* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow infopull/1774/head
@ -1,8 +1,9 @@ | |||||
TAP_DANCE_ENABLE = yes | |||||
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | |||||
COMMAND_ENABLE = no # Commands for debug and configuration | |||||
RGBLIGHT_ENABLE = yes | |||||
MIDI_ENABLE = no | |||||
TAP_DANCE_ENABLE = yes | |||||
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | |||||
COMMAND_ENABLE = no # Commands for debug and configuration | |||||
RGBLIGHT_ENABLE = yes | |||||
MIDI_ENABLE = no | |||||
CONSOLE_ENABLE = yes | |||||
ifndef QUANTUM_DIR | ifndef QUANTUM_DIR | ||||
include ../../../../Makefile | include ../../../../Makefile | ||||
@ -0,0 +1,185 @@ | |||||
/* | |||||
Copyright 2017 REPLACE_WITH_YOUR_NAME | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 2 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#ifndef CONFIG_H | |||||
#define CONFIG_H | |||||
#include "config_common.h" | |||||
/* USB Device descriptor parameter */ | |||||
#define VENDOR_ID 0xFEED | |||||
#define PRODUCT_ID 0x6069 | |||||
#define DEVICE_VER 0x0001 | |||||
#define MANUFACTURER WoodKeys.click | |||||
#define PRODUCT woodpad | |||||
#define DESCRIPTION Basic numpad | |||||
/* key matrix size */ | |||||
#define MATRIX_ROWS 5 | |||||
#define MATRIX_COLS 4 | |||||
/* | |||||
* Keyboard Matrix Assignments | |||||
* | |||||
* Change this to how you wired your keyboard | |||||
* COLS: AVR pins used for columns, left to right | |||||
* ROWS: AVR pins used for rows, top to bottom | |||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) | |||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) | |||||
* | |||||
*/ | |||||
#define MATRIX_ROW_PINS { D1, D0, D4, C6, D7 } | |||||
#define MATRIX_COL_PINS { B1, B3, B2, B6 } | |||||
#define UNUSED_PINS | |||||
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ | |||||
#define DIODE_DIRECTION COL2ROW | |||||
// #define BACKLIGHT_PIN B7 | |||||
// #define BACKLIGHT_BREATHING | |||||
// #define BACKLIGHT_LEVELS 3 | |||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ | |||||
#define DEBOUNCING_DELAY 5 | |||||
/* define if matrix has ghost (lacks anti-ghosting diodes) */ | |||||
//#define MATRIX_HAS_GHOST | |||||
/* number of backlight levels */ | |||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | |||||
#define LOCKING_SUPPORT_ENABLE | |||||
/* Locking resynchronize hack */ | |||||
#define LOCKING_RESYNC_ENABLE | |||||
/* | |||||
* Force NKRO | |||||
* | |||||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved | |||||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the | |||||
* makefile for this to work.) | |||||
* | |||||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) | |||||
* until the next keyboard reset. | |||||
* | |||||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is | |||||
* fully operational during normal computer usage. | |||||
* | |||||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) | |||||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by | |||||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a | |||||
* power-up. | |||||
* | |||||
*/ | |||||
//#define FORCE_NKRO | |||||
/* | |||||
* Magic Key Options | |||||
* | |||||
* Magic keys are hotkey commands that allow control over firmware functions of | |||||
* the keyboard. They are best used in combination with the HID Listen program, | |||||
* found here: https://www.pjrc.com/teensy/hid_listen.html | |||||
* | |||||
* The options below allow the magic key functionality to be changed. This is | |||||
* useful if your keyboard/keypad is missing keys and you want magic key support. | |||||
* | |||||
*/ | |||||
/* key combination for magic key command */ | |||||
#define IS_COMMAND() ( \ | |||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ | |||||
) | |||||
/* control how magic key switches layers */ | |||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true | |||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true | |||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false | |||||
/* override magic key keymap */ | |||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS | |||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS | |||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM | |||||
//#define MAGIC_KEY_HELP1 H | |||||
//#define MAGIC_KEY_HELP2 SLASH | |||||
//#define MAGIC_KEY_DEBUG D | |||||
//#define MAGIC_KEY_DEBUG_MATRIX X | |||||
//#define MAGIC_KEY_DEBUG_KBD K | |||||
//#define MAGIC_KEY_DEBUG_MOUSE M | |||||
//#define MAGIC_KEY_VERSION V | |||||
//#define MAGIC_KEY_STATUS S | |||||
//#define MAGIC_KEY_CONSOLE C | |||||
//#define MAGIC_KEY_LAYER0_ALT1 ESC | |||||
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE | |||||
//#define MAGIC_KEY_LAYER0 0 | |||||
//#define MAGIC_KEY_LAYER1 1 | |||||
//#define MAGIC_KEY_LAYER2 2 | |||||
//#define MAGIC_KEY_LAYER3 3 | |||||
//#define MAGIC_KEY_LAYER4 4 | |||||
//#define MAGIC_KEY_LAYER5 5 | |||||
//#define MAGIC_KEY_LAYER6 6 | |||||
//#define MAGIC_KEY_LAYER7 7 | |||||
//#define MAGIC_KEY_LAYER8 8 | |||||
//#define MAGIC_KEY_LAYER9 9 | |||||
//#define MAGIC_KEY_BOOTLOADER PAUSE | |||||
//#define MAGIC_KEY_LOCK CAPS | |||||
//#define MAGIC_KEY_EEPROM E | |||||
//#define MAGIC_KEY_NKRO N | |||||
//#define MAGIC_KEY_SLEEP_LED Z | |||||
/* | |||||
* Feature disable options | |||||
* These options are also useful to firmware size reduction. | |||||
*/ | |||||
/* disable debug print */ | |||||
//#define NO_DEBUG | |||||
/* disable print */ | |||||
//#define NO_PRINT | |||||
/* disable action features */ | |||||
//#define NO_ACTION_LAYER | |||||
//#define NO_ACTION_TAPPING | |||||
//#define NO_ACTION_ONESHOT | |||||
//#define NO_ACTION_MACRO | |||||
//#define NO_ACTION_FUNCTION | |||||
/* | |||||
* MIDI options | |||||
*/ | |||||
/* Prevent use of disabled MIDI features in the keymap */ | |||||
//#define MIDI_ENABLE_STRICT 1 | |||||
/* enable basic MIDI features: | |||||
- MIDI notes can be sent when in Music mode is on | |||||
*/ | |||||
//#define MIDI_BASIC | |||||
/* enable advanced MIDI features: | |||||
- MIDI notes can be added to the keymap | |||||
- Octave shift and transpose | |||||
- Virtual sustain, portamento, and modulation wheel | |||||
- etc. | |||||
*/ | |||||
//#define MIDI_ADVANCED | |||||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ | |||||
//#define MIDI_TONE_KEYCODE_OCTAVES 1 | |||||
#endif |
@ -0,0 +1,24 @@ | |||||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME | |||||
* | |||||
* This program is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* This program is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#ifndef CONFIG_USER_H | |||||
#define CONFIG_USER_H | |||||
#include "../../config.h" | |||||
// place overrides here | |||||
#endif |
@ -0,0 +1,135 @@ | |||||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME | |||||
* | |||||
* This program is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* This program is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "woodpad.h" | |||||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||||
// entirely and just use numbers. | |||||
#define _NUMLOCK 0 | |||||
#define _NAV 1 | |||||
#define _ALT 2 | |||||
#define _ADJUST 3 | |||||
// Fillers to make layering more clear | |||||
#define _______ KC_TRNS | |||||
#define XXXXXXX KC_NO | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
[_NUMLOCK] = KEYMAP( /* Base */ | |||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,\ | |||||
KC_P7, KC_P8, KC_P9, KC_PPLS, \ | |||||
KC_P4, KC_P5, KC_P6, KC_PEQL, \ | |||||
KC_P1, KC_P2, KC_P3, KC_COMM, \ | |||||
KC_LALT, KC_P0, KC_PDOT, KC_PENT \ | |||||
), | |||||
[_NAV] = KEYMAP( /* Base */ | |||||
_______, _______, _______, _______,\ | |||||
KC_HOME, KC_UP, KC_PGUP, _______, \ | |||||
KC_LEFT, XXXXXXX, KC_RIGHT, _______, \ | |||||
KC_END, KC_DOWN, KC_PGDN, _______, \ | |||||
_______, KC_INS, KC_DEL, _______ \ | |||||
), | |||||
[_ALT] = KEYMAP( /* Base */ | |||||
_______, KC_MUTE, KC_VOLD, KC_VOLU,\ | |||||
_______, _______, _______, _______, \ | |||||
_______, _______, _______, _______, \ | |||||
_______, _______, _______, _______, \ | |||||
_______, _______, _______, _______ \ | |||||
), | |||||
[_ADJUST] = KEYMAP( /* Base */ | |||||
_______, KC_A, _______, RESET,\ | |||||
_______, _______, _______, _______, \ | |||||
_______, _______, _______, _______, \ | |||||
_______, _______, _______, _______, \ | |||||
_______, _______, _______, _______ \ | |||||
), | |||||
}; | |||||
const uint16_t PROGMEM fn_actions[] = { | |||||
}; | |||||
void numlock_led_on(void) { | |||||
PORTF |= (1<<7); | |||||
} | |||||
void numlock_led_off(void) { | |||||
PORTF &= ~(1<<7); | |||||
} | |||||
static bool numlock_down = false; | |||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||||
switch (keycode) { | |||||
case KC_NLCK: | |||||
if (record->event.pressed) { | |||||
numlock_down = true; | |||||
if (IS_LAYER_ON(_ALT)) { | |||||
layer_on(_ADJUST); | |||||
} | |||||
} else{ | |||||
if(!IS_LAYER_ON(_ADJUST)) { | |||||
if (!IS_LAYER_ON(_NAV)){ | |||||
numlock_led_off(); | |||||
layer_on(_NAV); | |||||
} else { | |||||
numlock_led_on(); | |||||
layer_off(_NAV); | |||||
} | |||||
} else { | |||||
layer_off(_ADJUST); | |||||
} | |||||
numlock_down = false; | |||||
} | |||||
return false; | |||||
break; | |||||
case KC_LALT: | |||||
if (record->event.pressed) { | |||||
if (numlock_down) { | |||||
layer_on(_ADJUST); | |||||
} else { | |||||
layer_on(_ALT); | |||||
} | |||||
} else { | |||||
if(IS_LAYER_ON(_ADJUST)) { | |||||
layer_off(_ADJUST); | |||||
} else { | |||||
layer_off(_ALT); | |||||
} | |||||
} | |||||
// Allow normal processing of ALT? | |||||
return false; | |||||
break; | |||||
} | |||||
return true; | |||||
} | |||||
void matrix_init_user(void) { | |||||
// set Numlock LED to output and low | |||||
DDRF |= (1<<7); | |||||
PORTF &= ~(1<<7); | |||||
} | |||||
void matrix_scan_user(void) { | |||||
} | |||||
void led_set_user(uint8_t usb_led) { | |||||
} |
@ -0,0 +1 @@ | |||||
# The default keymap for woodpad |
@ -0,0 +1,37 @@ | |||||
# Copyright 2013 Jun Wako <wakojun@gmail.com> | |||||
# | |||||
# This program is free software: you can redistribute it and/or modify | |||||
# it under the terms of the GNU General Public License as published by | |||||
# the Free Software Foundation, either version 2 of the License, or | |||||
# (at your option) any later version. | |||||
# | |||||
# This program is distributed in the hope that it will be useful, | |||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
# GNU General Public License for more details. | |||||
# | |||||
# You should have received a copy of the GNU General Public License | |||||
# along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
# QMK Build Options | |||||
# change to "no" to disable the options, or define them in the Makefile in | |||||
# the appropriate keymap folder that will get included automatically | |||||
# | |||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) | |||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) | |||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | |||||
CONSOLE_ENABLE = no # Console for debug(+400) | |||||
COMMAND_ENABLE = yes # Commands for debug and configuration | |||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality | |||||
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config) | |||||
AUDIO_ENABLE = no # Audio output on port C6 | |||||
UNICODE_ENABLE = no # Unicode | |||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID | |||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. | |||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend | |||||
ifndef QUANTUM_DIR | |||||
include ../../../../Makefile | |||||
endif |
@ -0,0 +1,42 @@ | |||||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME | |||||
* | |||||
* This program is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* This program is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#ifndef CONFIG_USER_H | |||||
#define CONFIG_USER_H | |||||
#include "../../config.h" | |||||
#ifdef TAP_DANCE_ENABLE | |||||
#define TAPPING_TERM 200 | |||||
#endif // TAP_DANCE_ENABLE | |||||
#ifdef RGBLIGHT_ENABLE | |||||
#define RGB_DI_PIN D3 | |||||
#define RGBLED_NUM 7 // Number of LEDs | |||||
#define RGBLIGHT_ANIMATIONS | |||||
#define RGBLIGHT_HUE_STEP 12 | |||||
#define RGBLIGHT_SAT_STEP 12 | |||||
#define RGBLIGHT_VAL_STEP 12 | |||||
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2 | |||||
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2 | |||||
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1 | |||||
#endif // RGBLIGHT_ENABLE | |||||
#endif |
@ -0,0 +1,440 @@ | |||||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME | |||||
* | |||||
* This program is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* This program is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "woodpad.h" | |||||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||||
// entirely and just use numbers. | |||||
#define _NUMLOCK 0 | |||||
#define _NAV 1 | |||||
#define _DIABLO 2 | |||||
#define _MACROS 3 | |||||
#define _MEDIA 4 | |||||
// Fillers to make layering more clear | |||||
#define _______ KC_TRNS | |||||
#define XXXXXXX KC_NO | |||||
//define layer change stuff for underglow indicator | |||||
bool skip_leds = false; | |||||
bool is_overwatch = false; | |||||
//This is both for underglow, and Diablo 3 macros | |||||
bool has_layer_changed = false; | |||||
static uint8_t current_layer; | |||||
#ifdef TAP_DANCE_ENABLE | |||||
//define diablo macro timer variables | |||||
static uint16_t diablo_timer[4]; | |||||
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; | |||||
static uint8_t diablo_key_time[4]; | |||||
bool check_dtimer(uint8_t dtimer) { | |||||
// has the correct number of seconds elapsed (as defined by diablo_times) | |||||
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; | |||||
}; | |||||
#endif | |||||
enum custom_keycodes { | |||||
PLACEHOLDER = SAFE_RANGE, // can always be here | |||||
KC_DIABLO_CLEAR, | |||||
KC_OVERWATCH, | |||||
KC_SALT, | |||||
KC_MORESALT, | |||||
KC_SALTHARD, | |||||
KC_GOODGAME, | |||||
KC_SYMM, | |||||
KC_DOOMFIST, | |||||
KC_JUSTGAME, | |||||
KC_GLHF, | |||||
KC_TORB | |||||
}; | |||||
#ifdef TAP_DANCE_ENABLE | |||||
enum { | |||||
TD_DIABLO_1 = 0, | |||||
TD_DIABLO_2, | |||||
TD_DIABLO_3, | |||||
TD_DIABLO_4 | |||||
}; | |||||
// Cycle through the times for the macro, starting at 0, for disabled. | |||||
// Max of six values, so don't exceed | |||||
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { | |||||
if (state->count >= 7) { | |||||
diablo_key_time[diablo_key] = diablo_times[0]; | |||||
reset_tap_dance(state); | |||||
} | |||||
else { | |||||
diablo_key_time[diablo_key] = diablo_times[state->count - 1]; | |||||
} | |||||
} | |||||
// Would rather have one function for all of this, but no idea how to do that... | |||||
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { | |||||
diablo_tapdance_master(state, user_data, 0); | |||||
} | |||||
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { | |||||
diablo_tapdance_master(state, user_data, 1); | |||||
} | |||||
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { | |||||
diablo_tapdance_master(state, user_data, 2); | |||||
} | |||||
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { | |||||
diablo_tapdance_master(state, user_data, 3); | |||||
} | |||||
//Tap Dance Definitions | |||||
qk_tap_dance_action_t tap_dance_actions[] = { | |||||
// tap once to disable, and more to enable timed micros | |||||
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), | |||||
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), | |||||
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), | |||||
[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), | |||||
}; | |||||
#endif | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
[_NUMLOCK] = KEYMAP( /* Base */ | |||||
TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\ | |||||
KC_P7, KC_P8, KC_P9, KC_PAST, \ | |||||
KC_P4, KC_P5, KC_P6, KC_PMNS, \ | |||||
KC_P1, KC_P2, KC_P3, KC_PPLS, \ | |||||
LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \ | |||||
), | |||||
[_NAV] = KEYMAP( /* Base */ | |||||
_______, _______, _______, _______,\ | |||||
KC_HOME, KC_UP, KC_PGUP, _______, \ | |||||
KC_LEFT, XXXXXXX, KC_RIGHT, _______, \ | |||||
KC_END, KC_DOWN, KC_PGDN, _______, \ | |||||
KC_INS, KC_DEL, _______, _______ \ | |||||
), | |||||
#ifdef TAP_DANCE_ENABLE | |||||
[_DIABLO] = KEYMAP( /* Base */ | |||||
KC_ESC, _______, _______, _______,\ | |||||
KC_S, KC_F, KC_I, KC_M, \ | |||||
KC_1, KC_2, KC_3, KC_4, \ | |||||
TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \ | |||||
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \ | |||||
), | |||||
#else | |||||
[_DIABLO] = KEYMAP( /* Base */ | |||||
KC_ESC, _______, _______, _______,\ | |||||
KC_S, KC_F, KC_I, KC_M, \ | |||||
KC_1, KC_2, KC_3, KC_4, \ | |||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ | |||||
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \ | |||||
), | |||||
#endif | |||||
[_MACROS] = KEYMAP( /* Base */ | |||||
KC_OVERWATCH, _______, _______, XXXXXXX,\ | |||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ | |||||
XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \ | |||||
KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \ | |||||
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \ | |||||
), | |||||
[_MEDIA] = KEYMAP( /* Base */ | |||||
_______, KC_MUTE, KC_VOLD, KC_VOLU,\ | |||||
_______, _______, RGB_HUI, RGB_HUD, \ | |||||
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \ | |||||
RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \ | |||||
_______, _______, RGB_SAD, RGB_VAD \ | |||||
), | |||||
}; | |||||
const uint16_t PROGMEM fn_actions[] = { | |||||
}; | |||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) | |||||
{ | |||||
switch (id) { | |||||
case 0: | |||||
if (record->event.pressed) { | |||||
// Output Keyboard Firmware info | |||||
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP ); | |||||
return false; | |||||
} | |||||
} | |||||
return MACRO_NONE; | |||||
}; | |||||
void numlock_led_on(void) { | |||||
PORTF |= (1<<7); | |||||
} | |||||
void numlock_led_off(void) { | |||||
PORTF &= ~(1<<7); | |||||
} | |||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||||
uint16_t kc; | |||||
if (is_overwatch) { | |||||
kc = KC_BSPC; | |||||
} else { | |||||
kc = KC_ENTER; | |||||
} | |||||
switch (keycode) { | |||||
#ifdef TAP_DANCE_ENABLE | |||||
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them | |||||
if (record->event.pressed) { | |||||
uint8_t dtime; | |||||
for (dtime = 0; dtime < 4; dtime++) { | |||||
diablo_key_time[dtime] = diablo_times[0]; | |||||
} | |||||
} | |||||
return false; | |||||
break; | |||||
#endif | |||||
case KC_OVERWATCH: // reset all Diable timers, disabling them | |||||
if (record->event.pressed) { | |||||
is_overwatch = !is_overwatch; | |||||
has_layer_changed = true; | |||||
} | |||||
return false; | |||||
break; | |||||
case KC_SALT: | |||||
if (!record->event.pressed) { | |||||
register_code(kc); | |||||
unregister_code(kc); | |||||
_delay_ms(50); | |||||
SEND_STRING("Salt, salt, salt..."); | |||||
register_code(KC_ENTER); | |||||
unregister_code(KC_ENTER); | |||||
} | |||||
return false; | |||||
break; | |||||
case KC_MORESALT: | |||||
if (!record->event.pressed) { | |||||
register_code(kc); | |||||
unregister_code(kc); | |||||
_delay_ms(50); | |||||
SEND_STRING("Please sir, can I have some more salt?!"); | |||||
register_code(KC_ENTER); | |||||
unregister_code(KC_ENTER); | |||||
} | |||||
return false; | |||||
break; | |||||
case KC_SALTHARD: | |||||
if (!record->event.pressed) { | |||||
register_code(kc); | |||||
unregister_code(kc); | |||||
_delay_ms(50); | |||||
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!"); | |||||
register_code(KC_ENTER); | |||||
unregister_code(KC_ENTER); | |||||
} | |||||
return false; | |||||
break; | |||||
case KC_GOODGAME: | |||||
if (!record->event.pressed) { | |||||
register_code(kc); | |||||
unregister_code(kc); | |||||
_delay_ms(50); | |||||
SEND_STRING("Good game, everyone!"); | |||||
register_code(KC_ENTER); | |||||
unregister_code(KC_ENTER); | |||||
} | |||||
return false; | |||||
break; | |||||
case KC_GLHF: | |||||
if (!record->event.pressed) { | |||||
register_code(kc); | |||||
unregister_code(kc); | |||||
_delay_ms(50); | |||||
SEND_STRING("Good luck, have fun!!!"); | |||||
register_code(KC_ENTER); | |||||
unregister_code(KC_ENTER); | |||||
} | |||||
return false; | |||||
break; | |||||
case KC_SYMM: | |||||
if (!record->event.pressed) { | |||||
register_code(kc); | |||||
unregister_code(kc); | |||||
_delay_ms(50); | |||||
SEND_STRING("Left click to win!"); | |||||
register_code(KC_ENTER); | |||||
unregister_code(KC_ENTER); | |||||
} | |||||
return false; | |||||
break; | |||||
case KC_DOOMFIST: | |||||
if (!record->event.pressed) { | |||||
register_code(kc); | |||||
unregister_code(kc); | |||||
_delay_ms(50); | |||||
SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!"); | |||||
register_code(KC_ENTER); | |||||
unregister_code(KC_ENTER); | |||||
} | |||||
return false; | |||||
break; | |||||
case KC_JUSTGAME: | |||||
if (!record->event.pressed) { | |||||
register_code(kc); | |||||
unregister_code(kc); | |||||
_delay_ms(50); | |||||
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); | |||||
register_code(KC_ENTER); | |||||
unregister_code(KC_ENTER); | |||||
} | |||||
return false; | |||||
break; | |||||
case KC_TORB: | |||||
if (!record->event.pressed) { | |||||
register_code(kc); | |||||
unregister_code(kc); | |||||
_delay_ms(50); | |||||
SEND_STRING("That was positively riveting!"); | |||||
register_code(KC_ENTER); | |||||
unregister_code(KC_ENTER); | |||||
} | |||||
return false; | |||||
break; | |||||
} | |||||
return true; | |||||
} | |||||
#ifdef TAP_DANCE_ENABLE | |||||
// Sends the key press to system, but only if on the Diablo layer | |||||
void send_diablo_keystroke(uint8_t diablo_key) { | |||||
if (current_layer == _DIABLO) { | |||||
switch (diablo_key) { | |||||
case 0: | |||||
SEND_STRING("1"); | |||||
break; | |||||
case 1: | |||||
SEND_STRING("2"); | |||||
break; | |||||
case 2: | |||||
SEND_STRING("3"); | |||||
break; | |||||
case 3: | |||||
SEND_STRING("4"); | |||||
break; | |||||
} | |||||
} | |||||
} | |||||
// Checks each of the 4 timers/keys to see if enough time has elapsed | |||||
// Runs the "send string" command if enough time has passed, and resets the timer. | |||||
void run_diablo_macro_check(void) { | |||||
uint8_t dtime; | |||||
for (dtime = 0; dtime < 4; dtime++) { | |||||
if (check_dtimer(dtime) && diablo_key_time[dtime]) { | |||||
diablo_timer[dtime] = timer_read(); | |||||
send_diablo_keystroke(dtime); | |||||
} | |||||
} | |||||
} | |||||
#endif | |||||
void matrix_init_user(void) { | |||||
has_layer_changed = true; | |||||
// set Numlock LED to output and low | |||||
DDRF |= (1<<7); | |||||
PORTF &= ~(1<<7); | |||||
} | |||||
void matrix_scan_user(void) { | |||||
uint8_t layer = biton32(layer_state); | |||||
#ifdef RGBLIGHT_ENABLE | |||||
numlock_led_off(); | |||||
// Check layer, and apply color if its changed since last check | |||||
switch (layer) { | |||||
case _NAV: | |||||
if (has_layer_changed) { | |||||
rgblight_sethsv(240, 255, 255); | |||||
rgblight_mode(1); | |||||
} | |||||
break; | |||||
case _MACROS: | |||||
if (has_layer_changed) { | |||||
rgblight_sethsv(30, 255, 255); | |||||
if (is_overwatch) { | |||||
rgblight_mode(17); | |||||
} else { | |||||
rgblight_mode(18); | |||||
} | |||||
} | |||||
if (is_overwatch) { | |||||
numlock_led_on(); | |||||
} | |||||
break; | |||||
case _DIABLO: | |||||
if (has_layer_changed) { | |||||
rgblight_sethsv(0, 255, 255); | |||||
rgblight_mode(5); | |||||
} | |||||
break; | |||||
case _MEDIA: | |||||
if (has_layer_changed) { | |||||
rgblight_sethsv(120, 255, 255); | |||||
rgblight_mode(22); | |||||
} | |||||
break; | |||||
default: | |||||
if (has_layer_changed) { | |||||
rgblight_sethsv(195, 255, 255); | |||||
rgblight_mode(1); | |||||
} | |||||
break; | |||||
} | |||||
#endif | |||||
// Update layer status at the end, so this sets the default color | |||||
// rather than relying on the init, which was unreliably... | |||||
// Probably due to a timing issue, but this requires no additional code | |||||
if (current_layer == layer) { | |||||
has_layer_changed = false; | |||||
} | |||||
else { | |||||
has_layer_changed = true; | |||||
current_layer = layer; | |||||
} | |||||
// Run Diablo 3 macro checking code. | |||||
#ifdef TAP_DANCE_ENABLE | |||||
run_diablo_macro_check(); | |||||
#endif | |||||
} | |||||
void led_set_user(uint8_t usb_led) { | |||||
} |
@ -0,0 +1,10 @@ | |||||
TAP_DANCE_ENABLE = yes | |||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend | |||||
COMMAND_ENABLE = no # Commands for debug and configuration | |||||
RGBLIGHT_ENABLE = yes | |||||
MIDI_ENABLE = no | |||||
CONSOLE_ENABLE = no | |||||
ifndef QUANTUM_DIR | |||||
include ../../../../Makefile | |||||
endif |
@ -0,0 +1,28 @@ | |||||
woodpad keyboard firmware | |||||
====================== | |||||
## Quantum MK Firmware | |||||
For the full Quantum feature list, see [the parent readme](/). | |||||
## Building | |||||
Download or clone the whole firmware and navigate to the keyboards/woodpad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. | |||||
Depending on which keymap you would like to use, you will have to compile slightly differently. | |||||
### Default | |||||
To build with the default keymap, simply run `make default`. | |||||
### Other Keymaps | |||||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files. | |||||
To build the firmware binary hex file with a keymap just do `make` with a keymap like this: | |||||
``` | |||||
$ make [default|jack|<name>] | |||||
``` | |||||
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder. |
@ -0,0 +1,81 @@ | |||||
# MCU name | |||||
#MCU = at90usb1286 | |||||
MCU = atmega32u4 | |||||
# Processor frequency. | |||||
# This will define a symbol, F_CPU, in all source code files equal to the | |||||
# processor frequency in Hz. You can then use this symbol in your source code to | |||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done | |||||
# automatically to create a 32-bit value in your source code. | |||||
# | |||||
# This will be an integer division of F_USB below, as it is sourced by | |||||
# F_USB after it has run through any CPU prescalers. Note that this value | |||||
# does not *change* the processor frequency - it should merely be updated to | |||||
# reflect the processor speed set externally so that the code can use accurate | |||||
# software delays. | |||||
F_CPU = 16000000 | |||||
# | |||||
# LUFA specific | |||||
# | |||||
# Target architecture (see library "Board Types" documentation). | |||||
ARCH = AVR8 | |||||
# Input clock frequency. | |||||
# This will define a symbol, F_USB, in all source code files equal to the | |||||
# input clock frequency (before any prescaling is performed) in Hz. This value may | |||||
# differ from F_CPU if prescaling is used on the latter, and is required as the | |||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed | |||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' | |||||
# at the end, this will be done automatically to create a 32-bit value in your | |||||
# source code. | |||||
# | |||||
# If no clock division is performed on the input clock inside the AVR (via the | |||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. | |||||
F_USB = $(F_CPU) | |||||
# Interrupt driven control endpoint task(+60) | |||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | |||||
# Boot Section Size in *bytes* | |||||
# Teensy halfKay 512 | |||||
# Teensy++ halfKay 1024 | |||||
# Atmel DFU loader 4096 | |||||
# LUFA bootloader 4096 | |||||
# USBaspLoader 2048 | |||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096 | |||||
# Build Options | |||||
# change yes to no to disable | |||||
# | |||||
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000) | |||||
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) | |||||
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) | |||||
CONSOLE_ENABLE ?= yes # Console for debug(+400) | |||||
COMMAND_ENABLE ?= yes # Commands for debug and configuration | |||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | |||||
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend | |||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||||
NKRO_ENABLE ?= no # USB Nkey Rollover | |||||
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default | |||||
MIDI_ENABLE ?= no # MIDI support (+2400 to 4200, depending on config) | |||||
UNICODE_ENABLE ?= no # Unicode | |||||
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID | |||||
AUDIO_ENABLE ?= no # Audio output on port C6 | |||||
FAUXCLICKY_ENABLE ?= no # Use buzzer to emulate clicky switches | |||||
RGBLIGHT_ENABLE ?= no | |||||
#avrdude: build | |||||
# ls /dev/tty* > /tmp/1; \ | |||||
# echo "Reset your Pro Micro now"; \ | |||||
# while [ -z $$USB ]; do \ | |||||
# sleep 1; \ | |||||
# ls /dev/tty* > /tmp/2; \ | |||||
# USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \ | |||||
# done; \ | |||||
# avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex | |||||
# | |||||
#.PHONY: avrdude |
@ -0,0 +1,43 @@ | |||||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME | |||||
* | |||||
* This program is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* This program is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "woodpad.h" | |||||
void matrix_init_kb(void) { | |||||
// put your keyboard start-up code here | |||||
// runs once when the firmware starts up | |||||
matrix_init_user(); | |||||
} | |||||
void matrix_scan_kb(void) { | |||||
// put your looping keyboard code here | |||||
// runs every cycle (a lot) | |||||
matrix_scan_user(); | |||||
} | |||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) { | |||||
// put your per-action keyboard code here | |||||
// runs for every action, just before processing by the firmware | |||||
return process_record_user(keycode, record); | |||||
} | |||||
void led_set_kb(uint8_t usb_led) { | |||||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here | |||||
led_set_user(usb_led); | |||||
} |
@ -0,0 +1,40 @@ | |||||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME | |||||
* | |||||
* This program is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* This program is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#ifndef WOODPAD_H | |||||
#define WOODPAD_H | |||||
#include "quantum.h" | |||||
// This a shortcut to help you visually see your layout. | |||||
// The following is an example using the Planck MIT layout | |||||
// The first section contains all of the arguments | |||||
// The second converts the arguments into a two-dimensional array | |||||
#define KEYMAP( \ | |||||
k00, k01, k02, k03, \ | |||||
k10, k11, k12, k13, \ | |||||
k20, k21, k22, k23, \ | |||||
k30, k31, k32, k33, \ | |||||
k40, k41, k42, k43 \ | |||||
) \ | |||||
{ \ | |||||
{ k00, k01, k02, k03 }, \ | |||||
{ k10, k11, k12, k13 }, \ | |||||
{ k20, k21, k22, k23 }, \ | |||||
{ k30, k31, k32, k33 }, \ | |||||
{ k40, k41, k42, k43 }, \ | |||||
} | |||||
#endif |
@ -0,0 +1,42 @@ | |||||
/* | |||||
This is the c configuration file for the keymap | |||||
Copyright 2012 Jun Wako <wakojun@gmail.com> | |||||
Copyright 2015 Jack Humbert | |||||
Copyright 2017 Art Ortenburger | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 2 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#ifndef CONFIG_USER_H | |||||
#define CONFIG_USER_H | |||||
#include "../../config.h" | |||||
/* Use I2C or Serial, not both */ | |||||
#define USE_SERIAL | |||||
// #define USE_I2C | |||||
/* Select hand configuration */ | |||||
// #define MASTER_LEFT | |||||
// #define _MASTER_RIGHT | |||||
#define EE_HANDS | |||||
#ifndef TAPPING_TERM | |||||
#define TAPPING_TERM 200 | |||||
#endif | |||||
#endif |
@ -0,0 +1,197 @@ | |||||
/* | |||||
This is the keymap for the keyboard | |||||
Copyright 2012 Jun Wako <wakojun@gmail.com> | |||||
Copyright 2015 Jack Humbert | |||||
Copyright 2017 Art Ortenburger | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 2 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "orthodox.h" | |||||
#include "action_layer.h" | |||||
#include "eeconfig.h" | |||||
extern keymap_config_t keymap_config; | |||||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||||
// entirely and just use numbers. | |||||
#define _QWERTY 0 | |||||
#define _COLEMAK 1 | |||||
#define _DVORAK 2 | |||||
#define _LOWER 3 | |||||
#define _RAISE 4 | |||||
#define _ADJUST 16 | |||||
enum custom_keycodes { | |||||
QWERTY = SAFE_RANGE, | |||||
COLEMAK, | |||||
DVORAK, | |||||
LOWER, | |||||
RAISE, | |||||
ADJUST, | |||||
}; | |||||
// Fillers to make layering more clear | |||||
#define _______ KC_TRNS | |||||
#define XXXXXXX KC_NO | |||||
#ifdef TAP_DANCE_ENABLE | |||||
enum { | |||||
TD_FLSH = 0, | |||||
}; | |||||
// on the fourth tap, set the keyboard on flash state | |||||
// and set the underglow to red, because red == bad | |||||
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) { | |||||
if (state->count >= 4) { | |||||
#ifdef RGBLIGHT_ENABLE | |||||
rgblight_mode(1); | |||||
rgblight_setrgb(0xff, 0x00, 0x00); | |||||
#endif | |||||
reset_keyboard(); | |||||
reset_tap_dance(state); | |||||
} | |||||
} | |||||
//Tap Dance Definitions | |||||
qk_tap_dance_action_t tap_dance_actions[] = { | |||||
//Once for Blue, Twice for Green, Thrice for Red, and four to flash | |||||
[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL), | |||||
}; | |||||
#endif | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
[_QWERTY] = KEYMAP( \ | |||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ | |||||
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ | |||||
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \ | |||||
), | |||||
[_COLEMAK] = KEYMAP(\ | |||||
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \ | |||||
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ | |||||
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \ | |||||
), | |||||
[_DVORAK] = KEYMAP(\ | |||||
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \ | |||||
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ | |||||
KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \ | |||||
), | |||||
[_LOWER] = KEYMAP( \ | |||||
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \ | |||||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, KC_RCTL, KC_F11, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \ | |||||
TD(TD_FLSH),KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \ | |||||
), | |||||
[_RAISE] = KEYMAP( \ | |||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ | |||||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, _______, KC_F11, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \ | |||||
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \ | |||||
), | |||||
[_ADJUST] = KEYMAP( \ | |||||
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \ | |||||
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY , COLEMAK, DVORAK, _______, _______, \ | |||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ | |||||
) | |||||
}; | |||||
#ifdef AUDIO_ENABLE | |||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND); | |||||
float tone_dvorak[][2] = SONG(DVORAK_SOUND); | |||||
float tone_colemak[][2] = SONG(COLEMAK_SOUND); | |||||
#endif | |||||
void persistent_default_layer_set(uint16_t default_layer) { | |||||
eeconfig_update_default_layer(default_layer); | |||||
default_layer_set(default_layer); | |||||
} | |||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||||
switch (keycode) { | |||||
case QWERTY: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_SONG(tone_qwerty); | |||||
#endif | |||||
persistent_default_layer_set(1UL<<_QWERTY); | |||||
} | |||||
return false; | |||||
break; | |||||
case COLEMAK: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_SONG(tone_colemak); | |||||
#endif | |||||
persistent_default_layer_set(1UL<<_COLEMAK); | |||||
} | |||||
return false; | |||||
break; | |||||
case DVORAK: | |||||
if (record->event.pressed) { | |||||
#ifdef AUDIO_ENABLE | |||||
PLAY_SONG(tone_dvorak); | |||||
#endif | |||||
persistent_default_layer_set(1UL<<_DVORAK); | |||||
} | |||||
return false; | |||||
break; | |||||
case LOWER: | |||||
if (record->event.pressed) { | |||||
layer_on(_LOWER); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} else { | |||||
layer_off(_LOWER); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} | |||||
return false; | |||||
break; | |||||
case RAISE: | |||||
if (record->event.pressed) { | |||||
layer_on(_RAISE); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} else { | |||||
layer_off(_RAISE); | |||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||||
} | |||||
return false; | |||||
break; | |||||
case ADJUST: | |||||
if (record->event.pressed) { | |||||
layer_on(_ADJUST); | |||||
} else { | |||||
layer_off(_ADJUST); | |||||
} | |||||
return false; | |||||
break; | |||||
} | |||||
return true; | |||||
} | |||||
@ -0,0 +1,6 @@ | |||||
CONSOLE_ENABLE = yes | |||||
TAP_DANCE_ENABLE = yes | |||||
ifndef QUANTUM_DIR | |||||
include ../../../../Makefile | |||||
endif |