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[Keymap] Updates to ortho_4x12/buswerks keymap (#4996)

* Added buswerks keymap

* cleaned up comments on buswerks keymap

* Added buswerks keymap readme.md

* Fixed spelling in buswerks readme.md

* Removed unnecessary includes, changed process_record_user to now use set_single_persistent_default_layer(), removed deprecated functions, and moved the audio ifdef block to config.h

* Changed buswerks ortho_4x12 layout to accommodate 'MIT' layout

* Updated README.md to reflect layout changes

* update buswerks keymap

* add buswerks tragicforce68 keymap

* add rotary encoder support

* update readme

* fix image link in readme

* fix KC_NO shorthand
pull/5007/head
Logan Bussell 5 years ago
committed by Drashna Jaelre
parent
commit
d192fd00cd
3 changed files with 176 additions and 197 deletions
  1. +8
    -3
      layouts/community/ortho_4x12/buswerks/config.h
  2. +159
    -168
      layouts/community/ortho_4x12/buswerks/keymap.c
  3. +9
    -26
      layouts/community/ortho_4x12/buswerks/readme.md

+ 8
- 3
layouts/community/ortho_4x12/buswerks/config.h View File

@ -13,10 +13,15 @@
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#endif
// MIDI notes can be sent when in Music mode
#define MIDI_BASIC
// Most tactile encoders have detents every 4 stages
#define ENCODER_RESOLUTION 4

+ 159
- 168
layouts/community/ortho_4x12/buswerks/keymap.c View File

@ -2,183 +2,174 @@
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _MOUSE 5
#define _ADJUST 16
enum layers {
_QWERTY,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_GAME,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
MOUSE,
ADJUST,
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
GAME,
ADJUST
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define KC_ KC_TRNS
#define XXXXXXX KC_NO
#define ESC_CMD MT(MOD_LGUI, KC_ESC)
#define GAME TG(_GAME)
#define RSE_ENT LT(_RAISE, KC_ENT)
#define KC_LOWR LOWER
#define KC_RASE RAISE
#define KC_ADJ ADJUST
#define MOUSE TG(_MOUSE)
#define DESK_L LCTL(KC_LEFT)
#define DESK_R LCTL(KC_RGHT)
#define MSN_CTL LCTL(KC_UP)
#define APP_WND LCTL(KC_DOWN)
#define SWITCHR LGUI(KC_TAB)
#define WORD_L LALT(KC_LEFT)
#define WORD_R LALT(KC_RGHT)
#define LINE_L LGUI(KC_LEFT)
#define LINE_R LGUI(KC_RGHT)
#define COPY LGUI(KC_C)
#define CUT LGUI(KC_X)
#define PASTE LGUI(KC_V)
#define ESC_CTL LCTL_T(KC_ESC) // for Linux
#define ESC_CMD LGUI_T(KC_ESC) // for macOS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Use these to switch desktops on macOS
#define DESK_L LCTL(KC_LEFT)
#define DESK_R LCTL(KC_RGHT)
[_QWERTY] = LAYOUT_ortho_4x12(
// .--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------.
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I, KC_O , KC_P , KC_BSPC, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
ESC_CMD, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K, KC_L , KC_SCLN, KC_QUOT, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LSPO, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSPC, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_HYPR, MOUSE , KC_LALT, LOWER , KC_SPC , KC_SPC , RSE_ENT, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT \
// '--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------'
),
[_COLEMAK] = LAYOUT_ortho_4x12( \
// .--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------.
KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, KC_BSPC, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
ESC_CMD, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LSPO, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSPC, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_HYPR, MOUSE , KC_LALT, LOWER , KC_SPC , KC_SPC , RSE_ENT, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT \
// '--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------'
),
[_DVORAK] = LAYOUT_ortho_4x12( \
// .--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------.
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
ESC_CMD, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_HYPR, MOUSE , KC_LALT, LOWER , KC_SPC , KC_SPC , RSE_ENT, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT \
// '--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------'
),
[_LOWER] = LAYOUT_ortho_4x12( \
// .--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------.
SWITCHR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_7, KC_8, KC_9, KC_MINS, _______, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_TILD, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_4, KC_5, KC_6, KC_PLUS, KC_PIPE, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, KC_UNDS, KC_EQL, _______, _______, KC_1, KC_2, KC_3, _______, _______, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_COMM, _______, _______ \
// '--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------'
),
[_RAISE] = LAYOUT_ortho_4x12( \
// .--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------.
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_EQL, KC_DEL, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, KC_LBRC, KC_LCBR, KC_RCBR, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_BSLS, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, LINE_L, WORD_L, WORD_R, LINE_R, _______, _______, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT \
// '--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------'
),
[_MOUSE] = LAYOUT_ortho_4x12( \
// .--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------.
SWITCHR, _______, _______, KC_MS_U, _______, _______, _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, KC_BTN1, KC_BTN2, KC_BTN3, _______, _______, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, KC_WH_U, KC_WH_D, COPY, PASTE, KC_BTN4, KC_BTN5, _______, _______, _______, \
// |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, MOUSE , _______, _______, KC_SPC, KC_SPC, KC_ENT, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT \
// '--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------'
),
[_ADJUST] = LAYOUT_ortho_4x12( \
_______, QWERTY, COLEMAK, DVORAK, RESET, _______, _______, _______, _______, AG_NORM, AG_SWAP, _______, \
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, AU_OFF , AU_ON , _______, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
// Use these to switch desktops on Gnome
#define DESK_UP LGUI(KC_PGUP)
#define DESK_DN LGUI(KC_PGDN)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Use QWERTY on macOS (Colemak mapped using software)
[_QWERTY] = LAYOUT_ortho_4x12(
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I, KC_O , KC_P , KC_BSPC, \
ESC_CMD, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K, KC_L , KC_SCLN, KC_QUOT, \
KC_LSPO, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSPC, \
XXXXXXX, KC_LCTL, KC_LGUI, KC_LALT, LOWER , KC_SPC , KC_SPC , RSE_ENT, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT \
),
// Use Colemak on Linux (No native Colemak mapping)
[_COLEMAK] = LAYOUT_ortho_4x12( \
KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, KC_BSPC, \
ESC_CTL, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT, \
KC_LSPO, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSPC, \
XXXXXXX, KC_LCTL, KC_LGUI, KC_LALT, LOWER , KC_SPC , KC_SPC , RSE_ENT, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT \
),
[_DVORAK] = LAYOUT_ortho_4x12( \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
ESC_CTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
XXXXXXX, KC_LCTL, KC_LGUI, KC_LALT, LOWER , KC_SPC , KC_SPC , RSE_ENT, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT \
),
[_LOWER] = LAYOUT_ortho_4x12( \
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_7, KC_8, KC_9, KC_MINS, _______, \
KC_TILD, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_4, KC_5, KC_6, KC_PLUS, KC_PIPE, \
_______, _______, _______, KC_UNDS, KC_EQL, _______, _______, KC_1, KC_2, KC_3, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_COMM, _______, _______ \
),
[_RAISE] = LAYOUT_ortho_4x12( \
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, _______, KC_INS, KC_DEL, \
KC_TILD, _______, KC_LBRC, KC_LCBR, KC_RCBR, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_BSLS, \
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, DESK_R, DESK_DN, DESK_UP, DESK_L \
),
[_GAME] = LAYOUT_ortho_4x12( \
KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, KC_BSPC, \
ESC_CMD, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT, \
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_ENT, \
xxxxxxx, KC_LCTL, KC_LGUI, KC_LALT, LOWER , KC_SPC , KC_SPC , RSE_ENT, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT \
),
[_ADJUST] = LAYOUT_planck_grid(
_______, RESET, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL ,
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, GAME, _______,
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}
void encoder_update(bool clockwise) {
if (IS_LAYER_ON(_RAISE) || IS_LAYER_ON(_LOWER)) {
if (clockwise) {
register_code(KC_VOLU);
unregister_code(KC_VOLU);
} else {
register_code(KC_VOLD);
register_code(KC_VOLD);
}
} else {
if (clockwise) {
#ifdef MOUSEKEY_ENABLE
register_code(KC_MS_WH_DOWN);
unregister_code(KC_MS_WH_DOWN);
#else
register_code(KC_PGDN);
unregister_code(KC_PGDN);
#endif
} else {
#ifdef MOUSEKEY_ENABLE
register_code(KC_MS_WH_UP);
unregister_code(KC_MS_WH_UP);
#else
register_code(KC_PGUP);
unregister_code(KC_PGUP);
#endif
}
}
}

+ 9
- 26
layouts/community/ortho_4x12/buswerks/readme.md View File

@ -1,29 +1,12 @@
Buswerks' 4x12 Ortholinear Layout
============================
For use on Planck, Let's Split, and similar keyboards
![Imgur](https://i.imgur.com/yx9tFUq.png)
### Layout Overview
# Logan's Ortho 4x12 Layout
- Main Layer
- Enter is located on the Raise key (layer-tap)
- Space Cadet shift keys
- Lower + shift keys = Brackets[]
- Raise + shift keys = Braces{}
- The bottom left key is the Adjust modifier
- Escape is in the traditional Caps Lock position
- Holding down the escape key acts as LGUI (intended for macOS use)
- Lower
- There is a numpad on the right hand (4, 5, and 6 are located under JKL/NEI/HTN)
- Plus and minus keys are located to the right of the numpad
- There are macOS desktop navigation keys and volume controls under the left hand
This layout is what I use on my Planck. Some features of the layout:
- Raise
- Vim-style arrow keys
- Below the arrow keys are home, end, pgup, and pgdn
- Symbols are located on the right side of the keyboard, in a somewhat logical order
- Symbols from the number row are in order, starting on the left pinky.
- Equals and underscore are in easily accessible spots, since they're commonly used in programming
- The ampersand is less common, so it's to the right of the equals symbol
- Adjust
- Function keys are located along the top row (reset is moved to the Colemak 'R' position)
- Rotary encoder support (no function for clicking yet)
- Numpad under right hand (I find this much more comfortable than touch-typing the number row)
- Space cadet shift
- Curly braces are under the home row (makes programming much more comfortable)
Also, another note: the QWERTY layout uses `LGUI_T(KC_ESC)` and the COLEMAK/DVORAK layouts use `LCTL_T(KC_ESC)`. This is because I use the QWERTY layout on my Mac laptop so that I don't have to change the software remapping every time I dock my laptop. This also allows a convenient remapping of the modifier keys. I use the hardware mapped COLEMAK layout on Linux.

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