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Add a new keyboard: NQG (#5558)

* Add new keyboard: NQG

* Delete .gitignore

.gitignore removed

Originally used to ignore .DS_Store files from being committed.

* Changed Maintainer information

Maintainer link now points to a github account.
pull/5561/head
Bernard 5 years ago
committed by MechMerlin
parent
commit
ced2bbdac8
7 changed files with 199 additions and 0 deletions
  1. +1
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      keyboards/emptystring/NQG/NQG.c
  2. +15
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      keyboards/emptystring/NQG/NQG.h
  3. +42
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      keyboards/emptystring/NQG/config.h
  4. +61
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      keyboards/emptystring/NQG/keymaps/default/keymap.c
  5. +1
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      keyboards/emptystring/NQG/keymaps/default/rules.mk
  6. +15
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      keyboards/emptystring/NQG/readme.md
  7. +64
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      keyboards/emptystring/NQG/rules.mk

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keyboards/emptystring/NQG/NQG.c View File

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#include "NQG.h"

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keyboards/emptystring/NQG/NQG.h View File

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#pragma once
#include "quantum.h"
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, L07, L08, L09, \
L10, L11, L12, L13, L14, L15, L16, L17, L18, L19, \
L20, L21, L22, L23, L24, L25, L26, L27, L28, L29, \
L30, L32, L33, L34, L35, L36, L37 \
) { \
{L00, L01, L02, L03, L04, L05, L06, L07, L08, L09}, \
{L10, L11, L12, L13, L14, L15, L16, L17, L18, L19}, \
{L20, L21, L22, L23, L24, L25, L26, L27, L28, L29}, \
{L30, KC_NO, L32, L33, L34, L35, L36, L37, KC_NO, KC_NO} \
}

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keyboards/emptystring/NQG/config.h View File

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/*
Copyright 2019 Bernard Shih (twitter: @SA_EndlessGame)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x0076
#define PRODUCT_ID 0x0037
#define DEVICE_VER 0x0100
#define MANUFACTURER emptystring
#define PRODUCT NQG
#define DESCRIPTION 30% ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 10
/* key matrix pins */
#define MATRIX_ROW_PINS {B6, B2, B3, B1}
#define MATRIX_COL_PINS {F7, F6, B5, B4, E6, D7, C6, D4, D0, D1}
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define TAPPING_TERM 200

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keyboards/emptystring/NQG/keymaps/default/keymap.c View File

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#include QMK_KEYBOARD_H
#define _BASE 0
#define _LOWER 1
#define _RAISE 2
enum tapdances{
TD_SCCL = 0,
TD_ENSL,
TD_N0BS,
TD_RPPI,
};
#define KC_SCCL TD(TD_SCCL)
#define KC_ENSL TD(TD_ENSL)
#define KC_N0BS TD(TD_N0BS)
#define KC_RPPI TD(TD_RPPI)
#define KC_BSCT LCTL_T(KC_BSPC)
#define KC_ALEN LALT(KC_ENT)
#define KC_CTEN LCTL(KC_ENT)
#define KC_STAB LSFT_T(KC_TAB)
#define KC_WLNG LALT(KC_LSFT)
#define KC_LOCK LGUI(KC_L)
#define KC_ULCK LCTL(LALT(KC_DEL))
#define KC_DSTP LGUI(KC_D)
#define KC_ESLO LT(_LOWER, KC_ESC)
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
[TD_ENSL] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ENT),
[TD_N0BS] = ACTION_TAP_DANCE_DOUBLE(KC_0, KC_BSLS),
[TD_RPPI] = ACTION_TAP_DANCE_DOUBLE(KC_RPRN, KC_PIPE),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_ENSL,\
KC_STAB, KC_ESLO, KC_BSCT, KC_BSCT, KC_SPC, KC_SPC, MO(_RAISE)
),
[_LOWER] = LAYOUT(
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPPI, \
_______, _______, KC_DSTP, _______, KC_WLNG, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, \
_______, _______, _______, _______, _______, _______, KC_INS, KC_DEL, KC_HOME, KC_END,\
KC_CTEN, _______, KC_BSCT, KC_BSCT, KC_SPC, KC_SPC, KC_ULCK
),
[_RAISE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_N0BS, \
_______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, \
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,\
KC_ALEN, KC_LOCK, KC_BSCT, KC_BSCT, KC_SPC, KC_SPC, _______
),
};

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keyboards/emptystring/NQG/keymaps/default/rules.mk View File

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TAP_DANCE_ENABLE = yes

+ 15
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keyboards/emptystring/NQG/readme.md View File

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# NQG: Not Quite Gherkin
![NQG](https://github.com/culturalsnow/NQG/blob/master/images/NQGLayout.jpg)
NQG (Not Quite Gherkin) is a 30% ortholinear keyboard with a macro key and dedicated row for thumb keys, made by emptystring studio.
Keyboard Maintainer: [Culturalsnow](http://github.com/culturalsnow)
Hardware Supported: NQG PCB, Pro Micro
Hardware Availability: Kits are available from [SA_EndlessGame](http://twitter.com/SA_EndlessGame)
Make example for this keyboard (after setting up your build environment):
make emptystring/NQG:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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keyboards/emptystring/NQG/rules.mk View File

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.

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