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Adding new keyboard: Tenkey++ (tenkey_plusplus) (#11197)

Co-authored-by: Ryan <fauxpark@gmail.com>
pull/11308/head
Jonathon Carstens 3 years ago
committed by GitHub
parent
commit
b7f640ca76
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 489 additions and 0 deletions
  1. +159
    -0
      keyboards/lizard_trick/tenkey_plusplus/config.h
  2. +38
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      keyboards/lizard_trick/tenkey_plusplus/info.json
  3. +78
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      keyboards/lizard_trick/tenkey_plusplus/keymaps/default/keymap.c
  4. +103
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      keyboards/lizard_trick/tenkey_plusplus/keymaps/macro/keymap.c
  5. +25
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      keyboards/lizard_trick/tenkey_plusplus/readme.md
  6. +23
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      keyboards/lizard_trick/tenkey_plusplus/rules.mk
  7. +18
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      keyboards/lizard_trick/tenkey_plusplus/tenkey_plusplus.c
  8. +45
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      keyboards/lizard_trick/tenkey_plusplus/tenkey_plusplus.h

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keyboards/lizard_trick/tenkey_plusplus/config.h View File

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/*
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER Lizard Trick Electronics
#define PRODUCT Tenkey++
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B7, D4, B5, B6, C6, C7, }
#define MATRIX_COL_PINS { D5, D3, D2, F7 }
#define UNUSED_PINS
#define ENCODERS_PAD_A \
{ B4, F0, F4 }
#define ENCODERS_PAD_B \
{ D7, E6, F1 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
//#define RGB_DI_PIN E2
//#ifdef RGB_DI_PIN
//# define RGBLED_NUM 16
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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keyboards/lizard_trick/tenkey_plusplus/info.json View File

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{
"keyboard_name": "tenkey_plusplus",
"url": "https://github.com/jonbobcar/tenkey_plusplus",
"maintainer": "Jonathon Carstens",
"width": 4,
"height": 5,
"layouts": {
"default": {
"LAYOUT": [
{"label": "Mute", "x": 0, "y": 0, "w": 1.3},
{"label": "MDPL", "x": 1.3, "y": 0, "w": 1.4},
{"label": "MDNX", "x": 2.7, "y": 0, "w": 1.3},
{"label": "Num Lock", "x": 0, "y": 1},
{"label": "/", "x": 1, "y": 1},
{"label": "*", "x": 2, "y": 1},
{"label": "-", "x": 3, "y": 1},
{"label": "7", "x": 0, "y": 2},
{"label": "8", "x": 1, "y": 2},
{"label": "9", "x": 2, "y": 2},
{"label": "+", "x": 3, "y": 2, "h": 2},
{"label": "4", "x": 0, "y": 3},
{"label": "5", "x": 1, "y": 3},
{"label": "6", "x": 2, "y": 3},
{"label": "1", "x": 0, "y": 4},
{"label": "2", "x": 1, "y": 4},
{"label": "3", "x": 2, "y": 4},
{"label": "Enter", "x": 3, "y": 4, "h" :2},
{"label": "0", "x": 0, "y": 5, "w": 2},
{"label": ".", "x": 2, "y": 5}
]
}
}
}

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keyboards/lizard_trick/tenkey_plusplus/keymaps/default/keymap.c View File

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/*
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
*
* Left Middle Right
* VolDn PgDn Alt+Tab (Rotary Counterclockwise)
* VolUp PgUp Tab (Rotary Clockwise)
* Mute Play Next (Rotary Click)
*
*
*
*
* TG1 /  *  - 
*
*  7  8  9    
*  + 
*  4  5  6    
*
*  1  2  3    
* Ent
*    0    .    
*
*/
[_BASE] = LAYOUT(
KC_MUTE, KC_MPLY, KC_MNXT,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_P4, KC_P5, KC_P6,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_P0, KC_PDOT
)
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code16(KC_VOLU);
} else {
tap_code16(KC_VOLD);
}
} else if (index == 1) { /* Middle Encoder */
if (clockwise) {
tap_code16(KC_PGDN);
} else {
tap_code16(KC_PGUP);
}
} else if (index == 2) { /* Right Encoder */
if (clockwise) {
tap_code16(KC_TAB);
} else {
tap_code16(S(KC_TAB));
}
}
}

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keyboards/lizard_trick/tenkey_plusplus/keymaps/macro/keymap.c View File

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/*
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_TG1,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
*
* Left Middle Right
* VolDn PgDn Alt+Tab (Rotary Counterclockwise)
* VolUp PgUp Tab (Rotary Clockwise)
* Mute Play Next (Rotary Click)
*
*
*
*
* TG1 /  *  - 
*
*  7  8  9    
*  + 
*  4  5  6    
*
*  1  2  3    
* Ent
*    0    .    
*
*/
[_BASE] = LAYOUT(
KC_MUTE, KC_MPLY, KC_MNXT,
TG(1), KC_SLSH, KC_ASTR, KC_MINS,
KC_7, KC_8, KC_9, KC_PLUS,
KC_4, KC_5, KC_6,
KC_1, KC_2, KC_3, KC_ENT,
KC_0, KC_DOT
),
/*
*
*
* TG1   /    *    -  
*
*   Alt 7    Alt 8    Alt 9      
* +
*   Alt 4    Alt 5    Alt 6      
*
*   Alt 1    Alt 2    Alt 3     
* Ent
* Escape Del     
*
*/
[_TG1] = LAYOUT(
_______, _______, _______,
_______, _______, _______, _______,
A(KC_7), A(KC_8), A(KC_9), _______,
A(KC_4), A(KC_5), A(KC_6),
A(KC_1), A(KC_2), A(KC_3), _______,
KC_ESC, KC_DEL
)
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code16(KC_VOLU);
} else {
tap_code16(KC_VOLD);
}
} else if (index == 1) { /* Middle Encoder */
if (clockwise) {
tap_code16(KC_PGDN);
} else {
tap_code16(KC_PGUP);
}
} else if (index == 2) { /* Right Encoder */
if (clockwise) {
tap_code16(KC_TAB);
} else {
tap_code16(S(KC_TAB));
}
}
}

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keyboards/lizard_trick/tenkey_plusplus/readme.md View File

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# Tenkey++
![TK++](https://i.imgur.com/DOJUgltl.jpg)
Tenkey++ is a USB-C hotswap numpad with the layout of a standard 10-key. Tenkey++ also has three rotary encoders at the top for additional functionality.
* Keyboard Maintainer: [Jonathon Carstens](https://github.com/jonbobcar) :: [jonathon@lizardtrick.com](mailto:jonathon@lizardtrick.com)
* Hardware Source Files: [Tenkey++ GitHub Repository](https://github.com/jonbobcar/tenkey_plusplus)
* Hardware Availability: [Tenkey++ on Tindie](https://www.tindie.com/products/lizardtrick/tenkey/)
Make example for default layout (set up QMK build environment first):
make lizard_trick/tenkey_plusplus:default
Flashing example for this keyboard:
make lizard_trick/tenkey_plusplus:default:flash
Default Layout:
![TK++_Default](https://i.imgur.com/6L0eQJq.jpg)
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with the [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
![PCB](https://i.imgur.com/aMii80bl.jpg)

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keyboards/lizard_trick/tenkey_plusplus/rules.mk View File

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes

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keyboards/lizard_trick/tenkey_plusplus/tenkey_plusplus.c View File

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/*
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "tenkey_plusplus.h"

+ 45
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keyboards/lizard_trick/tenkey_plusplus/tenkey_plusplus.h View File

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/*
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K00, K01, K03, \
K10, K11, K12, K13, \
K20, K21, K22, K23, \
K30, K31, K32, \
K40, K41, K42, K43, \
K51, K52 \
) { \
{ K00, K01, KC_NO, K03 }, \
{ K10, K11, K12, K13 }, \
{ K20, K21, K22, K23 }, \
{ K30, K31, K32, KC_NO }, \
{ K40, K41, K42, K43 }, \
{ KC_NO, K51, K52, KC_NO } \
}

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