [More info on Montsinger.net](https://montsinger.net). | |||
* Keyboard Maintainer: [Rossman360](https://github.com/rossman360) | |||
* Hardware Supported: Rewind; Pro Micro or Elite-C | |||
* Hardware Availability: [Montsinger.net](https://montsinger.net) | |||
Make example for this keyboard (after setting up your build environment): | |||
make montsinger/rewind:default | |||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs) |
@ -0,0 +1 @@ | |||
#include "rewind.h" |
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/* Copyright 2020 Ross Montsinger | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#include "quantum.h" | |||
/* This is a shortcut to help you visually see your layout. | |||
* The first section contains all of the arguments representing the | |||
* layout of the board and position of the keys. | |||
* | |||
* The second converts the arguments into a two-dimensional array which | |||
* represents the switch matrix. | |||
*/ | |||
#define LAYOUT_ortho_5x10( \ | |||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, \ | |||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, \ | |||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29,\ | |||
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39,\ | |||
K40, K41, K42, K43, K44, K45, K46, K47, K48, K49\ | |||
) { \ | |||
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09 }, \ | |||
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19 }, \ | |||
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29 }, \ | |||
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39 }, \ | |||
{ K40, K41, K42, K43, K44, K45, K46, K47, K48, K49 } \ | |||
} | |||
@ -0,0 +1,28 @@ | |||
# MCU name | |||
MCU = atmega32u4 | |||
# Bootloader selection | |||
# Teensy halfkay | |||
# Pro Micro caterina | |||
# Atmel DFU atmel-dfu | |||
# LUFA DFU lufa-dfu | |||
# QMK DFU qmk-dfu | |||
# ATmega32A bootloadHID | |||
# ATmega328P USBasp | |||
BOOTLOADER = caterina | |||
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration | |||
MOUSEKEY_ENABLE = yes # Mouse keys | |||
EXTRAKEY_ENABLE = yes # Audio control and System control | |||
CONSOLE_ENABLE = yes # Console for debug | |||
COMMAND_ENABLE = yes # Commands for debug and configuration | |||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | |||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend | |||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||
NKRO_ENABLE = no # USB Nkey Rollover | |||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality | |||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow | |||
MIDI_ENABLE = no # MIDI support | |||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID | |||
AUDIO_ENABLE = no # Audio output on port C6 | |||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches |