From 863d9c35feb583356c92aaa04c1b0f234febabc1 Mon Sep 17 00:00:00 2001 From: Andrew Braini Date: Fri, 24 Sep 2021 12:27:29 -0400 Subject: [PATCH] [Keyboard] Create the battleship gamepad keyboard. (#14551) Co-authored-by: Drashna Jaelre Co-authored-by: Ryan --- .../battleship_gamepad/battleship_gamepad.c | 30 +++ .../battleship_gamepad/battleship_gamepad.h | 31 +++ .../handwired/battleship_gamepad/config.h | 52 +++++ .../handwired/battleship_gamepad/info.json | 215 ++++++++++++++++++ .../keymaps/default/keymap.c | 41 ++++ .../keymaps/default/readme.md | 2 + .../battleship_gamepad/keymaps/via/keymap.c | 48 ++++ .../battleship_gamepad/keymaps/via/rules.mk | 2 + .../handwired/battleship_gamepad/readme.md | 29 +++ .../handwired/battleship_gamepad/rules.mk | 25 ++ 10 files changed, 475 insertions(+) create mode 100644 keyboards/handwired/battleship_gamepad/battleship_gamepad.c create mode 100644 keyboards/handwired/battleship_gamepad/battleship_gamepad.h create mode 100644 keyboards/handwired/battleship_gamepad/config.h create mode 100644 keyboards/handwired/battleship_gamepad/info.json create mode 100644 keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c create mode 100644 keyboards/handwired/battleship_gamepad/keymaps/default/readme.md create mode 100644 keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c create mode 100644 keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk create mode 100644 keyboards/handwired/battleship_gamepad/readme.md create mode 100644 keyboards/handwired/battleship_gamepad/rules.mk diff --git a/keyboards/handwired/battleship_gamepad/battleship_gamepad.c b/keyboards/handwired/battleship_gamepad/battleship_gamepad.c new file mode 100644 index 00000000000..918a3852d0a --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/battleship_gamepad.c @@ -0,0 +1,30 @@ +/* Copyright 2021 Andrew Braini + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "battleship_gamepad.h" +#include "joystick.h" +#include "analog.h" + +/* joystick config */ +joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = { + [0] = JOYSTICK_AXIS_IN(F5, 1023, 512, 0), + [1] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023) +}; + +/* joystick button code (thumbstick pressed) */ +void keyboard_pre_init_kb(void) { + setPinInputHigh(F6); +} diff --git a/keyboards/handwired/battleship_gamepad/battleship_gamepad.h b/keyboards/handwired/battleship_gamepad/battleship_gamepad.h new file mode 100644 index 00000000000..67cf1122013 --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/battleship_gamepad.h @@ -0,0 +1,31 @@ +/* Copyright 2021 Andrew Braini + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "quantum.h" + +#define LAYOUT( \ + K00, K01, K02, K03, K04, K05, K06, K07, \ + K10, K11, K12, K13, K14, K15, K16, K17, \ + K20, K21, K22, K23, K24, K25, K26, K27, \ + K30, K31, K32, K33, K34, K35, K36, K37, \ + K40, K41, K42, K43, K44, K45, K46, K47 \ +) { \ + { K00, K01, K02, K03, K04, K05, K06, K07 }, \ + { K10, K11, K12, K13, K14, K15, K16, K17 }, \ + { K20, K21, K22, K23, K24, K25, K26, K27 }, \ + { K30, K31, K32, K33, K34, K35, K36, K37 }, \ + { K40, K41, K42, K43, K44, K45, K46, K47 } \ +} diff --git a/keyboards/handwired/battleship_gamepad/config.h b/keyboards/handwired/battleship_gamepad/config.h new file mode 100644 index 00000000000..1cbfbf87e95 --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/config.h @@ -0,0 +1,52 @@ +/* Copyright 2021 Andrew Braini + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x4142 +#define PRODUCT_ID 0x0000 +#define DEVICE_VER 0x0001 +#define MANUFACTURER arbraini +#define PRODUCT Battleship Gamepad + +/* key matrix size */ +#define MATRIX_ROWS 5 +#define MATRIX_COLS 8 + +/* key matrix pins */ +#define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 } +#define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4, B5 } +#define UNUSED_PINS + +/* joystick configuration */ +#define JOYSTICK_BUTTON_COUNT 25 +#define JOYSTICK_AXES_COUNT 2 +#define JOYSTICK_AXES_RESOLUTION 10 + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCE 5 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE + +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE diff --git a/keyboards/handwired/battleship_gamepad/info.json b/keyboards/handwired/battleship_gamepad/info.json new file mode 100644 index 00000000000..581f290aa22 --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/info.json @@ -0,0 +1,215 @@ +{ + "keyboard_name": "Battleship Gamepad", + "url": "https://github.com/abraini-Nascent/battleship_gamepad", + "maintainer": "arbraini", + "layouts": { + "LAYOUT": { + "layout": [ + { + "label": "F1", + "x": 0, + "y": 0 + }, + { + "label": "F2", + "x": 1, + "y": 0 + }, + { + "label": "Esc", + "x": 2.25, + "y": 0, + "w": 1.25 + }, + { + "label": "!", + "x": 3.5, + "y": 0 + }, + { + "label": "@", + "x": 4.5, + "y": 0 + }, + { + "label": "#", + "x": 5.5, + "y": 0 + }, + { + "label": "$", + "x": 6.5, + "y": 0 + }, + { + "label": "%", + "x": 7.5, + "y": 0 + }, + { + "label": "F3", + "x": 0, + "y": 1 + }, + { + "label": "F4", + "x": 1, + "y": 1 + }, + { + "label": "Tab", + "x": 2.25, + "y": 1, + "w": 1.25 + }, + { + "label": "Q", + "x": 3.5, + "y": 1 + }, + { + "label": "W", + "x": 4.5, + "y": 1 + }, + { + "label": "E", + "x": 5.5, + "y": 1 + }, + { + "label": "R", + "x": 6.5, + "y": 1 + }, + { + "label": "T", + "x": 7.5, + "y": 1 + }, + { + "label": "F5", + "x": 0, + "y": 2 + }, + { + "label": "F6", + "x": 1, + "y": 2 + }, + { + "label": "Caps
Lock", + "x": 2.25, + "y": 2, + "w": 1.25 + }, + { + "label": "A", + "x": 3.5, + "y": 2 + }, + { + "label": "S", + "x": 4.5, + "y": 2 + }, + { + "label": "D", + "x": 5.5, + "y": 2 + }, + { + "label": "F", + "x": 6.5, + "y": 2 + }, + { + "label": "G", + "x": 7.5, + "y": 2 + }, + { + "label": "F7", + "x": 0, + "y": 3 + }, + { + "label": "F8", + "x": 1, + "y": 3 + }, + { + "label": "Shift", + "x": 2.25, + "y": 3, + "w": 1.25 + }, + { + "label": "Z", + "x": 3.5, + "y": 3 + }, + { + "label": "X", + "x": 4.5, + "y": 3 + }, + { + "label": "C", + "x": 5.5, + "y": 3 + }, + { + "label": "V", + "x": 6.5, + "y": 3 + }, + { + "label": "B", + "x": 7.5, + "y": 3 + }, + { + "label": "F9", + "x": 0, + "y": 4 + }, + { + "label": "F10", + "x": 1, + "y": 4 + }, + { + "label": "", + "x": 2.25, + "y": 4, + "w": 1.25 + }, + { + "label": "Ctrl", + "x": 3.5, + "y": 4 + }, + { + "label": "Alt", + "x": 4.5, + "y": 4 + }, + { + "label": "\u21e9", + "x": 5.5, + "y": 4 + }, + { + "label": "\u21e7", + "x": 6.5, + "y": 4 + }, + { + "x": 7.5, + "y": 4 + } + ] + } + } +} diff --git a/keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c b/keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c new file mode 100644 index 00000000000..fa71419ff11 --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c @@ -0,0 +1,41 @@ +/* Copyright 2021 Andrew Braini + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [0] = LAYOUT( + KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, + KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, + KC_F5, KC_F6, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G, + KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, + KC_F9, KC_F10, LT(1, KC_NO), KC_LCTL, KC_LALT, KC_NO, LT(1, KC_NO), KC_SPC), + + [1] = LAYOUT( + RESET, DEBUG, KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, TG(2), KC_TRNS, KC_TRNS), + + [2] = LAYOUT( + KC_TRNS, KC_TRNS, TG(2), JS_BUTTON0, JS_BUTTON1, JS_BUTTON2, JS_BUTTON3, JS_BUTTON4, + KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON5, JS_BUTTON6, JS_BUTTON7, JS_BUTTON8, JS_BUTTON9, + KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON10, JS_BUTTON11, JS_BUTTON12, JS_BUTTON13, JS_BUTTON14, + KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON15, JS_BUTTON16, JS_BUTTON17, JS_BUTTON18, JS_BUTTON19, + KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON20, JS_BUTTON21, JS_BUTTON22, JS_BUTTON23, JS_BUTTON24) +}; diff --git a/keyboards/handwired/battleship_gamepad/keymaps/default/readme.md b/keyboards/handwired/battleship_gamepad/keymaps/default/readme.md new file mode 100644 index 00000000000..1de5d7dd687 --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/keymaps/default/readme.md @@ -0,0 +1,2 @@ +# Battleship Gamepad - Default layout +Default layout with 2 axies thumbstick and press to click diff --git a/keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c b/keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c new file mode 100644 index 00000000000..9a70d36b772 --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c @@ -0,0 +1,48 @@ +/* Copyright 2021 Andrew Braini + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [0] = LAYOUT( + KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, + KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, + KC_F5, KC_F6, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G, + KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, + KC_F9, KC_F10, LT(1, KC_NO), KC_LCTL, KC_LALT, LT(2, KC_NO), LT(1, KC_NO), KC_SPC), + + [1] = LAYOUT( + RESET, DEBUG, KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + + [2] = LAYOUT( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + + [3] = LAYOUT( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) +}; diff --git a/keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk b/keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk new file mode 100644 index 00000000000..35a31dea8ed --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk @@ -0,0 +1,2 @@ +VIA_ENABLE = yes +CONSOLE_ENABLE = no diff --git a/keyboards/handwired/battleship_gamepad/readme.md b/keyboards/handwired/battleship_gamepad/readme.md new file mode 100644 index 00000000000..c566753161e --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/readme.md @@ -0,0 +1,29 @@ +# Battleship Gamepad + +![Battleship Gamepad](https://imgur.com/FCpQfzQ.jpg) + +A hand-wired 3d-printed mechanical keyboard intended for one hand with an analog thumbstick for movement. The layout matches the left side of large "battleship" keyboards with their extra bank of 2x5 1u F keys. + +Build instructions and 3d printer files can be found in the [project github repo](https://github.com/abraini-Nascent/battleship_gamepad) + +* Keyboard Maintainer: [arbraini](https://github.com/abraini-Nascent) +* Hardware Supported: Arduino Pro Micro +* Features: 40 keys in an ortho layout and an analog thumbstick. + +Make example for this keyboard (after setting up your build environment): + + make handwired/battleship_gamepad:default + +Flashing example for this keyboard: + + make handwired/battleship_gamepad:flash + +## Bootloader + +Enter the bootloader in 3 ways: + +* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (the top left key in the 2x5 bank) and plug in the keyboard. +* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead. +* **Keycode in layout**: Press the key mapped to `RESET`. In the default layout this is the key at (0,0) on layer 1. + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/handwired/battleship_gamepad/rules.mk b/keyboards/handwired/battleship_gamepad/rules.mk new file mode 100644 index 00000000000..b7a26d8fc5c --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/rules.mk @@ -0,0 +1,25 @@ +# MCU name +MCU = atmega32u4 + +# Bootloader selection +BOOTLOADER = caterina + +SRC += analog.c + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite +MOUSEKEY_ENABLE = yes # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = no # Commands for debug and configuration +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +NKRO_ENABLE = yes # USB Nkey Rollover +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow +AUDIO_ENABLE = no # Audio output +JOYSTICK_ENABLE = yes +JOYSTICK_DRIVER = analog