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[Keyboard] Create the battleship gamepad keyboard. (#14551)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
pull/14586/head
Andrew Braini 2 years ago
committed by GitHub
parent
commit
863d9c35fe
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 475 additions and 0 deletions
  1. +30
    -0
      keyboards/handwired/battleship_gamepad/battleship_gamepad.c
  2. +31
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      keyboards/handwired/battleship_gamepad/battleship_gamepad.h
  3. +52
    -0
      keyboards/handwired/battleship_gamepad/config.h
  4. +215
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      keyboards/handwired/battleship_gamepad/info.json
  5. +41
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      keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c
  6. +2
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      keyboards/handwired/battleship_gamepad/keymaps/default/readme.md
  7. +48
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      keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c
  8. +2
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      keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk
  9. +29
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      keyboards/handwired/battleship_gamepad/readme.md
  10. +25
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      keyboards/handwired/battleship_gamepad/rules.mk

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keyboards/handwired/battleship_gamepad/battleship_gamepad.c View File

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/* Copyright 2021 Andrew Braini
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "battleship_gamepad.h"
#include "joystick.h"
#include "analog.h"
/* joystick config */
joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
[0] = JOYSTICK_AXIS_IN(F5, 1023, 512, 0),
[1] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023)
};
/* joystick button code (thumbstick pressed) */
void keyboard_pre_init_kb(void) {
setPinInputHigh(F6);
}

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keyboards/handwired/battleship_gamepad/battleship_gamepad.h View File

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/* Copyright 2021 Andrew Braini
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, \
K10, K11, K12, K13, K14, K15, K16, K17, \
K20, K21, K22, K23, K24, K25, K26, K27, \
K30, K31, K32, K33, K34, K35, K36, K37, \
K40, K41, K42, K43, K44, K45, K46, K47 \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
{ K40, K41, K42, K43, K44, K45, K46, K47 } \
}

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keyboards/handwired/battleship_gamepad/config.h View File

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/* Copyright 2021 Andrew Braini
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4142
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER arbraini
#define PRODUCT Battleship Gamepad
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 8
/* key matrix pins */
#define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 }
#define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4, B5 }
#define UNUSED_PINS
/* joystick configuration */
#define JOYSTICK_BUTTON_COUNT 25
#define JOYSTICK_AXES_COUNT 2
#define JOYSTICK_AXES_RESOLUTION 10
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

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keyboards/handwired/battleship_gamepad/info.json View File

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{
"keyboard_name": "Battleship Gamepad",
"url": "https://github.com/abraini-Nascent/battleship_gamepad",
"maintainer": "arbraini",
"layouts": {
"LAYOUT": {
"layout": [
{
"label": "F1",
"x": 0,
"y": 0
},
{
"label": "F2",
"x": 1,
"y": 0
},
{
"label": "Esc",
"x": 2.25,
"y": 0,
"w": 1.25
},
{
"label": "!",
"x": 3.5,
"y": 0
},
{
"label": "@",
"x": 4.5,
"y": 0
},
{
"label": "#",
"x": 5.5,
"y": 0
},
{
"label": "$",
"x": 6.5,
"y": 0
},
{
"label": "%",
"x": 7.5,
"y": 0
},
{
"label": "F3",
"x": 0,
"y": 1
},
{
"label": "F4",
"x": 1,
"y": 1
},
{
"label": "Tab",
"x": 2.25,
"y": 1,
"w": 1.25
},
{
"label": "Q",
"x": 3.5,
"y": 1
},
{
"label": "W",
"x": 4.5,
"y": 1
},
{
"label": "E",
"x": 5.5,
"y": 1
},
{
"label": "R",
"x": 6.5,
"y": 1
},
{
"label": "T",
"x": 7.5,
"y": 1
},
{
"label": "F5",
"x": 0,
"y": 2
},
{
"label": "F6",
"x": 1,
"y": 2
},
{
"label": "Caps<br>Lock",
"x": 2.25,
"y": 2,
"w": 1.25
},
{
"label": "A",
"x": 3.5,
"y": 2
},
{
"label": "S",
"x": 4.5,
"y": 2
},
{
"label": "D",
"x": 5.5,
"y": 2
},
{
"label": "F",
"x": 6.5,
"y": 2
},
{
"label": "G",
"x": 7.5,
"y": 2
},
{
"label": "F7",
"x": 0,
"y": 3
},
{
"label": "F8",
"x": 1,
"y": 3
},
{
"label": "Shift",
"x": 2.25,
"y": 3,
"w": 1.25
},
{
"label": "Z",
"x": 3.5,
"y": 3
},
{
"label": "X",
"x": 4.5,
"y": 3
},
{
"label": "C",
"x": 5.5,
"y": 3
},
{
"label": "V",
"x": 6.5,
"y": 3
},
{
"label": "B",
"x": 7.5,
"y": 3
},
{
"label": "F9",
"x": 0,
"y": 4
},
{
"label": "F10",
"x": 1,
"y": 4
},
{
"label": "",
"x": 2.25,
"y": 4,
"w": 1.25
},
{
"label": "Ctrl",
"x": 3.5,
"y": 4
},
{
"label": "Alt",
"x": 4.5,
"y": 4
},
{
"label": "\u21e9",
"x": 5.5,
"y": 4
},
{
"label": "\u21e7",
"x": 6.5,
"y": 4
},
{
"x": 7.5,
"y": 4
}
]
}
}
}

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keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c View File

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/* Copyright 2021 Andrew Braini
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_F5, KC_F6, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_F9, KC_F10, LT(1, KC_NO), KC_LCTL, KC_LALT, KC_NO, LT(1, KC_NO), KC_SPC),
[1] = LAYOUT(
RESET, DEBUG, KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, TG(2), KC_TRNS, KC_TRNS),
[2] = LAYOUT(
KC_TRNS, KC_TRNS, TG(2), JS_BUTTON0, JS_BUTTON1, JS_BUTTON2, JS_BUTTON3, JS_BUTTON4,
KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON5, JS_BUTTON6, JS_BUTTON7, JS_BUTTON8, JS_BUTTON9,
KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON10, JS_BUTTON11, JS_BUTTON12, JS_BUTTON13, JS_BUTTON14,
KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON15, JS_BUTTON16, JS_BUTTON17, JS_BUTTON18, JS_BUTTON19,
KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON20, JS_BUTTON21, JS_BUTTON22, JS_BUTTON23, JS_BUTTON24)
};

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keyboards/handwired/battleship_gamepad/keymaps/default/readme.md View File

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# Battleship Gamepad - Default layout
Default layout with 2 axies thumbstick and press to click

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keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c View File

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/* Copyright 2021 Andrew Braini
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_F5, KC_F6, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_F9, KC_F10, LT(1, KC_NO), KC_LCTL, KC_LALT, LT(2, KC_NO), LT(1, KC_NO), KC_SPC),
[1] = LAYOUT(
RESET, DEBUG, KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[2] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[3] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};

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keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk View File

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VIA_ENABLE = yes
CONSOLE_ENABLE = no

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keyboards/handwired/battleship_gamepad/readme.md View File

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# Battleship Gamepad
![Battleship Gamepad](https://imgur.com/FCpQfzQ.jpg)
A hand-wired 3d-printed mechanical keyboard intended for one hand with an analog thumbstick for movement. The layout matches the left side of large "battleship" keyboards with their extra bank of 2x5 1u F keys.
Build instructions and 3d printer files can be found in the [project github repo](https://github.com/abraini-Nascent/battleship_gamepad)
* Keyboard Maintainer: [arbraini](https://github.com/abraini-Nascent)
* Hardware Supported: Arduino Pro Micro
* Features: 40 keys in an ortho layout and an analog thumbstick.
Make example for this keyboard (after setting up your build environment):
make handwired/battleship_gamepad:default
Flashing example for this keyboard:
make handwired/battleship_gamepad:flash
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (the top left key in the 2x5 bank) and plug in the keyboard.
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead.
* **Keycode in layout**: Press the key mapped to `RESET`. In the default layout this is the key at (0,0) on layer 1.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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keyboards/handwired/battleship_gamepad/rules.mk View File

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
SRC += analog.c
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
JOYSTICK_ENABLE = yes
JOYSTICK_DRIVER = analog

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