* Port personal keymap to 60_tsangan_hhkb - add 60_tsangan_hhkb layout to plain60 - Fix bug in split rs in plain60 - use community and user based layout for 60_tsangan_hhkb - set up audio for plain60 only * Add LAYOUT_60_ansi_split_bs_rshiftpull/6823/head
@ -1,132 +0,0 @@ | |||
#include QMK_KEYBOARD_H | |||
enum keyboard_layers { | |||
_BL, | |||
_FL, | |||
_CL, | |||
_YF | |||
}; | |||
enum custom_keycodes { | |||
S_BSKTC = SAFE_RANGE, | |||
S_ODEJY, | |||
S_RCKBY, | |||
S_DOEDR, | |||
S_SCALE, | |||
S_ONEUP, | |||
S_COIN, | |||
S_SONIC, | |||
S_ZELDA | |||
}; | |||
#ifdef AUDIO_ENABLE | |||
float song_basketcase[][2] = SONG(BASKET_CASE); | |||
float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); | |||
float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); | |||
float song_doe_a_deer[][2] = SONG(DOE_A_DEER); | |||
float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); | |||
float song_coin[][2] = SONG(COIN_SOUND); | |||
float song_one_up[][2] = SONG(ONE_UP_SOUND); | |||
float song_sonic_ring[][2] = SONG(SONIC_RING); | |||
float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); | |||
#endif | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Layer 0: Default Layer | |||
* ,-----------------------------------------------------------------. | |||
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp| | |||
* |-----------------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
* |-----------------------------------------------------------------| | |||
* |MT(CTL, ESC)| A| S| D| F| G| H| J| K| L| ;| '|Enter | | |||
* |-----------------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| | |||
* |-----------------------------------------------------------------' | |||
* |Ctrl |Alt|Gui | Space |Alt |Gui|Fn |Ctrl | | |||
* `-----------------------------------------------------------------' | |||
*/ | |||
[_BL] = LAYOUT_all( | |||
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\ | |||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \ | |||
MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \ | |||
KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(_YF), \ | |||
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL), | |||
[_FL] = LAYOUT_all( | |||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\ | |||
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ | |||
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ | |||
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, MO(_YF), \ | |||
_______,_______,_______, _______, _______, _______, MO(_FL), _______), | |||
[_CL] = LAYOUT_all( | |||
BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\ | |||
_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \ | |||
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ | |||
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \ | |||
_______, _______, _______, _______, _______, _______, MO(_FL), _______), | |||
[_YF] = LAYOUT_all( | |||
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\ | |||
_______,_______,KC_UP ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ | |||
_______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ | |||
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \ | |||
_______, _______, _______, _______, _______, _______, MO(_FL), _______) | |||
}; | |||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||
switch (keycode) { | |||
case S_BSKTC: | |||
if (record->event.pressed) { | |||
stop_all_notes(); | |||
PLAY_SONG(song_basketcase); | |||
} | |||
return false; | |||
case S_ODEJY: | |||
if (record->event.pressed) { | |||
stop_all_notes(); | |||
PLAY_SONG(song_ode_to_joy); | |||
} | |||
return false; | |||
case S_RCKBY: | |||
if (record->event.pressed) { | |||
stop_all_notes(); | |||
PLAY_SONG(song_rock_a_bye_baby); | |||
} | |||
return false; | |||
case S_DOEDR: | |||
if (record->event.pressed) { | |||
stop_all_notes(); | |||
PLAY_SONG(song_doe_a_deer); | |||
} | |||
return false; | |||
case S_SCALE: | |||
if (record->event.pressed) { | |||
stop_all_notes(); | |||
PLAY_SONG(song_scale); | |||
} | |||
return false; | |||
case S_ONEUP: | |||
if (record->event.pressed) { | |||
stop_all_notes(); | |||
PLAY_SONG(song_one_up); | |||
} | |||
return false; | |||
case S_COIN: | |||
if (record->event.pressed) { | |||
stop_all_notes(); | |||
PLAY_SONG(song_coin); | |||
} | |||
return false; | |||
case S_SONIC: | |||
if (record->event.pressed) { | |||
stop_all_notes(); | |||
PLAY_SONG(song_sonic_ring); | |||
} | |||
return false; | |||
case S_ZELDA: | |||
if (record->event.pressed) { | |||
stop_all_notes(); | |||
PLAY_SONG(song_zelda_puzzle); | |||
} | |||
return false; | |||
} | |||
return true; | |||
} |
@ -1,14 +0,0 @@ | |||
# /u/yanfali keymap for clueboard 60% | |||
Almost the same as default but differs in the following ways | |||
1. `Caps Lock` -> `MT(KC_LCTL, KC_ESC)`. | |||
I'm a heavy vim user and I prefer escape to be closer than default. I also move `Control` to this key if you hold it. | |||
1. Switch Alt and GUI. | |||
I spend most of my time on OSX, so I reverse Alt and GUI to be | |||
more comfortable on OSX. | |||
1. Added a custom layer. | |||
I use this to map the cursor keys to WASD, the familiar directional | |||
gaming keys. As I use a split right shift, this naturally leads | |||
to the left hand being used for navigation. This is also the | |||
best place to add custom mappings, macros and combo keys. |
@ -1,25 +0,0 @@ | |||
#include QMK_KEYBOARD_H | |||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||
// entirely and just use numbers. | |||
#define _MA 0 | |||
#define _FN 1 | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[_FN] = LAYOUT( | |||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, \ | |||
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \ | |||
KC_CAPS, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | |||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | |||
_______, _______, _______, _______, _______, _______, _______, _______), | |||
[_MA] = LAYOUT( | |||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, \ | |||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ | |||
LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \ | |||
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN) , \ | |||
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_NO, KC_RGUI, KC_RALT, KC_RCTRL) | |||
}; |
@ -1,9 +0,0 @@ | |||
- Disable VIA | |||
- Tsangan bottom row | |||
- Split Backspace | |||
- Split Right shift | |||
- RESET, F keys, and Cursors (WASD), DEL, Capslock on layer | |||
- Capslock -> LCTL_T(KC_ESC) | |||
- Bootmagic lite | |||
- Command enabled | |||
- Console enabled |
@ -0,0 +1,31 @@ | |||
#include QMK_KEYBOARD_H | |||
enum { | |||
BASE, | |||
FN, | |||
YFL | |||
}; | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[BASE] = LAYOUT_60_ansi_split_bs_rshift( | |||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, \ | |||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ | |||
LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ | |||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(YFL), \ | |||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_RGUI, KC_RALT, MO(FN), KC_RCTL), | |||
[FN] = LAYOUT_60_ansi_split_bs_rshift( | |||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \ | |||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | |||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | |||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | |||
_______, _______, _______, _______, _______, _______, _______, _______), | |||
[YFL] = LAYOUT_60_ansi_split_bs_rshift( | |||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | |||
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, EEP_RST, RESET, \ | |||
KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | |||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | |||
_______, _______, _______, _______, _______, _______, _______, _______), | |||
}; |
@ -0,0 +1,25 @@ | |||
#include QMK_KEYBOARD_H | |||
enum layer { | |||
BASE, | |||
FN, | |||
}; | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[BASE] = LAYOUT_60_tsangan_hhkb( | |||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, | |||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, | |||
LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, | |||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(FN), | |||
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL | |||
), | |||
[FN] = LAYOUT_60_tsangan_hhkb( | |||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, | |||
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, EEP_RST, RESET, | |||
KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, | |||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | |||
_______, _______, _______, _______, _______, _______, _______ | |||
), | |||
}; |
@ -0,0 +1,10 @@ | |||
#pragma once | |||
#ifdef KEYBOARD_maartenwut_plain60 | |||
#define B7_AUDIO | |||
#ifdef AUDIO_ENABLE | |||
#define STARTUP_SONG SONG(GUITAR_SOUND) | |||
#endif | |||
#endif |