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Adding folding to #if, etc

pull/264/head
IBNobody 8 years ago
parent
commit
943b5b7709
4 changed files with 174 additions and 170 deletions
  1. +133
    -158
      keyboard/atomic/keymaps/pvc/keymap.c
  2. +2
    -1
      quantum/audio.c
  3. +27
    -11
      quantum/musical_notes.h
  4. +12
    -0
      quantum/song_list.h

+ 133
- 158
keyboard/atomic/keymaps/pvc/keymap.c View File

@ -3,7 +3,7 @@
#ifdef AUDIO_ENABLE
#include "audio.h"
#include "musical_notes.h"
#include "song_list.h"
#endif
@ -75,140 +75,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
},
};
#ifdef AUDIO_ENABLE
float tone_lw[][2] = {
/*
Q_NOTE(_C1 ) ,
Q_NOTE(_CS1 ) ,
Q_NOTE(_D1 ) ,
Q_NOTE(_DS1 ) ,
Q_NOTE(_E1 ) ,
Q_NOTE(_F1 ) ,
Q_NOTE(_FS1 ) ,
Q_NOTE(_G1 ) ,
Q_NOTE(_GS1 ) ,
Q_NOTE(_A1 ) ,
Q_NOTE(_AS1 ) ,
Q_NOTE(_B1 ) ,
*/
Q_NOTE(_C4 ) ,
Q_NOTE(_CS4 ) ,
Q_NOTE(_D4 ) ,
Q_NOTE(_DS4 ) ,
Q_NOTE(_E4 ) ,
Q_NOTE(_F4 ) ,
Q_NOTE(_FS4 ) ,
Q_NOTE(_G4 ) ,
Q_NOTE(_GS4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_AS4 ) ,
Q_NOTE(_B1 ) ,
Q_NOTE(_C2 ) ,
Q_NOTE(_CS2 ) ,
Q_NOTE(_D2 ) ,
Q_NOTE(_DS2 ) ,
Q_NOTE(_E2 ) ,
Q_NOTE(_F2 ) ,
Q_NOTE(_FS2 ) ,
Q_NOTE(_G2 ) ,
Q_NOTE(_GS2 ) ,
Q_NOTE(_A2 ) ,
Q_NOTE(_AS2 ) ,
Q_NOTE(_B2 ) ,
Q_NOTE(_C3 ) ,
Q_NOTE(_CS3 ) ,
Q_NOTE(_D3 ) ,
Q_NOTE(_DS3 ) ,
Q_NOTE(_E3 ) ,
Q_NOTE(_F3 ) ,
Q_NOTE(_FS3 ) ,
Q_NOTE(_G3 ) ,
Q_NOTE(_GS3 ) ,
Q_NOTE(_A3 ) ,
Q_NOTE(_AS3 ) ,
Q_NOTE(_B3 ) ,
Q_NOTE(_C4 ) ,
Q_NOTE(_CS4 ) ,
Q_NOTE(_D4 ) ,
Q_NOTE(_DS4 ) ,
Q_NOTE(_E4 ) ,
Q_NOTE(_F4 ) ,
Q_NOTE(_FS4 ) ,
Q_NOTE(_G4 ) ,
Q_NOTE(_GS4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_AS4 ) ,
Q_NOTE(_B4 ) ,
Q_NOTE(_C5 ) ,
Q_NOTE(_CS5 ) ,
Q_NOTE(_D5 ) ,
Q_NOTE(_DS5 ) ,
Q_NOTE(_E5 ) ,
Q_NOTE(_F5 ) ,
Q_NOTE(_FS5 ) ,
Q_NOTE(_G5 ) ,
Q_NOTE(_GS5 ) ,
Q_NOTE(_A5 ) ,
Q_NOTE(_AS5 ) ,
Q_NOTE(_B5 ) ,
Q_NOTE(_C6 ) ,
Q_NOTE(_CS6 ) ,
Q_NOTE(_D6 ) ,
Q_NOTE(_DS6 ) ,
Q_NOTE(_E6 ) ,
Q_NOTE(_F6 ) ,
Q_NOTE(_FS6 ) ,
Q_NOTE(_G6 ) ,
Q_NOTE(_GS6 ) ,
Q_NOTE(_A6 ) ,
Q_NOTE(_AS6 ) ,
Q_NOTE(_B6 ) ,
Q_NOTE(_C7 ) ,
Q_NOTE(_CS7 ) ,
Q_NOTE(_D7 ) ,
Q_NOTE(_DS7 ) ,
Q_NOTE(_E7 ) ,
Q_NOTE(_F7 ) ,
Q_NOTE(_FS7 ) ,
Q_NOTE(_G7 ) ,
Q_NOTE(_GS7 ) ,
Q_NOTE(_A7 ) ,
Q_NOTE(_AS7 ) ,
Q_NOTE(_B7 ) ,
Q_NOTE(_C8 ) ,
Q_NOTE(_CS8 ) ,
Q_NOTE(_D8 ) ,
Q_NOTE(_DS8 ) ,
Q_NOTE(_E8 ) ,
Q_NOTE(_F8 ) ,
Q_NOTE(_FS8 ) ,
Q_NOTE(_G8 ) ,
Q_NOTE(_GS8 ) ,
Q_NOTE(_A8 ) ,
Q_NOTE(_AS8 ) ,
Q_NOTE(_B8 ) ,
};
float tone_rs[][2] = {
Q_NOTE(_A4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_AS8 ) ,
Q_NOTE(_B8 ) ,
};
#endif
void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t layer4, bool order)
{
if (order)
@ -241,7 +107,6 @@ void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t l
const uint16_t PROGMEM fn_actions[] = {
};
//#define MUSIC_ARRAY_SIZE(x) (((int)(sizeof(x) / (sizeof(x[0][0])))) / 2)
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
@ -280,30 +145,140 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
return MACRO_NONE;
};
#ifdef AUDIO_ENABLE
float start_up[][2] = {
Q_NOTE(_E4 ) ,
Q_NOTE(_E4 ) ,
Q_NOTE(_F4 ) ,
Q_NOTE(_G4 ) ,
Q_NOTE(_G4 ) ,
Q_NOTE(_F4 ) ,
Q_NOTE(_E4 ) ,
Q_NOTE(_D4 ) ,
Q_NOTE(_C4 ) ,
Q_NOTE(_C4 ) ,
Q_NOTE(_D4 ) ,
Q_NOTE(_E4 ) ,
H_NOTE(_E4 ) ,
Q_NOTE(_D4 ) ,
H_NOTE(_D4 ) ,
float start_up[][2] = SONG(ODE_TO_JOY);
float tone_lw[][2] = {
/*
Q__NOTE(_C1 ) ,
Q__NOTE(_CS1 ) ,
Q__NOTE(_D1 ) ,
Q__NOTE(_DS1 ) ,
Q__NOTE(_E1 ) ,
Q__NOTE(_F1 ) ,
Q__NOTE(_FS1 ) ,
Q__NOTE(_G1 ) ,
Q__NOTE(_GS1 ) ,
Q__NOTE(_A1 ) ,
Q__NOTE(_AS1 ) ,
Q__NOTE(_B1 ) ,
*/
Q__NOTE(_C4 ) ,
Q__NOTE(_CS4 ) ,
Q__NOTE(_D4 ) ,
Q__NOTE(_DS4 ) ,
Q__NOTE(_E4 ) ,
Q__NOTE(_F4 ) ,
Q__NOTE(_FS4 ) ,
Q__NOTE(_G4 ) ,
Q__NOTE(_GS4 ) ,
Q__NOTE(_A4 ) ,
Q__NOTE(_AS4 ) ,
Q__NOTE(_B1 ) ,
Q__NOTE(_C2 ) ,
Q__NOTE(_CS2 ) ,
Q__NOTE(_D2 ) ,
Q__NOTE(_DS2 ) ,
Q__NOTE(_E2 ) ,
Q__NOTE(_F2 ) ,
Q__NOTE(_FS2 ) ,
Q__NOTE(_G2 ) ,
Q__NOTE(_GS2 ) ,
Q__NOTE(_A2 ) ,
Q__NOTE(_AS2 ) ,
Q__NOTE(_B2 ) ,
Q__NOTE(_C3 ) ,
Q__NOTE(_CS3 ) ,
Q__NOTE(_D3 ) ,
Q__NOTE(_DS3 ) ,
Q__NOTE(_E3 ) ,
Q__NOTE(_F3 ) ,
Q__NOTE(_FS3 ) ,
Q__NOTE(_G3 ) ,
Q__NOTE(_GS3 ) ,
Q__NOTE(_A3 ) ,
Q__NOTE(_AS3 ) ,
Q__NOTE(_B3 ) ,
Q__NOTE(_C4 ) ,
Q__NOTE(_CS4 ) ,
Q__NOTE(_D4 ) ,
Q__NOTE(_DS4 ) ,
Q__NOTE(_E4 ) ,
Q__NOTE(_F4 ) ,
Q__NOTE(_FS4 ) ,
Q__NOTE(_G4 ) ,
Q__NOTE(_GS4 ) ,
Q__NOTE(_A4 ) ,
Q__NOTE(_AS4 ) ,
Q__NOTE(_B4 ) ,
Q__NOTE(_C5 ) ,
Q__NOTE(_CS5 ) ,
Q__NOTE(_D5 ) ,
Q__NOTE(_DS5 ) ,
Q__NOTE(_E5 ) ,
Q__NOTE(_F5 ) ,
Q__NOTE(_FS5 ) ,
Q__NOTE(_G5 ) ,
Q__NOTE(_GS5 ) ,
Q__NOTE(_A5 ) ,
Q__NOTE(_AS5 ) ,
Q__NOTE(_B5 ) ,
Q__NOTE(_C6 ) ,
Q__NOTE(_CS6 ) ,
Q__NOTE(_D6 ) ,
Q__NOTE(_DS6 ) ,
Q__NOTE(_E6 ) ,
Q__NOTE(_F6 ) ,
Q__NOTE(_FS6 ) ,
Q__NOTE(_G6 ) ,
Q__NOTE(_GS6 ) ,
Q__NOTE(_A6 ) ,
Q__NOTE(_AS6 ) ,
Q__NOTE(_B6 ) ,
Q__NOTE(_C7 ) ,
Q__NOTE(_CS7 ) ,
Q__NOTE(_D7 ) ,
Q__NOTE(_DS7 ) ,
Q__NOTE(_E7 ) ,
Q__NOTE(_F7 ) ,
Q__NOTE(_FS7 ) ,
Q__NOTE(_G7 ) ,
Q__NOTE(_GS7 ) ,
Q__NOTE(_A7 ) ,
Q__NOTE(_AS7 ) ,
Q__NOTE(_B7 ) ,
Q__NOTE(_C8 ) ,
Q__NOTE(_CS8 ) ,
Q__NOTE(_D8 ) ,
Q__NOTE(_DS8 ) ,
Q__NOTE(_E8 ) ,
Q__NOTE(_F8 ) ,
Q__NOTE(_FS8 ) ,
Q__NOTE(_G8 ) ,
Q__NOTE(_GS8 ) ,
Q__NOTE(_A8 ) ,
Q__NOTE(_AS8 ) ,
Q__NOTE(_B8 ) ,
};
float tone_rs[][2] = {
Q__NOTE(_A4 ) ,
Q__NOTE(_A4 ) ,
Q__NOTE(_A4 ) ,
Q__NOTE(_A4 ) ,
Q__NOTE(_AS8 ) ,
Q__NOTE(_B8 ) ,
};
#endif
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
PLAY_NOTE_ARRAY(start_up, false, STACCATO);
println("Matrix Init");
#endif
init_notes();
PLAY_NOTE_ARRAY(start_up, false, STACCATO);
println("Matrix Init");
}
#endif

+ 2
- 1
quantum/audio.c View File

@ -288,7 +288,8 @@ ISR(TIMER3_COMPA_vect) {
#else
if (note_frequency > 0) {
ICR3 = (int)(((double)F_CPU) / (note_frequency * CPU_PRESCALER)); // Set max to the period
OCR3A = (int)(((double)F_CPU) / (note_frequency * CPU_PRESCALER)) >> 1; // Set compare to half the period
//OCR3A = (int)(((double)F_CPU) / (note_frequency * CPU_PRESCALER)) >> 1; // Set compare to half the period
OCR3A = (int)(((double)F_CPU) / (note_frequency * CPU_PRESCALER)) >> 2; // Set compare to half the period
} else {
ICR3 = 0;
OCR3A = 0;


+ 27
- 11
quantum/musical_notes.h View File

@ -4,20 +4,36 @@
// Tempo Placeholder
#define TEMPO 120
#define SONG(notes...) { notes }
// Note Types
#define WHOLE_NOTE(note) {(NOTE##note), 64}
#define HALF_NOTE(note) {(NOTE##note), 32}
#define QUARTER_NOTE(note) {(NOTE##note), 16}
#define EIGHTH_NOTE(note) {(NOTE##note), 8}
#define SIXTEENTH_NOTE(note) {(NOTE##note), 4}
#define MUSICAL_NOTE(note, duration) {(NOTE##note), duration}
#define WHOLE_NOTE(note) MUSICAL_NOTE(note, 64)
#define HALF_NOTE(note) MUSICAL_NOTE(note, 32)
#define QUARTER_NOTE(note) MUSICAL_NOTE(note, 16)
#define EIGHTH_NOTE(note) MUSICAL_NOTE(note, 8)
#define SIXTEENTH_NOTE(note) MUSICAL_NOTE(note, 4)
#define WHOLE_DOT_NOTE(note) MUSICAL_NOTE(note, 64+32)
#define HALF_DOT_NOTE(note) MUSICAL_NOTE(note, 32+16)
#define QUARTER_DOT_NOTE(note) MUSICAL_NOTE(note, 16+8)
#define EIGHTH_DOT_NOTE(note) MUSICAL_NOTE(note, 8+4)
#define SIXTEENTH_DOT_NOTE(note) MUSICAL_NOTE(note, 4+2)
// Note Types Short
#define W_NOTE(n) WHOLE_NOTE(n)
#define H_NOTE(n) HALF_NOTE(n)
#define Q_NOTE(n) QUARTER_NOTE(n)
#define E_NOTE(n) EIGTH_NOTE(n)
#define S_NOTE(n) SIXTEENTH_NOTE(n)
// Note Type Shortcuts
#define M__NOTE(note, duration) MUSICAL_NOTE(note, duration)
#define W__NOTE(n) WHOLE_NOTE(n)
#define H__NOTE(n) HALF_NOTE(n)
#define Q__NOTE(n) QUARTER_NOTE(n)
#define E__NOTE(n) EIGHTH_NOTE(n)
#define S__NOTE(n) SIXTEENTH_NOTE(n)
#define WD_NOTE(n) WHOLE_DOT_NOTE(n)
#define HD_NOTE(n) HALF_DOT_NOTE(n)
#define QD_NOTE(n) QUARTER_DOT_NOTE(n)
#define ED_NOTE(n) EIGTH_DOT_NOTE(n)
#define SD_NOTE(n) SIXTEENTH_DOT_NOTE(n)
// Note Styles
// Staccato makes sure there is a rest between each note. Think: TA TA TA


+ 12
- 0
quantum/song_list.h View File

@ -0,0 +1,12 @@
#include "musical_notes.h"
#ifndef SONG_LIST_H
#define SONG_LIST_H
#define ODE_TO_JOY \
Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \
Q__NOTE(_G4), Q__NOTE(_F4), Q__NOTE(_E4), Q__NOTE(_D4), \
Q__NOTE(_C4), Q__NOTE(_C4), Q__NOTE(_D4), Q__NOTE(_E4), \
QD_NOTE(_E4), E__NOTE(_D4), H__NOTE(_D4),
#endif

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