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[Keymap] "Cadet-style" keymap + improved LAYOUT macro for melody96 (#5985)

* [melody96] "Cadet-style" keymap for melody96; LAYOUT macro for hotswap keyboard.

* Rename macro.

* Fix layer types.
pull/6048/head
zunger-humu 4 years ago
committed by Drashna Jaelre
parent
commit
912b6a5916
5 changed files with 391 additions and 0 deletions
  1. +22
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      keyboards/melody96/keymaps/zunger/config.h
  2. +250
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      keyboards/melody96/keymaps/zunger/keymap.c
  3. +78
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      keyboards/melody96/keymaps/zunger/readme.md
  4. +2
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      keyboards/melody96/keymaps/zunger/rules.mk
  5. +39
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      keyboards/melody96/melody96.h

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keyboards/melody96/keymaps/zunger/config.h View File

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/* Copyright 2018 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Enable cmd-option-escape on mac.
#define GRAVE_ESC_ALT_OVERRIDE
// place overrides here

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keyboards/melody96/keymaps/zunger/keymap.c View File

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/* Copyright 2019 Yonatan Zunger
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum custom_keycodes {
// We provide special layer management keys:
// GREEK triggers the Greek (aka "Front") layer, or the SHIFTGREEK layer when shift is held.
// (Because we use Unicode, we need to implement shift-handling at the firmware level,
// rather than the OS level like we do in the QWERTY layer)
// CADET or GREEK+ALT triggers the Cadet (aka "Top") layer, or the SHIFTCADET layer when
// shift is held.
// LAYER_LOCK locks the "base" layer (i.e., QWERTY, GREEK, or CADET) to the value which is
// pressed at the moment that it is being released. When a layer lock is set, the
// analogous layer modifier key is reversed; e.g., if you lock the GREEK layer, then the
// GREEK button bounces you back to QWERTY.
//
// We also parse the shift, alt, and caps lock keys to provide management of those which is
// compatible with these various layers.
KC_GREEK = SAFE_RANGE,
KC_CADET,
KC_LAYER_LOCK,
};
enum layers_keymap {
_QWERTY = 0,
_FUNCTION,
_GREEK,
_SHIFTGREEK,
_CADET,
_SHIFTCADET,
};
// This is so that H(xxxx) has the same width as _______, which makes the grids more legible.
#define H(x) UC(0x##x)
#define MO_FN MO(_FUNCTION)
#define KC_LLCK KC_LAYER_LOCK
// TODO: To generalize this, we want some #defines that let us specify how each key on the base
// layer should map to the four special layers, and then use that plus the base layer definition to
// autogenerate the keymaps for the other layers.
// TODO: It would also be nice to be able to put the actual code points in here, rather than
// numbers.
// TODO: Also add checkmark and dengir.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* The diagram below shows five rows for each key: from top to bottom, the QWERTY layer, the
* GREEK layer, the SHIFTGREEK layer, the CADET layer, and the SHIFTCADET layer. (The single
* diagram is to make it easier to see what goes where with this many layers!)
*
* ,----------------------------------------------------------------------------
* | ` |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|HOM|END|PGU|PGD|MUT|BRK| QWERTY
* | ` | ¹ | ² | ³ | | | | | | | | | | | | | | | | GREEK
* | ` | | | | | | | | | | | | | | | | | | | SHIFTGREEK
* | ¬ | | | | | | | | | | | | | | | | | | | CADET
* | | | | | | | | | | | | | | | | | | | | SHIFTCADET
* |---------------------------------------------------------------------------|
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | + | BKSPC |LCK| / | * | - |
* | ` | | | | | | | | | | | | | BKSPC |LCK| | | |
* | ` | | | | | | | | | | | | | BKSPC |LCK| | | |
* | | | | | | | | | | | | | ± | BKSPC |LCK| | | |
* | | | | | | | | | | | | | | BKSPC |LCK| | | |
* |---------------------------------------------------------------------------|
* | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | 7 | 8 | 9 | |
* | | θ | ω | ε | ρ | τ | ψ | υ | ι | ο | π | | | | | | | |
* | | Θ | Ω | Ε | Ρ | Τ | Ψ | Υ | Ι | Ο | Π | | | | | | | |
* | | | | | | | | | | | | | | | * | * | * | | [1]
* | | | | | | | | | | | | | | | * | * | * | |
* |-----------------------------------------------------------------------| + |
* | CTRL | A | S | D | F | G | H | J | K | L | ; | ' | RET | 4 | 5 | 6 | |
* | CTRL | α | σ | δ | φ | γ | η | ϑ | κ | λ | | | RET | | | | |
* | CTRL | Α | Σ | Δ | Φ | Γ | Η | | Κ | Λ | | | RET | | | | |
* | CTRL | | | | | | | | | | | | RET | * | * | * | | [1]
* | CTRL | | | | | | | | | | | | RET | * | * | * | |
* |-----------------------------------------------------------------------|---|
* | SHIFT | Z | X | C | V | B | N | M | , | . | / |SHFT | | 1 | 2 | 3 | |
* | SHIFT | ζ | ξ | χ | ς | β | ν | μ | | | |SHFT | | | | | |
* | SHIFT | Ζ | Ξ | Χ | | Β | Ν | Μ | | | |SHFT | | | | | |
* | SHIFT | | | | | | | | | | ÷ |SHFT | | * | * | * | | [1]
* | SHIFT | | | | | | | | | | |SHFT | | * | * | * | |
* |-----------------------------------------------------------------------|ENT|
* | CTL | ALT| CMD| SPACE | α | β | γ | | | | 0 | . | | [2]
* | CTL | ALT| CMD| SPACE | α | β | γ | | | | | | |
* | CTL | ALT| CMD| SPACE | α | β | γ | | | | | | |
* | CTL | ALT| CMD| SPACE | α | β | γ | | | | | | |
* | CTL | ALT| CMD| SPACE | α | β | γ | | | | | | |
* `---------------------------------------------------------------------------'
*
* [1] CADET + numpad moves the mouse. SHIFT+CADET+NUMPAD moves it more quickly. CADET+5
* clicks the mouse, and SHIFT+CADET+FIVE right-clicks.
* [2] The Greek letters in this row are the three modifier keys (GREEK, CADET, FN),
* not the Unicode Greek letters.
*/
// NB: Using GESC for escape in the QWERTY layer as a temporary hack because I messed up the
// switch on the KC_GRV key; change back to KC_ESC once this is fixed.
[_QWERTY] = LAYOUT_hotswap(
KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_MPLY, KC_BRK,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_LLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3,
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_GREEK,KC_CADET,MO_FN, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT),
[_GREEK] = LAYOUT_hotswap(
KC_GRV, H(00b9), H(00b2), H(00b3), H(2074), H(2075), H(2076), H(2077), H(2078), H(2079), H(2070), H(207b), H(207a), H(207d), H(207e), XXXXXXX, XXXXXXX, XXXXXXX, _______,
KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, H(221d), H(223c), _______, _______, H(2298), H(2299), H(2296),
_______, H(03b8), H(03c9), H(03b5), H(03c1), H(03c4), H(03c8), H(03c5), H(03b9), H(03bf), H(03c0), KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9,
_______, H(03b1), H(03c3), H(03b4), H(03c6), H(03b3), H(03b7), H(03d1), H(03ba), H(03bb), H(22ef), H(22c5), _______, KC_P4, KC_P5, KC_P6, H(2295),
_______, H(03b6), H(03be), H(03c7), H(03c2), H(03b2), H(03bd), H(03bc), H(226a), H(226b), H(222b), _______, _______, KC_P1, KC_P2, KC_P3,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PENT),
[_SHIFTGREEK] = LAYOUT_hotswap(
KC_GRV, H(2081), H(2082), H(2083), H(2084), H(2085), H(2086), H(2087), H(2088), H(2089), H(2080), H(208b), H(208a), H(208d), H(208e), XXXXXXX, XXXXXXX, XXXXXXX, _______,
KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, H(2241), _______, _______, XXXXXXX, H(2297), XXXXXXX,
_______, H(0398), H(03a9), H(0395), H(03a1), H(03a4), H(03a8), H(03a5), H(0399), H(039f), H(03a0), KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9,
_______, H(0391), H(03a3), H(0394), H(03a6), H(0393), H(0397), XXXXXXX, H(039a), H(039b), H(2026), H(2234), _______, KC_P4, KC_P5, KC_P6, H(2295),
_______, H(0396), H(039e), H(03a7), H(2714), H(0392), H(039d), H(039c), H(2272), H(2273), XXXXXXX, _______, _______, KC_P1, KC_P2, KC_P3,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PENT),
// TODO: Add mouse keys to keypad.
[_CADET] = LAYOUT_hotswap(
H(00AC), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
KC_GRV, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, H(00b1), _______, _______, XXXXXXX, XXXXXXX, XXXXXXX,
_______, H(2227), H(2228), H(2229), H(222a), H(2282), H(2283), H(2200), H(221e), H(2203), H(2202), H(2208), XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9,
_______, H(22a5), H(22a4), H(22a2), H(22a3), H(2191), H(2193), H(2190), H(2192), H(2194), XXXXXXX, XXXXXXX, _______, KC_P4, KC_P5, KC_P6, XXXXXXX,
_______, XXXXXXX, XXXXXXX, H(2260), H(2248), H(2261), H(2264), H(2265), XXXXXXX, XXXXXXX, H(00f7), _______, _______, KC_P1, KC_P2, KC_P3,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PENT),
[_SHIFTCADET] = LAYOUT_hotswap(
H(2205), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
KC_GRV, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, H(2213), _______, _______, XXXXXXX, XXXXXXX, XXXXXXX,
_______, H(211a), XXXXXXX, XXXXXXX, H(211d), H(2286), H(2287), XXXXXXX, H(2135), H(2204), XXXXXXX, H(2209), XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9,
_______, H(212b), XXXXXXX, H(2207), XXXXXXX, H(21d1), H(21d3), H(21d0), H(21d2), H(21d4), XXXXXXX, XXXXXXX, _______, KC_P4, KC_P5, KC_P6, XXXXXXX,
_______, H(2124), XXXXXXX, H(2102), H(2249), H(2262), H(2115), XXXXXXX, XXXXXXX, XXXXXXX, H(00f7), _______, _______, KC_P1, KC_P2, KC_P3,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PENT),
// Function layer is mostly for keyboard meta-control operations. Lots of this is just from the
// default layout; TODO make it nicer, add Unicode mode switchers.
[_FUNCTION] = LAYOUT_hotswap(
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______, _______,
BL_TOGG, _______, _______, UC_M_OS, UC_M_LN, UC_M_WI, UC_M_BS, UC_M_WC, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, BL_DEC, BL_TOGG, BL_INC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
};
// Layer bitfields.
#define GREEK_LAYER (1UL << _GREEK)
#define SHIFTGREEK_LAYER (1UL << _SHIFTGREEK)
#define CADET_LAYER (1UL << _CADET)
#define SHIFTCADET_LAYER (1UL << _SHIFTCADET)
// The layers we don't touch.
#define LAYER_MASK ~(GREEK_LAYER|SHIFTGREEK_LAYER|CADET_LAYER|SHIFTCADET_LAYER)
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// We track these persistent globals and manage them on our own, rather than trying to rely on
// get_mods or the like, because this function is called *before* that's updated!
static bool shift_held = false;
static bool alt_held = false;
static bool greek_held = false;
static bool cadet_held = false;
// These are where we remember the values of lock states.
static bool shift_lock = false;
static int layer_lock = _QWERTY;
// Process any modifier key presses.
if (keycode == KC_LSHIFT || keycode == KC_RSHIFT) {
shift_held = record->event.pressed;
} else if (keycode == KC_LALT || keycode == KC_RALT) {
alt_held = record->event.pressed;
} else if (keycode == KC_GREEK) {
greek_held = record->event.pressed;
} else if (keycode == KC_CADET) {
cadet_held = record->event.pressed;
}
// Now let's transform these into the "cadet request" and "greek request."
const bool greek_request = (greek_held && !alt_held);
const bool cadet_request = (cadet_held || (greek_held && alt_held));
// Now, handle the lock keys. We store next_layer_lock in a local variable so that we can
// determine the layer to pick right now before we update layer_lock.
int next_layer_lock = layer_lock;
if (keycode == KC_CAPS) {
// If we're in QWERTY mode, caps lock is already going to be managed by the host OS, but by
// tracking it ourselves we can also usefully apply it to the GREEK and CADET layers.
if (record->event.pressed) {
shift_lock = !shift_lock;
}
} else if (keycode == KC_LAYER_LOCK) {
if (record->event.pressed) {
if (cadet_request) {
next_layer_lock = _CADET;
} else if (greek_request) {
next_layer_lock = _GREEK;
} else {
next_layer_lock = _QWERTY;
}
}
}
// OK! Now we know which buttons are being held, and the current and upcoming states of the locks.
// We can compute our new base layer. Remember that the CADET and GREEK keys act as their own
// antonyms if they match the layer lock -- e.g., if you have CADET locked, then CADET+X generates
// QWERTY-X.
int base_layer;
if (cadet_request) {
base_layer = (layer_lock == _CADET ? _QWERTY : _CADET);
} else if (greek_request) {
base_layer = (layer_lock == _GREEK ? _QWERTY : _GREEK);
} else {
base_layer = layer_lock;
}
const bool shifted = (shift_held != shift_lock);
int actual_layer;
if (base_layer == _CADET) {
actual_layer = (shifted ? _SHIFTCADET : _CADET);
} else if (base_layer == _GREEK) {
actual_layer = (shifted ? _SHIFTGREEK : _GREEK);
} else {
// We don't do shifting for the QWERTY layer, since for that we emit USB HID codes and shifting
// is managed by the host OS.
actual_layer = _QWERTY;
}
// And now we can update the layer lock and the actual firmware layer selector.
layer_lock = next_layer_lock;
layer_state_t new_layer_state = (layer_state & LAYER_MASK) | (1UL << actual_layer);
if (new_layer_state != layer_state) {
layer_state_set(new_layer_state);
}
// TODO: We can update LED states based on shift_lock (caps), layer_lock (layer lock), and
// base_layer (base layer).
return true;
}

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keyboards/melody96/keymaps/zunger/readme.md View File

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* The "Cadet-Style" keymap for the melody96.
* Author: Yonatan Zunger (zunger@gmail.com)
This is an experimental keymap being used both for practical reasons (as my daily driver) and to
work out the ideas of a "space-cadet-style" keyboard which can type text and mathematical symbols
with equal ease. It's designed for anyone who frequently needs to do this outside of a LaTeX
environment, or for anyone who loves the old "Space Cadet" keyboard! And it works at its best when
you have actual Cadet keycaps (like SA Symbolics) installed, because those keycaps will actually
show what you get.
The core idea of this keyboard is that, in addition to a QWERTY base layer and a function layer, it
supports two additional base layers -- the GREEK layer (the analogue of the Space Cadet "Greek," or
"Front," keys) and the CADET layer (the analogue of the Space Cadet "Top" keys). These layers use
Unicode to generate all of the mathematical symbols you can find on a traditional Space Cadet
layout, plus a bunch of extras.
Because Unicode can't be encoded using the traditional USB HID protocol, QMK does some clever but
horrifying things to fool your OS. One consequence of this is that the shift key needs to be handled
by the keyboard firmware, not the host OS. To handle this, we have two additional layers --
SHIFTGREEK and SHIFTCADET -- and handle the flipping between all of these layers here in the
firmware.
*The simple bit: Using this layout on a Melody96*
At the core of this layout are three special modifier keys and two special lock keys:
* The GREEK key, to the right of the spacebar, activates the GREEK layer. GREEK+SHIFT activates
SHIFTGREEK. These keys generate Greek letters on the letter keys (thus the name), and a few
mathematical symbols on other keys. They correspond to the notations on the front of traditional
Space Cadet keys; if your capset doesn't include those (alas, most don't), they're the "pretty
obvious" mappings.
* The CADET key, to the right of GREEK, activates the CADET layer. These are the symbols above the
letters on a Space Cadet layout. CADET+SHIFT activates the SHIFTCADET layer, with even more
symbols.
* The FUNCTION key, to the right of CADET, activates the function layer. This is where you have a
reset mechanism, a selector for which Unicode input type you want, and so on.
Additionally, GREEK+ALT is equivalent to CADET. This is handy for other keyboards where you don't
have room for this many modifiers.
The lock keys are:
* Caps lock, if you use it, will also act as a "shift lock" for the Greek and Cadet layers. Shift
lock is slightly different, in that while it is engaged shift will _dis_engage it; that's actually
pretty useful when typing math.
* An additional "layer lock" key, by default where "num lock" usually goes, will lock the choice of
base layer. To use it, hold down any invocation of the GREEK or CADET layers, or none at all, and
hit lock; it will then put you in that layer. The corresponding modifier key will then toggle you
back to the QWERTY layer. (So for example, if you hit GREEK+LAYER_LOCK and release them, you're
now typing in Greek; the GREEK modifier would cause you to type QWERTY momentarily. To go back to
ordinary QWERTY mode, you'd just hit LAYER_LOCK again with no modifiers held)
To see the full layout, check out the big comment in keymap.c.
*A less-simple bit: Adapting this to other keyboards*
This is really a canary for generic Cadet implementations. Before this can be made generic, a few
things will have to happen:
(1) Instead of a fixed keymap, this has to be refactored into some kind of array showing the
mappings of QWERTY-layer keys onto the appropriate code points in the GREEK and CADET layers, and
some preprocessor magic needs to auto-transform this plus a traditional keymap for the QWERTY layer
into keymaps for all five of the core layers. (Function layers would presumably be handled on a
per-keyboard basis)
(2) The standard mapping of those should have some #define's to control things like whether there
are physical F-keys (you would probably want to move superscript and subscripts onto the numbers if
there weren't, and figure out what to do with the non-numeric super/sub keys), whether you actually
want to enable GREEK+ALT=CADET, and so on;
(3) There should be support for controlling indicator LEDs based on the base layer selection,
caps/shift lock state, and layer lock state, as well as for triggering audio on transitions;
(4) All the core fancy logic in process_record_user which implements the layer handling should be
factored out into its own function, so that keyboards can easily reuse that, too.
This is a lovely TODO for future work, and could be particularly fun to go along with new releases
of SA Symbolics and the like. Anyone interested in such things, ping me!

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keyboards/melody96/keymaps/zunger/rules.mk View File

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# You need Unicode for this map.
UNICODE_ENABLE = yes # Unicode

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keyboards/melody96/melody96.h View File

@ -25,4 +25,43 @@
{ K110, K111, K112, K113, K114, K115, K116, K117, K118 } \
}
/*
* The layout macro for the layout of hotswap keyboards, with illustrative grid of a typical
* assignment.
* ,---------------------------------------------------------------------------
* |ESC|F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|PSC|HOM|END|PGU|PGD|DEL|
* ,--------------------------------------------------------------------------|
* | ` |1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | + | BKSPC |NLK| / | * | - |
* |--------------------------------------------------------------------------|
* | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | 7 | 8 | 9 | |
* |----------------------------------------------------------------------| + |
* | CTRL | A | S | D | F | G | H | J | K | L | ; | ' | RET | 4 | 5 | 6 | |
* |----------------------------------------------------------------------|---|
* | LSHIFT | Z | X | C | V | B | N | M | , | . | / |RSHFT| | 1 | 2 | 3 | |
* |----------------------------------------------------------------------|ENT|
* |LCTL|LWIN|LALT| SPACE |CTL|ALT|FN | | | | 0 | . | |
* `---------------------------------------------------------------------------
*/
#define LAYOUT_hotswap( \
K050, K051, K052, K053, K054, K055, K056, K057, K058, K118, K117, K115, K114, K113, K116, K112, K111, K110, K063, \
K040, K041, K042, K043, K044, K045, K046, K047, K048, K108, K107, K105, K104, K106, K102, K101, K100, K064, \
K030, K031, K032, K033, K034, K035, K036, K037, K038, K098, K097, K095, K094, K093, K096, K092, K091, \
K020, K021, K022, K023, K024, K025, K026, K027, K028, K088, K087, K085, K084, K086, K082, K081, K080, \
K010, K012, K013, K014, K015, K016, K017, K018, K078, K077, K075, K074, K073, K076, K072, K071, \
K000, K001, K002, K006, K008, K007, K005, K004, K003, K066, K062, K061, K060 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008 }, \
{ K010, KC_NO, K012, K013, K014, K015, K016, K017, K018 }, \
{ K020, K021, K022, K023, K024, K025, K026, K027, K028 }, \
{ K030, K031, K032, K033, K034, K035, K036, K037, K038 }, \
{ K040, K041, K042, K043, K044, K045, K046, K047, K048 }, \
{ K050, K051, K052, K053, K054, K055, K056, K057, K058 }, \
{ K060, K061, K062, K063, K064, KC_NO, K066, KC_NO, KC_NO }, \
{ KC_NO, K071, K072, K073, K074, K075, K076, K077, K078 }, \
{ K080, K081, K082, KC_NO, K084, K085, K086, K087, K088 }, \
{ KC_NO, K091, K092, K093, K094, K095, K096, K097, K098 }, \
{ K100, K101, K102, KC_NO, K104, K105, K106, K107, K108 }, \
{ K110, K111, K112, K113, K114, K115, K116, K117, K118 } \
}
#endif

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