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/* |
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* Good on you for modifying your layout, this is the most nonQMK layout you will come across |
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* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer |
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* |
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* Don't modify the steno layer directly, instead add chords using the keycodes and macros |
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* from sten.h to the layout you want to modify. |
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* |
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* Observe the comment above processQWERTY! |
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* |
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* http://docs.gboards.ca |
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*/ |
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#include QMK_KEYBOARD_H |
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#include "sten.h" |
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#include "keymap_steno.h" |
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#define IGNORE_MOD_TAP_INTERRUPT |
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// Steno Layers |
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#define FUNCT ( LSD | LK | LP | LH ) |
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#define MEDIA ( LSD | LK | LW | LR ) |
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#define MOVE ( LSD | LK ) |
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#define NUM ( PWR ) |
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#define SYM ( RZ ) |
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// Keys and chords that, once they appear, are added to every subsequent partial chord |
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// until the whole thing is sent. |
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uint32_t stenoLayers[] = {NUM, SYM, MOVE, MEDIA, FUNCT}; |
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// QMK Layers |
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#define STENO_LAYER 0 |
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#define GAMING 1 |
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#define GAMING_2 2 |
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/* Keyboard Layout |
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* ,---------------------------------. ,------------------------------. |
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* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | |
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* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| |
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* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ | |
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* `---------------------------------' `------------------------------' |
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* ,---------------, .---------------. |
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* | LNO | LA | LO | | RE | RU | RNO | |
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* `---------------' `---------------' |
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*/ |
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// Note: You can only use basic keycodes here! |
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// |
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// P() is just a wrapper to make your life easier. |
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// PC() applies the mapping to all of the StenoLayers. For overloading, define these last. |
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// |
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// FN is unavailable. That is reserved for system use. |
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// Chords containing PWR are always available, even in steno mode. |
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// |
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// http://docs.gboards.ca |
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uint32_t processQwerty(bool lookup) { |
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// Special keys |
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P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); |
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P( LFT | LK | LP | LW, REPEAT()); |
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// Mouse Keys |
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/* P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); */ |
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/* P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); */ |
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/* Function layer |
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* ,-----------------------------------, ,-----------------------------------, |
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* | | | | NCTFUNCTF | | | | F1 | F2 | F3 | F4 | | |
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* | + + + + + | | + F5 + F6 + F7 + F8 + | |
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* | | FUNCTFUNC | | | | | | F9 | F10 | F11 | F12 | | |
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* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' |
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*/ |
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P( FUNCT | RF, SEND(KC_F1)); |
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P( FUNCT | RP, SEND(KC_F2)); |
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P( FUNCT | RL, SEND(KC_F3)); |
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P( FUNCT | RT, SEND(KC_F4)); |
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P( FUNCT | RF | RR, SEND(KC_F5)); |
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P( FUNCT | RP | RB, SEND(KC_F6)); |
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P( FUNCT | RL | RG, SEND(KC_F7)); |
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P( FUNCT | RT | RS, SEND(KC_F8)); |
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P( FUNCT | RR, SEND(KC_F9)); |
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P( FUNCT | RG, SEND(KC_F10)); |
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P( FUNCT | RB, SEND(KC_F11)); |
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P( FUNCT | RS, SEND(KC_F12)); |
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/* Movement layer |
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* ,-----------------------------------, ,-----------------------------------, |
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* | | | | | | | | | <- | ↓ | ↑ | -> | | |
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* | + + + + + | | + + + + + | |
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* | | MOVEMOVEM | | | | | | Hm | PgD | PgU | End | | |
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* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' |
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*/ |
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P( MOVE | RF, SEND(KC_LEFT)); |
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P( MOVE | RP, SEND(KC_DOWN)); |
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P( MOVE | RL, SEND(KC_UP)); |
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P( MOVE | RT, SEND(KC_RIGHT)); |
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P( MOVE | RR, SEND(KC_HOME)); |
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P( MOVE | RB, SEND(KC_PGDN)); |
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P( MOVE | RG, SEND(KC_PGUP)); |
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P( MOVE | RS, SEND(KC_END)); |
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/* Media Layer |
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* ,-----------------------------------, ,-----------------------------------, |
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* | | | | | | | | |Prev |Play | PLY |Next | VolU| |
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* | + + + + + | | + + + + + | |
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* | | MEDIAMEDIAMEDIAMEDIAM | | | | | | |Mute | VolD| |
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* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' |
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*/ |
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P( MEDIA | RF, SEND(KC_MPRV)); |
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P( MEDIA | RP, SEND(KC_MPLY)); |
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P( MEDIA | RL, SEND(KC_MPLY)); |
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P( MEDIA | RT, SEND(KC_MNXT)); |
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P( MEDIA | RD, SEND(KC_VOLU)); |
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P( MEDIA | RS, SEND(KC_MUTE)); |
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P( MEDIA | RZ, SEND(KC_VOLD)); |
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/* Numbers |
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* ,-----------------------------------, ,-----------------------------------, |
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* | | | a | b | c | | | : | 1 | 2 | 3 | . | | |
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* | + + d + e + f + | | 0 + 4 + 5 + 6 + - + | |
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* | NUM | | | | | | | | 7 | 8 | 9 | 0 | | |
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* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' |
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*/ |
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P( NUM | LFT, SEND(KC_A)); |
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P( NUM | LP, SEND(KC_B)); |
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P( NUM | LH, SEND(KC_C)); |
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P( NUM | LK, SEND(KC_D)); |
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P( NUM | LW, SEND(KC_E)); |
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P( NUM | LR, SEND(KC_F)); |
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// Right hand |
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P( NUM | ST3, SEND_STRING(":")); |
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P( NUM | RF, SEND(KC_1)); |
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P( NUM | RP, SEND(KC_2)); |
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P( NUM | RL, SEND(KC_3)); |
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P( NUM | RT, SEND(KC_DOT)); |
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P( NUM | ST3 | ST4, SEND(KC_0)); |
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P( NUM | RF | RR, SEND(KC_4)); |
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P( NUM | RP | RB, SEND(KC_5)); |
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P( NUM | RG | RL, SEND(KC_6)); |
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P( NUM | RT | RS, SEND(KC_MINUS)); |
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P( NUM | RR, SEND(KC_7)); |
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P( NUM | RB, SEND(KC_8)); |
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P( NUM | RG, SEND(KC_9)); |
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P( NUM | RS, SEND(KC_0)); |
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/* Symbols |
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* ,-----------------------------------, ,-----------------------------------, |
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* | | ` | [ | { | ( | < | | > | ) | } | ] | ? | | |
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* | + ~ + - + ' + : + _ | | \ + = + " + + + ? + | |
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* | | ! | @ | # | $ | % | | | | ^ | & | * | ? | SYM | |
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* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' |
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*/ |
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// Left hand |
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P( SYM | LSU, SEND(KC_GRV)); |
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P( SYM | LFT, SEND(KC_LBRC)); |
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P( SYM | LP, SEND_STRING("{")); |
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P( SYM | LH, SEND_STRING("(")); |
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P( SYM | ST1, SEND_STRING("<")); |
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P( SYM | LSU | LSD, SEND_STRING("~")); |
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P( SYM | LFT | LK, SEND(KC_MINS)); |
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P( SYM | LP | LW, SEND(KC_QUOTE)); |
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P( SYM | LH | LR, SEND_STRING(":")); |
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P( SYM | ST1 | ST2, SEND_STRING("_")); |
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P( SYM | LSD, SEND_STRING("!")); |
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P( SYM | LK, SEND_STRING("@")); |
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P( SYM | LW, SEND_STRING("#")); |
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P( SYM | LR, SEND_STRING("$")); |
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P( SYM | ST2, SEND_STRING("%")); |
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// Right hand |
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P( SYM | ST3, SEND_STRING(">")); |
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P( SYM | RF, SEND_STRING(")")); |
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P( SYM | RP, SEND_STRING("}")); |
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P( SYM | RL, SEND_STRING("]")); |
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P( SYM | RT, SEND_STRING("?")); |
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P( SYM | ST3 | ST4, SEND(KC_BSLASH)); |
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P( SYM | RF | RR, SEND(KC_EQUAL)); |
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P( SYM | RP | RB, SEND_STRING("\"")); |
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P( SYM | RG | RL, SEND_STRING("+")); |
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P( SYM | RT | RS, SEND_STRING("?")); |
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P( SYM | ST4, SEND_STRING("|")); |
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P( SYM | RR, SEND_STRING("^")); |
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P( SYM | RB, SEND_STRING("&")); |
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P( SYM | RG, SEND_STRING("*")); |
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P( SYM | RS, SEND_STRING("?")); |
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/* Letters |
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* ,-----------------------------------, ,-----------------------------------, |
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* | | Q | W | F | P | B | | J | L | U | Y | ; | ctl | |
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* +-----+- A -+- R -+- S -+- T -+- G -| |- M -+- N -+- E -+- I -+- O -+-----| |
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* | bsp | Z | X | C | D | V | | K | H | , | . | / | del | |
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* `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' |
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* ,---------------, .---------------. |
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* | alt | ent|shfr| | spc| gui| alt | |
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* `---------------' `---------------' |
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*/ |
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// Left hand |
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P( LSU, SEND(KC_Q)); |
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P( LFT, SEND(KC_W)); |
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P( LP, SEND(KC_F)); |
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P( LH, SEND(KC_P)); |
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P( ST1, SEND(KC_B)); |
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P( LSU | LSD, SEND(KC_A)); |
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P( LFT | LK, SEND(KC_R)); |
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P( LP | LW, SEND(KC_S)); |
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P( LH | LR, SEND(KC_T)); |
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P( ST1 | ST2, SEND(KC_G)); |
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P( LSD, SEND(KC_Z)); |
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P( LK, SEND(KC_X)); |
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P( LW, SEND(KC_C)); |
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P( LR, SEND(KC_D)); |
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P( ST2, SEND(KC_V)); |
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// Right hand |
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P( ST3, SEND(KC_J)); |
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P( RF, SEND(KC_L)); |
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P( RP, SEND(KC_U)); |
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P( RL, SEND(KC_Y)); |
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P( RT, SEND(KC_SCLN)); |
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P( ST3 | ST4, SEND(KC_M)); |
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P( RF | RR, SEND(KC_N)); |
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P( RP | RB, SEND(KC_E)); |
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P( RG | RL, SEND(KC_I)); |
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P( RT | RS, SEND(KC_O)); |
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P( ST4, SEND(KC_K)); |
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P( RR, SEND(KC_H)); |
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P( RB, SEND(KC_COMM)); |
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P( RG, SEND(KC_DOT)); |
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P( RS, SEND(KC_SLSH)); |
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// Thumb Chords and modifiers |
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// |
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PC( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); |
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PC( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); |
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// overrides |
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P( PWR | LO, SEND(KC_LSFT); SEND(KC_BSPC)); |
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P( PWR | RD, SEND(KC_LCTL); SEND(KC_BSPC)); |
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P( RZ | RD, SEND(KC_LCTL); SEND(KC_DEL)); |
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PC( LNO | LA | LO, SEND(KC_LSFT); SEND(KC_ESC)); |
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PC( LA | LO, SEND(KC_ESC)); |
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PC( LNO, SEND(KC_LALT)); |
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PC( LA, SEND(KC_ENT)); |
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PC( LO, SEND(KC_LSFT)); |
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PC( RNO, SEND(KC_RALT)); |
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PC( RE | RU, SEND(KC_TAB)); |
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PC( RE, SEND(KC_SPC)); |
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PC( RU, SEND(KC_LGUI)); |
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PC( PWR, SEND(KC_BSPC)); |
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PC( RD, SEND(KC_LCTL)); |
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P( RZ, SEND(KC_DEL)); |
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return 0; |
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} |
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// "Layers" |
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// Steno layer should be first in your map. |
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// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. |
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// If you need more space for chords, remove the two gaming layers. |
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// Note: If using NO_ACTION_TAPPING, LT will not work! |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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// Main layer, everything goes through here |
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[STENO_LAYER] = LAYOUT_georgi( |
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STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, |
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STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, |
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STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 |
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), |
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// Gaming layer with Numpad, Very limited |
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[GAMING] = LAYOUT_georgi( |
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KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, |
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, |
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KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) |
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), |
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[GAMING_2] = LAYOUT_georgi( |
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KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, |
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, |
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KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) |
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) |
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}; |
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// Don't fuck with this, thanks. |
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size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); |
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size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]); |