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@ -23,19 +23,18 @@ const rgblight_segment_t PROGMEM bb_base_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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); |
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// Gaming layer is turquoise |
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const rgblight_segment_t PROGMEM bb_game_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_TURQUOISE} |
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{RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_PURPLE} |
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); |
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// Character overlay is chartereuse |
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const rgblight_segment_t PROGMEM bb_char_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{0, RGBLED_NUM, HSV_CHARTREUSE} |
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{0, RGBLED_NUM, HSV_GOLD} |
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); |
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// Right-hand layers |
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// Media layer is orange |
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const rgblight_segment_t PROGMEM bb_medi_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, 30, 255, 255 |
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} |
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{RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, HSV_MAGENTA} |
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); |
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// Navigation layer is green |
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const rgblight_segment_t PROGMEM bb_navi_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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@ -43,14 +42,14 @@ const rgblight_segment_t PROGMEM bb_navi_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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); |
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// Symbol layer is purple |
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const rgblight_segment_t PROGMEM bb_symb_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, HSV_PURPLE} |
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{RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, HSV_YELLOW} |
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); |
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// Left-hand layers |
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// Number layer is blue |
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const rgblight_segment_t PROGMEM bb_numb_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_CYAN} |
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{RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_BLUE} |
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); |
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// Function layer is red |
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const rgblight_segment_t PROGMEM bb_func_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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@ -58,12 +57,12 @@ const rgblight_segment_t PROGMEM bb_func_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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); |
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// Pointer layer is yellow |
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const rgblight_segment_t PROGMEM bb_mous_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_YELLOW} |
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{RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_SPRINGGREEN} |
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); |
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// Music playback layer is magenta |
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const rgblight_segment_t PROGMEM bb_musi_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{0, RGBLED_NUM, HSV_MAGENTA} |
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{0, RGBLED_NUM, HSV_ORANGE} |
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); |
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const rgblight_segment_t* const PROGMEM bb_rgb_layers[] = RGBLIGHT_LAYERS_LIST( |
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@ -109,5 +108,5 @@ void shutdown_underglow(void) { |
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// Make the LED's red on shutdown |
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rgblight_enable_noeeprom(); |
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); |
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rgblight_sethsv(HSV_PINK); |
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rgblight_sethsv(HSV_WHITE); |
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} |