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planck default layout updates

pull/261/head
Jack Humbert 8 years ago
parent
commit
a67d425f4d
4 changed files with 130 additions and 70 deletions
  1. +2
    -2
      keyboard/planck/Makefile
  2. +121
    -62
      keyboard/planck/keymaps/default/keymap.c
  3. +3
    -2
      quantum/audio.c
  4. +4
    -4
      quantum/keymap_common.c

+ 2
- 2
keyboard/planck/Makefile View File

@ -139,10 +139,10 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
# change to "no" to disable the options, or define them in the makefile.mk in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality


+ 121
- 62
keyboard/planck/keymaps/default/keymap.c View File

@ -11,24 +11,27 @@
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _CM 1
#define _DV 2
#define _LW 3
#define _RS 4
#define _AD 5
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 5
#define _MUSIC 6
// Macro name shortcuts
#define QWERTY M(_QW)
#define COLEMAK M(_CM)
#define DVORAK M(_DV)
#define LOWER M(_LW)
#define RAISE M(_RS)
#define QWERTY M(_QWERTY)
#define COLEMAK M(_COLEMAK)
#define DVORAK M(_DVORAK)
#define LOWER M(_LOWER)
#define RAISE M(_RAISE)
#define M_BL 5
#ifdef AUDIO_ENABLE
#define AUD_OFF M(6)
#define AUD_ON M(7)
#endif
#define MUS_OFF M(8)
#define MUS_ON M(9)
// Fillers to make layering more clear
#define _______ KC_TRNS
@ -47,7 +50,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QW] = {
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
@ -65,7 +68,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_CM] = {
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
@ -83,7 +86,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DV] = {
[_DVORAK] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
@ -101,7 +104,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LW] = {
[_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
@ -119,7 +122,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RS] = {
[_RAISE] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
@ -130,16 +133,26 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff| | |Qwerty|Colemk|Dvorak| | |
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_AD] = {
[_ADJUST] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, AUD_ON, AUD_OFF, _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______},
{_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
{_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Music (reserved for process_action_user)
*
*/
[_MUSIC] = {
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
@ -150,87 +163,102 @@ const uint16_t PROGMEM fn_actions[] = {
};
#ifdef AUDIO_ENABLE
float start_up[][2] = {
{440.0*pow(2.0,(67)/12.0), 12},
{440.0*pow(2.0,(64)/12.0), 8},
{440.0*pow(2.0,(55)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
{440.0*pow(2.0,(64)/12.0), 20}
float tone_startup[][2] = {
{440.0*pow(2.0,(31)/12.0), 12},
{440.0*pow(2.0,(28)/12.0), 8},
{440.0*pow(2.0,(19)/12.0), 8},
{440.0*pow(2.0,(24)/12.0), 8},
{440.0*pow(2.0,(28)/12.0), 20}
};
float tone_qw[][2] = {
{440.0*pow(2.0,(59)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
float tone_qwerty[][2] = {
{440.0*pow(2.0,(23)/12.0), 8},
{440.0*pow(2.0,(24)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 16}
{440.0*pow(2.0,(31)/12.0), 16}
};
float tone_cm[][2] = {
{440.0*pow(2.0,(59)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
float tone_colemak[][2] = {
{440.0*pow(2.0,(23)/12.0), 8},
{440.0*pow(2.0,(24)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 12},
{440.0*pow(2.0,(31)/12.0), 12},
{0, 4},
{440.0*pow(2.0,(71)/12.0), 12}
{440.0*pow(2.0,(35)/12.0), 12}
};
float tone_dv[][2] = {
{440.0*pow(2.0,(59)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
float tone_dvorak[][2] = {
{440.0*pow(2.0,(23)/12.0), 8},
{440.0*pow(2.0,(24)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 8},
{440.0*pow(2.0,(31)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(69)/12.0), 8},
{440.0*pow(2.0,(33)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 8}
{440.0*pow(2.0,(31)/12.0), 8}
};
float tone_music[][2] = {
{440.0*pow(2.0,(12)/12.0), 8},
{440.0*pow(2.0,(14)/12.0), 8},
{440.0*pow(2.0,(16)/12.0), 8},
{440.0*pow(2.0,(17)/12.0), 8},
{440.0*pow(2.0,(19)/12.0), 8},
{440.0*pow(2.0,(21)/12.0), 8},
{440.0*pow(2.0,(23)/12.0), 8},
{440.0*pow(2.0,(24)/12.0), 8}
};
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_write_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case _QW:
case _QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qw, false, 0);
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
default_layer_set(1UL<<_QW);
persistant_default_layer_set(1UL<<_QWERTY);
}
break;
case _CM:
case _COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_cm, false, 0);
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
default_layer_set(1UL<<_CM);
persistant_default_layer_set(1UL<<_COLEMAK);
}
break;
case _DV:
case _DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dv, false, 0);
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
default_layer_set(1UL<<_DV);
persistant_default_layer_set(1UL<<_DVORAK);
}
break;
case _LW:
case _LOWER:
if (record->event.pressed) {
layer_on(_LW);
update_tri_layer(_LW, _RS, _AD);
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LW);
update_tri_layer(_LW, _RS, _AD);
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
break;
case _RS:
case _RAISE:
if (record->event.pressed) {
layer_on(_RS);
update_tri_layer(_LW, _RS, _AD);
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RS);
update_tri_layer(_LW, _RS, _AD);
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
break;
case M_BL:
@ -254,7 +282,23 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
PLAY_NOTE_ARRAY(start_up, false, 0);
PLAY_NOTE_ARRAY(tone_startup, false, 0);
#endif
}
break;
case 8:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
layer_off(_MUSIC);
stop_all_notes();
#endif
}
break;
case 9:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_music, false, 0);
layer_on(_MUSIC);
#endif
}
break;
@ -262,9 +306,24 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
return MACRO_NONE;
};
uint8_t starting_note = 0x0C;
int offset = 7;
void process_action_user(keyrecord_t *record) {
if (IS_LAYER_ON(_MUSIC)) {
if (record->event.pressed) {
play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
} else {
stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
}
}
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
PLAY_NOTE_ARRAY(start_up, false, 0);
PLAY_NOTE_ARRAY(tone_startup, false, 0);
#endif
}

+ 3
- 2
quantum/audio.c View File

@ -350,7 +350,6 @@ if (audio_config.enable) {
if (note)
stop_all_notes();
notes = true;
notes_pointer = np;
notes_length = n_length;
@ -375,6 +374,8 @@ if (audio_config.enable) {
TIMSK3 |= _BV(OCIE3A);
TCCR3A |= _BV(COM3A1);
#endif
notes = true;
}
}
@ -404,7 +405,6 @@ if (audio_config.enable && voices < 8) {
if (notes)
stop_all_notes();
note = true;
#ifdef PWM_AUDIO
freq = freq / SAMPLE_RATE;
#endif
@ -436,6 +436,7 @@ if (audio_config.enable && voices < 8) {
TCCR3A |= _BV(COM3A1);
#endif
note = true;
}
}

+ 4
- 4
quantum/keymap_common.c View File

@ -33,14 +33,14 @@ extern keymap_config_t keymap_config;
#include <inttypes.h>
#ifdef AUDIO_ENABLE
#include "audio.h"
#ifndef GOODBYE_TUNE
#define GOODBYE_TUNE { \
#ifndef TONE_GOODBYE
#define TONE_GOODBYE { \
{440.0*pow(2.0,(31)/12.0), 8}, \
{440.0*pow(2.0,(24)/12.0), 8}, \
{440.0*pow(2.0,(19)/12.0), 12}, \
}
#endif
float goodbye_tune[][2] = GOODBYE_TUNE;
float tone_goodbye[][2] = TONE_GOODBYE;
#endif
static action_t keycode_to_action(uint16_t keycode);
@ -191,7 +191,7 @@ static action_t keycode_to_action(uint16_t keycode)
case RESET: ; // RESET is 0x5000, which is why this is here
clear_keyboard();
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(goodbye_tune, false, 0);
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR


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