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@ -32,71 +32,131 @@ enum { |
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TD_BSPC_DEL = 0, |
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TD_LCTL_LBRC = 1, |
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TD_LALT_RBRC = 2, |
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TD_ESC_LAYER = 3, |
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}; |
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void left_brackets(qk_tap_dance_state_t *state, void *user_data) { |
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if (state->count == 1) { |
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if (state->interrupted || !state->pressed) { |
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register_mods(MOD_LSFT); |
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register_code(KC_9); |
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if (!state->pressed) { |
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register_code16(KC_LPRN); |
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} else { |
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register_mods(MOD_LCTL); |
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register_code(KC_LCTL); |
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} |
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} else if (state->count == 2) { |
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register_code(KC_LBRC); |
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register_code16(KC_LBRC); |
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} else if (state->count == 3) { |
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register_mods(MOD_LSFT); |
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register_code(KC_LBRC); |
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register_code16(KC_LCBR); |
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} |
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} |
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void left_brackets_reset(qk_tap_dance_state_t *state, void *user_data) { |
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if (state->count == 1) { |
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if (state->interrupted || !state->pressed) { |
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unregister_mods(MOD_LSFT); |
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unregister_code(KC_9); |
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} else { |
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unregister_mods(MOD_LCTL); |
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} |
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unregister_code16(KC_LPRN); |
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} else if (state->count == 2) { |
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unregister_code(KC_LBRC); |
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unregister_code16(KC_LBRC); |
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} else if (state->count == 3) { |
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unregister_mods(MOD_LSFT); |
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unregister_code(KC_LBRC); |
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unregister_code16(KC_LCBR); |
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} |
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unregister_code(KC_LCTL); |
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} |
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void right_brackets(qk_tap_dance_state_t *state, void *user_data) { |
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if (state->count == 1) { |
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if (state->interrupted || !state->pressed) { |
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register_mods(MOD_LSFT); |
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register_code(KC_0); |
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if (!state->pressed) { |
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register_code16(KC_RPRN); |
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} else { |
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register_mods(MOD_LALT); |
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register_code(KC_LALT); |
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} |
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} else if (state->count == 2) { |
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register_code(KC_RBRC); |
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register_code16(KC_RBRC); |
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} else if (state->count == 3) { |
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register_mods(MOD_LSFT); |
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register_code(KC_RBRC); |
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register_code16(KC_RCBR); |
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} |
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} |
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void right_brackets_reset(qk_tap_dance_state_t *state, void *user_data) { |
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if (state->count == 1) { |
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if (state->interrupted || !state->pressed) { |
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unregister_mods(MOD_LSFT); |
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unregister_code(KC_0); |
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} else { |
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unregister_mods(MOD_LALT); |
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} |
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unregister_code16(KC_RPRN); |
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} else if (state->count == 2) { |
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unregister_code(KC_RBRC); |
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unregister_code16(KC_RBRC); |
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} else if (state->count == 3) { |
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unregister_mods(MOD_LSFT); |
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unregister_code(KC_RBRC); |
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unregister_code16(KC_RCBR); |
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} |
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unregister_code(KC_LALT); |
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} |
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typedef struct { |
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bool is_press_action; |
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int state; |
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} tap; |
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enum { |
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SINGLE_TAP = 1, |
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SINGLE_HOLD = 2, |
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DOUBLE_TAP = 3, |
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DOUBLE_HOLD = 4, |
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DOUBLE_SINGLE_TAP = 5, //send two single taps |
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TRIPLE_TAP = 6, |
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TRIPLE_HOLD = 7, |
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TRIPLE_SINGLE_TAP = 8, //send three single taps |
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}; |
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int cur_dance (qk_tap_dance_state_t *state) { |
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if (state->count == 1) { |
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if (state->interrupted || !state->pressed) return SINGLE_TAP; |
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else return SINGLE_HOLD; |
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} |
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else if (state->count == 2) { |
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if (state->interrupted) return DOUBLE_SINGLE_TAP; |
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else if (state->pressed) return DOUBLE_HOLD; |
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else return DOUBLE_TAP; |
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} |
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if (state->count == 3) { |
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if (state->interrupted) return TRIPLE_SINGLE_TAP; |
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else if (state->pressed) return TRIPLE_HOLD; |
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else return TRIPLE_TAP; |
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} |
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else return 9; //magic number. At some point this method will expand to work for more presses |
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} |
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static tap tap_state = { |
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.is_press_action = true, |
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.state = 0 |
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}; |
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void layer_switcher (qk_tap_dance_state_t *state, void *user_data) { |
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tap_state.state = cur_dance(state); |
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switch (tap_state.state) { |
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case SINGLE_TAP: register_code(KC_ESC); break; |
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case SINGLE_HOLD: register_code(KC_ESC); break; |
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case DOUBLE_TAP: register_code(KC_ESC); break; |
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case DOUBLE_HOLD: layer_on(_COLEMAK); break; |
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case DOUBLE_SINGLE_TAP: register_code(KC_ESC); unregister_code(KC_ESC); register_code(KC_ESC); break; |
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case TRIPLE_TAP: register_code(KC_ESC); break; |
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case TRIPLE_HOLD: layer_on(_FX); break; |
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case TRIPLE_SINGLE_TAP: register_code(KC_ESC); unregister_code(KC_ESC); register_code(KC_ESC); unregister_code(KC_ESC); register_code(KC_ESC); break; |
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//Last case is for fast typing. Assuming your key is `f`: |
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//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`. |
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//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms. |
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} |
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} |
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void layer_switcher_reset (qk_tap_dance_state_t *state, void *user_data) { |
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switch (tap_state.state) { |
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case SINGLE_TAP: unregister_code(KC_ESC); break; |
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case SINGLE_HOLD: unregister_code(KC_ESC); break; |
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case DOUBLE_TAP: unregister_code(KC_ESC); break; |
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case DOUBLE_HOLD: break; |
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case DOUBLE_SINGLE_TAP: unregister_code(KC_ESC); break; |
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case TRIPLE_TAP: unregister_code(KC_ESC); break; |
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case TRIPLE_HOLD: break; |
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case TRIPLE_SINGLE_TAP: unregister_code(KC_ESC); break; |
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} |
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tap_state.state = 0; |
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} |
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qk_tap_dance_action_t tap_dance_actions[] = { |
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@ -106,6 +166,8 @@ qk_tap_dance_action_t tap_dance_actions[] = { |
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[TD_LCTL_LBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_brackets, left_brackets_reset), |
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// Single tap = ) | Double tap = ] | Triple tap = } | Single hold = KC_LALT |
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[TD_LALT_RBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, right_brackets, right_brackets_reset), |
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// Layer Switcher ESC |
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[TD_ESC_LAYER] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, layer_switcher, layer_switcher_reset, 100), |
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}; |
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@ -115,7 +177,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+. |
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//| | | | | | | | | | | | | |
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ |
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TD(TD_ESC_LAYER), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ |
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//| | | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| |
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//| | | | | | | | | | | | | |
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@ -131,7 +193,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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//| | | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| |
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//| | | | | | | | | | | | | |
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TD(TD_LCTL_LBRC), KC_LGUI, TD(TD_LALT_RBRC), _______, _______, LT(_FN, KC_SPC), LT(_FN, KC_SPC), _______, KC_COMM, KC_LEFT, KC_DOWN, KC_RGHT \ |
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TD(TD_LCTL_LBRC), KC_LGUI, TD(TD_LALT_RBRC), _______, _______, LT(_FN, KC_SPC), _______, LT(_FX, KC_SPC), KC_COMM, KC_LEFT, KC_DOWN, KC_RGHT \ |
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//| | | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+' |
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), |
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@ -194,19 +256,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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//| | | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| |
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//| | | | | | | | | | | | | |
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_______, BL_ON, BL_INC, RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, \ |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, \ |
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//| | | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| |
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//| | | | | | | | | | | | | |
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_______, BL_OFF, BL_DEC, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, _______, _______, _______, \ |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, _______, \ |
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//| | | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| |
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//| | | | | | | | | | | | | |
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_______, RGB_TOG, BL_STEP, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, _______, _______, _______, _______, \ |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUI, RGB_TOG, \ |
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//| | | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| |
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//| | | | | | | | | | | | | |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_HUD, RGB_SAD \ |
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//| | | | | | | | | | | | | |
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//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+' |
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), |
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