Browse Source

Oneshot locked mods split transaction (#23434)

pull/23445/head
NoOne2246 3 weeks ago
committed by GitHub
parent
commit
b99143fdd2
No known key found for this signature in database GPG Key ID: B5690EEEBB952194
3 changed files with 7 additions and 1 deletions
  1. +1
    -1
      docs/feature_split_keyboard.md
  2. +5
    -0
      quantum/split_common/transactions.c
  3. +1
    -0
      quantum/split_common/transport.h

+ 1
- 1
docs/feature_split_keyboard.md View File

@ -266,7 +266,7 @@ This enables syncing of the Host LED status (caps lock, num lock, etc) between b
#define SPLIT_MODS_ENABLE
```
This enables transmitting modifier state (normal, weak and oneshot) to the non primary side of the split keyboard. The purpose of this feature is to support cosmetic use of modifer state (e.g. displaying status on an OLED screen).
This enables transmitting modifier state (normal, weak, oneshot and oneshot locked) to the non primary side of the split keyboard. The purpose of this feature is to support cosmetic use of modifer state (e.g. displaying status on an OLED screen).
```c
#define SPLIT_WPM_ENABLE


+ 5
- 0
quantum/split_common/transactions.c View File

@ -419,6 +419,10 @@ static bool mods_handlers_master(matrix_row_t master_matrix[], matrix_row_t slav
if (!mods_need_sync && new_mods.oneshot_mods != split_shmem->mods.oneshot_mods) {
mods_need_sync = true;
}
new_mods.oneshot_locked_mods = get_oneshot_locked_mods();
if (!mods_need_sync && new_mods.oneshot_locked_mods != split_shmem->mods.oneshot_locked_mods) {
mods_need_sync = true;
}
# endif // NO_ACTION_ONESHOT
bool okay = true;
@ -442,6 +446,7 @@ static void mods_handlers_slave(matrix_row_t master_matrix[], matrix_row_t slave
set_weak_mods(mods.weak_mods);
# ifndef NO_ACTION_ONESHOT
set_oneshot_mods(mods.oneshot_mods);
set_oneshot_locked_mods(mods.oneshot_locked_mods);
# endif
}


+ 1
- 0
quantum/split_common/transport.h View File

@ -101,6 +101,7 @@ typedef struct _split_mods_sync_t {
uint8_t weak_mods;
# ifndef NO_ACTION_ONESHOT
uint8_t oneshot_mods;
uint8_t oneshot_locked_mods;
# endif // NO_ACTION_ONESHOT
} split_mods_sync_t;
#endif // SPLIT_MODS_ENABLE


Loading…
Cancel
Save