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#include QMK_KEYBOARD_H |
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#ifdef AUDIO_ENABLE |
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#include "audio.h" |
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#endif |
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// Layer declarations |
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enum preonic_layers { |
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_QWERTY = 1, |
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_GAMING = 2, |
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_LOWER = 3, |
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_RAISE = 4, |
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}; |
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enum preonic_keycodes { |
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QWERTY = SAFE_RANGE, |
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GAMING, |
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LOWER, |
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RAISE, |
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}; |
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// QMK predefined macros |
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#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* QWERTY |
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* ,-----------------------------------------------------------------------------------. |
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* | GEsc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Shft | A | S | D | F | G | H | J | K | L | ; | " | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* |SFTENT| Z | X | C | V | B | N | M | , | . | / | Entr | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | Ctrl | Alt | Supr |Lower | Space | Raise| Left | Down | Up | Rght | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_QWERTY] = LAYOUT_preonic_grid( |
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \ |
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ |
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KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ |
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SFT_ENT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, \ |
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XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ |
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), |
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/* Gaming |
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* ,-----------------------------------------------------------------------------------. |
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* | Grve | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Shft | A | S | D | F | G | H | J | K | L | ; | " | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shft | Z | X | C | V | B | N | M | , | . | / | Entr | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Ctrl | Ctrl | Alt | Alt |Lower | Space | Raise| Left | Down | Up | Rght | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_GAMING] = LAYOUT_preonic_grid( |
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \ |
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ |
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KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ |
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \ |
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KC_LCTL, KC_LCTL, KC_LALT, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ |
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), |
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/* Lower |
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* ,-----------------------------------------------------------------------------------. |
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* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | | * | / | | Del | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | | VolD | Up | VolU | | | 7 | 8 | 9 | - | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | | Left | Down | Rght | | | 4 | 5 | 6 | + | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | | Prev | Play | Skip | | | 1 | 2 | 3 | = | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | Supr | | | 0 | Home |PageDn|PageUp| End | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_LOWER] = LAYOUT_preonic_grid( |
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PAST, KC_PSLS, XXXXXXX, KC_DEL, \ |
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_______, XXXXXXX, KC_VOLD, KC_UP, KC_VOLU, XXXXXXX, XXXXXXX, KC_7, KC_8, KC_9, KC_PMNS, KC_BSPC, \ |
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_______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, KC_PPLS, XXXXXXX, \ |
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_______, XXXXXXX, KC_MRWD, KC_MPLY, KC_MFFD, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_PEQL, KC_ENT, \ |
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_______, _______, _______, KC_LGUI, _______, _______, _______, KC_0, KC_HOME, KC_PGDN, KC_PGUP, KC_END \ |
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), |
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/* Raise |
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* ,-----------------------------------------------------------------------------------. |
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* | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | \ | | | / | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | | | [ | { | ( | < | > | ) | } | ] | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | | | | + | - | _ | = | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | |Qwerty| Game | | Reset| |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_RAISE] = LAYOUT_preonic_grid( |
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 , \ |
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_______, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSLS, XXXXXXX, XXXXXXX, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, _______, \ |
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_______, KC_PIPE, KC_LBRC, KC_LCBR, KC_LPRN, KC_LABK, KC_RABK, KC_RPRN, KC_RCBR, KC_RBRC, KC_PIPE, XXXXXXX, \ |
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_______, XXXXXXX, XXXXXXX, XXXXXXX, KC_PPLS, KC_PMNS, KC_UNDS, KC_EQL, XXXXXXX, XXXXXXX, XXXXXXX, _______, \ |
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_______, _______, _______, _______, _______, _______, _______, _______, QWERTY , GAMING, XXXXXXX, RESET \ |
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) |
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}; |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case QWERTY: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_QWERTY); |
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} |
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return false; |
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break; |
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case LOWER: |
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if (record->event.pressed) { |
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layer_on(_LOWER); |
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} else { |
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layer_off(_LOWER); |
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} |
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return false; |
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break; |
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case RAISE: |
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if (record->event.pressed) { |
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layer_on(_RAISE); |
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} else { |
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layer_off(_RAISE); |
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} |
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return false; |
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break; |
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case GAMING: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_GAMING); |
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} |
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return false; |
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break; |
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} |
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return true; |
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}; |
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// NFI how to bring this inline with current QMK standards yet, or it's redundant and don't use it. |
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// #ifdef AUDIO_ENABLE |
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// float tone_startup[][2] = { |
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// {NOTE_D5, 8}, |
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// {NOTE_E6, 8}, |
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// {NOTE_D6, 8}, |
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// {NOTE_E5, 8} |
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// }; |
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// void startup_user() |
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// { |
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// _delay_ms(20); // gets rid of tick |
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// PLAY_SONG(tone_startup); |
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// } |
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// #endif |