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Keyboard: add newgame (#4466)

* Add files via upload

* Add files via upload

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/newgame40.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/config.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/config.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/config.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/config.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/config.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/config.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/rules.mk

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/rules.mk

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Add readme (newgame40)

* Update keyboards/newgame40/readme.md

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/readme.md

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keymap.c

* Update keyboards/newgame40/rules.mk

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Add files via upload

* remove community/ortho_4x10
pull/4515/head
GO 5 years ago
committed by Drashna Jaelre
parent
commit
87e6d01374
11 changed files with 433 additions and 0 deletions
  1. +75
    -0
      keyboards/newgame40/config.h
  2. +13
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      keyboards/newgame40/info.json
  3. +5
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      keyboards/newgame40/keymaps/default/config.h
  4. +208
    -0
      keyboards/newgame40/keymaps/default/keymap.c
  5. +5
    -0
      keyboards/newgame40/newgame40.c
  6. +19
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      keyboards/newgame40/newgame40.h
  7. +17
    -0
      keyboards/newgame40/readme.md
  8. +74
    -0
      keyboards/newgame40/rules.mk
  9. +10
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      layouts/default/ortho_4x10/default_ortho_4x10/keymap.c
  10. +4
    -0
      layouts/default/ortho_4x10/layout.json
  11. +3
    -0
      layouts/default/ortho_4x10/readme.md

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keyboards/newgame40/config.h View File

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/*
Copyright 2018 Go Takigawa <gotakigawa@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER GoTakigawa
#define PRODUCT NEWGAME40
#define DESCRIPTION 4x10key keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 10
/* pin-out */
#define MATRIX_ROW_PINS { F7, B1, B3, B2 }
#define MATRIX_COL_PINS { D3, D2, D1, D0, D4, C6, D7, E6, B4, B5 }
#define UNUSED_PINS
/* ws2812 RGB LED */
#define RGB_DI_PIN F6
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 25 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#ifndef IOS_DEVICE_ENABLE
#if RGBLED_NUM <= 6
#define RGBLIGHT_LIMIT_VAL 255
#else
#define RGBLIGHT_LIMIT_VAL 130
#endif
#define RGBLIGHT_VAL_STEP 17
#else
#if RGBLED_NUM <= 6
#define RGBLIGHT_LIMIT_VAL 90
#else
#define RGBLIGHT_LIMIT_VAL 45
#endif
#define RGBLIGHT_VAL_STEP 4
#endif
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
#define USB_MAX_POWER_CONSUMPTION 400
#else
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define TAPPING_TERM 200

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keyboards/newgame40/info.json View File

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{
"keyboard_name": "NEWGAME40",
"url": "",
"maintainer": "qmk",
"width": 10,
"height": 4,
"layouts": {
"LAYOUT_ortho_4x10": {
"key_count": 40,
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":6, "y":1}, {"x":7, "y":1}, {"x":8, "y":1}, {"x":9, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}, {"x":6, "y":2}, {"x":7, "y":2}, {"x":8, "y":2}, {"x":9, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, {"x":4, "y":3}, {"x":5, "y":3}, {"x":6, "y":3}, {"x":7, "y":3}, {"x":8, "y":3}, {"x":9, "y":3}]
}
}
}

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keyboards/newgame40/keymaps/default/config.h View File

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#pragma once
// place overrides here

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keyboards/newgame40/keymaps/default/keymap.c View File

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/* Copyright 2018 GoTakigawa
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum layers {
_QWERTY,
_COLEMAK,
_DVORAK,
_EUCALYN,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
EUCALYN,
ADJUST,
};
// Fillers to make layering more clear
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,---------------------------------------------------------------------.
* | Q | W | E | R | T | Y | U | I | O | P |
* |------+------+------+------+------+------|------+------+------+------|
* | A | S | D | F | G | H | J | K | L | - |
* |------+------+------+------+------+------+-------------+------+------|
* | Z | X | C | V | B | N | M | , | . | / |
* |-------------+------+------+------+------+------+------+------+------'
* |Shift | GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
* `---------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_ortho_4x10( \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_MINS, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2), KC_LCTL, KC_SPC, KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1), KC_LEFT, KC_RGHT\
),
/* Colemak
* ,---------------------------------------------------------------------.
* | Q | W | F | P | G | J | L | U | Y | - |
* |------+------+------+------+------+------|------+------+------+------|
* | A | R | S | T | D | H | N | E | I | O |
* |------+------+------+------+------+------+-------------+------+------|
* | Z | X | C | V | B | K | M | , | . | / |
* |-------------+------+------+------+------+------+------+------+------'
* |Shift | GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
* `---------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT_ortho_4x10( \
KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_MINS, \
KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2), KC_LCTL, KC_SPC, KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1), KC_LEFT, KC_RGHT\
),
/* Dvorak
* ,---------------------------------------------------------------------.
* | " | , | . | P | Y | F | G | C | R | L |
* |------+------+------+------+------+------|------+------+------+------|
* | A | O | E | U | I | D | H | T | N | S |
* |------+------+------+------+------+------+-------------+------+------|
* | ; | Q | J | K | X | B | M | W | V | Z |
* |-------------+------+------+------+------+------+------+------+------'
* |Shift | GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
* `---------------------------------------------------------------------'
*/
[_DVORAK] = LAYOUT_ortho_4x10( \
KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, \
KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, \
KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, \
KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2), KC_LCTL, KC_SPC, KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1), KC_LEFT, KC_RGHT\
),
/* Lower
* ,---------------------------------------------------------------------.
* | Esc | | | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------|
* | | | | | | | | | | |
* |------+------+------+------+------+------+-------------+------+------|
* | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 |
* |-------------+------+------+------+------+------+------+------+------'
* | F1 | F2 | | F3 | F4 | F5 | F6 | | F7 | F8 |
* `---------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_ortho_4x10( \
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, \
KC_F1, KC_F2, _______, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_F7, KC_F8 \
),
/* Raise
* ,---------------------------------------------------------------------.
* | 1 | 2 |  3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
* |------+------+------+------+------+------|------+------+------+------|
* | ! | " | # | $ | % | & | ' | (  | ) | _ |
* |------+------+------+------+------+------+-------------+------+------|
* | = | ¥ | { | } | * | ~ | | | < | > | ? |
* |-------------+------+------+------+------+------+------+------+------'
* | F1 | Alt | | [ | ] | ; | : | | \ | / |
* `---------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_ortho_4x10( \
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, \
KC_EXLM, KC_DQT, KC_HASH, KC_DLR, KC_PERC, KC_AMPR, KC_QUOT, KC_LPRN, KC_RPRN, KC_UNDS, \
KC_EQL, KC_JYEN, KC_LCBR, KC_RCBR, KC_ASTR, KC_TILD, KC_PIPE, KC_LABK, KC_RABK, KC_QUES, \
KC_F1, KC_LALT, _______, KC_LBRC, KC_RBRC, KC_SCLN, KC_COLN, _______, KC_BSLS, KC_SLSH \
),
/* EUCALYN
* ,---------------------------------------------------------------------.
* | Q | W | , | . | ; | M | R | D | Y | P |
* |------+------+------+------+------+------|------+------+------+------|
* | A | O | E | I | U | G | T | K | S | N |
* |------+------+------+------+------+------+-------------+------+------|
* | Z | X | C | V | F | B | H | J | L | / |
* `-------------+------+------+------+------+------+------+-------------'
* |Shift | GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
* `---------------------------------------------------------------------'
*/
[_EUCALYN] = LAYOUT_ortho_4x10( \
KC_Q, KC_W, KC_COMM, KC_DOT, KC_SCLN, KC_M, KC_R, KC_D, KC_Y, KC_P, \
KC_A, KC_O, KC_E, KC_I, KC_U, KC_G, KC_T, KC_K, KC_S, KC_N, \
KC_Z, KC_X, KC_C, KC_V, KC_F, KC_B, KC_H, KC_J, KC_L, KC_SLSH, \
KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2), KC_LCTL, KC_SPC, KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1), KC_LEFT, KC_RGHT\
),
/* Adjust (Lower + Raise)
* ,---------------------------------------------------------------------.
* | |RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| |
* |------+------+------+------+------+------.------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap| |BL TOG|BL STP|
* |------+------+------+------+------+------+------+------+------+------|
* |Qwerty|Colemk|Dvorak|Eucalyn| | | | | | |
* |------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | |
* `---------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_ortho_4x10( \
_______, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, BL_TOGG, BL_STEP, \
QWERTY, COLEMAK, DVORAK, EUCALYN, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case EUCALYN:
if (record->event.pressed) {
set_single_persistent_default_layer(_EUCALYN);
}
return false;
break;
}
return true;
}

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keyboards/newgame40/newgame40.c View File

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#include "newgame40.h"
void matrix_init_kb(void) {
matrix_init_user();
}

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keyboards/newgame40/newgame40.h View File

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#ifndef NEWGAME40_H
#define NEWGAME40_H
#include "quantum.h"
#define LAYOUT_ortho_4x10( \
k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, \
k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, \
k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, \
k401, k402, k403, k404, k405, k406, k407, k408, k409, k410 \
) \
{ \
{k101, k102, k103, k104, k105, k106, k107, k108, k109, k110}, \
{k201, k202, k203, k204, k205, k206, k207, k208, k209, k210}, \
{k301, k302, k303, k304, k305, k306, k307, k308, k309, k310}, \
{k401, k402, k403, k404, k405, k406, k407, k408, k409, k410} \
}
#endif

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keyboards/newgame40/readme.md View File

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# NEWGAME40
![NEWGAME40](https://i.imgur.com/HtujXda.jpg)
40% (4x10) ortholinear keyboard.
Keyboard Maintainer:
[GoTakigawa](https://github.com/GoTakigawa)
[@Go_Drums](https://twitter.com/Go_Drums)
Hardware Supported: The NEWGAME40 PCBs, ProMicro supported
Hardware Availability: Group buy soon
Make example for this keyboard (after setting up your build environment):
make newgame40:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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keyboards/newgame40/rules.mk View File

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# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
BOOTLOADER = caterina
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
IOS_DEVICE_ENABLE = no # connect to IOS Device
ifeq ($(strip $(IOS_DEVICE_ENABLE )), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
endif
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
LAYOUTS = ortho_4x10

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layouts/default/ortho_4x10/default_ortho_4x10/keymap.c View File

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_4x10(
KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J,
KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J,
KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J,
KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J
)
};

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layouts/default/ortho_4x10/layout.json View File

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["","","","","","","","","",""],
["","","","","","","","","",""],
["","","","","","","","","",""],
["","","","","","","","","",""]

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layouts/default/ortho_4x10/readme.md View File

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# ortho_4x10
LAYOUT_ortho_4x10

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