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/* |
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Copyright 2016 Fred Sundvik <fsundvik@gmail.com> |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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// Currently we are assuming that both the backlight and LCD are enabled |
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// But it's entirely possible to write a custom visualizer that use only |
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// one of them |
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#ifndef LCD_BACKLIGHT_ENABLE |
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#error This visualizer needs that LCD backlight is enabled |
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#endif |
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#ifndef LCD_ENABLE |
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#error This visualizer needs that LCD is enabled |
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#endif |
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#include "visualizer.h" |
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#include "led_test.h" |
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static const char* welcome_text[] = {"TMK", "Infinity Ergodox"}; |
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// Just an example how to write custom keyframe functions, we could have moved |
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// all this into the init function |
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bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) { |
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(void)animation; |
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// Read the uGFX documentation for information how to use the displays |
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// http://wiki.ugfx.org/index.php/Main_Page |
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gdispClear(White); |
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// You can use static variables for things that can't be found in the animation |
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// or state structs |
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gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black); |
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gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black); |
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// Always remember to flush the display |
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gdispFlush(); |
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// you could set the backlight color as well, but we won't do it here, since |
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// it's part of the following animation |
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// lcd_backlight_color(hue, saturation, intensity); |
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// We don't need constant updates, just drawing the screen once is enough |
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return false; |
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} |
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// Feel free to modify the animations below, or even add new ones if needed |
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// Don't worry, if the startup animation is long, you can use the keyboard like normal |
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// during that time |
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static keyframe_animation_t startup_animation = { |
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.num_frames = 4, |
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.loop = false, |
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, |
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.frame_functions = { |
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display_welcome, |
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keyframe_animate_backlight_color, |
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keyframe_no_operation, |
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enable_visualization |
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}, |
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}; |
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// The color animation animates the LCD color when you change layers |
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static keyframe_animation_t color_animation = { |
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.num_frames = 2, |
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.loop = false, |
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// Note that there's a 200 ms no-operation frame, |
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// this prevents the color from changing when activating the layer |
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// momentarily |
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.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, |
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.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color}, |
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}; |
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// The LCD animation alternates between the layer name display and a |
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// bitmap that displays all active layers |
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static keyframe_animation_t lcd_animation = { |
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.num_frames = 2, |
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.loop = true, |
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.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)}, |
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.frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap}, |
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}; |
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static keyframe_animation_t suspend_animation = { |
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.num_frames = 3, |
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.loop = false, |
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0}, |
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.frame_functions = { |
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keyframe_display_layer_text, |
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keyframe_animate_backlight_color, |
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keyframe_disable_lcd_and_backlight, |
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}, |
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}; |
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static keyframe_animation_t resume_animation = { |
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.num_frames = 5, |
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.loop = false, |
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.frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, |
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.frame_functions = { |
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keyframe_enable_lcd_and_backlight, |
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display_welcome, |
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keyframe_animate_backlight_color, |
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keyframe_no_operation, |
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enable_visualization, |
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}, |
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}; |
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void initialize_user_visualizer(visualizer_state_t* state) { |
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// The brightness will be dynamically adjustable in the future |
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// But for now, change it here. |
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lcd_backlight_brightness(0x50); |
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state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF); |
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state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); |
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start_keyframe_animation(&startup_animation); |
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start_keyframe_animation(&led_test_animation); |
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} |
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void update_user_visualizer_state(visualizer_state_t* state) { |
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// Add more tests, change the colors and layer texts here |
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// Usually you want to check the high bits (higher layers first) |
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// because that's the order layers are processed for keypresses |
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// You can for check for example: |
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// state->status.layer |
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// state->status.default_layer |
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// state->status.leds (see led.h for available statuses) |
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if (state->status.layer & 0x8) { |
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state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF); |
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state->layer_text = "Numpad"; |
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} |
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else if (state->status.layer & 0x4) { |
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state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF); |
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state->layer_text = "KBD functions"; |
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} |
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else if (state->status.layer & 0x2) { |
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state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF); |
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state->layer_text = "Function keys"; |
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} |
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else { |
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state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF); |
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state->layer_text = "Default"; |
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} |
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// You can also stop existing animations, and start your custom ones here |
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// remember that you should normally have only one animation for the LCD |
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// and one for the background. But you can also combine them if you want. |
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start_keyframe_animation(&lcd_animation); |
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start_keyframe_animation(&color_animation); |
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} |
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void user_visualizer_suspend(visualizer_state_t* state) { |
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state->layer_text = "Suspending..."; |
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uint8_t hue = LCD_HUE(state->current_lcd_color); |
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uint8_t sat = LCD_SAT(state->current_lcd_color); |
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state->target_lcd_color = LCD_COLOR(hue, sat, 0); |
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start_keyframe_animation(&suspend_animation); |
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} |
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void user_visualizer_resume(visualizer_state_t* state) { |
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state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00); |
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state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); |
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start_keyframe_animation(&resume_animation); |
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start_keyframe_animation(&led_test_animation); |
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} |