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add keymap folders

pull/16905/head
Jack Humbert 5 years ago
parent
commit
e1e4a51472
3 changed files with 52 additions and 12 deletions
  1. +14
    -3
      Makefile
  2. +35
    -7
      build_keyboard.mk
  3. +3
    -2
      build_layout.mk

+ 14
- 3
Makefile View File

@ -67,7 +67,7 @@ $(eval $(call NEXT_PATH_ELEMENT))
# It's really a very simple if else chain, if you squint enough,
# but the makefile syntax makes it very verbose.
# If we are in a subfolder of keyboards
#
#
# *** No longer needed **
#
# ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
@ -320,6 +320,14 @@ define PARSE_KEYBOARD
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/*/.)))
# get subkeymaps too
KEYMAPS += $$(patsubst $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_1)/keymaps/%,%,$$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_1)/keymaps/*/*/.)))
KEYMAPS += $$(patsubst $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_2)/keymaps/%,%,$$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_2)/keymaps/*/*/.)))
KEYMAPS += $$(patsubst $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/%,%,$$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/*/*/.)))
KEYMAPS += $$(patsubst $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/%,%,$$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/*/*/.)))
KEYMAPS += $$(patsubst $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/%,%,$$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/*/*/.)))
# this might be needed, but in a different form
#KEYMAPS := $$(sort $$(filter-out $$(KEYBOARD_FOLDER_1) $$(KEYBOARD_FOLDER_2) \
$$(KEYBOARD_FOLDER_3) $$(KEYBOARD_FOLDER_4) $$(KEYBOARD_FOLDER_5), $$(KEYMAPS)))
@ -353,9 +361,11 @@ define PARSE_KEYBOARD
LAYOUT_KEYMAPS :=
$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
# $$(eval $$(info $$(KEYMAPS)))
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
# compile all the keymaps
ifeq ($$(RULE),)
@ -411,7 +421,8 @@ define PARSE_KEYMAP
MAKE_TARGET := $$(patsubst :%,%,$$(RULE))
# We need to generate an unique indentifer to append to the COMMANDS list
CURRENT_KB_UNDER := $$(subst /,_,$$(CURRENT_KB))
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB_UNDER)_KEYMAP_$$(CURRENT_KM)
CURRENT_KM_UNDER := $$(subst /,_,$$(CURRENT_KM))
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB_UNDER)_KEYMAP_$$(CURRENT_KM_UNDER)
# If we are compiling a keyboard without a subproject, we want to display just the name
# of the keyboard, otherwise keyboard/subproject
KB_SP := $$(CURRENT_KB)


+ 35
- 7
build_keyboard.mk View File

@ -19,8 +19,9 @@ KEYBOARD_FOLDER_4 := $(notdir $(KEYBOARD_FOLDER_PATH_4))
KEYBOARD_FOLDER_5 := $(notdir $(KEYBOARD_FOLDER_PATH_5))
KEYBOARD_FILESAFE := $(subst /,_,$(KEYBOARD))
KEYMAP_FILESAFE := $(subst /,_,$(KEYMAP))
TARGET ?= $(KEYBOARD_FILESAFE)_$(KEYMAP)
TARGET ?= $(KEYBOARD_FILESAFE)_$(KEYMAP_FILESAFE)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD_FILESAFE)
# Force expansion
@ -176,26 +177,44 @@ MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
PARENT_MAIN_KEYMAP_PATH_1 := $(patsubst %/,%,$(dir $(MAIN_KEYMAP_PATH_1)))
PARENT_MAIN_KEYMAP_PATH_2 := $(patsubst %/,%,$(dir $(MAIN_KEYMAP_PATH_2)))
PARENT_MAIN_KEYMAP_PATH_3 := $(patsubst %/,%,$(dir $(MAIN_KEYMAP_PATH_3)))
PARENT_MAIN_KEYMAP_PATH_4 := $(patsubst %/,%,$(dir $(MAIN_KEYMAP_PATH_4)))
PARENT_MAIN_KEYMAP_PATH_5 := $(patsubst %/,%,$(dir $(MAIN_KEYMAP_PATH_5)))
# $(info $(PARENT_MAIN_KEYMAP_PATH_1))
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
else ifneq ("$(wildcard $(PARENT_MAIN_KEYMAP_PATH_5)/keymap.c)","")
KEYMAP_C := $(PARENT_MAIN_KEYMAP_PATH_5)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
else ifneq ("$(wildcard $(PARENT_MAIN_KEYMAP_PATH_4)/keymap.c)","")
KEYMAP_C := $(PARENT_MAIN_KEYMAP_PATH_4)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
else ifneq ("$(wildcard $(PARENT_MAIN_KEYMAP_PATH_3)/keymap.c)","")
KEYMAP_C := $(PARENT_MAIN_KEYMAP_PATH_3)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
else ifneq ("$(wildcard $(PARENT_MAIN_KEYMAP_PATH_2)/keymap.c)","")
KEYMAP_C := $(PARENT_MAIN_KEYMAP_PATH_2)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
else ifneq ("$(wildcard $(PARENT_MAIN_KEYMAP_PATH_1)/keymap.c)","")
KEYMAP_C := $(PARENT_MAIN_KEYMAP_PATH_1)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
else ifneq ($(LAYOUTS),)
include build_layout.mk
else
@ -203,6 +222,9 @@ else
# this state should never be reached
endif
PARENT_KEYMAP_PATH := $(patsubst %/,%,$(dir $(KEYMAP_PATH)))
# User space stuff
ifeq ("$(USER_NAME)","")
USER_NAME := $(KEYMAP)
@ -214,12 +236,17 @@ ifneq ("$(wildcard $(USER_PATH)/config.h)","")
CONFIG_H += $(USER_PATH)/config.h
endif
# Object files directory
# To put object files in current directory, use a dot (.), do NOT make
# this an empty or blank macro!
KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET)
-include $(PARENT_KEYMAP_PATH)/rules.mk
-include $(KEYMAP_PATH)/rules.mk
ifneq ("$(wildcard $(PARENT_KEYMAP_PATH)/config.h)","")
CONFIG_H += $(PARENT_KEYMAP_PATH)/config.h
endif
ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
CONFIG_H += $(KEYMAP_PATH)/config.h
endif
@ -233,6 +260,7 @@ SRC += $(KEYBOARD_SRC) \
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(PARENT_KEYMAP_PATH)
VPATH += $(KEYMAP_PATH)
VPATH += $(KEYBOARD_PATHS)
VPATH += $(COMMON_VPATH)


+ 3
- 2
build_layout.mk View File

@ -5,9 +5,10 @@ define SEARCH_LAYOUTS_REPO
LAYOUT_KEYMAP_PATH := $$(LAYOUTS_REPO)/$$(LAYOUT)/$$(KEYMAP)
LAYOUT_KEYMAP_C := $$(LAYOUT_KEYMAP_PATH)/keymap.c
ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_C))","")
-include $$(LAYOUT_KEYMAP_PATH)/rules.mk
KEYMAP_C := $$(LAYOUT_KEYMAP_C)
KEYMAP_PATH := $$(LAYOUT_KEYMAP_PATH)
else
$$(error Could not find keymap)
endif
endef
@ -15,4 +16,4 @@ define SEARCH_LAYOUTS
$$(foreach LAYOUTS_REPO,$$(LAYOUTS_REPOS),$$(eval $$(call SEARCH_LAYOUTS_REPO)))
endef
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))

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