* added tanuki * updated definitions to new qmk standard * complying with suggestions made by drashna * update rulesfile * used qmk template for readme filepull/2892/merge
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/* | |||
Copyright 2015 Jun Wako <wakojun@gmail.com> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#ifndef CONFIG_H | |||
#define CONFIG_H | |||
#include "config_common.h" | |||
/* USB Device descriptor parameter */ | |||
#define VENDOR_ID 0xFEED | |||
#define PRODUCT_ID 0x6464 | |||
#define DEVICE_VER 0x0001 | |||
#define MANUFACTURER Seth | |||
#define PRODUCT Tanuki PCB version | |||
#define DESCRIPTION Handwired 40% keyboard | |||
/* key matrix size */ | |||
#define MATRIX_ROWS 4 | |||
#define MATRIX_COLS 11 | |||
#define MATRIX_COL_PINS { B3 , B2 , B6 , B5 , B4 , E6 , D7 , C6 , F4 , F5 , F6 } | |||
#define MATRIX_ROW_PINS { F7 , B1 , D4 , D0 } | |||
#define UNUSED_PINS | |||
/* define if matrix has ghost */ | |||
//#define MATRIX_HAS_GHOST | |||
/* Set 0 if debouncing isn't needed */ | |||
#define DEBOUNCE 5 | |||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | |||
#define LOCKING_SUPPORT_ENABLE | |||
/* Locking resynchronize hack */ | |||
#define LOCKING_RESYNC_ENABLE | |||
/* key combination for command */ | |||
#define IS_COMMAND() ( \ | |||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ | |||
) | |||
#define RGB_DI_PIN D1 | |||
#define RGBLIGHT_ANIMATIONS | |||
#define RGBLED_NUM 5 | |||
#define RGBLIGHT_HUE_STEP 10 | |||
#define RGBLIGHT_SAT_STEP 17 | |||
#define RGBLIGHT_VAL_STEP 17 | |||
#define TAPPING_TERM 200 | |||
/* | |||
* Feature disable options | |||
* These options are also useful to firmware size reduction. | |||
*/ | |||
/* disable debug print */ | |||
//#define NO_DEBUG | |||
/* disable print */ | |||
//#define NO_PRINT | |||
/* disable action features */ | |||
//#define NO_ACTION_LAYER | |||
//#define NO_ACTION_TAPPING | |||
//#define NO_ACTION_ONESHOT | |||
//#define NO_ACTION_MACRO | |||
//#define NO_ACTION_FUNCTION | |||
#endif |
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#include QMK_KEYBOARD_H | |||
#include "rgblight.h" | |||
//Layer definitions | |||
#define _BL 0 | |||
#define _DL 1 | |||
#define _UL 2 | |||
#define _GL 3 | |||
#define _BK 4 | |||
//other variables | |||
int mCalled = 0; | |||
bool blockToggle = false; | |||
bool lRGB = true; | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[_BL] = LAYOUT( | |||
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ | |||
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, TG(_GL), \ | |||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_QUOT, KC_SLSH, KC_ENT, \ | |||
KC_TAB, KC_ESC, KC_LCTL, KC_LALT, KC_COMMA, LT(_DL,KC_SPC), LT(_UL,KC_SPC), KC_DOT, KC_LGUI), | |||
[_DL] = LAYOUT( | |||
KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,\ | |||
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,\ | |||
KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ | |||
KC_TRNS, KC_F1, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), | |||
[_UL] = LAYOUT( | |||
KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, KC_PIPE, KC_BSLS, KC_PLUS, KC_UNDS, KC_MINS, KC_EQL, KC_DEL,\ | |||
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TRNS, \ | |||
KC_TRNS, KC_FN0, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_SAD, RGB_VAD, KC_TRNS, KC_TRNS, \ | |||
KC_TRNS, KC_GRV, KC_TRNS, RGB_MOD, RGB_HUI, KC_TRNS, KC_TRNS, RGB_SAI, RGB_VAI), | |||
[_GL] = LAYOUT( | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, \ | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, \ | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), | |||
[_BK] = LAYOUT( | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\ | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\ | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_TRNS, \ | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_FN1, KC_NO, KC_NO), | |||
}; | |||
//KC_MPLY, KC_VOLU, KC_VOLD, KC_TRNS, KC_TRNS, KC_MNXT, KC_MPRV | |||
//function to toggle the interactive rgb variable | |||
bool toggleLayerRGB(void){ | |||
if(lRGB == true){ | |||
return false; | |||
} | |||
else{ | |||
return true; | |||
} | |||
} | |||
void matrix_init_user(void){ | |||
rgblight_enable(); | |||
rgblight_mode(1); | |||
rgblight_sethsv(0,10,255); | |||
} | |||
//check for layer and if there was a keypress change underglow lighting | |||
void matrix_scan_kb(void){ | |||
if(lRGB == true) | |||
{ | |||
//base layer | |||
if(layer_state == 0x00000000 && mCalled == 1 ){ | |||
rgblight_sethsv(0,10,255); | |||
mCalled = 0; | |||
} | |||
//down layer | |||
else if(layer_state == 0x00000002 && mCalled == 1){ | |||
rgblight_sethsv(160,255,255); | |||
mCalled = 0; | |||
} | |||
//up layer with rgb access blocked | |||
else if(layer_state == 0x00000004 && mCalled == 1 && lRGB == true){ | |||
//blockToggle = true; | |||
layer_state = 0x00000014; | |||
rgblight_sethsv(180,255,255); | |||
mCalled = 0; | |||
} | |||
//arrow cluster layer | |||
else if(layer_state == 0x00000008 && mCalled == 1){ | |||
rgblight_sethsv(0,180,255); | |||
mCalled = 0; | |||
} | |||
//if on blocked layer and the spacebar has been released reset to baselayer and set colours to white | |||
else if(layer_state == 0x00000014 && blockToggle == true ) | |||
{ | |||
blockToggle = false; | |||
layer_state = 0x00000000; | |||
rgblight_sethsv(0,10,255); | |||
} | |||
} | |||
} | |||
//set mCalled to 1 when a button is pressed to make sure the leds aren't continuesly updated. | |||
bool process_record_user (uint16_t keycode, keyrecord_t *record) { | |||
mCalled = 1; | |||
//uncommenting the line below causes the lights to flicker when typing on the keyboard. | |||
//rgblight_sethsv(0,255,0); | |||
if(keycode == KC_FN0 && record->event.pressed){ | |||
//set the toggle and make sure to set the colour back to white | |||
lRGB = toggleLayerRGB(); | |||
rgblight_enable(); | |||
rgblight_mode(1); | |||
rgblight_sethsv(0,255,255); | |||
layer_state =0x00000000; | |||
return false; | |||
} | |||
//check if spacebar is released when on a different layer | |||
if(keycode == KC_FN1){ | |||
if(record ->event.pressed){ | |||
}else{ | |||
blockToggle = true; | |||
} | |||
} | |||
return true; | |||
} |
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# Tanuki | |||
![Tanuki](https://github.com/SethSenpai/Tanuki/blob/master/Img/glamour1.jpg?raw=true) | |||
The QMK firmware for the Tanuki 40% keyboard. The other files needed for construction can be found in the [Tanuki repo](https://github.com/SethSenpai/Tanuki). | |||
Keyboard Maintainer: [SethSenpai](https://github.com/SethSenpai) | |||
Hardware Supported: Tanuki pcb, pro micro | |||
Hardware Availability: [Tanuki repo](https://github.com/SethSenpai/Tanuki) | |||
Make example for this keyboard (after setting up your build environment): | |||
make tanuki:default | |||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. |
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# MCU name | |||
MCU = atmega32u4 | |||
# Processor frequency. | |||
# This will define a symbol, F_CPU, in all source code files equal to the | |||
# processor frequency in Hz. You can then use this symbol in your source code to | |||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done | |||
# automatically to create a 32-bit value in your source code. | |||
# | |||
# This will be an integer division of F_USB below, as it is sourced by | |||
# F_USB after it has run through any CPU prescalers. Note that this value | |||
# does not *change* the processor frequency - it should merely be updated to | |||
# reflect the processor speed set externally so that the code can use accurate | |||
# software delays. | |||
F_CPU = 16000000 | |||
# | |||
# LUFA specific | |||
# | |||
# Target architecture (see library "Board Types" documentation). | |||
ARCH = AVR8 | |||
# Input clock frequency. | |||
# This will define a symbol, F_USB, in all source code files equal to the | |||
# input clock frequency (before any prescaling is performed) in Hz. This value may | |||
# differ from F_CPU if prescaling is used on the latter, and is required as the | |||
# raw input clock is fed directly to the PLL sections of the AVR for high speed | |||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' | |||
# at the end, this will be done automatically to create a 32-bit value in your | |||
# source code. | |||
# | |||
# If no clock division is performed on the input clock inside the AVR (via the | |||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. | |||
F_USB = $(F_CPU) | |||
# Interrupt driven control endpoint task(+60) | |||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | |||
# Boot Section Size in *bytes* | |||
# Teensy halfKay 512 | |||
# Teensy++ halfKay 1024 | |||
# Atmel DFU loader 4096 | |||
# LUFA bootloader 4096 | |||
# USBaspLoader 2048 | |||
BOOTLOADER=caterina | |||
# Build Options | |||
# comment out to disable the options. | |||
# | |||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) | |||
MOUSEKEY_ENABLE = no # Mouse keys(+4700) | |||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | |||
CONSOLE_ENABLE = no # Console for debug(+400) | |||
COMMAND_ENABLE = no # Commands for debug and configuration | |||
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||
RGBLIGHT_ENABLE =yes # Enable keyboard underlight functionality (+4870) | |||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality (+1150) | |||
MIDI_ENABLE = no # MIDI controls | |||
AUDIO_ENABLE = no | |||
UNICODE_ENABLE = no # Unicode | |||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID | |||
TAP_DANCE_ENABLE = no | |||
ifndef QUANTUM_DIR | |||
include ../../Makefile | |||
endif |
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#include "tanuki.h" | |||
#include "rgblight.h" | |||
#include "config.h" | |||
#include "rgblight.h" | |||
void matrix_init_kb(void) { | |||
// put your keyboard start-up code here | |||
// runs once when the firmware starts up | |||
}; |
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#include "quantum.h" | |||
// readability | |||
#define XXX KC_NO | |||
// The first section contains all of the arguments | |||
// The second converts the arguments into a two-dimensional array | |||
#define LAYOUT( \ | |||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, \ | |||
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, \ | |||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, \ | |||
k30, k31, k32, k33, k34, k35, k36, k38, k39 \ | |||
) \ | |||
{ \ | |||
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a}, \ | |||
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a}, \ | |||
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a}, \ | |||
{k30, k31, k32, k33, k34, k35, k36, XXX, k38, k39, XXX} \ | |||
} | |||