@ -28,16 +28,66 @@
# define DRIVER_LED_TOTAL 73
# ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES / / reacts to keypresses
/ / # define RGB_MATRIX_KEYRELEASES / / reacts to keyreleases ( instead of keypresses )
/ / # define RGB_DISABLE_AFTER_TIMEOUT 0 / / number of ticks to wait until disabling effects
/ / # define RGB_DISABLE_WHEN_USB_SUSPENDED / / turn off effects when suspended
/ / # define RGB_MATRIX_LED_PROCESS_LIMIT ( DRIVER_LED_TOTAL + 4 ) / 5 / / limits the number of LEDs to process in an animation per task run ( increases keyboard responsiveness )
/ / # define RGB_MATRIX_LED_FLUSH_LIMIT 16 / / limits in milliseconds how frequently an animation will update the LEDs . 16 ( 16 ms ) is equivalent to limiting to 60f ps ( increases keyboard responsiveness )
/ / # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 / / limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
# define RGB_MATRIX_VAL_STEP 5
# define RGB_MATRIX_SPD_STEP 10
# define RGB_MATRIX_KEYPRESSES / / reacts to keypresses
/ / # define RGB_MATRIX_KEYRELEASES / / reacts to keyreleases ( instead of keypresses )
/ / # define RGB_MATRIX_FRAMEBUFFER_EFFECTS / / enable framebuffer effects
/ / # define RGB_DISABLE_TIMEOUT 0 / / number of milliseconds to wait until rgb automatically turns off
/ / # define RGB_DISABLE_AFTER_TIMEOUT 0 / / OBSOLETE : number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED / / turn off effects when suspended
# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 / / limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 / / limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 / / limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
/ / # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT / / Sets the default mode , if none has been set
# define RGB_MATRIX_STARTUP_HUE 0 / / Sets the default hue value, if none has been set
# define RGB_MATRIX_STARTUP_SAT 255 / / Sets the default saturation value, if none has been set
# define RGB_MATRIX_STARTUP_VAL 50 / / Sets the default brightness value, if none has been set
# define RGB_MATRIX_STARTUP_SPD 127 / / Sets the default animation speed, if none has been set
/ / # define RGB_MATRIX_DISABLE_KEYCODES / / disables control of rgb matrix by keycodes ( must use code functions to control the feature )
/ / # define RGB_MATRIX_SPLIT { X , Y } / / ( Optional ) For split keyboards , the number of LEDs connected on each half . X = left , Y = Right .
/ / If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled , you also will want to enable SPLIT_TRANSPORT_MIRROR
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# endif