@ -0,0 +1,3 @@ | |||||
ifndef QUANTUM_DIR | |||||
include ../../../../Makefile | |||||
endif |
@ -0,0 +1,37 @@ | |||||
/* | |||||
This is the c configuration file for the keymap | |||||
Copyright 2012 Jun Wako <wakojun@gmail.com> | |||||
Copyright 2015 Jack Humbert | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 2 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#ifndef CONFIG_USER_H | |||||
#define CONFIG_USER_H | |||||
#include "../../config.h" | |||||
/* Use I2C or Serial, not both */ | |||||
#define USE_SERIAL | |||||
// #define USE_I2C | |||||
/* Select hand configuration */ | |||||
#define MASTER_LEFT | |||||
// #define _MASTER_RIGHT | |||||
// #define EE_HANDS | |||||
#endif |
@ -0,0 +1,214 @@ | |||||
#include "lets_split.h" | |||||
#include "action_layer.h" | |||||
#include "eeconfig.h" | |||||
extern keymap_config_t keymap_config; | |||||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||||
// entirely and just use numbers. | |||||
#define _QWERTY 0 | |||||
#define _COLEMAK 1 | |||||
#define _DVORAK 2 | |||||
#define _LOWER 3 | |||||
#define _RAISE 4 | |||||
#define _ADJUST 16 | |||||
enum custom_keycodes { | |||||
QWERTY = SAFE_RANGE, | |||||
COLEMAK, | |||||
DVORAK, | |||||
LOWER, | |||||
RAISE, | |||||
ADJUST, | |||||
}; | |||||
// Fillers to make layering more clear | |||||
#define _______ KC_TRNS | |||||
#define XXXXXXX KC_NO | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* Qwerty | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Esc | A | S | D | F | G | H | J | K | L | ; | " | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_QWERTY] = KEYMAP( \ | |||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ | |||||
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ | |||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \ | |||||
ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ | |||||
), | |||||
/* Colemak | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Esc | A | R | S | T | D | H | N | E | I | O | " | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_COLEMAK] = KEYMAP( \ | |||||
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \ | |||||
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ | |||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \ | |||||
ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ | |||||
), | |||||
/* Dvorak | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Esc | A | O | E | U | I | D | H | T | N | S | / | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_DVORAK] = KEYMAP( \ | |||||
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \ | |||||
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \ | |||||
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \ | |||||
ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ | |||||
), | |||||
/* Lower | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | | | | | | | | Next | Vol- | Vol+ | Play | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_LOWER] = KEYMAP( \ | |||||
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \ | |||||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \ | |||||
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, \ | |||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ | |||||
), | |||||
/* Raise | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | | | | | | | | Next | Vol- | Vol+ | Play | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_RAISE] = KEYMAP( \ | |||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ | |||||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \ | |||||
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \ | |||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ | |||||
), | |||||
/* Adjust (Lower + Raise) | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | | Reset| | | | | | | | | | Del | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | | | | | | | | | | | | | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | | | | | | | | | | | | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_ADJUST] = KEYMAP( \ | |||||
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \ | |||||
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \ | |||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | |||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ | |||||
) | |||||
}; | |||||
#ifdef AUDIO_ENABLE | |||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND); | |||||
float tone_dvorak[][2] = SONG(DVORAK_SOUND); | |||||
float tone_colemak[][2] = SONG(COLEMAK_SOUND); | |||||
#endif | |||||
void persistent_default_layer_set(uint16_t default_layer) { | |||||
eeconfig_update_default_layer(default_layer); | |||||
default_layer_set(default_layer); | |||||
} | |||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||||
switch (keycode) { | |||||
case QWERTY: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_NOTE_ARRAY(tone_qwerty, false, 0); | |||||
#endif | |||||
persistent_default_layer_set(1UL<<_QWERTY); | |||||
} | |||||
return false; | |||||
break; | |||||
case COLEMAK: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_NOTE_ARRAY(tone_colemak, false, 0); | |||||
#endif | |||||
persistent_default_layer_set(1UL<<_COLEMAK); | |||||
} | |||||
return false; | |||||
break; | |||||
case DVORAK: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_NOTE_ARRAY(tone_dvorak, false, 0); | |||||
#endif | |||||
persistent_default_layer_set(1UL<<_DVORAK); | |||||
} | |||||
return false; | |||||
break; | |||||
case LOWER: | |||||
if (record->event.pressed) { | |||||
layer_on(_LOWER); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} else { | |||||
layer_off(_LOWER); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} | |||||
return false; | |||||
break; | |||||
case RAISE: | |||||
if (record->event.pressed) { | |||||
layer_on(_RAISE); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} else { | |||||
layer_off(_RAISE); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} | |||||
return false; | |||||
break; | |||||
case ADJUST: | |||||
if (record->event.pressed) { | |||||
layer_on(_ADJUST); | |||||
} else { | |||||
layer_off(_ADJUST); | |||||
} | |||||
return false; | |||||
break; | |||||
} | |||||
return true; | |||||
} |
@ -0,0 +1,250 @@ | |||||
// Can't Remember Sh*t Keymap for Let's Split | |||||
// Trying to fit as many characters as possible on the default layer | |||||
// as its easier for me to remember logical functions than characters | |||||
// Also, I like me some numpad | |||||
#include "lets_split.h" | |||||
#include "action_layer.h" | |||||
#ifdef AUDIO_ENABLE | |||||
#include "audio.h" | |||||
#endif | |||||
#include "eeconfig.h" | |||||
extern keymap_config_t keymap_config; | |||||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||||
// entirely and just use numbers. | |||||
#define _QWERTY 0 | |||||
#define _GAME 1 | |||||
#define _LOWER 3 | |||||
#define _RAISE 4 | |||||
#define _ADJUST 16 | |||||
enum custom_keycodes { | |||||
QWERTY = SAFE_RANGE, | |||||
GAME, | |||||
LOWER, | |||||
RAISE, | |||||
BACKLIT, | |||||
}; | |||||
// Fillers to make layering more clear | |||||
#define _______ KC_TRNS | |||||
#define XXXXXXX KC_NO | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* Qwerty | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_QWERTY] = KEYMAP( \ | |||||
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ | |||||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ | |||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \ | |||||
KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \ | |||||
), | |||||
/* Game | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* |Shift | A | S | D | F | G | H | J | K | L | ; | ' | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right| | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_GAME] = KEYMAP( \ | |||||
KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ | |||||
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ | |||||
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \ | |||||
KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \ | |||||
), | |||||
/* Lower (switched to # because KP# were weird in terminal emulators) | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Esc | | | | | | 0 | | | | KP_+ | | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_LOWER] = KEYMAP( \ | |||||
KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \ | |||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \ | |||||
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \ | |||||
KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \ | |||||
), | |||||
/* Raise | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | | App | | | | | Ins | | Home | PGDN | PGUP | End | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_RAISE] = KEYMAP( \ | |||||
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \ | |||||
KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \ | |||||
_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______, \ | |||||
_______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \ | |||||
), | |||||
/* Adjust (Lower + Raise) | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_ADJUST] = KEYMAP( \ | |||||
LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL)), \ | |||||
_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______, \ | |||||
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \ | |||||
BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \ | |||||
) | |||||
}; | |||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. | |||||
{ | |||||
switch(id) { | |||||
case 0: // this would trigger when you hit a key mapped as M(0) | |||||
if (record->event.pressed) { | |||||
return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes | |||||
} | |||||
break; | |||||
} | |||||
return MACRO_NONE; | |||||
}; | |||||
#ifdef AUDIO_ENABLE | |||||
float tone_startup[][2] = SONG(STARTUP_SOUND); | |||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND); | |||||
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); | |||||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND); | |||||
#endif | |||||
void persistant_default_layer_set(uint16_t default_layer) { | |||||
eeconfig_update_default_layer(default_layer); | |||||
default_layer_set(default_layer); | |||||
} | |||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||||
switch (keycode) { | |||||
case QWERTY: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_NOTE_ARRAY(tone_qwerty, false, 0); | |||||
#endif | |||||
persistant_default_layer_set(1UL<<_QWERTY); | |||||
} | |||||
return false; | |||||
break; | |||||
case GAME: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_NOTE_ARRAY(music_scale, false, 0); | |||||
#endif | |||||
persistant_default_layer_set(1UL<<_GAME); | |||||
} | |||||
return false; | |||||
break; | |||||
case LOWER: | |||||
if (record->event.pressed) { | |||||
layer_on(_LOWER); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} else { | |||||
layer_off(_LOWER); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} | |||||
return false; | |||||
break; | |||||
case RAISE: | |||||
if (record->event.pressed) { | |||||
layer_on(_RAISE); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} else { | |||||
layer_off(_RAISE); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} | |||||
return false; | |||||
break; | |||||
case BACKLIT: | |||||
if (record->event.pressed) { | |||||
register_code(KC_RSFT); | |||||
#ifdef BACKLIGHT_ENABLE | |||||
backlight_step(); | |||||
#endif | |||||
} else { | |||||
unregister_code(KC_RSFT); | |||||
} | |||||
return false; | |||||
break; | |||||
} | |||||
return true; | |||||
} | |||||
void matrix_init_user(void) { | |||||
#ifdef AUDIO_ENABLE | |||||
startup_user(); | |||||
#endif | |||||
} | |||||
#ifdef AUDIO_ENABLE | |||||
void startup_user() | |||||
{ | |||||
_delay_ms(20); // gets rid of tick | |||||
PLAY_NOTE_ARRAY(tone_startup, false, 0); | |||||
} | |||||
void shutdown_user() | |||||
{ | |||||
PLAY_NOTE_ARRAY(tone_goodbye, false, 0); | |||||
_delay_ms(150); | |||||
stop_all_notes(); | |||||
} | |||||
void music_on_user(void) | |||||
{ | |||||
music_scale_user(); | |||||
} | |||||
void music_scale_user(void) | |||||
{ | |||||
PLAY_NOTE_ARRAY(music_scale, false, 0); | |||||
} | |||||
#endif |
@ -0,0 +1,25 @@ | |||||
# Build Options | |||||
# change to "no" to disable the options, or define them in the Makefile in | |||||
# the appropriate keymap folder that will get included automatically | |||||
# | |||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) | |||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) | |||||
EXTRAKEY_ENABLE = no # Audio control and System control(+450) | |||||
CONSOLE_ENABLE = no # Console for debug(+400) | |||||
COMMAND_ENABLE = yes # Commands for debug and configuration | |||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality | |||||
MIDI_ENABLE = no # MIDI controls | |||||
AUDIO_ENABLE = yes # Audio output on port C6 | |||||
UNICODE_ENABLE = no # Unicode | |||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID | |||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. | |||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | |||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend | |||||
ifndef QUANTUM_DIR | |||||
include ../../../../Makefile | |||||
endif |
@ -0,0 +1,36 @@ | |||||
#ifndef CONFIG_USER_H | |||||
#define CONFIG_USER_H | |||||
#include "../../config.h" | |||||
/* | |||||
* MIDI options | |||||
*/ | |||||
/* Prevent use of disabled MIDI features in the keymap */ | |||||
//#define MIDI_ENABLE_STRICT 1 | |||||
/* enable basic MIDI features: | |||||
- MIDI notes can be sent when in Music mode is on | |||||
*/ | |||||
#define MIDI_BASIC | |||||
/* enable advanced MIDI features: | |||||
- MIDI notes can be added to the keymap | |||||
- Octave shift and transpose | |||||
- Virtual sustain, portamento, and modulation wheel | |||||
- etc. | |||||
*/ | |||||
//#define MIDI_ADVANCED | |||||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ | |||||
//#define MIDI_TONE_KEYCODE_OCTAVES 2 | |||||
#define MOUSEKEY_INTERVAL 20 | |||||
#define MOUSEKEY_DELAY 0 | |||||
#define MOUSEKEY_TIME_TO_MAX 100 | |||||
#define MOUSEKEY_MAX_SPEED 10 | |||||
#define MOUSEKEY_WHEEL_DELAY 0 | |||||
#endif |
@ -0,0 +1,250 @@ | |||||
// Can't Remember Sh*t Keymap for Planck | |||||
// Trying to fit as many characters as possible on the default layer | |||||
// as its easier for me to remember logical functions than characters | |||||
// Also, I like me some numpad | |||||
#include "planck.h" | |||||
#include "action_layer.h" | |||||
#ifdef AUDIO_ENABLE | |||||
#include "audio.h" | |||||
#endif | |||||
#include "eeconfig.h" | |||||
extern keymap_config_t keymap_config; | |||||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||||
// entirely and just use numbers. | |||||
#define _QWERTY 0 | |||||
#define _GAME 1 | |||||
#define _LOWER 3 | |||||
#define _RAISE 4 | |||||
#define _ADJUST 16 | |||||
enum planck_keycodes { | |||||
QWERTY = SAFE_RANGE, | |||||
GAME, | |||||
LOWER, | |||||
RAISE, | |||||
BACKLIT, | |||||
}; | |||||
// Fillers to make layering more clear | |||||
#define _______ KC_TRNS | |||||
#define XXXXXXX KC_NO | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* Qwerty | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Ctrl | GUI | \ | Alt | Lower| Space |Raise | [ | - | = | ] | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_QWERTY] = { | |||||
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | |||||
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | |||||
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) }, | |||||
{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC)} | |||||
}, | |||||
/* Game | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* |Shift | A | S | D | F | G | H | J | K | L | ; | ' | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right| | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_GAME] = { | |||||
{ KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | |||||
{KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | |||||
{KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ }, | |||||
{KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT} | |||||
}, | |||||
/* Lower (switched to # because KP# were weird in terminal emulators) | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Esc | | | | | 0 | | | | KP_+ | | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_LOWER] = { | |||||
{ KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______}, | |||||
{ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR}, | |||||
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______}, | |||||
{KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______} | |||||
}, | |||||
/* Raise | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | | App | | | | Ins | | Home | PGDN | PGUP | End | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_RAISE] = { | |||||
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL}, | |||||
{ KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV}, | |||||
{_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______}, | |||||
{_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END} | |||||
}, | |||||
/* Adjust (Lower + Raise) | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_ADJUST] = { | |||||
{LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))}, | |||||
{_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______}, | |||||
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, | |||||
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP} | |||||
} | |||||
}; | |||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. | |||||
{ | |||||
switch(id) { | |||||
case 0: // this would trigger when you hit a key mapped as M(0) | |||||
if (record->event.pressed) { | |||||
return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes | |||||
} | |||||
break; | |||||
} | |||||
return MACRO_NONE; | |||||
}; | |||||
#ifdef AUDIO_ENABLE | |||||
float tone_startup[][2] = SONG(STARTUP_SOUND); | |||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND); | |||||
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); | |||||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND); | |||||
#endif | |||||
void persistant_default_layer_set(uint16_t default_layer) { | |||||
eeconfig_update_default_layer(default_layer); | |||||
default_layer_set(default_layer); | |||||
} | |||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||||
switch (keycode) { | |||||
case QWERTY: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_NOTE_ARRAY(tone_qwerty, false, 0); | |||||
#endif | |||||
persistant_default_layer_set(1UL<<_QWERTY); | |||||
} | |||||
return false; | |||||
break; | |||||
case GAME: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_NOTE_ARRAY(music_scale, false, 0); | |||||
#endif | |||||
persistant_default_layer_set(1UL<<_GAME); | |||||
} | |||||
return false; | |||||
break; | |||||
case LOWER: | |||||
if (record->event.pressed) { | |||||
layer_on(_LOWER); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} else { | |||||
layer_off(_LOWER); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} | |||||
return false; | |||||
break; | |||||
case RAISE: | |||||
if (record->event.pressed) { | |||||
layer_on(_RAISE); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} else { | |||||
layer_off(_RAISE); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} | |||||
return false; | |||||
break; | |||||
case BACKLIT: | |||||
if (record->event.pressed) { | |||||
register_code(KC_RSFT); | |||||
#ifdef BACKLIGHT_ENABLE | |||||
backlight_step(); | |||||
#endif | |||||
} else { | |||||
unregister_code(KC_RSFT); | |||||
} | |||||
return false; | |||||
break; | |||||
} | |||||
return true; | |||||
} | |||||
void matrix_init_user(void) { | |||||
#ifdef AUDIO_ENABLE | |||||
startup_user(); | |||||
#endif | |||||
} | |||||
#ifdef AUDIO_ENABLE | |||||
void startup_user() | |||||
{ | |||||
_delay_ms(20); // gets rid of tick | |||||
PLAY_NOTE_ARRAY(tone_startup, false, 0); | |||||
} | |||||
void shutdown_user() | |||||
{ | |||||
PLAY_NOTE_ARRAY(tone_goodbye, false, 0); | |||||
_delay_ms(150); | |||||
stop_all_notes(); | |||||
} | |||||
void music_on_user(void) | |||||
{ | |||||
music_scale_user(); | |||||
} | |||||
void music_scale_user(void) | |||||
{ | |||||
PLAY_NOTE_ARRAY(music_scale, false, 0); | |||||
} | |||||
#endif |
@ -0,0 +1,6 @@ | |||||
# Dales Planck Layout | |||||
Goals: | |||||
* Trying to fit as many characters as possible on the default layer | |||||
* its easier for me to remember logical functions than characters | |||||
* this also makes it easier to use the two US ISO keysets I had on hand | |||||
* A number pad AND a number row |
@ -0,0 +1,25 @@ | |||||
# Build Options | |||||
# change to "no" to disable the options, or define them in the Makefile in | |||||
# the appropriate keymap folder that will get included automatically | |||||
# | |||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) | |||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) | |||||
EXTRAKEY_ENABLE = no # Audio control and System control(+450) | |||||
CONSOLE_ENABLE = no # Console for debug(+400) | |||||
COMMAND_ENABLE = yes # Commands for debug and configuration | |||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality | |||||
MIDI_ENABLE = no # MIDI controls | |||||
AUDIO_ENABLE = yes # Audio output on port C6 | |||||
UNICODE_ENABLE = no # Unicode | |||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID | |||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. | |||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | |||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend | |||||
ifndef QUANTUM_DIR | |||||
include ../../../../Makefile | |||||
endif |
@ -0,0 +1,29 @@ | |||||
#ifndef CONFIG_USER_H | |||||
#define CONFIG_USER_H | |||||
#include "../../config.h" | |||||
/* | |||||
* MIDI options | |||||
*/ | |||||
/* Prevent use of disabled MIDI features in the keymap */ | |||||
//#define MIDI_ENABLE_STRICT 1 | |||||
/* enable basic MIDI features: | |||||
- MIDI notes can be sent when in Music mode is on | |||||
*/ | |||||
#define MIDI_BASIC | |||||
/* enable advanced MIDI features: | |||||
- MIDI notes can be added to the keymap | |||||
- Octave shift and transpose | |||||
- Virtual sustain, portamento, and modulation wheel | |||||
- etc. | |||||
*/ | |||||
//#define MIDI_ADVANCED | |||||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ | |||||
//#define MIDI_TONE_KEYCODE_OCTAVES 2 | |||||
#endif |
@ -0,0 +1,296 @@ | |||||
#include "preonic.h" | |||||
#include "action_layer.h" | |||||
#include "eeconfig.h" | |||||
#ifdef AUDIO_ENABLE | |||||
#include "audio.h" | |||||
#endif | |||||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||||
// entirely and just use numbers. | |||||
enum preonic_layers { | |||||
_QWERTY, | |||||
_COLEMAK, | |||||
_DVORAK, | |||||
_LOWER, | |||||
_RAISE, | |||||
_ADJUST | |||||
}; | |||||
enum preonic_keycodes { | |||||
QWERTY = SAFE_RANGE, | |||||
COLEMAK, | |||||
DVORAK, | |||||
LOWER, | |||||
RAISE, | |||||
BACKLIT | |||||
}; | |||||
// Fillers to make layering more clear | |||||
#define _______ KC_TRNS | |||||
#define XXXXXXX KC_NO | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* Qwerty | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Tab | A | S | D | F | G | H | J | K | L | ; | " | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Ctrl | GUI | \ | Alt |Lower | Space |Raise | [ | - | = | ] | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_QWERTY] = { | |||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL}, | |||||
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | |||||
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | |||||
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT) }, | |||||
{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(_LOWER, KC_LBRC), KC_MINS, KC_EQL, MT(MOD_RCTL, KC_RBRC)} | |||||
}, | |||||
/* Colemak | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Esc | A | R | S | T | D | H | N | E | I | O | " | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_COLEMAK] = { | |||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, | |||||
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL}, | |||||
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, | |||||
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, | |||||
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} | |||||
}, | |||||
/* Dvorak | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Tab | " | , | . | P | Y | F | G | C | R | L | Del | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Esc | A | O | E | U | I | D | H | T | N | S | / | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_DVORAK] = { | |||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, | |||||
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL}, | |||||
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH}, | |||||
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT }, | |||||
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} | |||||
}, | |||||
/* Lower | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / | Ent | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | | | | | | 0 | | [ | - | + | ] | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_LOWER] = { | |||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, | |||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL}, | |||||
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR}, | |||||
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______}, | |||||
{_______, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______} | |||||
}, | |||||
/* Raise | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | | Wh Dn| M-L | M-Dn | M-R | PrScr| Sc Lk| Break| | | \ | | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | | App | | | | Ins | | Home | PGDN | PGUP | End | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_RAISE] = { | |||||
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, | |||||
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL}, | |||||
{ KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV}, | |||||
{_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, KC_BSLASH, _______}, | |||||
{_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END} | |||||
}, | |||||
/* Adjust (Lower + Raise) | |||||
* ,-----------------------------------------------------------------------------------. | |||||
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D | | |||||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||||
* | | | |Aud on|Audoff| |AGswap|AGnorm| | | | | | |||||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||||
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | | |||||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||||
* | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST | | |||||
* `-----------------------------------------------------------------------------------' | |||||
*/ | |||||
[_ADJUST] = { | |||||
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12}, | |||||
{LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))}, | |||||
{_______, _______, _______, AU_ON, AU_OFF, _______, AG_SWAP, AG_NORM, _______, _______, _______, _______}, | |||||
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, | |||||
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP} | |||||
} | |||||
}; | |||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. | |||||
{ | |||||
switch(id) { | |||||
case 0: // this would trigger when you hit a key mapped as M(0) | |||||
if (record->event.pressed) { | |||||
return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes | |||||
} | |||||
break; | |||||
} | |||||
return MACRO_NONE; | |||||
}; | |||||
#ifdef AUDIO_ENABLE | |||||
float tone_startup[][2] = { | |||||
{NOTE_B5, 20}, | |||||
{NOTE_B6, 8}, | |||||
{NOTE_DS6, 20}, | |||||
{NOTE_B6, 8} | |||||
}; | |||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND); | |||||
float tone_dvorak[][2] = SONG(DVORAK_SOUND); | |||||
float tone_colemak[][2] = SONG(COLEMAK_SOUND); | |||||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND); | |||||
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); | |||||
#endif | |||||
void persistent_default_layer_set(uint16_t default_layer) { | |||||
eeconfig_update_default_layer(default_layer); | |||||
default_layer_set(default_layer); | |||||
} | |||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||||
switch (keycode) { | |||||
case QWERTY: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_NOTE_ARRAY(tone_qwerty, false, 0); | |||||
#endif | |||||
persistent_default_layer_set(1UL<<_QWERTY); | |||||
} | |||||
return false; | |||||
break; | |||||
case COLEMAK: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_NOTE_ARRAY(tone_colemak, false, 0); | |||||
#endif | |||||
persistent_default_layer_set(1UL<<_COLEMAK); | |||||
} | |||||
return false; | |||||
break; | |||||
case DVORAK: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_NOTE_ARRAY(tone_dvorak, false, 0); | |||||
#endif | |||||
persistent_default_layer_set(1UL<<_DVORAK); | |||||
} | |||||
return false; | |||||
break; | |||||
case LOWER: | |||||
if (record->event.pressed) { | |||||
layer_on(_LOWER); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} else { | |||||
layer_off(_LOWER); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} | |||||
return false; | |||||
break; | |||||
case RAISE: | |||||
if (record->event.pressed) { | |||||
layer_on(_RAISE); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} else { | |||||
layer_off(_RAISE); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} | |||||
return false; | |||||
break; | |||||
case BACKLIT: | |||||
if (record->event.pressed) { | |||||
register_code(KC_RSFT); | |||||
#ifdef BACKLIGHT_ENABLE | |||||
backlight_step(); | |||||
#endif | |||||
} else { | |||||
unregister_code(KC_RSFT); | |||||
} | |||||
return false; | |||||
break; | |||||
} | |||||
return true; | |||||
}; | |||||
void matrix_init_user(void) { | |||||
#ifdef AUDIO_ENABLE | |||||
startup_user(); | |||||
#endif | |||||
} | |||||
#ifdef AUDIO_ENABLE | |||||
void startup_user() | |||||
{ | |||||
_delay_ms(20); // gets rid of tick | |||||
PLAY_NOTE_ARRAY(tone_startup, false, 0); | |||||
} | |||||
void shutdown_user() | |||||
{ | |||||
PLAY_NOTE_ARRAY(tone_goodbye, false, 0); | |||||
_delay_ms(150); | |||||
stop_all_notes(); | |||||
} | |||||
void music_on_user(void) | |||||
{ | |||||
music_scale_user(); | |||||
} | |||||
void music_scale_user(void) | |||||
{ | |||||
PLAY_NOTE_ARRAY(music_scale, false, 0); | |||||
} | |||||
#endif |
@ -0,0 +1,2 @@ | |||||
# Dale's Preonic layout - largely based on his Planck. | |||||
# The hardware number row is mostly to avoid inherent context switching delay while he is receiving auditory input. |