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/* |
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* Good on you for modifying your layout, this is the most nonQMK layout you will come across |
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* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer |
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* |
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* Don't modify the steno layer directly, instead add chords using the keycodes and macros |
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* from sten.h to the layout you want to modify. |
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* |
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* Observe the comment above processQWERTY! |
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* |
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* http://docs.gboards.ca |
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*/ |
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#include QMK_KEYBOARD_H |
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#include "sten.h" |
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#include "keymap_steno.h" |
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// Proper Layers |
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#define FUNCT (LSD | LK | LP | LH) |
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#define MEDIA (LSD | LK | LW | LR) |
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#define MOVE (ST1 | ST2) |
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// QMK Layers |
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#define STENO_LAYER 0 |
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#define GAMING 1 |
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#define GAMING_2 2 |
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/* Keyboard Layout |
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* ,---------------------------------. ,------------------------------. |
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* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | |
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* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| |
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* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ | |
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* `---------------------------------' `------------------------------' |
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* ,---------------, .---------------. |
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* | LNO | LA | LO | | RE | RU | RNO | |
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* `---------------' `---------------' |
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*/ |
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// Note: You can only use basic keycodes here! |
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// P() is just a wrapper to make your life easier. |
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// |
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// http://docs.gboards.ca |
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uint32_t processQwerty(bool lookup) { |
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// Specials |
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P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); |
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P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY)); |
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P( LFT | LK | LP | LW, REPEAT()); |
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P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC)); |
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// Mouse Keys |
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P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); |
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P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); |
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// Thumb Chords |
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P( LA | LO | RE | RU, SEND(KC_CAPS)); |
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P( LA | RU, SEND(KC_ESC)); |
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P( LO | RE, SEND(KC_LCTL)); |
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P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); |
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P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); |
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// Mods |
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P( RT | RD | RS | RZ, SEND(KC_LGUI)); |
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P( RT | RD, SEND(KC_LCTL)); |
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P( RS | RZ, SEND(KC_LALT)); |
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P( LA | LNO, SEND(KC_LCTL)); |
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P( LA | LO, SEND(KC_LALT)); |
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P( LO, SEND(KC_LSFT)); |
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// Function Layer |
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P( FUNCT | RF | RR, SEND(KC_F5)); |
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P( FUNCT | RP | RB, SEND(KC_F6)); |
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P( FUNCT | RL | RG, SEND(KC_F7)); |
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P( FUNCT | RT | RS, SEND(KC_F8)); |
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P( FUNCT | RF, SEND(KC_F1)); |
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P( FUNCT | RP, SEND(KC_F2)); |
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P( FUNCT | RL, SEND(KC_F3)); |
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P( FUNCT | RT, SEND(KC_F4)); |
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P( FUNCT | RR, SEND(KC_F9)); |
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P( FUNCT | RG, SEND(KC_F10)); |
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P( FUNCT | RB, SEND(KC_F11)); |
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P( FUNCT | RS, SEND(KC_F12)); |
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// Movement Layer |
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P( MOVE | RF, SEND(KC_LEFT)); |
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P( MOVE | RP, SEND(KC_DOWN)); |
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P( MOVE | RL, SEND(KC_UP)); |
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P( MOVE | RT, SEND(KC_RIGHT)); |
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P( MOVE | ST3, SEND(KC_PGUP)); |
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P( MOVE | ST4, SEND(KC_PGDN)); |
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// Media Layer |
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P( MEDIA | RF, SEND(KC_MPRV)); |
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P( MEDIA | RP, SEND(KC_MPLY)); |
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P( MEDIA | RL, SEND(KC_MPLY)); |
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P( MEDIA | RT, SEND(KC_MNXT)); |
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P( MEDIA | RD, SEND(KC_VOLU)); |
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P( MEDIA | RZ, SEND(KC_VOLD)); |
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P( MEDIA | RS, SEND(KC_MUTE)); |
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// Number Row, Left |
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P( LNO | LSU, SEND(KC_1)); |
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P( LNO | LFT, SEND(KC_2)); |
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P( LNO | LP, SEND(KC_3)); |
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P( LNO | LH, SEND(KC_4)); |
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P( LNO | ST1, SEND(KC_5)); |
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P( LNO | ST3, SEND(KC_6)); |
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P( LNO | RF, SEND(KC_7)); |
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P( LNO | RP, SEND(KC_8)); |
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P( LNO | RL, SEND(KC_9)); |
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P( LNO | RT, SEND(KC_0)); |
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// Number Row, Right |
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P( RNO | LSU, SEND(KC_1)); |
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P( RNO | LFT, SEND(KC_2)); |
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P( RNO | LP, SEND(KC_3)); |
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P( RNO | LH, SEND(KC_4)); |
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P( RNO | ST1, SEND(KC_5)); |
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P( RNO | ST3, SEND(KC_6)); |
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P( RNO | RF, SEND(KC_7)); |
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P( RNO | RP, SEND(KC_8)); |
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P( RNO | RL, SEND(KC_9)); |
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P( RNO | RT, SEND(KC_0)); |
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P( RNO | LA, SEND(KC_5)); |
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// Specials |
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P( RU | RNO, SEND(KC_TAB)); |
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P( RE | RU, SEND(KC_BSPC)); |
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P( RD | RZ, SEND(KC_ENT)); |
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P( RE, SEND(KC_ENT)); |
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P( RD, SEND(KC_BSPC)); |
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P( LNO, SEND(KC_BSPC)); |
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P( RNO, SEND(KC_BSPC)); |
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P( LA, SEND(KC_SPC)); |
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P( RU, SEND(KC_SPC)); |
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P( RZ, SEND(KC_ESC)); |
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// Symbols and Numbers |
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P( PWR | RE | RU, SEND(KC_ENT)); |
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P( PWR | LA | LO, SEND(KC_SPC)); |
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P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( |
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P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) |
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P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` |
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P( PWR | RD | RZ, SEND(KC_ESC)); |
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P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # |
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P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ |
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P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! |
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P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % |
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P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ |
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P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ |
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P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { |
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P( PWR | LW, SEND(KC_LBRC)); |
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P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } |
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P( PWR | LR, SEND(KC_RBRC)); |
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P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | |
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P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ |
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P( PWR | ST3, SEND(KC_QUOT)); |
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P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " |
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P( PWR | RF, SEND(KC_KP_PLUS)); |
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P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & |
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P( PWR | RP, SEND(KC_MINS)); |
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P( PWR | RB, SEND(KC_EQL)); |
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P( PWR | RL, SEND(KC_SLSH)); |
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P( PWR | RG, SEND(KC_COMM)); |
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P( PWR | RT, SEND(KC_PAST)); |
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P( PWR | RS, SEND(KC_DOT)); |
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P( PWR | RD, SEND(KC_TAB)); |
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P( PWR | LA, SEND(KC_LSFT)); |
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P( PWR | LO, SEND(KC_SLSH)); |
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P( PWR | RE, SEND(KC_SCLN)); |
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P( PWR | RU, SEND(KC_BSLS)); |
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P( PWR | LNO, SEND(KC_BSLS)); |
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// Letters |
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P( LSU | LSD, SEND(KC_A)); |
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P( LFT | LK, SEND(KC_S)); |
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P( LP | LW, SEND(KC_D)); |
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P( LH | LR, SEND(KC_F)); |
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P( ST1 | ST2, SEND(KC_G)); |
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P( ST3 | ST4, SEND(KC_H)); |
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P( RF | RR, SEND(KC_J)); |
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P( RT | RS, SEND(KC_SCLN)); |
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P( RG | RL, SEND(KC_L)); |
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P( RP | RB, SEND(KC_K)); |
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P( LSU, SEND(KC_Q)); |
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P( LSD, SEND(KC_Z)); |
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P( LFT, SEND(KC_W)); |
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P( LK, SEND(KC_X)); |
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P( LP, SEND(KC_E)); |
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P( LW, SEND(KC_C)); |
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P( LH, SEND(KC_R)); |
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P( LR, SEND(KC_V)); |
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P( ST1, SEND(KC_T)); |
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P( ST2, SEND(KC_B)); |
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P( ST3, SEND(KC_Y)); |
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P( ST4, SEND(KC_N)); |
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P( RF, SEND(KC_U)); |
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P( RR, SEND(KC_M)); |
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P( RP, SEND(KC_I)); |
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P( RB, SEND(KC_COMM)); |
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P( RL, SEND(KC_O)); |
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P( RG, SEND(KC_DOT)); |
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P( RT, SEND(KC_P)); |
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P( RS, SEND(KC_SLSH)); |
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P( RNO, SEND(KC_BSPC)); |
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P( LNO, SEND(KC_BSPC)); |
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return 0; |
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} |
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// "Layers" |
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// Steno layer should be first in your map. |
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// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. |
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// If you need more space for chords, remove the two gaming layers. |
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// Note: If using NO_ACTION_TAPPING, LT will not work! |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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// Main layer, everything goes through here |
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[STENO_LAYER] = LAYOUT_georgi( |
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STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, |
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STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, |
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STN_A, STN_O, STN_N1, STN_N7, STN_E, STN_U |
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), |
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// Gaming layer with Numpad, Very limited |
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[GAMING] = LAYOUT_georgi( |
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KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, |
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, |
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KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) |
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), |
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[GAMING_2] = LAYOUT_georgi( |
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KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, |
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, |
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KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) |
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) |
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}; |
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// Don't fuck with this, thanks. |
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size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); |