@ -1,24 +1,22 @@
/* Copyright 2021 Craig Gardner
*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 2 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : / / www . gnu . org / licenses / > .
*/
/* Copyright 2021 Craig Gardner
*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 2 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : / / www . gnu . org / licenses / > .
*/
# include QMK_KEYBOARD_H
/ / Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE
} ;
# define _MAIN 0
void encoder_update_user ( uint8_t index , bool clockwise ) {
if ( index = = 0 ) {
@ -30,27 +28,8 @@ void encoder_update_user(uint8_t index, bool clockwise) {
}
}
enum {
TD_RGB = 0
} ;
void dance_rgb_finished ( qk_tap_dance_state_t * state , void * user_data ) {
if ( state - > count = = 1 ) {
tap_code ( KC_MNXT ) ;
} else if ( state - > count = = 2 ) {
rgblight_toggle ( ) ;
} else if ( state - > count = = 3 ) {
rgblight_step ( ) ;
}
}
/ / All tap dance functions would go here . Only showing this one .
qk_tap_dance_action_t tap_dance_actions [ ] = {
[ TD_RGB ] = ACTION_TAP_DANCE_FN_ADVANCED ( NULL , dance_rgb_finished , NULL )
} ;
const uint16_t PROGMEM keymaps [ ] [ MATRIX_ROWS ] [ MATRIX_COLS ] = { / / buttion closest to usb is first
[ _BASE ] = LAYOUT (
KC_MUTE , KC_MEDIA_PREV_TRACK , KC_MEDIA_PLAY_PAUSE , KC_MEDIA_STOP , TD ( TD_RGB )
[ _MAIN ] = LAYOUT (
KC_MUTE , KC_MEDIA_PREV_TRACK , KC_MEDIA_PLAY_PAUSE , KC_MEDIA_STOP , KC_MNXT
)
} ;
} ;