@ -1,24 +1,10 @@ | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* | |||
* Plain | |||
*/ | |||
/* Layer 0: Default Layer | |||
* ,-----------------------------------------------------------. | |||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
* |-----------------------------------------------------------| | |||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
*/ | |||
/* Keymap 0: qwerty */ | |||
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ | |||
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | |||
}; | |||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; | |||
static const uint16_t PROGMEM fn_actions[] = {}; |
@ -1,75 +1,104 @@ | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Poker Default Layer | |||
* ,-----------------------------------------------------------. | |||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
* |-----------------------------------------------------------| | |||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
*/ | |||
/* Layer 0: qwerty */ | |||
/* Keymap 0: qwerty */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* Layer 1: colemak */ | |||
/* Keymap 1: colemak */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | |||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* Layer 2: dvorak */ | |||
/* Keymap 2: dvorak */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | |||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | |||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | |||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* Layer3: workman */ | |||
/* Keymap: workman */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | |||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | |||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* Layer 4: Poker with Arrow */ | |||
}; | |||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Overlay 0: Poker with Arrow */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN0, LEFT,DOWN,RGHT), | |||
/* Layer 5: Poker with Esc */ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), | |||
/* Overlay 1: Poker with Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, FN0, TRNS,TRNS,TRNS), | |||
/* Layer 6: Poker Fn'd */ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||
/* Overlay 2: Poker Fn | |||
* ,-----------------------------------------------------------. | |||
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | | |||
* |-----------------------------------------------------------| | |||
* | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL | | |||
* |-----------------------------------------------------------| | |||
* | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | | |||
* |-----------------------------------------------------------| | |||
* | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | | |||
* |-----------------------------------------------------------| | |||
* | | | | FnS | | | | | | |||
* `-----------------------------------------------------------' | |||
* Fn: to Fn overlay | |||
* FnL: to Layout selector overaly | |||
* FnQ: toggle Esc overlay | |||
* FnS: toggle Arrow overlay | |||
*/ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN1, FN0, TRNS,TRNS,TRNS), | |||
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), | |||
/* Overlay 3: Layout selector | |||
* ,-----------------------------------------------------------. | |||
* | Lq| Lc| Ld| Lw| | | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
* | |Lq |Lw | | | | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
* | | | |Ld | | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
* | | | |Lc | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
* | | | | | | | | | | |||
* `-----------------------------------------------------------' | |||
* Lq: set Qwerty layout | |||
* Lc: set Colemak layout | |||
* Ld: set Dvorak layout | |||
* Lw: set Workman layout | |||
*/ | |||
KEYMAP_ANSI( | |||
FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||
}; | |||
/* | |||
* Fn action definition | |||
*/ | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_LAYER_SWITCH_MOMENTARY(6), // FN0 switch to Fn | |||
[1] = ACTION_LAYER_SWITCH_TOGGLE(4), // FN1 toggle arrow | |||
[2] = ACTION_LAYER_SWITCH_TOGGLE(5), // FN2 toggle Esc | |||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||
[0] = ACTION_OVERLAY(2), // to Fn overlay | |||
[1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay | |||
[2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay | |||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc) | |||
[4] = ACTION_OVERLAY(3), // to Layout selector | |||
[5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout | |||
[6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout | |||
[7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout | |||
[8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout | |||
}; |
@ -1,109 +1,50 @@ | |||
// Poker fix with toggle and bit operation | |||
// Fn + Esc = ` | |||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* | |||
* Poker Layer | |||
*/ | |||
/* Layer x000: Poker Default Layer | |||
* ,-----------------------------------------------------------. | |||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
* |-----------------------------------------------------------| | |||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
*/ | |||
/* Keymap 0: qwerty */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||
/* Layer x001: Poker with Arrow */ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
}; | |||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Overlay 0: Poker Default + Fn'd */ | |||
KEYMAP_ANSI( | |||
TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), | |||
/* Overlay 1: Poker with Arrow */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||
/* Layer x010: Poker with Esc */ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), | |||
/* Overlay 2: Poker with Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | |||
/* Layer x011: Poker with Arrow and Esc */ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||
/* Overlay 3: Poker with Arrow + Fn'd */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||
/* | |||
* Poker Momentary Fn Layer | |||
*/ | |||
/* Layer x100: Poker Default + Fn'd */ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||
/* Layer x101: Poker with Arrow + Fn'd */ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), | |||
/* Layer x110: Poker with Esc + Fn'd */ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||
/* Layer x111: Poker with Arrow and Esc + Fn'd */ | |||
KEYMAP_ANSI( | |||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), | |||
/* colemak */ | |||
[8] = KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | |||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||
/* dvorak */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | |||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | |||
LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | |||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||
/* workman */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | |||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | |||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), | |||
}; | |||
/* | |||
* Fn action definition | |||
*/ | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | |||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) | |||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn | |||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||
[0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc) | |||
[1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle | |||
[2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle | |||
[3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow) | |||
[4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||
}; | |||