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#include "helix.h" |
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#include "bootloader.h" |
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#include "action_layer.h" |
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#include "eeconfig.h" |
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#ifdef PROTOCOL_LUFA |
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#include "lufa.h" |
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#include "split_util.h" |
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#endif |
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#include "LUFA/Drivers/Peripheral/TWI.h" |
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#ifdef AUDIO_ENABLE |
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#include "audio.h" |
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#endif |
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#ifdef SSD1306OLED |
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#include "ssd1306.h" |
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#endif |
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extern keymap_config_t keymap_config; |
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#ifdef RGBLIGHT_ENABLE |
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//Following line allows macro to read current RGB settings |
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extern rgblight_config_t rgblight_config; |
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#endif |
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extern uint8_t is_master; |
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// Each layer gets a name for readability, which is then used in the keymap matrix below. |
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// The underscores don't mean anything - you can have a layer called STUFF or any other name. |
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// Layer names don't all need to be of the same length, obviously, and you can also skip them |
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// entirely and just use numbers. |
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#define _QWERTY 0 |
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#define _COLEMAK 1 |
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#define _DVORAK 2 |
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#define _LOWER 3 |
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#define _RAISE 4 |
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#define _ADJUST 16 |
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enum custom_keycodes { |
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QWERTY = SAFE_RANGE, |
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COLEMAK, |
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DVORAK, |
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LOWER, |
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RAISE, |
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ADJUST, |
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BACKLIT, |
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EISU, |
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KANA, |
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RGBRST |
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}; |
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enum macro_keycodes { |
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KC_SAMPLEMACRO, |
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}; |
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// Fillers to make layering more clear |
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#define _______ KC_TRNS |
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#define XXXXXXX KC_NO |
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//Macros |
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#define M_SAMPLE M(KC_SAMPLEMACRO) |
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#if HELIX_ROWS == 5 |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Qwerty |
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | Ctrl | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | ` | ' | N | M | , | . | / | Shift| |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------| |
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* |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower | |
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* `-------------------------------------------------------------------------------------------------' |
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*/ |
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[_QWERTY] = KEYMAP( \ |
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ |
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \ |
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_RCTL, \ |
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ |
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ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_BSPC, LT(_RAISE,KC_ENT), \ |
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LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \ |
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), |
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/* Colemak |
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Ctrl | A | R | S | T | D | | H | N | E | I | O | Ctrl | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | ` | ' | K | M | , | . | / | Shift| |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------| |
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* |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower | |
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* `-------------------------------------------------------------------------------------------------' |
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*/ |
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[_COLEMAK] = KEYMAP( \ |
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ |
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \ |
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KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_RCTL, \ |
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ |
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ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \ |
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LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \ |
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), |
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/* Dvorak |
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Tab | ' | , | . | P | Y | | F | G | C | R | L | \ | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Ctrl | A | O | E | U | I | | D | H | T | N | S | Ctrl | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Shift| ; | Q | J | K | X | ` | / | B | M | W | V | Z | Shift| |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------| |
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* |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower | |
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* `-------------------------------------------------------------------------------------------------' |
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*/ |
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[_DVORAK] = KEYMAP( \ |
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ |
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS, \ |
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KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_RCTL, \ |
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_GRV, KC_SLSH, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \ |
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ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \ |
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LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \ |
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), |
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/* Lower |
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | |Pause | ScrLk| Ins | | | | Ins | ScrLk|Pause | | F12 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | PgUp | | Up |Delete| Home | | Home |Delete| Up | | PgUp | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | PgDn | Left | Down | Right| End | | | End | Left | Down | Right| PgDn | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | PrtSc| | | | | | | | | PrtSc| | | |
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* `-------------------------------------------------------------------------------------------------' |
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*/ |
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[_LOWER] = KEYMAP( \ |
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XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \ |
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XXXXXXX, XXXXXXX, KC_PAUS, KC_SLCK, KC_INS, XXXXXXX, XXXXXXX, KC_INS, KC_SLCK, KC_PAUS, XXXXXXX, KC_F12, \ |
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_______, KC_PGUP, XXXXXXX, KC_UP, KC_DEL, KC_HOME, KC_HOME, KC_DEL, KC_UP, XXXXXXX, KC_PGUP, _______, \ |
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_______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX, XXXXXXX, KC_END, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, \ |
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XXXXXXX, _______, KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______ \ |
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), |
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/* Raise |
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | | _ | - | | = | + | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | | { | [ | | ] | } | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | EISU | EISU | KANA | KANA | Next | Vol- | Vol+ | Play | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | | | | |
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* `-------------------------------------------------------------------------------------------------' |
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*/ |
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[_RAISE] = KEYMAP( \ |
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ |
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_MINS), KC_MINS, KC_EQL, LSFT(KC_EQL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ |
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_______, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_LBRC), KC_LBRC, KC_RBRC, LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, _______, \ |
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EISU, EISU, KANA, KANA, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, \ |
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_______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______ \ |
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), |
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/* Adjust (Lower + Raise) |
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | | | |Dvorak|Colemk|Qwerty| | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | Reset|RGBRST| | | Win | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | HUE+ | SAT+ | VAL+ |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------| |
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* | HUE- | SAT- | VAL- |RGB md|RGB ON| | | | | |RGB ON| HUE+ | SAT+ | VAL+ | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | MODE | HUE- | SAT- | VAL- | |
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* `-------------------------------------------------------------------------------------------------' |
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*/ |
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[_ADJUST] = KEYMAP( \ |
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XXXXXXX, XXXXXXX, XXXXXXX, DVORAK, COLEMAK, QWERTY, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ |
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XXXXXXX, RESET, RGBRST, XXXXXXX, XXXXXXX, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ |
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RGB_HUI, RGB_SAI, RGB_VAI, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, XXXXXXX, XXXXXXX, \ |
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RGB_HUD, RGB_SAD, RGB_VAD,RGB_SMOD, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \ |
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_______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD \ |
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) |
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}; |
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#else |
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#error "undefined keymaps" |
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#endif |
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#ifdef AUDIO_ENABLE |
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float tone_qwerty[][2] = SONG(QWERTY_SOUND); |
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float tone_dvorak[][2] = SONG(DVORAK_SOUND); |
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float tone_colemak[][2] = SONG(COLEMAK_SOUND); |
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float tone_plover[][2] = SONG(PLOVER_SOUND); |
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float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); |
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); |
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#endif |
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// define variables for reactive RGB |
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bool TOG_STATUS = false; |
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int RGB_current_mode; |
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static uint32_t current_default_layer_state; |
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uint32_t default_layer_state_set_kb(uint32_t state) { |
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current_default_layer_state = state; |
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return state; |
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} |
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void persistent_default_layer_set(uint16_t default_layer) { |
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eeconfig_update_default_layer(default_layer); |
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default_layer_set(default_layer); |
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} |
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// Setting ADJUST layer RGB back to default |
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { |
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { |
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#ifdef RGBLIGHT_ENABLE |
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//rgblight_mode(RGB_current_mode); |
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#endif |
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layer_on(layer3); |
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} else { |
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layer_off(layer3); |
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} |
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} |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case QWERTY: |
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if (record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(tone_qwerty); |
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#endif |
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persistent_default_layer_set(1UL<<_QWERTY); |
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} |
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return false; |
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break; |
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case COLEMAK: |
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if (record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(tone_colemak); |
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#endif |
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persistent_default_layer_set(1UL<<_COLEMAK); |
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} |
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return false; |
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break; |
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case DVORAK: |
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if (record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(tone_dvorak); |
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#endif |
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persistent_default_layer_set(1UL<<_DVORAK); |
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} |
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return false; |
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break; |
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case LOWER: |
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if (record->event.pressed) { |
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//not sure how to have keyboard check mode and set it to a variable, so my work around |
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//uses another variable that would be set to true after the first time a reactive key is pressed. |
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if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false |
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} else { |
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TOG_STATUS = !TOG_STATUS; |
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#ifdef RGBLIGHT_ENABLE |
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//rgblight_mode(16); |
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#endif |
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} |
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layer_on(_LOWER); |
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); |
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} else { |
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#ifdef RGBLIGHT_ENABLE |
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//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change |
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#endif |
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TOG_STATUS = false; |
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layer_off(_LOWER); |
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); |
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} |
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return false; |
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break; |
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case RAISE: |
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if (record->event.pressed) { |
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//not sure how to have keyboard check mode and set it to a variable, so my work around |
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//uses another variable that would be set to true after the first time a reactive key is pressed. |
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if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false |
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} else { |
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TOG_STATUS = !TOG_STATUS; |
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#ifdef RGBLIGHT_ENABLE |
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//rgblight_mode(15); |
|
|
|
#endif |
|
|
|
} |
|
|
|
layer_on(_RAISE); |
|
|
|
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); |
|
|
|
} else { |
|
|
|
#ifdef RGBLIGHT_ENABLE |
|
|
|
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change |
|
|
|
#endif |
|
|
|
layer_off(_RAISE); |
|
|
|
TOG_STATUS = false; |
|
|
|
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); |
|
|
|
} |
|
|
|
return false; |
|
|
|
break; |
|
|
|
case ADJUST: |
|
|
|
if (record->event.pressed) { |
|
|
|
layer_on(_ADJUST); |
|
|
|
} else { |
|
|
|
layer_off(_ADJUST); |
|
|
|
} |
|
|
|
return false; |
|
|
|
break; |
|
|
|
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released |
|
|
|
case RGB_MOD: |
|
|
|
#ifdef RGBLIGHT_ENABLE |
|
|
|
if (record->event.pressed) { |
|
|
|
rgblight_mode(RGB_current_mode); |
|
|
|
rgblight_step(); |
|
|
|
RGB_current_mode = rgblight_config.mode; |
|
|
|
} |
|
|
|
#endif |
|
|
|
return false; |
|
|
|
break; |
|
|
|
case EISU: |
|
|
|
if (record->event.pressed) { |
|
|
|
if(keymap_config.swap_lalt_lgui==false){ |
|
|
|
register_code(KC_LANG2); |
|
|
|
}else{ |
|
|
|
SEND_STRING(SS_LALT("`")); |
|
|
|
} |
|
|
|
} else { |
|
|
|
unregister_code(KC_LANG2); |
|
|
|
} |
|
|
|
return false; |
|
|
|
break; |
|
|
|
case KANA: |
|
|
|
if (record->event.pressed) { |
|
|
|
if(keymap_config.swap_lalt_lgui==false){ |
|
|
|
register_code(KC_LANG1); |
|
|
|
}else{ |
|
|
|
SEND_STRING(SS_LALT("`")); |
|
|
|
} |
|
|
|
} else { |
|
|
|
unregister_code(KC_LANG1); |
|
|
|
} |
|
|
|
return false; |
|
|
|
break; |
|
|
|
case RGBRST: |
|
|
|
#ifdef RGBLIGHT_ENABLE |
|
|
|
if (record->event.pressed) { |
|
|
|
eeconfig_update_rgblight_default(); |
|
|
|
rgblight_enable(); |
|
|
|
RGB_current_mode = rgblight_config.mode; |
|
|
|
} |
|
|
|
#endif |
|
|
|
break; |
|
|
|
} |
|
|
|
return true; |
|
|
|
} |
|
|
|
|
|
|
|
void matrix_init_user(void) { |
|
|
|
#ifdef AUDIO_ENABLE |
|
|
|
startup_user(); |
|
|
|
#endif |
|
|
|
#ifdef RGBLIGHT_ENABLE |
|
|
|
RGB_current_mode = rgblight_config.mode; |
|
|
|
#endif |
|
|
|
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h |
|
|
|
#ifdef SSD1306OLED |
|
|
|
TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000)); |
|
|
|
iota_gfx_init(!has_usb()); // turns on the display |
|
|
|
#endif |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
#ifdef AUDIO_ENABLE |
|
|
|
|
|
|
|
void startup_user() |
|
|
|
{ |
|
|
|
_delay_ms(20); // gets rid of tick |
|
|
|
} |
|
|
|
|
|
|
|
void shutdown_user() |
|
|
|
{ |
|
|
|
_delay_ms(150); |
|
|
|
stop_all_notes(); |
|
|
|
} |
|
|
|
|
|
|
|
void music_on_user(void) |
|
|
|
{ |
|
|
|
music_scale_user(); |
|
|
|
} |
|
|
|
|
|
|
|
void music_scale_user(void) |
|
|
|
{ |
|
|
|
PLAY_SONG(music_scale); |
|
|
|
} |
|
|
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h |
|
|
|
#ifdef SSD1306OLED |
|
|
|
|
|
|
|
void matrix_scan_user(void) { |
|
|
|
iota_gfx_task(); // this is what updates the display continuously |
|
|
|
} |
|
|
|
|
|
|
|
void matrix_update(struct CharacterMatrix *dest, |
|
|
|
const struct CharacterMatrix *source) { |
|
|
|
if (memcmp(dest->display, source->display, sizeof(dest->display))) { |
|
|
|
memcpy(dest->display, source->display, sizeof(dest->display)); |
|
|
|
dest->dirty = true; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
static void render_logo(struct CharacterMatrix *matrix) { |
|
|
|
|
|
|
|
static char logo[]={ |
|
|
|
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, |
|
|
|
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, |
|
|
|
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, |
|
|
|
0}; |
|
|
|
matrix_write(matrix, logo); |
|
|
|
//matrix_write_P(&matrix, PSTR(" Split keyboard kit")); |
|
|
|
} |
|
|
|
|
|
|
|
// #define DEBUG_OLED_LAYER_DISPLAY |
|
|
|
|
|
|
|
static const char Qwerty_name[] PROGMEM = " Qwerty"; |
|
|
|
static const char Colemak_name[] PROGMEM = " Colemak"; |
|
|
|
static const char Dvorak_name[] PROGMEM = " Dvorak"; |
|
|
|
|
|
|
|
static const char Raise_name[] PROGMEM = ":Extra"; |
|
|
|
static const char Lower_name[] PROGMEM = ":Func"; |
|
|
|
static const char Adjust_name[] PROGMEM = ":Adjust"; |
|
|
|
|
|
|
|
static const char *layer_names[] = { |
|
|
|
[_QWERTY] = Qwerty_name, |
|
|
|
[_COLEMAK] = Colemak_name, |
|
|
|
[_DVORAK] = Dvorak_name, |
|
|
|
[_RAISE] = Raise_name, |
|
|
|
[_LOWER] = Lower_name, |
|
|
|
[_ADJUST] = Adjust_name |
|
|
|
}; |
|
|
|
|
|
|
|
static int search_bit_form_lsb(uint32_t data) |
|
|
|
{ |
|
|
|
int i; |
|
|
|
for( i = 0; i < 32 && (data & 1)==0 ; data >>= 1, i++ ) |
|
|
|
{} |
|
|
|
return i; |
|
|
|
} |
|
|
|
|
|
|
|
void render_status(struct CharacterMatrix *matrix) { |
|
|
|
|
|
|
|
// Render to mode icon |
|
|
|
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; |
|
|
|
if(keymap_config.swap_lalt_lgui==false){ |
|
|
|
matrix_write(matrix, logo[0][0]); |
|
|
|
matrix_write_P(matrix, PSTR("\n")); |
|
|
|
matrix_write(matrix, logo[0][1]); |
|
|
|
}else{ |
|
|
|
matrix_write(matrix, logo[1][0]); |
|
|
|
matrix_write_P(matrix, PSTR("\n")); |
|
|
|
matrix_write(matrix, logo[1][1]); |
|
|
|
} |
|
|
|
|
|
|
|
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below |
|
|
|
#ifdef DEBUG_OLED_LAYER_DISPLAY |
|
|
|
char buf[40]; |
|
|
|
#endif |
|
|
|
int name_num; |
|
|
|
uint32_t lstate; |
|
|
|
|
|
|
|
name_num = search_bit_form_lsb(current_default_layer_state); |
|
|
|
if( name_num < sizeof(layer_names)/sizeof(char *) ) { |
|
|
|
matrix_write_P(matrix, layer_names[name_num]); |
|
|
|
#ifdef DEBUG_OLED_LAYER_DISPLAY |
|
|
|
} else { |
|
|
|
snprintf(buf, sizeof(buf), "base=%d? ", name_num); |
|
|
|
matrix_write(matrix, buf); |
|
|
|
#endif |
|
|
|
} |
|
|
|
matrix_write_P(matrix, PSTR("\n")); |
|
|
|
for( lstate = layer_state, name_num = 0; |
|
|
|
lstate && name_num < sizeof(layer_names)/sizeof(char *); |
|
|
|
lstate >>=1, name_num++ ) { |
|
|
|
if( (lstate & 1) != 0 ) { |
|
|
|
if( layer_names[name_num] ) { |
|
|
|
matrix_write_P(matrix, layer_names[name_num]); |
|
|
|
#ifdef DEBUG_OLED_LAYER_DISPLAY |
|
|
|
} else { |
|
|
|
snprintf(buf, sizeof(buf), ":L=%d?", name_num); |
|
|
|
matrix_write(matrix, buf); |
|
|
|
#endif |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// Host Keyboard LED Status |
|
|
|
char led[40]; |
|
|
|
snprintf(led, sizeof(led), "\n%s %s %s", |
|
|
|
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ", |
|
|
|
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ", |
|
|
|
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); |
|
|
|
matrix_write(matrix, led); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void iota_gfx_task_user(void) { |
|
|
|
struct CharacterMatrix matrix; |
|
|
|
|
|
|
|
#if DEBUG_TO_SCREEN |
|
|
|
if (debug_enable) { |
|
|
|
return; |
|
|
|
} |
|
|
|
#endif |
|
|
|
|
|
|
|
matrix_clear(&matrix); |
|
|
|
if(is_master){ |
|
|
|
render_status(&matrix); |
|
|
|
}else{ |
|
|
|
render_logo(&matrix); |
|
|
|
} |
|
|
|
matrix_update(&display, &matrix); |
|
|
|
} |
|
|
|
|
|
|
|
#endif |