* Added DMOTE as a variant of the Dactyl-ManuForm, with slight changes to prior code organization to reflect differences.pull/6091/head
@ -0,0 +1,5 @@ | |||
#include "62key.h" | |||
void matrix_init_kb(void) { | |||
matrix_init_user(); | |||
}; |
@ -0,0 +1,54 @@ | |||
#pragma once | |||
#include "dactyl_manuform.h" | |||
#include "quantum.h" | |||
#ifdef USE_I2C | |||
#include <stddef.h> | |||
#ifdef __AVR__ | |||
#include <avr/io.h> | |||
#include <avr/interrupt.h> | |||
#endif | |||
#endif | |||
// This uses the same coordinate system as the program that defines | |||
// the case model, but not the same coordinates. | |||
// Numbers increase going to the right and away from the user on the | |||
// right-hand side of the keyboard. This is mirrored for the | |||
// left-hand side. | |||
// The matrix is constructed for ease of soldering, with the columns | |||
// of the thumb cluster extending along the sides of the finger | |||
// cluster so that everything can be contained in a 6x6 pattern. | |||
#define LAYOUT_62key( \ | |||
LA_20, LA_10, LF_35, LF_25, LF_15, LF_05, \ | |||
LF_55, LF_45, LF_34, LF_24, LF_14, LF_04, \ | |||
LF_54, LF_44, LF_33, LF_23, LF_13, LF_03, \ | |||
LF_53, LF_43, LF_32, LF_22, LF_12, \ | |||
LF_21, LT_21, LT_22, \ | |||
LT_10, LT_11, LT_12, \ | |||
LT_01, LT_02, \ | |||
\ | |||
RF_05, RF_15, RF_25, RF_35, RA_10, RA_20, \ | |||
RF_04, RF_14, RF_24, RF_34, RF_45, RF_55, \ | |||
RF_03, RF_13, RF_23, RF_33, RF_44, RF_54, \ | |||
RF_12, RF_22, RF_32, RF_43, RF_53, \ | |||
RT_22, RT_21, RF_21, \ | |||
RT_12, RT_11, RT_10, \ | |||
RT_02, RT_01 \ | |||
) \ | |||
{ \ | |||
{ LA_20, LA_10, LF_35, LF_25, LF_15, LF_05 }, \ | |||
{ LF_55, LF_45, LF_34, LF_24, LF_14, LF_04 }, \ | |||
{ LF_54, LF_44, LF_33, LF_23, LF_13, LF_03 }, \ | |||
{ LF_53, LF_43, LF_32, LF_22, LF_12, LT_22 }, \ | |||
{ KC_NO, KC_NO, LT_21, LF_21, LT_11, LT_12 }, \ | |||
{ KC_NO, KC_NO, LT_10, KC_NO, LT_01, LT_02 }, \ | |||
\ | |||
{ RA_20, RA_10, RF_35, RF_25, RF_15, RF_05 }, \ | |||
{ RF_55, RF_45, RF_34, RF_24, RF_14, RF_04 }, \ | |||
{ RF_54, RF_44, RF_33, RF_23, RF_13, RF_03 }, \ | |||
{ RF_53, RF_43, RF_32, RF_22, RF_12, RT_22 }, \ | |||
{ KC_NO, KC_NO, RT_21, RF_21, RT_11, RT_12 }, \ | |||
{ KC_NO, KC_NO, RT_10, KC_NO, RT_01, RT_02 }, \ | |||
} |
@ -0,0 +1,49 @@ | |||
#pragma once | |||
#include "config_common.h" | |||
#define PRODUCT DMOTE (62-key) | |||
#define MATRIX_ROWS 12 | |||
#define MATRIX_COLS 6 | |||
// MCUs are flipped on each side, relative to the shape of the case, | |||
// but for ease of mounting, the pinout is not flipped with the controller. | |||
// The same finger on each hand uses a column connected to the pin with the | |||
// same silk-screen label on each Pro Micro. | |||
// Pin use: | |||
// | |||
// MCU | Silk | DMOTE | |||
// -----+------+---------- | |||
// D3 | TX0 | | |||
// D2 | RX1 | | |||
// D1 | 2 | LED strip input (dominant half only) | |||
// D0 | 3 | Serial interface between halves | |||
// D4 | 4 | Outermost pinky-finger column | |||
// C6 | 5 | Column | |||
// D7 | 6 | Column | |||
// E6 | 7 | Column | |||
// B4 | 8 | Column | |||
// B5 | 9 | Outermost index-finger column | |||
// -----+------+---------- | |||
// F4 | A3 | | |||
// F5 | A2 | | |||
// F6 | A1 | Top row (furthest from user) | |||
// F7 | A0 | Row | |||
// B1 | 15 | Row | |||
// B3 | 14 | Row | |||
// B2 | 16 | Row | |||
// B6 | 10 | Bottom row (closest to user) | |||
#define MATRIX_ROW_PINS { F6, F7, B1, B3, B2, B6 } | |||
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 } | |||
// WS2812 RGB LED, normally used to indicate keyboard state: | |||
#define RGBLIGHT_EFFECT_KNIGHT | |||
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2 | |||
#define RGBLIGHT_EFFECT_CHRISTMAS | |||
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1 | |||
#define RGB_DI_PIN D1 | |||
#define RGBLED_NUM 6 // Used when chaining strips | |||
#define RGBLED_SPLIT { 3, 3 } // Used when not chaining strips | |||
#define ws2812_PORTREG PORTD | |||
#define ws2812_DDRREG DDRD |
@ -0,0 +1,5 @@ | |||
#pragma once | |||
#define USE_SERIAL | |||
#define EE_HANDS |
@ -0,0 +1,146 @@ | |||
#include "62key.h" | |||
#include "rgblight.h" | |||
#include <keymap_colemak.h> | |||
#include <sendstring_colemak.h> | |||
extern keymap_config_t keymap_config; | |||
// Automatic Layer ID: | |||
enum layer_names { | |||
_QWERTY, // OS-side Colemak. Default. | |||
_COLEMAK, // Keyboard-side Colemak. Portability, emergency. | |||
_NUMERIC | |||
}; | |||
// Shorthand: | |||
#define LAYER_N MO(_NUMERIC) | |||
#define LAYER_C TG(_COLEMAK) | |||
#define PASTE LSFT(KC_INS) // Terminal-compatible paste. | |||
#define SLQ RALT(KC_9) // Single left-side quotation mark (in Colemak). | |||
#define SRQ RALT(KC_0) | |||
#define EMDASH RALT(LSFT(KC_MINUS)) // Em dash character (in Colemak). | |||
#define BK_LCTL CTL_T(KC_LBRACKET) | |||
#define BK_RCTL RCTL_T(KC_RBRACKET) | |||
// TODO: Mod-tap ALT with a curvilinear brace. | |||
// https://github.com/qmk/qmk_firmware/pull/2055 | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[_QWERTY] = LAYOUT_62key( | |||
KC_VOLD, KC_VOLU, CM_W, CM_F, CM_P, CM_G, | |||
KC_TAB, CM_Q, CM_R, CM_S, CM_T, CM_D, | |||
KC_BSPC, CM_A, CM_X, CM_C, CM_V, CM_B, | |||
SLQ, CM_Z, KC_HOME, KC_PGUP, KC_END, | |||
KC_PGDN, KC_ENT, KC_SPC, | |||
KC_LSPO, KC_LGUI, KC_MINS, | |||
BK_LCTL, KC_LALT, | |||
CM_J, CM_L, CM_U, CM_Y, KC_MPLY, KC_MUTE, | |||
CM_H, CM_N, CM_E, CM_I, CM_SCLN, KC_BSLS, | |||
CM_K, CM_M, KC_COMM, KC_DOT, CM_O, KC_QUOT, | |||
KC_LEFT, KC_UP, KC_RGHT, KC_SLSH, SRQ, | |||
KC_DEL, KC_ESC, KC_DOWN, | |||
KC_EQL, LAYER_N, KC_RSPC, | |||
KC_RALT, BK_RCTL | |||
), | |||
[_COLEMAK] = LAYOUT_62key( | |||
_______, _______, KC_W, KC_F, KC_P, KC_G, | |||
_______, KC_Q, KC_R, KC_S, KC_T, KC_D, | |||
_______, KC_A, KC_X, KC_C, KC_V, KC_B, | |||
_______, KC_Z, _______, _______, _______, | |||
_______, _______, _______, | |||
_______, _______, _______, | |||
_______, _______, | |||
KC_J, KC_L, KC_U, KC_Y, _______, _______, | |||
KC_H, KC_N, KC_E, KC_I, KC_SCLN, _______, | |||
KC_K, KC_M, _______, _______, KC_O, _______, | |||
_______, _______, _______, _______, _______, | |||
_______, _______, _______, | |||
_______, _______, _______, | |||
_______, _______ | |||
), | |||
[_NUMERIC] = LAYOUT_62key( | |||
LAYER_C, KC_INS, KC_F2, KC_F3, KC_F4, KC_F5, | |||
KC_F12, KC_F1, KC_2, KC_3, KC_4, KC_5, | |||
_______, KC_1, KC_AT, KC_HASH, KC_DLR, KC_PERC, | |||
KC_GRV, KC_EXLM, KC_BTN1, KC_WH_U, KC_BTN2, | |||
KC_WH_D, RGB_MOD, _______, | |||
_______, _______, EMDASH, | |||
_______, _______, | |||
KC_F6, KC_F7, KC_F8, KC_F9, RESET, KC_WAKE, // * | |||
KC_6, KC_7, KC_8, KC_9, KC_F10, KC_F11, | |||
KC_CIRC, KC_AMPR, KC_ASTR, KC_APP, KC_0, PASTE, | |||
KC_MS_L, KC_MS_U, KC_MS_R, KC_PSCR, RGB_TOG, | |||
KC_ACL1, KC_ACL2, KC_MS_D, | |||
KC_ACL0, _______, _______, | |||
_______, _______ | |||
) | |||
}; | |||
// *KC_WAKE: Used in place of KC_SLEP because X11 with i3 on prerelease | |||
// Debian 10 was seeing duplicate keypress and release events for sleep | |||
// (regardless of i3 binding), which ruined the function. | |||
/* | |||
The rest is all about lighting control. | |||
The logic here represents a pretty poor compromise solution between the | |||
following concerns: | |||
- Feedback on active modifiers. | |||
- Flexibility: Both sides of the keyboard are interchangeable. | |||
- Regular QMK RBG lighting modes. Specifically, Knight and Xmas. | |||
Currently, the last item suffers, because the first two seem to require | |||
calling a function that implements the RGBLIGHT_SPLIT_SET_CHANGE_HSVS macro, | |||
which most of the rgblight.c functions do not. In particular, functions that | |||
target an individual LED do not do so correctly across the wire, so instead | |||
we let HSV vary without ever targeting LEDs. | |||
*/ | |||
// How long to wait between animation steps for "Knight" animation: | |||
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {255, 200, 100}; | |||
bool _initialized = false; | |||
bool _leds_dirty = false; | |||
void modal_leds(void) { | |||
uint8_t mods = get_mods(); | |||
uint16_t hue = 355; // Rough match to printed case. | |||
uint8_t saturation = 255; | |||
uint8_t value = 0; | |||
if (layer_state_is(_COLEMAK)) { hue -= 50; saturation -= 20; value += 20; }; | |||
if (layer_state_is(_NUMERIC)) { value += 30; }; | |||
if (mods & MOD_MASK_SHIFT) { saturation -= 20; value += 30; }; | |||
if (mods & MOD_MASK_ALT) { hue -= 100; saturation -= 20; value += 30; }; | |||
if (mods & MOD_MASK_CTRL) { hue -= 200; saturation -= 20; value += 30; }; | |||
// rgblight_sethsv_eeprom_helper is not a great API function but it does | |||
// affect both halves of a split keyboard. | |||
rgblight_sethsv_eeprom_helper(hue, saturation, value, false); | |||
_leds_dirty = false; | |||
} | |||
void matrix_init_user(void) { | |||
} | |||
void matrix_scan_user(void) { | |||
if (_leds_dirty) { modal_leds(); }; | |||
} | |||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||
if (!_initialized) { | |||
// Static lighting is amenable to customization. | |||
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT); | |||
_initialized = true; | |||
}; | |||
if (keycode == KC_WAKE) { | |||
// Turn the lights off before going to sleep. | |||
rgblight_sethsv_eeprom_helper(0, 0, 0, false); | |||
} else { | |||
_leds_dirty = true; | |||
}; | |||
return true; | |||
} |
@ -0,0 +1,5 @@ | |||
# Build-process overrides for the DMOTE. | |||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) | |||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | |||
RGBLIGHT_ENABLE = yes # Needed for the C linker with lighting control. | |||
COMMAND_ENABLE = no # Not a good combo with Space Cadet shift. |
@ -0,0 +1,3 @@ | |||
#pragma once | |||
#include "config_common.h" |
@ -0,0 +1,16 @@ | |||
DMOTE | |||
====== | |||
The “Dactyl-ManuForm: Opposable Thumb Edition” is made from a Clojure | |||
application maintained [here](https://github.com/veikman/dactyl-keyboard). | |||
The application supports varied physical layouts and therefore matrices. | |||
This physical variability is its main feature; its QMK firmware is ordinary. | |||
Consult the general [Dactyl-ManuForm readme](../readme.md). | |||
## The `62key` layout | |||
This folder represents the default build target of the Clojure application | |||
as of its version 0.4.0. The default keymap for this layout has a QWERTY base | |||
layer but is intended for running Colemak on the OS side with the i3 tiling | |||
window manager. It’s also got a layer that forces Colemak from the QMK side. |