@ -0,0 +1,145 @@ | |||||
/* | |||||
Copyright 2022 SkeletonKBD | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 2 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#pragma once | |||||
#include "config_common.h" | |||||
/* USB Device descriptor parameter */ | |||||
#define VENDOR_ID 0x736C | |||||
#define PRODUCT_ID 0x6E70 | |||||
#define DEVICE_VER 0x0001 | |||||
#define MANUFACTURER SkeletonKBD | |||||
#define PRODUCT SkeletonNumPad | |||||
/* key matrix size */ | |||||
#define MATRIX_ROWS 5 | |||||
#define MATRIX_COLS 4 | |||||
/* | |||||
* Keyboard Matrix Assignments | |||||
* | |||||
* Change this to how you wired your keyboard | |||||
* COLS: AVR pins used for columns, left to right | |||||
* ROWS: AVR pins used for rows, top to bottom | |||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) | |||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) | |||||
* | |||||
*/ | |||||
#define MATRIX_ROW_PINS { B6, C6, C7, F7, F6 } | |||||
#define MATRIX_COL_PINS { D6, D7, B4, B5 } | |||||
#define UNUSED_PINS | |||||
/* COL2ROW, ROW2COL */ | |||||
#define DIODE_DIRECTION COL2ROW | |||||
/* | |||||
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. | |||||
*/ | |||||
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 | |||||
//#define LED_NUM_LOCK_PIN B0 | |||||
//#define LED_CAPS_LOCK_PIN B1 | |||||
//#define LED_SCROLL_LOCK_PIN B2 | |||||
//#define LED_COMPOSE_PIN B3 | |||||
//#define LED_KANA_PIN B4 | |||||
//#define BACKLIGHT_PIN B7 | |||||
//#define BACKLIGHT_LEVELS 3 | |||||
//#define BACKLIGHT_BREATHING | |||||
#define RGB_DI_PIN D4 | |||||
#ifdef RGB_DI_PIN | |||||
# define RGBLED_NUM 17 | |||||
# define RGBLIGHT_HUE_STEP 8 | |||||
# define RGBLIGHT_SAT_STEP 8 | |||||
# define RGBLIGHT_VAL_STEP 8 | |||||
# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */ | |||||
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ | |||||
# define RGBLIGHT_EFFECT_BREATHING | |||||
# define RGBLIGHT_EFFECT_RAINBOW_MOOD | |||||
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL | |||||
# define RGBLIGHT_EFFECT_SNAKE | |||||
# define RGBLIGHT_EFFECT_KNIGHT | |||||
# define RGBLIGHT_EFFECT_CHRISTMAS | |||||
# define RGBLIGHT_EFFECT_STATIC_GRADIENT | |||||
# define RGBLIGHT_EFFECT_RGB_TEST | |||||
# define RGBLIGHT_EFFECT_ALTERNATING | |||||
/*== customize breathing effect ==*/ | |||||
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ | |||||
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 | |||||
/*==== use exp() and sin() ====*/ | |||||
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 | |||||
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 | |||||
#endif | |||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ | |||||
#define DEBOUNCE 5 | |||||
/* define if matrix has ghost (lacks anti-ghosting diodes) */ | |||||
//#define MATRIX_HAS_GHOST | |||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | |||||
#define LOCKING_SUPPORT_ENABLE | |||||
/* Locking resynchronize hack */ | |||||
#define LOCKING_RESYNC_ENABLE | |||||
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. | |||||
* This is useful for the Windows task manager shortcut (ctrl+shift+esc). | |||||
*/ | |||||
//#define GRAVE_ESC_CTRL_OVERRIDE | |||||
/* | |||||
* Force NKRO | |||||
* | |||||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved | |||||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the | |||||
* makefile for this to work.) | |||||
* | |||||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) | |||||
* until the next keyboard reset. | |||||
* | |||||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is | |||||
* fully operational during normal computer usage. | |||||
* | |||||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) | |||||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by | |||||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a | |||||
* power-up. | |||||
* | |||||
*/ | |||||
//#define FORCE_NKRO | |||||
/* | |||||
* Feature disable options | |||||
* These options are also useful to firmware size reduction. | |||||
*/ | |||||
/* disable debug print */ | |||||
//#define NO_DEBUG | |||||
/* disable print */ | |||||
//#define NO_PRINT | |||||
/* disable action features */ | |||||
//#define NO_ACTION_LAYER | |||||
//#define NO_ACTION_TAPPING | |||||
//#define NO_ACTION_ONESHOT | |||||
/* Bootmagic Lite key configuration */ | |||||
//#define BOOTMAGIC_LITE_ROW 0 | |||||
//#define BOOTMAGIC_LITE_COLUMN 0 |
@ -0,0 +1,10 @@ | |||||
{ | |||||
"keyboard_name": "skeletonnumpad", | |||||
"url": "https://github.com/skeletonkbd/SkeletonNumPad", | |||||
"maintainer": "skeletonkbd", | |||||
"layouts": { | |||||
"LAYOUT_numpad_5x4": { | |||||
"layout": [{"label":"Num Lock", "x":0, "y":0}, {"label":"/", "x":1, "y":0}, {"label":"*", "x":2, "y":0}, {"label":"-", "x":3, "y":0}, {"label":"7", "x":0, "y":1}, {"label":"8", "x":1, "y":1}, {"label":"9", "x":2, "y":1}, {"label":"+", "x":3, "y":1, "h":2}, {"label":"4", "x":0, "y":2}, {"label":"5", "x":1, "y":2}, {"label":"6", "x":2, "y":2}, {"label":"1", "x":0, "y":3}, {"label":"2", "x":1, "y":3}, {"label":"3", "x":2, "y":3}, {"label":"Enter", "x":3, "y":3, "h":2}, {"label":"0", "x":0, "y":4, "w":2}, {"label":".", "x":2, "y":4}] | |||||
} | |||||
} | |||||
} |
@ -0,0 +1,56 @@ | |||||
/* Copyright 2022 SkeletonKBD | |||||
* | |||||
* This program is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* This program is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include QMK_KEYBOARD_H | |||||
// Defines names for use in layer keycodes and the keymap | |||||
enum layer_names { | |||||
_BASE, | |||||
_L1, | |||||
_L2, | |||||
_L3 | |||||
}; | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
[_BASE] = LAYOUT_numpad_5x4( | |||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, | |||||
KC_P7, KC_P8, KC_P9, | |||||
KC_P4, KC_P5, KC_P6, KC_PPLS, | |||||
KC_P1, KC_P2, KC_P3, | |||||
KC_P0, KC_PDOT, KC_PENT | |||||
), | |||||
[_L1] = LAYOUT_numpad_5x4( | |||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS | |||||
), | |||||
[_L2] = LAYOUT_numpad_5x4( | |||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS | |||||
), | |||||
[_L3] = LAYOUT_numpad_5x4( | |||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS | |||||
), | |||||
}; | |||||
@ -0,0 +1,3 @@ | |||||
![SkeletonNumPad Layout Image](https://i.imgur.com/oHqihGI.png) | |||||
# The default keymap for skeletonnumpad |
@ -0,0 +1,55 @@ | |||||
/* Copyright 2022 SkeletonKBD | |||||
* | |||||
* This program is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* This program is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include QMK_KEYBOARD_H | |||||
// Defines names for use in layer keycodes and the keymap | |||||
enum layer_names { | |||||
_BASE, | |||||
_L1, | |||||
_L2, | |||||
_L3 | |||||
}; | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
[_BASE] = LAYOUT_numpad_5x4( | |||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, | |||||
KC_P7, KC_P8, KC_P9, | |||||
KC_P4, KC_P5, KC_P6, KC_PPLS, | |||||
KC_P1, KC_P2, KC_P3, | |||||
KC_P0, KC_PDOT, KC_PENT | |||||
), | |||||
[_L1] = LAYOUT_numpad_5x4( | |||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS | |||||
), | |||||
[_L2] = LAYOUT_numpad_5x4( | |||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS | |||||
), | |||||
[_L3] = LAYOUT_numpad_5x4( | |||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS, | |||||
KC_TRNS, KC_TRNS, KC_TRNS | |||||
), | |||||
}; |
@ -0,0 +1,3 @@ | |||||
![SkeletonNumPad Layout Image](https://i.imgur.com/oHqihGI.png) | |||||
# The default keymap for skeletonnumpad |
@ -0,0 +1 @@ | |||||
VIA_ENABLE = yes |
@ -0,0 +1,27 @@ | |||||
# SkeletonNumPad | |||||
![skeletonnumpad](https://i.imgur.com/nWPda21h.jpeg) | |||||
Simple NumPad with acrylic case. | |||||
- Keyboard Maintainer: [SkeletonKBD](https://github.com/skeletonkbd/SkeletonNumPad) | |||||
- Hardware Supported: SkeletonNumPad | |||||
- Hardware Availability: https://github.com/skeletonkbd/SkeletonNumPad | |||||
Make example for this keyboard (after setting up your build environment): | |||||
make skeletonkbd/skeletonnumpad:default | |||||
Flashing example for this keyboard: | |||||
make skeletonkbd/skeletonnumpad:default:flash | |||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). | |||||
## Bootloader | |||||
Enter the bootloader in 3 ways: | |||||
- **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard | |||||
- **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead | |||||
- **Keycode in layout**: Press the key mapped to `RESET` if it is available |
@ -0,0 +1,18 @@ | |||||
# MCU name | |||||
MCU = atmega32u4 | |||||
# Bootloader selection | |||||
BOOTLOADER = atmel-dfu | |||||
# Build Options | |||||
# change yes to no to disable | |||||
# | |||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite | |||||
MOUSEKEY_ENABLE = yes # Mouse keys | |||||
EXTRAKEY_ENABLE = yes # Audio control and System control | |||||
CONSOLE_ENABLE = no # Console for debug | |||||
COMMAND_ENABLE = no # Commands for debug and configuration | |||||
NKRO_ENABLE = no # Enable N-Key Rollover | |||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality | |||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow | |||||
AUDIO_ENABLE = no # Audio output |
@ -0,0 +1,17 @@ | |||||
/* Copyright 2022 SkeletonKBD | |||||
* | |||||
* This program is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* This program is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "skeletonnumpad.h" |
@ -0,0 +1,42 @@ | |||||
/* Copyright 2022 SkeletonKBD | |||||
* | |||||
* This program is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* This program is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#pragma once | |||||
#include "quantum.h" | |||||
/* This is a shortcut to help you visually see your layout. | |||||
* | |||||
* The first section contains all of the arguments representing the physical | |||||
* layout of the board and position of the keys. | |||||
* | |||||
* The second converts the arguments into a two-dimensional array which | |||||
* represents the switch matrix. | |||||
*/ | |||||
#define LAYOUT_numpad_5x4( \ | |||||
K00, K01, K02, K03, \ | |||||
K10, K11, K12, \ | |||||
K20, K21, K22, K13, \ | |||||
K30, K31, K32, \ | |||||
K40, K42, K33 \ | |||||
) { \ | |||||
{ K00, K01, K02, K03 }, \ | |||||
{ K10, K11, K12, K13 }, \ | |||||
{ K20, K21, K22, KC_NO },\ | |||||
{ K30, K31, K32, K33 }, \ | |||||
{ K40, KC_NO, K42, KC_NO } \ | |||||
} |