Browse Source

[Keyboard] Add keypad Satxri6key (#13423)

Co-authored-by: Ryan <fauxpark@gmail.com>
pull/14401/head
Sắn 2 years ago
committed by GitHub
parent
commit
92cca84651
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 399 additions and 0 deletions
  1. +77
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      keyboards/sawnsprojects/satxri6key/config.h
  2. +20
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      keyboards/sawnsprojects/satxri6key/info.json
  3. +34
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      keyboards/sawnsprojects/satxri6key/keymaps/default/keymap.c
  4. +1
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      keyboards/sawnsprojects/satxri6key/keymaps/default/readme.md
  5. +4
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      keyboards/sawnsprojects/satxri6key/keymaps/default/rules.mk
  6. +164
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      keyboards/sawnsprojects/satxri6key/keymaps/via/keymap.c
  7. +5
    -0
      keyboards/sawnsprojects/satxri6key/keymaps/via/rules.mk
  8. +15
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      keyboards/sawnsprojects/satxri6key/readme.md
  9. +21
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      keyboards/sawnsprojects/satxri6key/rules.mk
  10. +31
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      keyboards/sawnsprojects/satxri6key/satxri6key.c
  11. +27
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      keyboards/sawnsprojects/satxri6key/satxri6key.h

+ 77
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keyboards/sawnsprojects/satxri6key/config.h View File

@ -0,0 +1,77 @@
/* Copyright 2021 SawnsProjects
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x5350
#define PRODUCT_ID 0x0727
#define DEVICE_VER 0x0001
#define MANUFACTURER MaiTheSan
#define PRODUCT Satxri6key
/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F7, F6 }
#define MATRIX_COL_PINS { F1, F4, F5 }
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN F0
#ifdef RGB_DI_PIN
#define RGBLED_NUM 6
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif
#define DRIVER_LED_TOTAL 6
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Sets the default mode, if none has been set

+ 20
- 0
keyboards/sawnsprojects/satxri6key/info.json View File

@ -0,0 +1,20 @@
{
"keyboard_name": "Satxri6key",
"url": "",
"maintainer": "qmk",
"width": 3,
"height": 2,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"K00 (F7,F1)", "x":0, "y":1},
{"label":"K01 (F7,F4)", "x":1, "y":1},
{"label":"K02 (F7,F5)", "x":2, "y":1},
{"label":"K10 (F6,F1)", "x":0, "y":2},
{"label":"K11 (F6,F4)", "x":1, "y":2},
{"label":"K12 (F6,F5)", "x":2, "y":2}
]
}
}
,"meta": "https://noroadsleft.github.io/kbf_qmk_converter/"
}

+ 34
- 0
keyboards/sawnsprojects/satxri6key/keymaps/default/keymap.c View File

@ -0,0 +1,34 @@
/* Copyright 2021 SawnsProjects
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_GRV, TO(1),
KC_Z, KC_X, KC_C ),
[1] = LAYOUT(
KC_TRNS, KC_TRNS, TO(0),
KC_TRNS, KC_TRNS, KC_TRNS ),
};

+ 1
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keyboards/sawnsprojects/satxri6key/keymaps/default/readme.md View File

@ -0,0 +1 @@
# Default Satxri6key Layout

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keyboards/sawnsprojects/satxri6key/keymaps/default/rules.mk View File

@ -0,0 +1,4 @@
VIA_ENABLE = no
RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812

+ 164
- 0
keyboards/sawnsprojects/satxri6key/keymaps/via/keymap.c View File

@ -0,0 +1,164 @@
/* Copyright 2021 SawnsProjects
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
char wpm_str[4];
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_GRV, TO(1),
KC_Z, KC_X, KC_C ),
[1] = LAYOUT(
KC_TRNS, KC_TRNS, TO(0),
KC_TRNS, KC_TRNS, KC_TRNS ),
[2] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS ),
[3] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS ),
};
// OLED STUFF STARTS HERE
// based on https://github.com/qmk/qmk_firmware/blob/master/keyboards/kyria/keymaps/j-inc/keymap.c
// In your rules.mk make sure you have:
// OLED_DRIVER_ENABLE = yes
// WPM_ENABLE = yes
#ifdef OLED_DRIVER_ENABLE
// WPM-responsive animation stuff here
# define IDLE_FRAMES 5
# define IDLE_SPEED 20 // below this wpm value your animation will idle
// #define PREP_FRAMES 1 // uncomment if >1
# define TAP_FRAMES 2
# define TAP_SPEED 40 // above this wpm value typing animation to trigger
# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
# define ANIM_SIZE 636 // number of bytes in array, minimize for adequate firmware size, max is 1024
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
uint8_t current_tap_frame = 0;
// Code containing pixel art, contains:
// 5 idle frames, 1 prep frame, and 2 tap frames
// To make your own pixel art:
// save a png/jpeg of an 128x32 image (resource: https://www.pixilart.com/draw )
// follow this guide up to and including "CONVERT YOUR IMAGE" https://docs.splitkb.com/hc/en-us/articles/360013811280-How-do-I-convert-an-image-for-use-on-an-OLED-display-
// replace numbers in brackets with your own
// if you start getting errors when compiling make sure you didn't accedentally delete a bracket
static void render_anim(void) {
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static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x40, 0x40, 0x20, 0x20, 0x10, 0x08, 0x04, 0x02, 0x04, 0x08, 0x10, 0x10, 0x20, 0x20, 0x40, 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
// assumes 1 frame prep stage
void animation_phase(void) {
if (get_current_wpm() <= IDLE_SPEED) {
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
oled_write_raw_P(idle[abs((IDLE_FRAMES - 1) - current_idle_frame)], ANIM_SIZE);
}
if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) {
// oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
}
if (get_current_wpm() >= TAP_SPEED) {
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
oled_write_raw_P(tap[abs((TAP_FRAMES - 1) - current_tap_frame)], ANIM_SIZE);
}
}
if (get_current_wpm() != 000) {
oled_on(); // not essential but turns on animation OLED with any alpha keypress
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
anim_sleep = timer_read32();
} else {
if (timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
oled_off();
} else {
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
}
}
}
// Used to draw on to the oled screen
void oled_task_user(void) {
render_anim(); // renders pixelart
oled_set_cursor(0, 0); // sets cursor to (row, column) using charactar spacing (5 rows on 128x32 screen, anything more will overflow back to the top)
uint8_t n = get_current_wpm();
wpm_str[3] = '\0';
wpm_str[2] = '0' + n % 10;
wpm_str[1] = (n /= 10) % 10 ? '0' + (n) % 10 : (n / 10) % 10 ? '0' : ' ';
wpm_str[0] = n / 10 ? '0' + n / 10 : ' ';
oled_write_P(PSTR("WPM: "), false);
oled_write(wpm_str, false);
led_t led_state = host_keyboard_led_state(); // caps lock stuff, prints CAPS on new line if caps led is on
oled_set_cursor(0, 1);
oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false);
}
#endif

+ 5
- 0
keyboards/sawnsprojects/satxri6key/keymaps/via/rules.mk View File

@ -0,0 +1,5 @@
VIA_ENABLE = yes
OLED_DRIVER_ENABLE = no
WPM_ENABLE = no
RGBLIGHT_ENABLE = yes
LTO_ENABLE = no

+ 15
- 0
keyboards/sawnsprojects/satxri6key/readme.md View File

@ -0,0 +1,15 @@
# satxri6key
![satxri6key](https://cdn.discordapp.com/attachments/860603126151512084/860671133778182194/20210703_051841.jpg)
A 6% (2x3) ortholinear keyboard kit made and sold by SawnsProjects in TamHuyetTournament (Osu! Group).
* Keyboard Maintainer: [Mai The San](https://github.com/MaiTheSan)
* Hardware Supported: Satxri6key
* Hardware Availability: [GitHub](https://github.com/MaiTheSan/Satxri6key)
Make example for this keyboard (after setting up your build environment):
make sawnsprojects/satxri6key:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

+ 21
- 0
keyboards/sawnsprojects/satxri6key/rules.mk View File

@ -0,0 +1,21 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output

+ 31
- 0
keyboards/sawnsprojects/satxri6key/satxri6key.c View File

@ -0,0 +1,31 @@
/* Copyright 2021 SawnsProjects
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "satxri6key.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
//Key Matrix to LED Indexccxxz
{0, 1, 2},
{5, 4, 3}
}, {
//LED Index to Physical Positon
{0, 0}, {112, 0}, {224, 0},
{224, 64}, {112, 64}, {0, 64},
}, {
1, 1, 1,
1, 1, 1,
} };
#endif

+ 27
- 0
keyboards/sawnsprojects/satxri6key/satxri6key.h View File

@ -0,0 +1,27 @@
/* Copyright 2021 SawnsProjects
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT(\
K00, K01, K02,\
K10, K11, K12\
) { \
{ K00, K01, K02 },\
{ K10, K11, K12 } \
}

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