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@ -5,60 +5,112 @@ |
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#ifdef OLED_DRIVER_ENABLE |
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#ifdef RGBLIGHT_ENABLE |
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rgblight_config_t rgblight_config; |
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#endif |
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static void render_logo(void) |
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{ |
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static const char PROGMEM sol_logo[] = { |
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static const char PROGMEM font_logo[] = { |
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, |
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, |
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; |
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oled_write_P(sol_logo, false); |
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oled_write_P(font_logo, false); |
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} |
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#if defined(OLED_90ROTATION) |
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// TODO: Need to define this function / extern only for helix based split common keyboards |
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extern uint8_t is_master; |
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bool is_keyboard_master(void) |
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{ |
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return is_master; |
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} |
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static void render_layer(uint8_t layer) |
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{ |
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switch (layer) |
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{ |
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case _QWERTY: |
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oled_write_P(PSTR("DFLT "), false); |
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break; |
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#ifndef GAMELAYER_DISABLE |
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case _GAME: |
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oled_write_P(PSTR("GAME "), false); |
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break; |
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#endif |
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case _LOWER: |
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oled_write_P(PSTR("LOWER"), false); |
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break; |
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case _RAISE: |
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oled_write_P(PSTR("RAISE"), false); |
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break; |
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#ifdef TRILAYER_ENABLED |
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case _ADJUST: |
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oled_write_P(PSTR("ADJST"), false); |
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break; |
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#endif |
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} |
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} |
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static void render_status(void) |
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{ |
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// Render to mode icon |
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static const char PROGMEM mode_logo[2][3] = { |
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{0x97,0x98,0}, |
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{0xb7,0xb8,0} |
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}; |
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static const char PROGMEM mode_logo[2][4] = { |
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{0x97,0x98,0x0a,0}, |
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{0xb7,0xb8,0x0a,0} }; |
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oled_write_P(mode_logo[0], false); |
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oled_write_P(mode_logo[1], false); |
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#if defined(RGB_MATRIX_ENABLE) |
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static char buffer[20] = {0}; |
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snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val); |
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oled_write(buffer, false); |
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#endif |
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oled_write_P(PSTR("Layer"), false); |
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uint8_t layer = biton(layer_state); |
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if (layer != _QWERTY) |
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render_layer(layer); |
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else |
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render_layer(biton32(default_layer_state)); |
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oled_write_P(mode_logo[1], false); |
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// Host Keyboard LED Status |
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uint8_t led_usb_state = host_keyboard_leds(); |
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oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("-----NUMLK") : PSTR("----- "), false); |
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oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false); |
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oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false); |
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#if defined(RGB_MATRIX_ENABLE) |
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snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode); |
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oled_set_cursor(0, oled_max_lines() - 7); |
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oled_write_P(PSTR("-----"), false); |
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static char buffer[26] = {0}; |
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snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val, rgb_matrix_config.speed, rgb_matrix_config.mode); |
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oled_write(buffer, false); |
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#elif defined(RGBLIGHT_ENABLE) |
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oled_set_cursor(0, oled_max_lines() - 7); |
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oled_write_P(PSTR("-----"), false); |
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static char buffer[31] = {0}; |
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snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode); |
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oled_write(buffer, false); |
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#endif |
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} |
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below |
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oled_write_P(PSTR("Layer: "), false); |
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switch (biton32(layer_state)) |
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oled_rotation_t oled_init_user(oled_rotation_t rotation) { |
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if (is_keyboard_master()) |
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return OLED_ROTATION_270; |
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return OLED_ROTATION_180; |
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} |
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#else // OLED_90ROTATION |
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static void render_layer(uint8_t layer) |
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{ |
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switch (layer) |
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{ |
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case _QWERTY: |
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#ifndef GAMELAYER_DISABLE |
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switch (biton32(default_layer_state)) |
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{ |
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case _QWERTY: |
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oled_write_P(PSTR("Default\n"), false); |
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break; |
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case _GAME: |
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oled_write_P(PSTR("Game\n"), false); |
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break; |
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default: |
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oled_write_P(PSTR("Undefined\n"), false); |
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break; |
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} |
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#else |
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oled_write_P(PSTR("Default\n"), false); |
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#endif |
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break; |
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#ifndef GAMELAYER_DISABLE |
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case _GAME: |
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oled_write_P(PSTR("Game\n"), false); |
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break; |
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#endif |
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case _LOWER: |
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oled_write_P(PSTR("Lower\n"), false); |
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break; |
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@ -70,18 +122,60 @@ static void render_status(void) |
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oled_write_P(PSTR("Adjust\n"), false); |
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break; |
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#endif |
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default: |
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oled_write_P(PSTR("Undefined\n"), false); |
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break; |
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} |
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} |
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} |
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static void render_status(void) |
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{ |
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// Render to mode icon |
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static const char PROGMEM mode_logo[2][3] = { |
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{0x97,0x98,0}, |
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{0xb7,0xb8,0} |
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}; |
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oled_write_P(mode_logo[0], false); |
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#if defined(RGB_MATRIX_ENABLE) |
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static char buffer[20] = {0}; |
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snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val); |
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oled_write(buffer, false); |
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#elif defined(RGBLIGHT_ENABLE) |
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static char buffer[20] = {0}; |
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snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val); |
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oled_write(buffer, false); |
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#else |
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oled_write_P(PSTR("\n")); |
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#endif |
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oled_write_P(mode_logo[1], false); |
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#if defined(RGB_MATRIX_ENABLE) |
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snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode); |
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oled_write(buffer, false); |
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#elif defined(RGBLIGHT_ENABLE) |
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snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgblight_config.speed, rgblight_config.mode); |
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oled_write(buffer, false); |
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#else |
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oled_write_P(PSTR("\n")); |
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#endif |
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// Host Keyboard LED Status |
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below |
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oled_write_P(PSTR("Layer: "), false); |
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uint8_t layer = biton(layer_state); |
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if (layer != _QWERTY) |
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render_layer(layer); |
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else |
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render_layer(biton32(default_layer_state)); |
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// Host Keyboard LED Status |
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uint8_t led_usb_state = host_keyboard_leds(); |
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oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false); |
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oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false); |
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oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false); |
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} |
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#endif // OLED_90ROTATION |
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void oled_task_user(void) |
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{ |
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if (is_keyboard_master()) |
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