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      docs/feature_debounce_type.md

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@ -89,46 +89,38 @@ susceptible to noise, you must choose a debounce method that will also mitigate
* Per-key and per-row algorithms consume more resources (in terms of performance, * Per-key and per-row algorithms consume more resources (in terms of performance,
and ram usage), but fast typists might prefer them over global. and ram usage), but fast typists might prefer them over global.
## Debounce algorithms supported by QMK
## Supported Debounce Algorithms
QMK supports multiple debounce algorithms through its debounce API. QMK supports multiple debounce algorithms through its debounce API.
### Debounce selection ### Debounce selection
| DEBOUNCE_TYPE | Description | What else is needed |
| ------------- | --------------------------------------------------- | ----------------------------- |
| Not defined | Use the default algorithm, currently sym_defer_g | Nothing |
| custom | Use your own debounce code | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| Anything Else | Use another algorithm from quantum/debounce/* | Nothing |
**Regarding split keyboards**:
The debounce code is compatible with split keyboards.
### Selecting an included debouncing method
Keyboards may select one of the already implemented debounce methods, by adding to ```rules.mk``` the following line:
Keyboards may select one of the core debounce methods by adding the following line into ```rules.mk```:
``` ```
DEBOUNCE_TYPE = <name of algorithm> DEBOUNCE_TYPE = <name of algorithm>
``` ```
Where name of algorithm is one of:
* ```sym_defer_g``` - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occurred, all input changes are pushed.
* This is the current default algorithm. This is the highest performance algorithm with lowest memory usage, and it's also noise-resistant.
* ```sym_eager_pr``` - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
* ```sym_eager_pk``` - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
* ```sym_defer_pr``` - debouncing per row. On any state change, a per-row timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that row, the entire row is pushed. Can improve responsiveness over `sym_defer_g` while being less susceptible than per-key debouncers to noise.
* ```sym_defer_pk``` - debouncing per key. On any state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key status change is pushed.
* ```asym_eager_defer_pk``` - debouncing per key. On a key-down state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key. On a key-up state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key-up status change is pushed.
### A couple algorithms that could be implemented in the future:
* ```sym_defer_pr```
* ```sym_eager_g```
### Use your own debouncing code
You have the option to implement you own debouncing algorithm. To do this:
Name of algorithm is one of:
| Algorithm | Description |
| ------------------------- | ----------- |
| ```sym_defer_g``` | Debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occurred, all input changes are pushed. This is the highest performance algorithm with lowest memory usage and is noise-resistant. |
| ```sym_defer_pr``` | Debouncing per row. On any state change, a per-row timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that row, the entire row is pushed. This can improve responsiveness over `sym_defer_g` while being less susceptible to noise than per-key algorithm. |
| ```sym_defer_pk``` | Debouncing per key. On any state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key status change is pushed. |
| ```sym_eager_pr``` | Debouncing per row. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that row. |
| ```sym_eager_pk``` | Debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key. |
| ```asym_eager_defer_pk``` | Debouncing per key. On a key-down state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key. On a key-up state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key-up status change is pushed. |
?> ```sym_defer_g``` is the default if ```DEBOUNCE_TYPE``` is undefined
?> ```sym_eager_pr``` is suitable for use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive or has low scan rate while fingers usually hit one row at a time. This could be appropriate for the ErgoDox models where the matrix is rotated 90°. Hence its "rows" are really columns and each finger only hits a single "row" at a time with normal usage.
### Implementing your own debouncing code
You have the option to implement you own debouncing algorithm with the following steps:
* Set ```DEBOUNCE_TYPE = custom``` in ```rules.mk```. * Set ```DEBOUNCE_TYPE = custom``` in ```rules.mk```.
* Add ```SRC += debounce.c``` in ```rules.mk``` * Add ```SRC += debounce.c``` in ```rules.mk```
* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
* Implement your own ```debounce.c```. See ```quantum/debounce``` for examples.
* Debouncing occurs after every raw matrix scan. * Debouncing occurs after every raw matrix scan.
* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
* If the algorithm might be applicable to other keyboards, please consider adding it to ```quantum/debounce```
* Use num_rows instead of MATRIX_ROWS to support split keyboards correctly.
* If your custom algorithm is applicable to other keyboards, please consider making a pull request.

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