@ -0,0 +1,135 @@ | |||
#---------------------------------------------------------------------------- | |||
# On command line: | |||
# | |||
# make all = Make software. | |||
# | |||
# make clean = Clean out built project files. | |||
# | |||
# make coff = Convert ELF to AVR COFF. | |||
# | |||
# make extcoff = Convert ELF to AVR Extended COFF. | |||
# | |||
# make program = Download the hex file to the device. | |||
# Please customize your programmer settings(PROGRAM_CMD) | |||
# | |||
# make teensy = Download the hex file to the device, using teensy_loader_cli. | |||
# (must have teensy_loader_cli installed). | |||
# | |||
# make dfu = Download the hex file to the device, using dfu-programmer (must | |||
# have dfu-programmer installed). | |||
# | |||
# make flip = Download the hex file to the device, using Atmel FLIP (must | |||
# have Atmel FLIP installed). | |||
# | |||
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer | |||
# (must have dfu-programmer installed). | |||
# | |||
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP | |||
# (must have Atmel FLIP installed). | |||
# | |||
# make debug = Start either simulavr or avarice as specified for debugging, | |||
# with avr-gdb or avr-insight as the front end for debugging. | |||
# | |||
# make filename.s = Just compile filename.c into the assembler code only. | |||
# | |||
# make filename.i = Create a preprocessed source file for use in submitting | |||
# bug reports to the GCC project. | |||
# | |||
# To rebuild project do "make clean" then "make all". | |||
#---------------------------------------------------------------------------- | |||
# Target file name (without extension). | |||
TARGET = gh60_lufa | |||
# Directory common source filess exist | |||
TOP_DIR = ../.. | |||
# Directory keyboard dependent files exist | |||
TARGET_DIR = . | |||
# project specific files | |||
SRC = keymap_common.c \ | |||
matrix.c \ | |||
led.c | |||
ifdef KEYMAP | |||
SRC := keymap_$(KEYMAP).c $(SRC) | |||
else | |||
SRC := keymap_plain.c $(SRC) | |||
endif | |||
CONFIG_H = config.h | |||
# MCU name | |||
#MCU = at90usb1287 | |||
MCU = atmega32u4 | |||
# Processor frequency. | |||
# This will define a symbol, F_CPU, in all source code files equal to the | |||
# processor frequency in Hz. You can then use this symbol in your source code to | |||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done | |||
# automatically to create a 32-bit value in your source code. | |||
# | |||
# This will be an integer division of F_USB below, as it is sourced by | |||
# F_USB after it has run through any CPU prescalers. Note that this value | |||
# does not *change* the processor frequency - it should merely be updated to | |||
# reflect the processor speed set externally so that the code can use accurate | |||
# software delays. | |||
F_CPU = 16000000 | |||
# | |||
# LUFA specific | |||
# | |||
# Target architecture (see library "Board Types" documentation). | |||
ARCH = AVR8 | |||
# Input clock frequency. | |||
# This will define a symbol, F_USB, in all source code files equal to the | |||
# input clock frequency (before any prescaling is performed) in Hz. This value may | |||
# differ from F_CPU if prescaling is used on the latter, and is required as the | |||
# raw input clock is fed directly to the PLL sections of the AVR for high speed | |||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' | |||
# at the end, this will be done automatically to create a 32-bit value in your | |||
# source code. | |||
# | |||
# If no clock division is performed on the input clock inside the AVR (via the | |||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. | |||
F_USB = $(F_CPU) | |||
# Interrupt driven control endpoint task(+60) | |||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | |||
# Boot Section Size in *bytes* | |||
# Teensy halfKay 512 | |||
# Teensy++ halfKay 1024 | |||
# Atmel DFU loader 4096 | |||
# LUFA bootloader 4096 | |||
# USBaspLoader 2048 | |||
OPT_DEFS += -DBOOTLOADER_SIZE=4096 | |||
# Build Options | |||
# comment out to disable the options. | |||
# | |||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) | |||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) | |||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | |||
CONSOLE_ENABLE = yes # Console for debug(+400) | |||
COMMAND_ENABLE = yes # Commands for debug and configuration | |||
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | |||
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA | |||
# Optimize size but this may cause error "relocation truncated to fit" | |||
#EXTRALDFLAGS = -Wl,--relax | |||
# Search Path | |||
VPATH += $(TARGET_DIR) | |||
VPATH += $(TOP_DIR) | |||
include $(TOP_DIR)/protocol/lufa.mk | |||
include $(TOP_DIR)/common.mk | |||
include $(TOP_DIR)/rules.mk |
@ -0,0 +1,116 @@ | |||
#---------------------------------------------------------------------------- | |||
# On command line: | |||
# | |||
# make all = Make software. | |||
# | |||
# make clean = Clean out built project files. | |||
# | |||
# make coff = Convert ELF to AVR COFF. | |||
# | |||
# make extcoff = Convert ELF to AVR Extended COFF. | |||
# | |||
# make program = Download the hex file to the device. | |||
# Please customize your programmer settings(PROGRAM_CMD) | |||
# | |||
# make teensy = Download the hex file to the device, using teensy_loader_cli. | |||
# (must have teensy_loader_cli installed). | |||
# | |||
# make dfu = Download the hex file to the device, using dfu-programmer (must | |||
# have dfu-programmer installed). | |||
# | |||
# make flip = Download the hex file to the device, using Atmel FLIP (must | |||
# have Atmel FLIP installed). | |||
# | |||
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer | |||
# (must have dfu-programmer installed). | |||
# | |||
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP | |||
# (must have Atmel FLIP installed). | |||
# | |||
# make debug = Start either simulavr or avarice as specified for debugging, | |||
# with avr-gdb or avr-insight as the front end for debugging. | |||
# | |||
# make filename.s = Just compile filename.c into the assembler code only. | |||
# | |||
# make filename.i = Create a preprocessed source file for use in submitting | |||
# bug reports to the GCC project. | |||
# | |||
# To rebuild project do "make clean" then "make all". | |||
#---------------------------------------------------------------------------- | |||
# Target file name (without extension). | |||
TARGET = gh60_pjrc | |||
# Directory common source filess exist | |||
TOP_DIR = ../.. | |||
# Directory keyboard dependent files exist | |||
TARGET_DIR = . | |||
# project specific files | |||
SRC = keymap_common.c \ | |||
matrix.c \ | |||
led.c | |||
ifdef KEYMAP | |||
SRC := keymap_$(KEYMAP).c $(SRC) | |||
else | |||
SRC := keymap_poker.c $(SRC) | |||
endif | |||
CONFIG_H = config.h | |||
# MCU name, you MUST set this to match the board you are using | |||
# type "make clean" after changing this, so all files will be rebuilt | |||
MCU = atmega32u4 | |||
#MCU = at90usb1286 | |||
# Processor frequency. | |||
# Normally the first thing your program should do is set the clock prescaler, | |||
# so your program will run at the correct speed. You should also set this | |||
# variable to same clock speed. The _delay_ms() macro uses this, and many | |||
# examples use this variable to calculate timings. Do not add a "UL" here. | |||
F_CPU = 16000000 | |||
# Boot Section Size in *bytes* | |||
# Teensy halfKay 512 | |||
# Atmel DFU loader 4096 | |||
# LUFA bootloader 4096 | |||
OPT_DEFS += -DBOOTLOADER_SIZE=4096 | |||
# Build Options | |||
# comment out to disable the options. | |||
# | |||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) | |||
MOUSEKEY_ENABLE = yes # Mouse keys(+5000) | |||
EXTRAKEY_ENABLE = yes # Audio control and System control(+600) | |||
CONSOLE_ENABLE = yes # Console for debug | |||
COMMAND_ENABLE = yes # Commands for debug and configuration | |||
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | |||
NKRO_ENABLE = yes # USB Nkey Rollover(+500) | |||
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support | |||
# Search Path | |||
VPATH += $(TARGET_DIR) | |||
VPATH += $(TOP_DIR) | |||
include $(TOP_DIR)/protocol/pjrc.mk | |||
include $(TOP_DIR)/common.mk | |||
include $(TOP_DIR)/rules.mk | |||
plain: OPT_DEFS += -DKEYMAP_PLAIN | |||
plain: all | |||
poker: OPT_DEFS += -DKEYMAP_POKER | |||
poker: all | |||
poker_set: OPT_DEFS += -DKEYMAP_POKER_SET | |||
poker_set: all | |||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT | |||
poker_bit: all |
@ -0,0 +1,141 @@ | |||
GH60 keyboard firmware | |||
====================== | |||
DIY compact keyboard designed and run by komar007 and Geekhack community. | |||
- Both Rev.A and Rev.B PCB are supported by one firmware binary(issue #64) | |||
## GH60 Resources | |||
- [KOMAR's project page](http://blog.komar.be/projects/gh60-programmable-keyboard/) | |||
- [Prototyping](http://geekhack.org/index.php?topic=34959.0) | |||
- [Rev.A PCB test](http://geekhack.org/index.php?topic=37570.0) | |||
- [Rev.B PCB test](http://geekhack.org/index.php?topic=50685.0) | |||
- [Group buy](http://geekhack.org/index.php?topic=41464.0) | |||
## Build | |||
Move to this directory then just run `make` like: | |||
$ make | |||
Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason to do so now. | |||
## Keymap | |||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files. | |||
To build firmware binary hex file with a certain keymap just do `make` with `KEYMAP` option like: | |||
$ make KEYMAP=[poker|poker_set|poker_bit|plain|hasu|spacefn|hhkb|<name>] | |||
### 1 Poker | |||
[keymap_poker.c](keymap_poker.c) emulates original Poker layers | |||
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys. | |||
Fn + Esc = ` | |||
Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |||
#### 1.0 Default layer | |||
,-----------------------------------------------------------. | |||
| `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
|-----------------------------------------------------------| | |||
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
|-----------------------------------------------------------| | |||
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
|-----------------------------------------------------------| | |||
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
|-----------------------------------------------------------| | |||
|Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||
`-----------------------------------------------------------' | |||
#### 1.1 Poker Fn layer | |||
,-----------------------------------------------------------. | |||
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | | |||
|-----------------------------------------------------------| | |||
| |FnQ| Up| | | | | | |Cal| |Hom|Ins| | | |||
|-----------------------------------------------------------| | |||
| |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | | |||
|-----------------------------------------------------------| | |||
| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| Up | | |||
|-----------------------------------------------------------| | |||
| | | | FnS |Fn |Left|Down|Righ| | |||
`-----------------------------------------------------------' | |||
### 2. Plain | |||
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host. | |||
See [keymap_plain.c](keymap_plain.c) for detail. | |||
#### 1.0 Plain Default layer | |||
,-----------------------------------------------------------. | |||
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
|-----------------------------------------------------------| | |||
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
|-----------------------------------------------------------| | |||
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
|-----------------------------------------------------------| | |||
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
|-----------------------------------------------------------| | |||
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
`-----------------------------------------------------------' | |||
### 3. Hasu | |||
This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail. | |||
### 4. SpaceFN | |||
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0). | |||
#### 4.0 Default layer | |||
,-----------------------------------------------------------. | |||
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
|-----------------------------------------------------------| | |||
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
|-----------------------------------------------------------| | |||
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
|-----------------------------------------------------------| | |||
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
|-----------------------------------------------------------| | |||
|Ctrl|Gui |Alt | Space/Fn |Alt |Gui |App |Ctrl| | |||
`-----------------------------------------------------------' | |||
#### 4.1 SpaceFN layer | |||
,-----------------------------------------------------------. | |||
|` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | | |||
|-----------------------------------------------------------| | |||
| | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins | | |||
|-----------------------------------------------------------| | |||
| | | | | | |PgU|Lef|Dow|Rig| | | | | |||
|-----------------------------------------------------------| | |||
| | | | | |Spc|PgD|` |~ | | | | | |||
|-----------------------------------------------------------| | |||
| | | | Fn | | | | | | |||
`-----------------------------------------------------------' | |||
### 5. HHKB | |||
[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers. | |||
#### 5.0: Default layer | |||
,-----------------------------------------------------------. | |||
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| | |||
|-----------------------------------------------------------| | |||
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bspc | | |||
|-----------------------------------------------------------| | |||
|Ctrl | A| S| D| F| G| H| J| K| L|Fn3| '|Return | | |||
|-----------------------------------------------------------| | |||
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn | | |||
|-----------------------------------------------------------| | |||
| |Gui |Alt | Space | |Alt |Gui | | | |||
`-----------------------------------------------------------' | |||
#### 5.1: HHKB Fn layer | |||
,-----------------------------------------------------------. | |||
|Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| | |||
|-----------------------------------------------------------| | |||
|Caps | | | | | | | |Psc|Slk|Pus|Up | | | | |||
|-----------------------------------------------------------| | |||
| |VoD|VoU|Mut|Ejc| | *| /|Hom|PgU|Lef|Rig|Enter | | |||
|-----------------------------------------------------------| | |||
| | | | | | | +| -|End|PgD|Dow| | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | |||
`-----------------------------------------------------------' | |||
@ -0,0 +1,70 @@ | |||
/* | |||
Copyright 2012 Jun Wako <wakojun@gmail.com> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#ifndef CONFIG_H | |||
#define CONFIG_H | |||
/* USB Device descriptor parameter */ | |||
#define VENDOR_ID 0xFEED | |||
#define PRODUCT_ID 0x6060 | |||
#define DEVICE_VER 0x0001 | |||
#define MANUFACTURER Ortholinear Keyboards | |||
#define PRODUCT Atomic Keyboard | |||
#define DESCRIPTION t.m.k. keyboard firmware for Atomic | |||
/* key matrix size */ | |||
#define MATRIX_ROWS 5 | |||
#define MATRIX_COLS 15 | |||
/* define if matrix has ghost */ | |||
//#define MATRIX_HAS_GHOST | |||
/* Set 0 if debouncing isn't needed */ | |||
#define DEBOUNCE 5 | |||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | |||
#define LOCKING_SUPPORT_ENABLE | |||
/* Locking resynchronize hack */ | |||
#define LOCKING_RESYNC_ENABLE | |||
/* key combination for command */ | |||
#define IS_COMMAND() ( \ | |||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ | |||
) | |||
/* | |||
* Feature disable options | |||
* These options are also useful to firmware size reduction. | |||
*/ | |||
/* disable debug print */ | |||
//#define NO_DEBUG | |||
/* disable print */ | |||
//#define NO_PRINT | |||
/* disable action features */ | |||
//#define NO_ACTION_LAYER | |||
//#define NO_ACTION_TAPPING | |||
//#define NO_ACTION_ONESHOT | |||
//#define NO_ACTION_MACRO | |||
//#define NO_ACTION_FUNCTION | |||
#endif |
@ -0,0 +1,30 @@ | |||
/* | |||
Copyright 2012,2013 Jun Wako <wakojun@gmail.com> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include "keymap_common.h" | |||
/* translates key to keycode */ | |||
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key) | |||
{ | |||
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); | |||
} | |||
/* translates Fn keycode to action */ | |||
action_t keymap_fn_to_action(uint8_t keycode) | |||
{ | |||
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) }; | |||
} |
@ -0,0 +1,51 @@ | |||
/* | |||
Copyright 2012,2013 Jun Wako <wakojun@gmail.com> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#ifndef KEYMAP_COMMON_H | |||
#define KEYMAP_COMMON_H | |||
#include <stdint.h> | |||
#include <stdbool.h> | |||
#include <avr/pgmspace.h> | |||
#include "keycode.h" | |||
#include "action.h" | |||
#include "action_macro.h" | |||
#include "report.h" | |||
#include "host.h" | |||
#include "print.h" | |||
#include "debug.h" | |||
#include "keymap.h" | |||
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS]; | |||
extern const uint16_t fn_actions[]; | |||
#define KEYMAP( \ | |||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0E, \ | |||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \ | |||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2E, \ | |||
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3E, \ | |||
K40, K42, K45, K46, K47, K48, K49, K4A, K4B, K4C, K4D, K4E \ | |||
) { \ | |||
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_NO, KC_##K0E }, \ | |||
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E }, \ | |||
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_NO, KC_##K2E }, \ | |||
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_NO, KC_##K3D, KC_##K3E }, \ | |||
{ KC_##K40, KC_NO, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_##K46, KC_##K47, KC_##K48, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E } \ | |||
} | |||
#endif |
@ -0,0 +1,145 @@ | |||
#include "keymap_common.h" | |||
/* | |||
* Hasu | |||
*/ | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Keymap 0: Default Layer | |||
* ,-----------------------------------------------------------. | |||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
* |-----------------------------------------------------------| | |||
* |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Fn4 |Fn4 |Fn1 | | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP_ANSI( | |||
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, FN9, \ | |||
LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0), | |||
/* Keymap 1: colemak */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | |||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), | |||
/* Keymap 2: dvorak */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | |||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | |||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | |||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), | |||
/* Keymap 3: workman */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | |||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | |||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), | |||
/* Overlay 4: HHKB mode | |||
* ,-----------------------------------------------------------. | |||
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | | |||
* |-----------------------------------------------------------| | |||
* |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser| | |||
* |-----------------------------------------------------------| | |||
* |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | | |||
* |-----------------------------------------------------------| | |||
* |Shift | | | | | | +| -|End|PgD|Dow|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App | | | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ | |||
CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \ | |||
LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ | |||
LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,FN4, TRNS), | |||
/* Overlay 5: Vi mode (Slash) | |||
* ,-----------------------------------------------------------. | |||
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | | | |||
* |-----------------------------------------------------------| | |||
* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | | | | | |Hom|PgD|PgU|End| |Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ | |||
TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \ | |||
LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \ | |||
LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | |||
/* Overlay 6: Mouse mode (Semicolon/App) | |||
* ,-----------------------------------------------------------. | |||
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | | | | |||
* |-----------------------------------------------------------| | |||
* |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR| | |Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space | | | | | | |||
* `-----------------------------------------------------------' | |||
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel | |||
*/ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ | |||
TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \ | |||
LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \ | |||
LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \ | |||
LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL), | |||
/* Overlay 7: Layout selector | |||
* ,-----------------------------------------------------------. | |||
* | Lq| Lc| Ld| Lw| | | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
* | |Lq |Lw | | | | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
* | | | |Ld | | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
* | | | |Lc | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
* | | | | | | | | | | |||
* `-----------------------------------------------------------' | |||
* Lq: set Qwerty layout | |||
* Lc: set Colemak layout | |||
* Ld: set Dvorak layout | |||
* Lw: set Workman layout | |||
*/ | |||
KEYMAP_ANSI( | |||
FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||
}; | |||
/* | |||
* Fn action definition | |||
*/ | |||
const uint16_t PROGMEM fn_actions[] = { | |||
[0] = ACTION_LAYER_MOMENTARY(4), | |||
[1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH), | |||
[2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN), | |||
[3] = ACTION_LAYER_MOMENTARY(6), | |||
[4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector | |||
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout | |||
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout | |||
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout | |||
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout | |||
[9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV), | |||
}; |
@ -0,0 +1,52 @@ | |||
#include "keymap_common.h" | |||
/* | |||
* HHKB Layout | |||
*/ | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* 0: Default layer | |||
* ,-----------------------------------------------------------. | |||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| | |||
* |-----------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bspc | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl | A| S| D| F| G| H| J| K| L|Fn3| '|Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn | | |||
* |-----------------------------------------------------------| | |||
* | |Gui |Alt | Space | |Alt |Gui | | | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP_HHKB( | |||
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS, GRV, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ | |||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT,FN0, \ | |||
NO, LGUI,LALT, SPC, NO, RALT,RGUI,NO), | |||
/* 1: HHKB Fn layer | |||
* ,-----------------------------------------------------------. | |||
* |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| | |||
* |-----------------------------------------------------------| | |||
* |Caps | | | | | | | |Psc|Slk|Pus|Up | | | | |||
* |-----------------------------------------------------------| | |||
* | |VoD|VoU|Mut|Ejc| | *| /|Hom|PgU|Lef|Rig|Enter | | |||
* |-----------------------------------------------------------| | |||
* | | | | | | | +| -|End|PgD|Dow| | | | |||
* |-----------------------------------------------------------| | |||
* | | | | | | | | | | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP_HHKB( | |||
PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ | |||
CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,TRNS, \ | |||
TRNS,VOLD,VOLU,MUTE,EJCT,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, PENT, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||
}; | |||
/* | |||
* Fn action definition | |||
*/ | |||
const uint16_t PROGMEM fn_actions[] = { | |||
[0] = ACTION_LAYER_MOMENTARY(1), | |||
}; |
@ -0,0 +1,50 @@ | |||
#include "keymap_common.h" | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* 0: qwerty */ | |||
[0] = KEYMAP(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, \ | |||
ESC, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, MPLY, \ | |||
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, VOLD, VOLU, \ | |||
LCTL, LALT, LGUI, FN2, SPC, FN1, RGUI, RALT, LEFT, DOWN, UP, RGHT), | |||
[1] = KEYMAP(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, \ | |||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN, LBRC, RBRC, BSLS, DEL, \ | |||
ESC, A, R, S, T, D, H, N, E, I, O, QUOT, ENT, MPLY, \ | |||
LSFT, Z, X, C, V, B, K, M, COMM, DOT, SLSH, RSFT, VOLD, VOLU, \ | |||
LCTL, LALT, LGUI, FN2, SPC, FN1, RGUI, RALT, LEFT, DOWN, UP, RGHT), | |||
[2] = KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ | |||
TAB, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC, RBRC, BSLS, DEL, \ | |||
ESC, FN3, FN4, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS, ENT, MPLY, \ | |||
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, VOLD, VOLU, \ | |||
LCTL, LALT, LGUI, TRNS, SPC, FN1, RGUI, RALT, MNXT, VOLD, VOLU, MPLY), | |||
[3] = KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ | |||
TAB, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, LBRC, RBRC, BSLS, DEL, \ | |||
ESC, FN3, FN4, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28, ENT, MPLY, \ | |||
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, VOLD, VOLU, \ | |||
LCTL, LALT, LGUI, FN2, SPC, TRNS, RGUI, RALT, MNXT, VOLD, VOLU, MPLY), | |||
}; | |||
const uint16_t PROGMEM fn_actions[] = { | |||
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay | |||
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay | |||
// [1] = ACTION_LAYER_ON_OFF(1), | |||
// [2] = ACTION_LAYER_ON_OFF(2), | |||
[3] = ACTION_DEFAULT_LAYER_SET(0), | |||
[4] = ACTION_DEFAULT_LAYER_SET(1), | |||
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), | |||
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), | |||
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), | |||
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), | |||
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), | |||
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), | |||
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), | |||
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), | |||
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), | |||
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), | |||
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), | |||
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), | |||
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), | |||
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), | |||
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), | |||
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), | |||
}; |
@ -0,0 +1,51 @@ | |||
#include "keymap_common.h" | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[0] = KEYMAP( /* Native */ | |||
ESC, Q, W, E, R, T, Y, U, I, O, P, FN2, | |||
BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT, | |||
TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT, | |||
DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT), | |||
[1] = KEYMAP( /* QWERTY->PHOTOSHOP */ | |||
DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1, | |||
O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9, | |||
TAB, FN4, FN5, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9, | |||
COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14), | |||
[2] = KEYMAP( /* 2: FN3 PHOTOSHOP */ | |||
ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO, | |||
NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21, | |||
C, NO, FN22, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO, | |||
FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO), | |||
}; | |||
const uint16_t PROGMEM fn_actions[] = { | |||
[1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout | |||
[2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets | |||
[3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer | |||
[4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK | |||
[5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse | |||
[6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select | |||
[7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill | |||
[8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp | |||
[9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer | |||
[10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out | |||
[11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders | |||
[12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save | |||
[13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy | |||
[14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer | |||
[15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer | |||
[16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in | |||
[17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders | |||
[18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG | |||
[19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur | |||
[20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur | |||
[21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter | |||
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending | |||
[23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending | |||
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending | |||
[25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back | |||
[26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward | |||
[27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize | |||
}; |
@ -0,0 +1,104 @@ | |||
#include "keymap_common.h" | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* 0: qwerty */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* 1: colemak */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | |||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* 2: dvorak */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | |||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | |||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | |||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* 3: workman */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | |||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | |||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* 4: Poker with Arrow */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), | |||
/* 5: Poker with Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||
/* 6: Poker Fn | |||
* ,-----------------------------------------------------------. | |||
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | | |||
* |-----------------------------------------------------------| | |||
* | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL | | |||
* |-----------------------------------------------------------| | |||
* | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | | |||
* |-----------------------------------------------------------| | |||
* | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | | |||
* |-----------------------------------------------------------| | |||
* | | | | FnS | | | | | | |||
* `-----------------------------------------------------------' | |||
* Fn: to Fn overlay | |||
* FnL: to Layout selector overaly | |||
* FnQ: toggle Esc overlay | |||
* FnS: toggle Arrow overlay | |||
*/ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), | |||
/* 7: Layout selector | |||
* ,-----------------------------------------------------------. | |||
* | Lq| Lc| Ld| Lw| | | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
* | |Lq |Lw | | | | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
* | | | |Ld | | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
* | | | |Lc | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
* | | | | | | | | | | |||
* `-----------------------------------------------------------' | |||
* Lq: set Qwerty layout | |||
* Lc: set Colemak layout | |||
* Ld: set Dvorak layout | |||
* Lw: set Workman layout | |||
*/ | |||
KEYMAP_ANSI( | |||
FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||
}; | |||
const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay | |||
[1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay | |||
[2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay | |||
[3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc) | |||
[4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector | |||
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout | |||
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout | |||
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout | |||
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout | |||
}; |
@ -0,0 +1,50 @@ | |||
#include "keymap_common.h" | |||
// Poker fix with toggle and bit operation | |||
// Fn + Esc = ` | |||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* 0: qwerty */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* 4: Poker Default + Fn'd */ | |||
[4] = KEYMAP_ANSI( | |||
TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), | |||
/* 5: Poker with Arrow */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), | |||
/* 6: Poker with Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||
/* 7: Poker with Arrow + Fn'd */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), | |||
}; | |||
const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc) | |||
[1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle | |||
[2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle | |||
[3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow) | |||
[4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||
}; |
@ -0,0 +1,82 @@ | |||
#include "keymap_common.h" | |||
// Poker fix with set(state transition) | |||
// Fn + Esc = ` | |||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* 0: qwerty */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* 1: Poker with Arrow */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), | |||
/* 2: Poker with Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | |||
/* 3: Poker with Arrow and Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), | |||
/* 4: Poker Fn'd */ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), | |||
/* 5: Poker Fn'd arrow */ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||
TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), | |||
/* 6: Poker Fn'd Esc */ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), | |||
/* 7: Poker Fn'd Arrow + Esc */ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||
TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), | |||
}; | |||
/* | |||
* Fn action definition | |||
*/ | |||
const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press | |||
[1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press | |||
[2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press | |||
[3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press | |||
//[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release | |||
[4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release | |||
[5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release | |||
[6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release | |||
[7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release | |||
[8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc) | |||
}; |
@ -0,0 +1,55 @@ | |||
#include "keymap_common.h" | |||
/* | |||
* SpaceFN | |||
* http://geekhack.org/index.php?topic=51069.0 | |||
*/ | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Keymap 0: Default Layer | |||
* ,-----------------------------------------------------------. | |||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
* |-----------------------------------------------------------| | |||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP_ANSI( | |||
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, FN0, RALT,RGUI,APP, RCTL), | |||
/* Overlay 1: SpaceFN | |||
* ,-----------------------------------------------------------. | |||
* |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | | |||
* |-----------------------------------------------------------| | |||
* | | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins | | |||
* |-----------------------------------------------------------| | |||
* | | | | | | |PgU|Lef|Dow|Rig| | | | | |||
* |-----------------------------------------------------------| | |||
* | | | | | |Spc|PgD|` |~ | | | | | |||
* |-----------------------------------------------------------| | |||
* | | | | | | | | | | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ | |||
TRNS,TRNS,TRNS,ESC, TRNS,TRNS,TRNS,HOME,UP, END, PSCR,SLCK,PAUS,INS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PGUP,LEFT,DOWN,RGHT,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,SPC, PGDN,GRV, FN1, TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||
}; | |||
/* | |||
* Fn action definition | |||
*/ | |||
const uint16_t PROGMEM fn_actions[] = { | |||
[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE), | |||
[1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde | |||
}; |
@ -0,0 +1,34 @@ | |||
/* | |||
Copyright 2012 Jun Wako <wakojun@gmail.com> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include <avr/io.h> | |||
#include "stdint.h" | |||
#include "led.h" | |||
void led_set(uint8_t usb_led) | |||
{ | |||
if (usb_led & (1<<USB_LED_FUNCTION)) { | |||
// Output high. | |||
DDRF |= (1<<0); | |||
PORTF |= (1<<0); | |||
} else { | |||
// Output low. | |||
DDRF &= ~(1<<0); | |||
PORTF &= ~(1<<0); | |||
} | |||
} |
@ -0,0 +1,230 @@ | |||
/* | |||
Copyright 2012 Jun Wako <wakojun@gmail.com> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
/* | |||
* scan matrix | |||
*/ | |||
#include <stdint.h> | |||
#include <stdbool.h> | |||
#include <avr/io.h> | |||
#include <util/delay.h> | |||
#include "action_layer.h" | |||
#include "print.h" | |||
#include "debug.h" | |||
#include "util.h" | |||
#include "matrix.h" | |||
#ifndef DEBOUNCE | |||
# define DEBOUNCE 10 | |||
#endif | |||
static uint8_t debouncing = DEBOUNCE; | |||
/* matrix state(1:on, 0:off) */ | |||
static matrix_row_t matrix[MATRIX_ROWS]; | |||
static matrix_row_t matrix_debouncing[MATRIX_ROWS]; | |||
static matrix_row_t read_cols(void); | |||
static void init_cols(void); | |||
static void unselect_rows(void); | |||
static void select_row(uint8_t row); | |||
inline | |||
uint8_t matrix_rows(void) | |||
{ | |||
return MATRIX_ROWS; | |||
} | |||
inline | |||
uint8_t matrix_cols(void) | |||
{ | |||
return MATRIX_COLS; | |||
} | |||
static | |||
void setup_leds(void) { | |||
DDRF |= 0x00; | |||
PORTF |= 0x00; | |||
} | |||
void matrix_init(void) | |||
{ | |||
// initialize row and col | |||
unselect_rows(); | |||
init_cols(); | |||
setup_leds(); | |||
// initialize matrix state: all keys off | |||
for (uint8_t i=0; i < MATRIX_ROWS; i++) { | |||
matrix[i] = 0; | |||
matrix_debouncing[i] = 0; | |||
} | |||
} | |||
uint8_t matrix_scan(void) | |||
{ | |||
for (uint8_t i = 0; i < MATRIX_ROWS; i++) { | |||
select_row(i); | |||
_delay_us(30); // without this wait read unstable value. | |||
matrix_row_t cols = read_cols(); | |||
if (matrix_debouncing[i] != cols) { | |||
matrix_debouncing[i] = cols; | |||
if (debouncing) { | |||
debug("bounce!: "); debug_hex(debouncing); debug("\n"); | |||
} | |||
debouncing = DEBOUNCE; | |||
} | |||
unselect_rows(); | |||
} | |||
if (debouncing) { | |||
if (--debouncing) { | |||
_delay_ms(1); | |||
} else { | |||
for (uint8_t i = 0; i < MATRIX_ROWS; i++) { | |||
matrix[i] = matrix_debouncing[i]; | |||
} | |||
} | |||
} | |||
// uint8_t layer = biton32(default_layer_state); | |||
switch (default_layer_state) { | |||
case 1: | |||
DDRF &= ~(1<<0); | |||
PORTF &= ~(1<<0); | |||
break; | |||
case 2: | |||
DDRF |= (1<<0); | |||
PORTF |= (1<<0); | |||
break; | |||
} | |||
return 1; | |||
} | |||
bool matrix_is_modified(void) | |||
{ | |||
if (debouncing) return false; | |||
return true; | |||
} | |||
inline | |||
bool matrix_is_on(uint8_t row, uint8_t col) | |||
{ | |||
return (matrix[row] & ((matrix_row_t)1<<col)); | |||
} | |||
inline | |||
matrix_row_t matrix_get_row(uint8_t row) | |||
{ | |||
return matrix[row]; | |||
} | |||
void matrix_print(void) | |||
{ | |||
print("\nr/c 0123456789ABCDEF\n"); | |||
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { | |||
phex(row); print(": "); | |||
pbin_reverse16(matrix_get_row(row)); | |||
print("\n"); | |||
} | |||
} | |||
uint8_t matrix_key_count(void) | |||
{ | |||
uint8_t count = 0; | |||
for (uint8_t i = 0; i < MATRIX_ROWS; i++) { | |||
count += bitpop16(matrix[i]); | |||
} | |||
return count; | |||
} | |||
/* Column pin configuration | |||
* col: 0 1 2 3 4 5 6 7 8 9 10 11 | |||
* pin: F0 F1 F4 F5 F6 F7 B6 B5 B4 D7 D5 D4 | |||
*/ | |||
static void init_cols(void) | |||
{ | |||
DDRC &= ~(1<<6 | 1<<7); | |||
PORTC |= (1<<6 | 1<<7); | |||
DDRD &= ~(1<<4 | 1<<5 | 1<<6 | 1<<7); | |||
PORTD |= (1<<4 | 1<<5 | 1<<6 | 1<<7); | |||
DDRB &= ~(1<<4 | 1<<5 | 1<<6); | |||
PORTB |= (1<<4 | 1<<5 | 1<<6); | |||
DDRF &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7); | |||
PORTF |= (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7); | |||
} | |||
static matrix_row_t read_cols(void) | |||
{ | |||
return (PINC&(1<<6) ? 0 : (1<< 0)) | | |||
(PINC&(1<<7) ? 0 : (1<< 1)) | | |||
(PIND&(1<<5) ? 0 : (1<< 2)) | | |||
(PIND&(1<<4) ? 0 : (1<< 3)) | | |||
(PIND&(1<<6) ? 0 : (1<< 4)) | | |||
(PIND&(1<<7) ? 0 : (1<< 5)) | | |||
(PINB&(1<<4) ? 0 : (1<< 6)) | | |||
(PINB&(1<<5) ? 0 : (1<< 7)) | | |||
(PINB&(1<<6) ? 0 : (1<< 8)) | | |||
(PINF&(1<<7) ? 0 : (1<< 9)) | | |||
(PINF&(1<<6) ? 0 : (1<<10)) | | |||
(PINF&(1<<5) ? 0 : (1<<11)) | | |||
(PINF&(1<<4) ? 0 : (1<<12)) | | |||
(PINF&(1<<1) ? 0 : (1<<13)) | | |||
(PINF&(1<<0) ? 0 : (1<<14)); | |||
} | |||
/* Row pin configuration | |||
* row: 0 1 2 3 | |||
* pin: B0 B1 B2 B3 | |||
*/ | |||
static void unselect_rows(void) | |||
{ | |||
// Hi-Z(DDR:0, PORT:0) to unselect | |||
DDRB &= ~(1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7); | |||
PORTB |= (1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7); | |||
} | |||
static void select_row(uint8_t row) | |||
{ | |||
switch (row) { | |||
case 0: | |||
DDRB |= (1<<0); | |||
PORTB &= ~(1<<0); | |||
break; | |||
case 1: | |||
DDRB |= (1<<1); | |||
PORTB &= ~(1<<1); | |||
break; | |||
case 2: | |||
DDRB |= (1<<2); | |||
PORTB &= ~(1<<2); | |||
break; | |||
case 3: | |||
DDRB |= (1<<3); | |||
PORTB &= ~(1<<3); | |||
break; | |||
case 4: | |||
DDRB |= (1<<7); | |||
PORTB &= ~(1<<7); | |||
break; | |||
} | |||
} |