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[Keyboard] Add fluxlab zplit keyboard (#12396)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
pull/12902/head
cccywj 3 years ago
committed by GitHub
parent
commit
ba66b63fe5
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 301 additions and 0 deletions
  1. +90
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      keyboards/flxlb/zplit/config.h
  2. +12
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      keyboards/flxlb/zplit/info.json
  3. +28
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      keyboards/flxlb/zplit/keymaps/via/config.h
  4. +80
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      keyboards/flxlb/zplit/keymaps/via/keymap.c
  5. +13
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      keyboards/flxlb/zplit/readme.md
  6. +24
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      keyboards/flxlb/zplit/rules.mk
  7. +17
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      keyboards/flxlb/zplit/zplit.c
  8. +37
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      keyboards/flxlb/zplit/zplit.h

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keyboards/flxlb/zplit/config.h View File

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/*
Copyright 2021 fluxlab
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x7076
#define PRODUCT_ID 0x0001
#define DEVICE_VER 0x0001
#define MANUFACTURER fluxlab
#define PRODUCT zplit
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_COLS 6
// wiring of each half
#define MATRIX_ROW_PINS { D4, F5, F4, F1 }
#define MATRIX_COL_PINS { B2, B3, D6, D7, B4, B5 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6 } //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* configuration for split keyboard */
#define SOFT_SERIAL_PIN D0
#define SELECT_SOFT_SERIAL_SPEED 1
// #define USE_I2C
#define SPLIT_USB_DETECT
#define SPLIT_USB_TIMEOUT 500
#define ENCODERS_PAD_A { B0 }
#define ENCODERS_PAD_B { D2 }
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLED_NUM 16
#define RGBLIGHT_LED_MAP { 0, 1, 2, 3, 4, 5, 6, 7, 15, 14, 13, 12, 11, 10, 9, 8}
#define RGBLED_SPLIT { 8, 8 }
#define RGBLIGHT_SPLIT
#define RGBLIGHT_ANIMATIONS
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

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keyboards/flxlb/zplit/info.json View File

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{
"keyboard_name": "zplit",
"url": "https://github.com/cccywj/qmk_firmware",
"maintainer": "flxlb",
"width": 13,
"height": 4,
"layouts": {
"LAYOUT": {
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":10, "y":0}, {"x":11, "y":0}, {"x":12, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":7, "y":1}, {"x":8, "y":1}, {"x":9, "y":1}, {"x":10, "y":1}, {"x":11, "y":1}, {"x":12, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}, {"x":7, "y":2}, {"x":8, "y":2}, {"x":9, "y":2}, {"x":10, "y":2}, {"x":11, "y":2}, {"x":12, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, {"x":4, "y":3}, {"x":5, "y":3}, {"x":7, "y":3}, {"x":8, "y":3}, {"x":9, "y":3}, {"x":10, "y":3}, {"x":11, "y":3}, {"x":12, "y":3}]
}
}
}

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keyboards/flxlb/zplit/keymaps/via/config.h View File

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

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keyboards/flxlb/zplit/keymaps/via/keymap.c View File

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/* Copyright 2021 FluxLab
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum custom_layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST,
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty */
[_QWERTY] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MUTE,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT ,
KC_LCTL, KC_LGUI, KC_LALT, KC_DEL, LOWER, KC_SPC, KC_BSPC, RAISE, KC_LBRC, KC_RBRC, KC_QUOT, KC_MINS
),
/* Lower */
[_LOWER] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, _______, _______, KC_UP, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,KC_1,KC_2,KC_3, KC_BSLS, _______,
_______, _______, _______, _______, LOWER, _______, _______, KC_0,KC_0, KC_DOT, KC_BSLS,KC_EQL
),
/* Raise */
[_RAISE] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, _______, RGB_TOG, _______, _______, _______, _______, _______, _______,
RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, _______, RGB_TOG, _______, _______, _______, _______, KC_UP, _______,
_______, _______, _______, _______, _______, _______, _______, RAISE, _______, KC_LEFT, KC_DOWN, KC_RGHT
),
/* Adjust (Lower + Raise) */
[_ADJUST] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
void encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
}

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keyboards/flxlb/zplit/readme.md View File

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# fluxlab zplit
![zplit](https://i.imgur.com/eN4aSG1l.png)
Zplit is a 40% split keyboard inspired by the Zlant and similar to Zinc. It has a symmetrical layout to provide a more natural typing experience.
* Keyboard Maintainer: [flxlb](https://flxlb.ca)
Make example for this keyboard (after setting up your build environment):
make flxlb/zplit:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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keyboards/flxlb/zplit/rules.mk View File

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
SPLIT_KEYBOARD = yes

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keyboards/flxlb/zplit/zplit.c View File

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/* Copyright 2021 FluxLab
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zplit.h"

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keyboards/flxlb/zplit/zplit.h View File

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/* Copyright 2021 FluxLab
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
) \
{ \
{ L00, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ L30, L31, L32, L33, L34, L35 }, \
{ R05, R04, R03, R02, R01, R00 }, \
{ R15, R14, R13, R12, R11, R10 }, \
{ R25, R24, R23, R22, R21, R20 }, \
{ R35, R34, R33, R32, R31, R30 } \
}

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