From dbe214c3268d9a316a137471a7679f7e45046e49 Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Thu, 29 Sep 2022 10:50:47 -0700 Subject: [PATCH] Handle mouse keys more consistently (#18513) --- quantum/action.c | 100 ++++++++++++++++++++-------------------- quantum/keymap_common.c | 2 - 2 files changed, 51 insertions(+), 51 deletions(-) diff --git a/quantum/action.c b/quantum/action.c index 4f01acb96e9..259c4349c3f 100644 --- a/quantum/action.c +++ b/quantum/action.c @@ -293,19 +293,56 @@ void process_record_handler(keyrecord_t *record) { process_action(record, action); } -#if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE) -void register_button(bool pressed, enum mouse_buttons button) { -# ifdef PS2_MOUSE_ENABLE - tp_buttons = pressed ? tp_buttons | button : tp_buttons & ~button; -# endif -# ifdef POINTING_DEVICE_ENABLE - report_mouse_t currentReport = pointing_device_get_report(); - currentReport.buttons = pressed ? currentReport.buttons | button : currentReport.buttons & ~button; - pointing_device_set_report(currentReport); +/** + * @brief handles all the messy mouse stuff + * + * Handles all the edgecases and special stuff that is needed for coexistense + * of the multiple mouse subsystems. + * + * @param mouse_keycode[in] uint8_t mouse keycode + * @param pressed[in] bool + */ + +void register_mouse(uint8_t mouse_keycode, bool pressed) { +#ifdef MOUSEKEY_ENABLE + // if mousekeys is enabled, let it do the brunt of the work + if (pressed) { + mousekey_on(mouse_keycode); + } else { + mousekey_off(mouse_keycode); + } + // should mousekeys send report, or does something else handle this? + switch (mouse_keycode) { +# if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE) + case KC_MS_BTN1 ... KC_MS_BTN8: + // let pointing device handle the buttons + // expand if/when it handles more of the code +# if defined(POINTING_DEVICE_ENABLE) + pointing_device_keycode_handler(mouse_keycode, pressed); +# endif + break; # endif -} + default: + mousekey_send(); + break; + } +#elif defined(POINTING_DEVICE_ENABLE) + // if mousekeys isn't enabled, and pointing device is enabled, then + // let pointing device do all the heavy lifting, then + if IS_MOUSEKEY (mouse_keycode) { + pointing_device_keycode_handler(mouse_keycode, pressed); + } #endif +#ifdef PS2_MOUSE_ENABLE + // make sure that ps2 mouse has button report synced + if (KC_MS_BTN1 <= mouse_keycode && mouse_keycode <= KC_MS_BTN3) { + uint8_t tmp_button_msk = MOUSE_BTN_MASK(mouse_keycode - KC_MS_BTN1); + tp_buttons = pressed ? tp_buttons | tmp_button_msk : tp_buttons & ~tmp_button_msk; + } +#endif +} + /** \brief Take an action and processes it. * * FIXME: Needs documentation. @@ -506,30 +543,10 @@ void process_action(keyrecord_t *record, action_t action) { } break; #endif -#ifdef MOUSEKEY_ENABLE /* Mouse key */ case ACT_MOUSEKEY: - if (event.pressed) { - mousekey_on(action.key.code); - } else { - mousekey_off(action.key.code); - } - switch (action.key.code) { -# if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE) -# ifdef POINTING_DEVICE_ENABLE - case KC_MS_BTN1 ... KC_MS_BTN8: -# else - case KC_MS_BTN1 ... KC_MS_BTN3: -# endif - register_button(event.pressed, MOUSE_BTN_MASK(action.key.code - KC_MS_BTN1)); - break; -# endif - default: - mousekey_send(); - break; - } + register_mouse(action.key.code, event.pressed); break; -#endif #ifndef NO_ACTION_LAYER case ACT_LAYER: if (action.layer_bitop.on == 0) { @@ -913,16 +930,9 @@ __attribute__((weak)) void register_code(uint8_t code) { host_consumer_send(KEYCODE2CONSUMER(code)); } #endif -#ifdef MOUSEKEY_ENABLE else if IS_MOUSEKEY (code) { - mousekey_on(code); - mousekey_send(); + register_mouse(code, true); } -#elif defined(POINTING_DEVICE_ENABLE) - else if IS_MOUSEKEY (code) { - pointing_device_keycode_handler(code, true); - } -#endif } /** \brief Utilities for actions. (FIXME: Needs better description) @@ -976,17 +986,9 @@ __attribute__((weak)) void unregister_code(uint8_t code) { host_system_send(0); } else if IS_CONSUMER (code) { host_consumer_send(0); + } else if IS_MOUSEKEY (code) { + register_mouse(code, false); } -#ifdef MOUSEKEY_ENABLE - else if IS_MOUSEKEY (code) { - mousekey_off(code); - mousekey_send(); - } -#elif defined(POINTING_DEVICE_ENABLE) - else if IS_MOUSEKEY (code) { - pointing_device_keycode_handler(code, false); - } -#endif } /** \brief Tap a keycode with a delay. diff --git a/quantum/keymap_common.c b/quantum/keymap_common.c index 5e8a0434705..50e581cd87e 100644 --- a/quantum/keymap_common.c +++ b/quantum/keymap_common.c @@ -65,11 +65,9 @@ action_t action_for_keycode(uint16_t keycode) { action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode)); break; #endif -#ifdef MOUSEKEY_ENABLE case KC_MS_UP ... KC_MS_ACCEL2: action.code = ACTION_MOUSEKEY(keycode); break; -#endif case KC_TRANSPARENT: action.code = ACTION_TRANSPARENT; break;