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/* Copyright 2015-2017 Jack Humbert |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "planck.h" |
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#include "action_layer.h" |
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extern keymap_config_t keymap_config; |
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bool isGame = false; |
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bool isMusic = false; |
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enum planck_layers { |
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_COLEMAK, |
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_GAME, |
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_MUSIC, |
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_LOWER, |
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_RAISE, |
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_ADJUST, |
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}; |
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enum planck_keycodes { |
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COLEMAK = SAFE_RANGE, |
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GCTOGG, |
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MCTOGG, |
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LOWER, |
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RAISE, |
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LENNY, |
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COMMENTHEAD, |
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RICKANDMORT, |
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MARIO, |
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MARIOE, |
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OVERWATCH, |
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DOOM, |
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DISNEY, |
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NUMBERONE, |
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CABBAGE, |
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OLDSPICE, |
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}; |
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enum { |
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TD_SPC_ENT = 0, |
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TD_ESC_CAPS |
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}; |
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qk_tap_dance_action_t tap_dance_actions[] = { |
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[TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT), |
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[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS) |
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}; |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Colemak |
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* ,-----------------------------------------------------------------------------------. |
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* | Tab | Q | W | F | P | G | J | L | U | Y | ; | = | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Esc | A | R | S | T | D | H | N | E | I | O | " | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | K | M | , | . | / | - | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Ctrl | GUI | Alt |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY| |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_COLEMAK] = { |
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL}, |
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, |
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS}, |
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{KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT} |
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}, |
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/* Lower |
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* ,-----------------------------------------------------------------------------------. |
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* | | | | [ | ] | | ( | ) | { | } | | + | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | left | down | up | right| | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | _ | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | Next | Vol- | Vol+ | Play | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_LOWER] = { |
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{_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, _______, S(KC_EQL)}, |
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{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE}, |
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, KC_UNDS}, |
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} |
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}, |
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/* Raise |
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* ,-----------------------------------------------------------------------------------. |
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* | ` | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | bl- | bl+ | GCTG | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_RAISE] = { |
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{KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL}, |
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{KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS}, |
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, |
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, MCTOGG, GCTOGG} |
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}, |
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/* Adjust (Lower + Raise) |
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* ,-----------------------------------------------------------------------------------. |
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* | | Reset| | | | | | | | | | Del | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_ADJUST] = { |
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{_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL }, |
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{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, COLEMAK, _______, _______, _______}, |
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, TERM_ON, TERM_OFF, _______, _______, _______}, |
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} |
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}, |
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[_GAME] = { |
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL}, |
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, |
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS}, |
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{KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT} |
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}, |
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[_MUSIC] = { |
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{MARIO, MARIOE, OVERWATCH, DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______}, |
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, |
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, |
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} |
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} |
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}; |
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#ifdef AUDIO_ENABLE |
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float guitar[][2] = SONG(GUITAR_SOUND); |
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float mario[][2] = SONG(MARIO_THEME); |
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float marioe[][2] = SONG(MARIO_GAMEOVER); |
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float overwatch[][2] = SONG(OVERWATCH_THEME); |
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float doom[][2] = SONG(E1M1_DOOM); |
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float disney[][2] = SONG(DISNEY_SONG); |
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float numberone[][2] = SONG(NUMBER_ONE); |
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float cabbage[][2] = SONG(CABBAGE_SONG); |
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float oldspice[][2] = SONG(OLD_SPICE); |
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#endif |
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void setLayer(int layer) { |
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if (layer == _COLEMAK) { |
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#ifdef AUDIO_ENABLE |
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stop_all_notes(); |
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PLAY_SONG(marioe); |
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#endif |
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set_single_persistent_default_layer(_COLEMAK); |
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#ifdef BACKLIGHT_ENABLE |
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backlight_set(0); |
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#endif |
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} else if (layer == _GAME) { |
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#ifdef AUDIO_ENABLE |
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stop_all_notes(); |
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PLAY_SONG(mario); |
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#endif |
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set_single_persistent_default_layer(_GAME); |
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#ifdef BACKLIGHT_ENABLE |
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backlight_set(15); |
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#endif |
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} else if (layer == _MUSIC) { |
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#ifdef AUDIO_ENABLE |
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stop_all_notes(); |
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PLAY_SONG(guitar); |
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#endif |
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set_single_persistent_default_layer(_MUSIC); |
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#ifdef BACKLIGHT_ENABLE |
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backlight_set(1); |
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#endif |
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} |
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} |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case COLEMAK: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_COLEMAK); |
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#ifdef BACKLIGHT_ENABLE |
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backlight_set(0); |
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#endif |
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} |
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return false; |
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break; |
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case GCTOGG: |
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if (record->event.pressed) { |
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if (isGame) { |
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if (isMusic) |
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setLayer(_MUSIC); |
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else |
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setLayer(_COLEMAK); |
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isGame = false; |
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} else { |
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setLayer(_GAME); |
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isGame = true; |
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} |
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} |
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return false; |
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break; |
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case MCTOGG: |
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if (record->event.pressed) { |
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if (isMusic) { |
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if (isGame) |
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setLayer(_GAME); |
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else |
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setLayer(_COLEMAK); |
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isMusic = false; |
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} else { |
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setLayer(_MUSIC); |
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isMusic = true; |
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} |
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} |
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return false; |
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break; |
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case LOWER: |
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if (record->event.pressed) { |
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layer_on(_LOWER); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} else { |
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layer_off(_LOWER); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} |
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return false; |
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break; |
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case RAISE: |
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if (record->event.pressed) { |
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layer_on(_RAISE); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} else { |
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layer_off(_RAISE); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} |
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return false; |
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break; |
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case LENNY: |
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if (record->event.pressed) { |
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SEND_STRING("()"); |
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} |
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return false; break; |
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case COMMENTHEAD: |
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if (record->event.pressed) { |
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SEND_STRING("// ---------------------------------------------------------------"); |
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} |
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return false; break; |
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case RICKANDMORT: |
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if (record->event.pressed) { |
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SEND_STRING("// ***************************************************************"); |
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} |
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return false; break; |
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case MARIO: |
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if(record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(mario); |
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#endif |
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} |
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return false; break; |
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case MARIOE: |
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if(record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(marioe); |
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#endif |
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} |
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return false; break; |
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case OVERWATCH: |
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if(record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(overwatch); |
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#endif |
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} |
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return false; break; |
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case DOOM: |
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if(record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(doom); |
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#endif |
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} |
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return false; break; |
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case DISNEY: |
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if(record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(disney); |
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#endif |
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} |
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return false; break; |
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case NUMBERONE: |
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if(record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(numberone); |
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#endif |
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} |
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return false; break; |
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case CABBAGE: |
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if(record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(cabbage); |
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#endif |
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} |
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return false; break; |
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case OLDSPICE: |
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if(record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(oldspice); |
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#endif |
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} |
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return false; break; |
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} |
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return true; |
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} |
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void matrix_init_user(void) { |
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set_single_persistent_default_layer(_COLEMAK); |
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isGame = false; |
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#ifdef BACKLIGHT_ENABLE |
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backlight_level(0); |
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#endif |
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} |