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@ -50,6 +50,11 @@ rgb_config_t rgb_matrix_config; |
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 |
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#endif |
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#ifndef RGB_DIGITAL_RAIN_DROPS |
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// lower the number for denser effect/wider keyboard |
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#define RGB_DIGITAL_RAIN_DROPS 24 |
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#endif |
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bool g_suspend_state = false; |
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// Global tick at 20 Hz |
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@ -466,7 +471,6 @@ void rgb_matrix_jellybean_raindrops( bool initialize ) { |
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void rgb_matrix_digital_rain( const bool initialize ) { |
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// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain |
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const uint8_t drop_ticks = 28; |
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const uint8_t new_drop_probability = 24; |
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const uint8_t pure_green_intensity = 0xd0; |
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const uint8_t max_brightness_boost = 0xc0; |
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const uint8_t max_intensity = 0xff; |
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@ -481,7 +485,7 @@ void rgb_matrix_digital_rain( const bool initialize ) { |
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} |
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for (uint8_t col = 0; col < MATRIX_COLS; col++) { |
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for (uint8_t row = 0; row < MATRIX_ROWS; row++) { |
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if (row == 0 && drop == 0 && rand() < RAND_MAX / new_drop_probability) { |
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if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { |
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// top row, pixels have just fallen and we're |
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// making a new rain drop in this column |
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map[col][row] = max_intensity; |
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