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Add unison v04 keyboard (#11982)

* Update: JonesのMIDIキーマップをベースに初期作成。AudioとMIDIの同時使用はファームウェアサイズ的に厳しい。

* Update: Unison用のIDへ変更

* Update: Audioはデフォとせず、OLEDをデフォとした。

* Update: v03基板から実際に動くものとなったため、v01からv03に変更。基本的な設定を完了。

* Update: 基本的なキーマップを作成

* Update: キーマップ、ロータリーエンコーダの感度を調整。

* TEST: BOOTMAGIC = lite でどうなるのかテスト

* Update: Jones ---> Unison

* TEST: BOOTMAGIC = lite で、TABキーでBootloaerに入る設定

* Update: インデント

* Update: QMKの一般的な表記に合わせ、 k(col)(row) から k(row)(col) へ変更。

* Update: 自前のカスタムマトリクスを使用せず、COL2ROW方式で総当たりマトリクスを動作させるテストを開始。

特に問題なく動作している。

* TEST: BOOTMAGICテスト用コード追加

* Update: 主に中央部分のキーマップ変更

* TEST: COL2ROWで、COLのピンの順番を変えてキーを読むテスト

* Update: QMKの仕様上、MacではKC_PSCRがFキーとして判定されるため、スクリーンショット用マクロを用意した。

* TEST: COL2ROWで、ROWとCOLのピン定義をずらした状態で、BOOTMAGIC = lite の(0,0)キーに引っかからない。

* Update: ロータリーエンコーダにマウスホイールを割り当て

* Update: 自明のコメントを削除

* Update: NKRO指定時は、NKRO動作を強制。

* Update: MIDIなしのとき、AUDIOのフル機能がファームウェアサイズ内に収まることをチェック。

* Update: Bootmagicテスト完了のため、無効化。

* TEST: LED動作チェック。

* Update: キーマップを、LOWER, RAISEを中心に大幅変更。

数字を左手レイヤーキーではなく、右手レイヤーキーにしたことで、CMD+Qによる誤爆アプリ終了を避ける狙いもある。

* Update: 未使用のNumレイヤとTapDanceを削除。

* Update: MIDI関連の設定を多数追加。

* New: Add Sequencer keymap

* enumの開始を明記

* TAP_DANCEを無効化

* シーケンサーで、トラック単位の有効・無効の切り替えを追加。※動作せず

* デバッグ用設定をテスト

* Change custom keycode name for classification.

* Add LED update on sequencer step.

* change LED adjusting value.

* TEST: SQ_T related things.

* DEBUG

* Increase track 6 ---> 8. Add track indicator.

* Add sequencer step viewer.

* Move Bootmagic lite position to keyboard's config.

* Revert matrix as phisically connected.

* Change default RGB lighting animation.

* Remove MIDI options from keyboard's config.

* change version

* Remove unused.

* Delete unused. Round-Robin matrix woks with COL2ROW.

* Delete unused. Round-Robin matrix woks with COL2ROW.

* Formatting.

* Formatting.

* Remove unused.

* No enum.

* LED setting for Sequencer layer.

* Add TODO flag

* Remove unused.

* change LCTL

* Update Rotary Encoder setting.

* revert to default

* Add TODO flag.

* Update to latest information.

* Update to latest information.

* Add v04

* Move keymaps directory to just under keyboard directory.

* Add music layout.

* Update to Unison layout.

* Add default keymap.

* Update readme description.

* Commenting.

* Exclude non-PR files.

* Change keymap name more general.

* Remove unused

* Commenting.

* Remove unused.

* Commenting.

* Change Macro name for consistency.

* Add tempo definition.

* Change transparent to noop for better musical play.

* Add Rotary Encoder push functions for Sequencer.

* FIX printscreen to work _WIN layer.

* Fix style name.

* Change keymap style from PC to Music.

* Adjust LED number and index to v04 PCB.

* Commenting.

* Add #ifdef block to LED config related.

* Change Sequencer display function from Rotary Encoder right-3 to right-4.

* Change default animations.

* Set LED effect range. Add LED reset on layer change.

* Remove unused.

* Commenting.

* Commenting.

* Use function to change Sequencer track indicator.

* Use function to change Sequencer track indicator.

* Remove unused

* Add PC-style keymap.

* Adjust keymap.

* Add micro volume control for Mac.

* Adjust keymap.

* Adjust cursor block.

* Adjust grave and tild in layer.

* Change magic-key position to Left-Bottom where both Music-style and Terminal-style have a key.

* Change LED settings for front-side 9 LEDs.

* Change keymap name.

* Update supported functions.

* Adjust indicator dimmer.

* Remove unused.

* Add underglow support.

* Add rotary encoder keymap at Adjust layer for test hardware function.

* Disable rotary encoders.

* Change description.

* Add support for underglow.

Disable knight animation to prevent unnatural feeling when underglow not installed.

* Commenting.

* Formatting.

* Turn on default layer indicator.

* remove duplication

* Change VID for via.

* Initial commit for VIA.

* Add layout option.

* restore AUDIO enabled.

* Removed a JSON file for VIA app, not for QMK.

* Remove non-related files for PR.

* Add keymap for music layout.

* Add photo links.

* Commenting.

* Apply PR checklist.

* Change unused function to "no".

* Add keymap image and change keymap as image shows.

* Change bootloader entering key to widely known "Left-Top".

* Turn off ENCODER by default.

* Add VIA keymap.

* Change VID unique.

https://github.com/qmk/qmk_firmware/pull/11982#discussion_r582276979

* Add config option to prepare future release, #11820.

https://github.com/qmk/qmk_firmware/pull/11820

* Remove old defines for Audio.

Co-authored-by: Takeshi Nishio <kkeennnn@gmail.com>
pull/12382/head
Takeshi Nishio 3 years ago
committed by GitHub
parent
commit
9f1608a6a2
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 606 additions and 0 deletions
  1. +26
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      keyboards/unison/keymaps/default/keymap.c
  2. +6
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      keyboards/unison/keymaps/default/readme.md
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      keyboards/unison/keymaps/default_music/keymap.c
  4. +6
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      keyboards/unison/keymaps/default_music/readme.md
  5. +25
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      keyboards/unison/keymaps/via/config.h
  6. +139
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      keyboards/unison/keymaps/via/keymap.c
  7. +36
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      keyboards/unison/keymaps/via/readme.md
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      keyboards/unison/keymaps/via/rules.mk
  9. +26
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      keyboards/unison/readme.md
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      keyboards/unison/rules.mk
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      keyboards/unison/v04/config.h
  12. +27
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      keyboards/unison/v04/info.json
  13. +26
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      keyboards/unison/v04/readme.md
  14. +25
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      keyboards/unison/v04/rules.mk
  15. +27
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      keyboards/unison/v04/v04.c
  16. +80
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      keyboards/unison/v04/v04.h

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keyboards/unison/keymaps/default/keymap.c View File

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/* Copyright 2021 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS,KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL,
KC_P7, KC_P8, KC_P9, KC_PPLS,KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_P4, KC_P5, KC_P6, KC_PPLS,KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_P1, KC_P2, KC_P3, KC_PENT,KC_LSFT,KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_UP,
KC_P0, KC_P0, KC_PDOT,KC_PENT,KC_GRV, KC_BSLS,KC_LALT,KC_LGUI,KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RGUI,KC_LEFT,KC_DOWN,KC_RGHT
)
};

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keyboards/unison/keymaps/default/readme.md View File

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![Unison, Terminal style Layout Image](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/layout_terminal_style_variant.png)
# Defalut keymap for Unison Terminal style Layout.
This is the default layout for Unison Terminal Layout.
5 rows layout for PC operation.

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keyboards/unison/keymaps/default_music/keymap.c View File

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/* Copyright 2021 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_music(
KC_MUTE, KC_F1, KC_F2, KC_F3, KC_F4, KC_MUTE, KC_MUTE, KC_MUTE, KC_MUTE,
KC_P7, KC_P8, KC_P9, KC_PPLS,KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_P4, KC_P5, KC_P6, KC_PAST,KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_P1, KC_P2, KC_P3, KC_PMNS,KC_LSFT,KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP, KC_SLSH,
KC_P0, KC_PDOT,KC_PENT,KC_PPLS,KC_GRV, KC_BSLS,KC_LALT,KC_LGUI,KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RGUI,KC_LEFT,KC_DOWN,KC_RGHT
)
};

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keyboards/unison/keymaps/default_music/readme.md View File

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![Unison, Music style Layout Image](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/layout_music_style.png)
# Defalut keymap for Unison Music Layout.
This is the default layout for Unison Music Layout.
Inspired by "Teenage Engineering: OP-1".

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keyboards/unison/keymaps/via/config.h View File

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/* Copyright 2021 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef RGB_DI_PIN
#undef RGBLED_NUM
#define RGBLED_NUM 17 // Layer Indicator(2) + Rotary Encoder(5) + Optional(2) + Under(8)
#undef RGBLIGHT_LED_MAP
#define RGBLIGHT_LED_MAP {2, 0, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16} // Left to Right to Under
#endif

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keyboards/unison/keymaps/via/keymap.c View File

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/* Copyright 2021 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_number {
_BASE = 0,
_LOW,
_RAI,
_ADJ,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS,KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_P7, KC_P8, KC_P9, KC_PPLS,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_P4, KC_P5, KC_P6, KC_PPLS,KC_H, KC_J, KC_K, KC_L, KC_MINS, KC_ENT,
KC_LSFT,KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P1, KC_P2, KC_P3, KC_PENT,KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_UP,
KC_GRV, KC_BSLS,KC_LGUI,KC_LALT,KC_SPC, KC_SPC,MO(_LOW),KC_P0, KC_P0, KC_PDOT,MO(_RAI),KC_SPC,KC_APP, KC_ROPT,KC_LEFT,KC_DOWN,KC_RGHT
),
[_LOW] = LAYOUT_all(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
KC_TILD, KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,_______,_______,_______,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, KC_DEL,
_______, KC_PSCR,KC_SLCK,KC_PAUS,_______,_______,_______,_______,_______,_______,KC_GRV, KC_MINS,KC_EQL, KC_LBRC,KC_RBRC, KC_BSLS,
_______,_______,KC_MUTE,KC_VOLD,KC_VOLU,_______,_______,_______,_______,_______,_______,KC_TILD,KC_UNDS,KC_PLUS,KC_LCBR,KC_RCBR,KC_PIPE,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END
),
[_RAI] = LAYOUT_all(
_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,_______,_______,_______,_______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______,_______,_______,_______,KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,_______,_______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_SCLN, KC_QUOT,
_______,_______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END, KC_COLN,KC_DQUO,
_______,_______,KC_F11, _______,KC_F12,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
),
[_ADJ] = LAYOUT_all(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,
_______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,_______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD, _______,
KC_CAPS,_______,CK_RST, CK_DOWN,CK_UP, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
)
};
/* ------------------------------------------------------------------------------
RGB Lighting
------------------------------------------------------------------------------ */
#ifdef RGBLIGHT_LAYERS
// Indicator LED settings
#define INDICATOR_INDEX 0 // Where to start indicator, default:1
#define INDICATOR_COUNT 1 // How many LEDs for indicator, default:2
#define INDICATOR_CHANGE_COUNT 1 // How meny LEDs to change for temporally layer default:1
#define DIMMER_LEVEL 150 // LED brightness dimmer level, 0(brightest) - 255(perfect dark), default:150
// for Default layer (= Base layer)
const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{INDICATOR_INDEX , INDICATOR_COUNT, HSV_BLACK}
);
// for Temporal layer
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{INDICATOR_INDEX , INDICATOR_CHANGE_COUNT, HSV_GREEN - DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{INDICATOR_INDEX , INDICATOR_CHANGE_COUNT, HSV_CYAN - DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{INDICATOR_INDEX , INDICATOR_CHANGE_COUNT, HSV_RED - DIMMER_LEVEL}
);
// for Lock indicator
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{INDICATOR_INDEX , INDICATOR_CHANGE_COUNT, HSV_MAGENTA - DIMMER_LEVEL}
);
// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_base_layer,
my_caps_layer,
my_lower_layer,
my_raise_layer,
my_adjust_layer
);
// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
return state;
}
// Enabling and disabling lighting layers for lock key
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(1, led_state.caps_lock);
return true;
}
// Enabling and disabling lighting layers for momentary layer
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _LOW, _RAI, _ADJ);
rgblight_set_layer_state(2, layer_state_cmp(state, _LOW));
rgblight_set_layer_state(3, layer_state_cmp(state, _RAI));
rgblight_set_layer_state(4, layer_state_cmp(state, _ADJ));
return state;
}
#endif
/* ------------------------------------------------------------------------------
Post Initialize
------------------------------------------------------------------------------ */
void keyboard_post_init_user(void) {
#ifdef RGB_DI_PIN
// RGB Lighting: Set effect range from just after indicator.
rgblight_set_effect_range(1, 16);
#endif
#ifdef RGBLIGHT_LAYERS
// RGB Lighting Layers: Setup LED layers
rgblight_layers = my_rgb_layers;
#endif
}

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keyboards/unison/keymaps/via/readme.md View File

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![Unison, VIA Layout Image](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/layout_via.png)
# Keymap for Unison Terminal style with VIA support
Five rows layout for PC operation.
VIA remapping is supported.
## Layers
### Base layer
- Base
### Momentarily layers
- Lower
- Raise
- Adjust
## LED lighting
17 LEDs.
One for Lighting Layer.
The rest for Lighting Effects.
- Indicator: 2
- Rotary Encoder side: 5
- Optional: 2
- Under: 8
## Audio
Supports simultaneous audio.
## Bootmagic
The "lite" mode is enabled.
Hold "Left-Top" key to enter bootloader.

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keyboards/unison/keymaps/via/rules.mk View File

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MOUSEKEY_ENABLE = yes
AUDIO_ENABLE = yes
BOOTMAGIC_ENABLE = lite
VIA_ENABLE = yes

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keyboards/unison/readme.md View File

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# Unison
![Unison, Music style](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/IMG_2669.jpeg)
![Unison, Terminal style](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/IMG_2626.jpeg)
![Unison, PCB](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/BuildGuide_v04/IMG_2472.jpeg)
A narrow pitch keyboard with irregular Row-staggered, compatible with GH60 case.
It has two layout style, for music and for computers.
* Keyboard Maintainer: [jpskenn](https://github.com/jpskenn)
* Hardware Supported: PCB
* Hardware Availability: [GitHub](https://github.com/jpskenn/Unison), [BOOTH](https://jpskenn.booth.pm)
Make example for this keyboard (after setting up your build environment):
make unison:default
Flashing example for this keyboard ([using the command line](https://docs.qmk.fm/#/newbs_flashing?id=flash-your-keyboard-from-the-command-line)):
make unison:default:flash
To reset the keyboard into bootloader mode, press the reset switch on the underside.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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keyboards/unison/rules.mk View File

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DEFAULT_FOLDER = unison/v04

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keyboards/unison/v04/config.h View File

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/*
Copyright 2021 Takeshi Nishio
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xB9DD
#define PRODUCT_ID 0x176A
#define DEVICE_VER 0x0040
#define MANUFACTURER jpskenn
#define PRODUCT Unison
/* key matrix size */
/* NOTE: With Round-Robin matrix, set same size for both. */
#define MATRIX_ROWS 10
#define MATRIX_COLS 10
/* key matrix pins */
/* NOTE: With Round-Robin matrix, set same pins for both. */
#define MATRIX_ROW_PINS { B3, E6, F1, F5, F7, B2, F0, F4, F6, C7 }
#define MATRIX_COL_PINS { B3, E6, F1, F5, F7, B2, F0, F4, F6, C7 }
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
/* Rotary Encoder */
#ifdef ENCODER_ENABLE
#define ENCODERS_PAD_A { B0, D2, D5, D6, B4 }
#define ENCODERS_PAD_B { B1, D3, D4, D7, B5 }
#define ENCODER_RESOLUTION 4 //the default & suggested is 4
#endif
/* Audio */
#ifdef AUDIO_ENABLE
#define AUDIO_PIN C6
#define AUDIO_PIN_ALT B6
#define AUDIO_CLICKY
#define MUSIC_MAP
#endif
/* RGB Lighting */
#define RGB_DI_PIN B7
#ifdef RGB_DI_PIN
#define RGBLED_NUM 7 // Layer Indicator(2) + Rotary Encoder(5)
#define RGBLIGHT_LED_MAP {1, 2, 0, 3, 4, 5, 6} // align LEDs from Left to Right
#define RGBLIGHT_HUE_STEP 4
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== Lighting Layers ==*/
#define RGBLIGHT_LAYERS
// #define RGBLIGHT_MAX_LAYERS 2
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
/*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/*
* BOOTMAGIC Lite
* Hold Left-Top key to enter bootloader.
*
* NOTE:
* With Round-Robin matrix, diagonal position is always High.
* So, the default (0,0) is always judged as hold and keyboard enters bootloader.
* To prevent this, set specific position for it.
*/
#define BOOTMAGIC_LITE_ROW 5
#define BOOTMAGIC_LITE_COLUMN 0
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

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keyboards/unison/v04/info.json View File

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{
"keyboard_name": "Unison",
"url": "https://github.com/jpskenn/Unison",
"maintainer": "jpskenn",
"width": 17,
"height": 5.5,
"layouts": {
"LAYOUT_all": {
"layout": [
{"x":0, "y":0.5}, {"label":"/", "x":1, "y":0.5}, {"label":"*", "x":2, "y":0.5}, {"label":"-", "x":3, "y":0.5}, {"label":"Esc", "x":4, "y":0.5}, {"label":"1", "x":5, "y":0.5}, {"label":"2", "x":6, "y":0.5}, {"label":"3", "x":7, "y":0.5}, {"label":"4", "x":8, "y":0.5}, {"label":"5", "x":9, "y":0.5}, {"label":"6", "x":10, "y":0.5}, {"label":"7", "x":11, "y":0.5}, {"label":"8", "x":12, "y":0.5}, {"label":"9", "x":13, "y":0.5}, {"label":"0", "x":14, "y":0.5}, {"label":"-", "x":15, "y":0.5}, {"label":"=", "x":16, "y":0.5},
{"label":"7", "x":0, "y":1.5}, {"label":"8", "x":1, "y":1.5}, {"label":"9", "x":2, "y":1.5}, {"label":"+", "x":3, "y":1.5}, {"label":"Tab", "x":4, "y":1.5, "w":1.5}, {"label":"Q", "x":5.5, "y":1.5}, {"label":"W", "x":6.5, "y":1.5}, {"label":"E", "x":7.5, "y":1.5}, {"label":"R", "x":8.5, "y":1.5}, {"label":"T", "x":9.5, "y":1.5}, {"label":"Y", "x":10.5, "y":1.5}, {"label":"U", "x":11.5, "y":1.5}, {"label":"I", "x":12.5, "y":1.5}, {"label":"O", "x":13.5, "y":1.5}, {"label":"P", "x":14.5, "y":1.5}, {"label":"Backspace", "x":15.5, "y":1.5, "w":1.5},
{"label":"4", "x":0, "y":2.5}, {"label":"5", "x":1, "y":2.5}, {"label":"6", "x":2, "y":2.5}, {"label":"+", "x":3, "y":2.5}, {"label":"Ctrl", "x":4, "y":2.5, "w":1.5}, {"label":"A", "x":5.5, "y":2.5}, {"label":"S", "x":6.5, "y":2.5}, {"label":"D", "x":7.5, "y":2.5}, {"label":"F", "x":8.5, "y":2.5}, {"label":"G", "x":9.5, "y":2.5}, {"label":"H", "x":10.5, "y":2.5}, {"label":"J", "x":11.5, "y":2.5}, {"label":"K", "x":12.5, "y":2.5}, {"label":"L", "x":13.5, "y":2.5}, {"label":";", "x":14.5, "y":2.5}, {"label":"Enter", "x":15.5, "y":2.5, "w":1.5},
{"label":"1", "x":0, "y":3.5}, {"label":"2", "x":1, "y":3.5}, {"label":"3", "x":2, "y":3.5}, {"label":"Enter", "x":3, "y":3.5}, {"label":"Sfhift", "x":4, "y":3.5}, {"label":"Shift", "x":5, "y":3.5}, {"label":"Z", "x":6, "y":3.5}, {"label":"X", "x":7, "y":3.5}, {"label":"C", "x":8, "y":3.5}, {"label":"V", "x":9, "y":3.5}, {"label":"B", "x":10, "y":3.5}, {"label":"N", "x":11, "y":3.5}, {"label":"M", "x":12, "y":3.5}, {"label":"<", "x":13, "y":3.5}, {"label":">", "x":14, "y":3.5}, {"label":"Up", "x":15, "y":3.5}, {"label":"?", "x":16, "y":3.5},
{"label":"0", "x":0, "y":4.5}, {"label":"00", "x":1, "y":4.5}, {"label":".", "x":2, "y":4.5}, {"label":"Enter", "x":3, "y":4.5}, {"x":4, "y":4.5}, {"x":5, "y":4.5}, {"label":"Opt", "x":6, "y":4.5}, {"label":"Cmd", "x":7, "y":4.5}, {"label":"Lower", "x":8, "y":4.5}, {"label":"Lower", "x":9, "y":4.5}, {"x":10, "y":4.5}, {"label":"Raise", "x":11, "y":4.5}, {"label":"Raise", "x":12, "y":4.5}, {"label":"Cmd", "x":13, "y":4.5}, {"label":"Left", "x":14, "y":4.5}, {"label":"Down", "x":15, "y":4.5}, {"label":"Right", "x":16, "y":4.5}
]
},
"LAYOUT_music": {
"layout": [
{"label":"R.E.1", "x":2, "y":0.25}, {"label":"F1", "x":4, "y":0.25}, {"label":"F2", "x":5, "y":0.25}, {"label":"F3", "x":6, "y":0.25}, {"label":"F4", "x":7, "y":0.25}, {"label":"R.E.2", "x":9, "y":0.25}, {"label":"R.E.3", "x":11, "y":0.25}, {"label":"R.E.4", "x":13, "y":0.25}, {"label":"R.E.5", "x":15, "y":0.25},
{"label":"7", "x":0, "y":1.5}, {"label":"8", "x":1, "y":1.5}, {"label":"9", "x":2, "y":1.5}, {"label":"/", "x":3, "y":1.5}, {"label":"Tab", "x":4, "y":1.5, "w":1.5}, {"label":"Q", "x":5.5, "y":1.5}, {"label":"W", "x":6.5, "y":1.5}, {"label":"E", "x":7.5, "y":1.5}, {"label":"R", "x":8.5, "y":1.5}, {"label":"T", "x":9.5, "y":1.5}, {"label":"Y", "x":10.5, "y":1.5}, {"label":"U", "x":11.5, "y":1.5}, {"label":"I", "x":12.5, "y":1.5}, {"label":"O", "x":13.5, "y":1.5}, {"label":"P", "x":14.5, "y":1.5}, {"label":"Backspace", "x":15.5, "y":1.5, "w":1.5},
{"label":"4", "x":0, "y":2.5}, {"label":"5", "x":1, "y":2.5}, {"label":"6", "x":2, "y":2.5}, {"label":"*", "x":3, "y":2.5}, {"label":"Ctrl", "x":4, "y":2.5, "w":1.5}, {"label":"A", "x":5.5, "y":2.5}, {"label":"S", "x":6.5, "y":2.5}, {"label":"D", "x":7.5, "y":2.5}, {"label":"F", "x":8.5, "y":2.5}, {"label":"G", "x":9.5, "y":2.5}, {"label":"H", "x":10.5, "y":2.5}, {"label":"J", "x":11.5, "y":2.5}, {"label":"K", "x":12.5, "y":2.5}, {"label":"L", "x":13.5, "y":2.5}, {"label":";", "x":14.5, "y":2.5}, {"label":"Enter", "x":15.5, "y":2.5, "w":1.5},
{"label":"1", "x":0, "y":3.5}, {"label":"2", "x":1, "y":3.5}, {"label":"3", "x":2, "y":3.5}, {"label":"-", "x":3, "y":3.5}, {"label":"Sfhift", "x":4, "y":3.5}, {"label":"Shift", "x":5, "y":3.5}, {"label":"Z", "x":6, "y":3.5}, {"label":"X", "x":7, "y":3.5}, {"label":"C", "x":8, "y":3.5}, {"label":"V", "x":9, "y":3.5}, {"label":"B", "x":10, "y":3.5}, {"label":"N", "x":11, "y":3.5}, {"label":"M", "x":12, "y":3.5}, {"label":"<", "x":13, "y":3.5}, {"label":">", "x":14, "y":3.5}, {"label":"Up", "x":15, "y":3.5}, {"label":"?", "x":16, "y":3.5},
{"label":"0", "x":0, "y":4.5}, {"label":".", "x":1, "y":4.5}, {"label":"Enter", "x":2, "y":4.5}, {"label":"+", "x":3, "y":4.5}, {"x":4, "y":4.5}, {"x":5, "y":4.5}, {"label":"Opt", "x":6, "y":4.5}, {"label":"Cmd", "x":7, "y":4.5}, {"label":"Lower", "x":8, "y":4.5}, {"label":"Lower", "x":9, "y":4.5}, {"x":10, "y":4.5}, {"label":"Raise", "x":11, "y":4.5}, {"label":"Raise", "x":12, "y":4.5}, {"label":"Cmd", "x":13, "y":4.5}, {"label":"Left", "x":14, "y":4.5}, {"label":"Down", "x":15, "y":4.5}, {"label":"Right", "x":16, "y":4.5}
]
}
}
}

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keyboards/unison/v04/readme.md View File

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# Unison
![Unison, Music style](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/IMG_2669.jpeg)
![Unison, Terminal style](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/IMG_2626.jpeg)
![Unison, PCB](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/BuildGuide_v04/IMG_2472.jpeg)
A narrow pitch keyboard with irregular Row-staggered, compatible with GH60 case.
It has two layout style, for music and for computers.
* Keyboard Maintainer: [jpskenn](https://github.com/jpskenn)
* Hardware Supported: PCB
* Hardware Availability: [GitHub](https://github.com/jpskenn/Unison), [BOOTH](https://jpskenn.booth.pm)
Make example for this keyboard (after setting up your build environment):
make unison:default
Flashing example for this keyboard ([using the command line](https://docs.qmk.fm/#/newbs_flashing?id=flash-your-keyboard-from-the-command-line)):
make unison:default:flash
To reset the keyboard into bootloader mode, press the reset switch on the underside.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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keyboards/unison/v04/rules.mk View File

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = no # Rotary Encoder
LTO_ENABLE = yes

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keyboards/unison/v04/v04.c View File

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/* Copyright 2021 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "v04.h"
#if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_all(
0,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,
0, 32,33,34,35,36,37,38,39,40,41,42,43,44,45, 46,
0, 17,18,19,20,21,22,23,24,25,26,27,28,29,30, 31,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
);
#endif

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keyboards/unison/v04/v04.h View File

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/* Copyright 2021 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/*
FULL 10x10 ROUND-ROBIN MATRIX for Reference
{ KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, }, \
{ k21, KC_NO, k23, k24, k25, k26, k27, k28, k29, k2a, }, \
{ k31, k32, KC_NO, k34, k35, k36, k37, k38, k39, k3a, }, \
{ k41, k42, k43, KC_NO, k45, k46, k47, k48, k49, k4a, }, \
{ k51, k52, k53, k54, KC_NO, k56, k57, k58, k59, k5a, }, \
{ k61, k62, k63, k64, k65, KC_NO, k67, k68, k69, k6a, }, \
{ k71, k72, k73, k74, k75, k76, KC_NO, k78, k79, k7a, }, \
{ k81, k82, k83, k84, k85, k86, k87, KC_NO, k89, k8a, }, \
{ k91, k92, k93, k94, k95, k96, k97, k98, KC_NO, k9a, }, \
{ ka1, ka2, ka3, ka4, ka5, ka6, ka7, ka8, ka9, KC_NO, } \
*/
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_all( \
k61,k12,k62,k13,k63,k14,k64,k15,k65,k16,k67,k17,k68,k18,k69,k19,k6a, \
k71, k21,k72,k23,k73,k24,k74,k25,k75,k26,k76,k27,k78,k28,k79, k7a, \
k81, k31,k82,k32,k83,k34,k84,k35,k85,k36,k86,k37,k87,k38,k89, k8a, \
k91,k41,k92,k42,k93,k43,k94,k45,k95,k46,k96,k47,k97,k48,k98,k49,k9a, \
ka1,k51,ka2,k52,ka3,k53,ka4,k54,ka5,k56,ka6,k57,ka7,k58,ka8,k59,ka9 \
) \
{ \
{ KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, KC_NO, }, \
{ k21, KC_NO, k23, k24, k25, k26, k27, k28, KC_NO, KC_NO, }, \
{ k31, k32, KC_NO, k34, k35, k36, k37, k38, KC_NO, KC_NO, }, \
{ k41, k42, k43, KC_NO, k45, k46, k47, k48, k49, KC_NO, }, \
{ k51, k52, k53, k54, KC_NO, k56, k57, k58, k59, KC_NO, }, \
{ k61, k62, k63, k64, k65, KC_NO, k67, k68, k69, k6a, }, \
{ k71, k72, k73, k74, k75, k76, KC_NO, k78, k79, k7a, }, \
{ k81, k82, k83, k84, k85, k86, k87, KC_NO, k89, k8a, }, \
{ k91, k92, k93, k94, k95, k96, k97, k98, KC_NO, k9a, }, \
{ ka1, ka2, ka3, ka4, ka5, ka6, ka7, ka8, ka9, KC_NO, } \
}
#define LAYOUT_music( \
k62, k63,k14,k64,k15, k16, k17, k18, k19, \
k71,k21,k72,k23,k73, k24,k74,k25,k75,k26,k76,k27,k78,k28,k79, k7a, \
k81,k31,k82,k32,k83, k34,k84,k35,k85,k36,k86,k37,k87,k38,k89, k8a, \
k91,k41,k92,k42,k93,k43,k94,k45,k95,k46,k96,k47,k97,k48,k98,k49,k9a, \
ka1,k51,ka2,k52,ka3,k53,ka4,k54,ka5,k56,ka6,k57,ka7,k58,ka8,k59,ka9 \
) \
{ \
{ KC_NO, KC_NO, KC_NO, k14, k15, k16, k17, k18, k19, KC_NO, }, \
{ k21, KC_NO, k23, k24, k25, k26, k27, k28, KC_NO, KC_NO, }, \
{ k31, k32, KC_NO, k34, k35, k36, k37, k38, KC_NO, KC_NO, }, \
{ k41, k42, k43, KC_NO, k45, k46, k47, k48, k49, KC_NO, }, \
{ k51, k52, k53, k54, KC_NO, k56, k57, k58, k59, KC_NO, }, \
{ KC_NO, k62, k63, k64, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ k71, k72, k73, k74, k75, k76, KC_NO, k78, k79, k7a, }, \
{ k81, k82, k83, k84, k85, k86, k87, KC_NO, k89, k8a, }, \
{ k91, k92, k93, k94, k95, k96, k97, k98, KC_NO, k9a, }, \
{ ka1, ka2, ka3, ka4, ka5, ka6, ka7, ka8, ka9, KC_NO, } \
}

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