* [Keyboard] Add support for Tunks Ergo33 * [Keyboard] Ergo33: Code style fixes * [Keyboard] Ergo33: Add GPL license headers * [Keyboard] Ergo33: remove keymap_config declarations * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>pull/10731/head
@ -0,0 +1,68 @@ | |||
/* Copyright 2020 Mika Kuitunen | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#include "config_common.h" | |||
/* USB Device descriptor parameter */ | |||
#define VENDOR_ID 0xFEED | |||
#define PRODUCT_ID 0xA0A1 | |||
#define DEVICE_VER 0x0001 | |||
#define MANUFACTURER kulmajaba | |||
#define PRODUCT Ergo33 | |||
#define MATRIX_ROWS 5 | |||
#define MATRIX_COLS 7 | |||
/* | |||
* Keyboard Matrix Assignments | |||
* COLS: AVR pins used for columns, left to right | |||
* ROWS: AVR pins used for rows, top to bottom | |||
*/ | |||
#define MATRIX_ROW_PINS { F0, F1, B5, B4, D7 } | |||
#define MATRIX_COL_PINS { F4, F5, F6, F7, C7, C6, B6 } | |||
#define DIODE_DIRECTION COL2ROW | |||
/* Set 0 if debouncing is not needed */ | |||
#define DEBOUNCE 5 | |||
/* Underglow + top RGB configuration */ | |||
#define RGB_DI_PIN D4 | |||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | |||
//#define LOCKING_SUPPORT_ENABLE | |||
/* Locking resynchronize hack */ | |||
#define LOCKING_RESYNC_ENABLE | |||
#define ENCODERS_PAD_A { D5 } | |||
#define ENCODERS_PAD_B { D3 } | |||
/* | |||
* Feature disable options | |||
* These options are also useful to firmware size reduction. | |||
*/ | |||
/* disable debug print */ | |||
//#define NO_DEBUG | |||
/* disable print */ | |||
//#define NO_PRINT | |||
/* Bootmagic Lite key configuration */ | |||
// #define BOOTMAGIC_LITE_ROW 0 | |||
// #define BOOTMAGIC_LITE_COLUMN 0 |
@ -0,0 +1,17 @@ | |||
/* Copyright 2020 Mika Kuitunen | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include "ergo33.h" |
@ -0,0 +1,57 @@ | |||
/* Copyright 2020 Mika Kuitunen | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#include "quantum.h" | |||
/* The first section contains all of the arguments representing the physical | |||
* layout of the board and position of the keys. | |||
* | |||
* The second converts the arguments into a two-dimensional array which | |||
* represents the switch matrix. | |||
*/ | |||
/* Matrix layout | |||
* ,---------. | |||
* | 00 | 01 |------------------------. | |||
* |----|----| 02 | 03 | 04 | 05 | 06 | | |||
* | 10 | 11 |----|----|----|----|----| | |||
* |----|----| 12 | 13 | 14 | 14 | 16 | | |||
* | 20 | 21 |----|----|----|----|----| | |||
* |----|----| 22 | 23 | 24 | 25 | 26 | | |||
* | 30 | 31 |----|----|----|----|----| ,----. | |||
* |----|----| 32 | 33 | 34 | 35 | 36 | | 46 | | |||
* | 40 | 41 |---------------------------|----' | |||
* `---------' | 43 | 44 | 45 | | |||
* `--------------' | |||
*/ | |||
#define LAYOUT( \ | |||
k00, k01, k02, k03, k04, k05, k06, \ | |||
k10, k11, k12, k13, k14, k15, k16, \ | |||
k20, k21, k22, k23, k24, k25, k26, \ | |||
k30, k31, k32, k33, k34, k35, k36, \ | |||
k40, k41, k46, \ | |||
k43, k44, k45 \ | |||
) \ | |||
{ \ | |||
{ k00, k01, k02, k03, k04, k05, k06 }, \ | |||
{ k10, k11, k12, k13, k14, k15, k16 }, \ | |||
{ k20, k21, k22, k23, k24, k25, k26 }, \ | |||
{ k30, k31, k32, k33, k34, k35, k36 }, \ | |||
{ k40, k41, KC_NO, k43, k44, k45, k46 } \ | |||
} |
@ -0,0 +1,18 @@ | |||
{ | |||
"keyboard_name": "Ergo33", | |||
"url": "https://github.com/kulmajaba/tunks-keyboard", | |||
"width": 9, | |||
"height": 6, | |||
"layouts": { | |||
"LAYOUT_all": { | |||
"layout": [ | |||
{"x": 0, "y": 0}, {"x": 1, "y": 0}, {"x": 2, "y": 0.4}, {"x": 3, "y": 0.3}, {"x": 4, "y": 0.4}, {"x": 5, "y": 0.5}, {"x": 6, "y": 0.5}, | |||
{"x": 0, "y": 1}, {"x": 1, "y": 1}, {"x": 2, "y": 1.4}, {"x": 3, "y": 1.3}, {"x": 4, "y": 1.4}, {"x": 5, "y": 1.5}, {"x": 6, "y": 1.5}, | |||
{"x": 0, "y": 2}, {"x": 1, "y": 2}, {"x": 2, "y": 2.4}, {"x": 3, "y": 2.3}, {"x": 4, "y": 2.4}, {"x": 5, "y": 2.5}, {"x": 6, "y": 2.5}, | |||
{"x": 0, "y": 3}, {"x": 1, "y": 3}, {"x": 2, "y": 3.4}, {"x": 3, "y": 3.3}, {"x": 4, "y": 3.4}, {"x": 5, "y": 3.5}, {"x": 6, "y": 3.5}, {"x": 8, "y": 3.5}, | |||
{"x": 0, "y": 4}, {"x": 1, "y": 4}, | |||
{"x": 4.7, "y": 4.7}, {"x": 5.8, "y": 4.7}, {"x": 6.8, "y": 4.8} | |||
] | |||
} | |||
} | |||
} |
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/* Copyright 2020 Mika Kuitunen | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
/* RGB LED count | |||
* No external LED PCB: 10 | |||
* External LED PCB: 14 | |||
*/ | |||
#define RGBLED_NUM 14 | |||
#define RGBLIGHT_ANIMATIONS | |||
#define RGBLIGHT_LAYERS | |||
#define RGBLIGHT_SLEEP |
@ -0,0 +1,110 @@ | |||
/* Copyright 2020 Mika Kuitunen | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include QMK_KEYBOARD_H | |||
/* Each layer gets a name for readability, which is then used in the keymap matrix below. | |||
* The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||
*/ | |||
enum layers { | |||
_BASE = 0, | |||
_RGB, | |||
}; | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[_BASE] = LAYOUT( | |||
KC_ESC, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, | |||
KC_Y, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, | |||
KC_H, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, | |||
KC_N, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, TG(_RGB), | |||
KC_LGUI, KC_LCTL, KC_ENT, | |||
KC_LALT, KC_SPC, KC_ENT | |||
), | |||
[_RGB] = LAYOUT( | |||
RGB_RMOD, RGB_MOD, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
RGB_HUD, RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
RGB_SAD, RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
RGB_VAD, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_RGB), | |||
KC_TRNS, KC_TRNS, KC_TRNS, | |||
KC_TRNS, KC_TRNS, KC_TRNS | |||
), | |||
}; | |||
#ifdef ENCODER_ENABLE | |||
void encoder_update_user(uint8_t index, bool clockwise) { | |||
if (index == 0) { | |||
if (clockwise) { | |||
tap_code(KC_MS_WH_DOWN); | |||
} else { | |||
tap_code(KC_MS_WH_UP); | |||
} | |||
} | |||
} | |||
#endif | |||
#ifdef RGBLIGHT_LAYERS | |||
#define HUE_PRIMARY 10 | |||
#define HSV_OFF 0, 0, 0 | |||
#define HSV_CAPS HUE_PRIMARY, 255, 64 | |||
#define HSV_LAYER_BASE HUE_PRIMARY, 255, 64 | |||
#define HSV_LAYER_RGB 213, 255, 64 | |||
const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS( | |||
{10, 4, HSV_OFF} | |||
); | |||
const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS( | |||
{11, 1, HSV_CAPS} | |||
); | |||
const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS( | |||
{13, 1, HSV_LAYER_BASE} | |||
); | |||
const rgblight_segment_t PROGMEM ug_rgb_layer[] = RGBLIGHT_LAYER_SEGMENTS( | |||
{13, 1, HSV_LAYER_RGB} | |||
); | |||
/* Define layer order, later layers take precedence */ | |||
const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST( | |||
ug_default_layer, | |||
ug_caps_layer, | |||
ug_base_layer, | |||
ug_rgb_layer | |||
); | |||
void keyboard_post_init_user(void) { | |||
/* Enable the LED layers and set the initial state */ | |||
rgblight_layers = ug_layers; | |||
rgblight_set_layer_state(0, true); | |||
rgblight_set_layer_state(2, true); | |||
} | |||
layer_state_t layer_state_set_user(layer_state_t state) { | |||
/* Both layers will light up if both kb layers are active, latter overrides */ | |||
rgblight_set_layer_state(2, layer_state_cmp(state, 0)); | |||
rgblight_set_layer_state(3, layer_state_cmp(state, 1)); | |||
return state; | |||
} | |||
bool led_update_user(led_t led_state) { | |||
rgblight_set_layer_state(1, led_state.caps_lock); | |||
return true; | |||
} | |||
#endif |
@ -0,0 +1,11 @@ | |||
# Default Ergo33 Layout | |||
This is the default layout for the Ergo33. It mostly follows the left side of a normal keyboard, except since there is an extra column on the left, `0` is above `TAB` and the left column is: | |||
``` | |||
ESC | |||
Y | |||
H | |||
N | |||
GUI (Win) | |||
``` | |||
The encoder acts as a mouse scrollwheel and encoder press is `Enter`. On the top LEDs the 1st is a layer indicator and the 3rd is a caps lock indicator. |
@ -0,0 +1,28 @@ | |||
/* Copyright 2020 Mika Kuitunen | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
/* RGB LED count | |||
* No external LED PCB: 10 | |||
* External LED PCB: 14 | |||
*/ | |||
#define RGBLED_NUM 14 | |||
#define RGBLIGHT_LAYERS | |||
#define RGBLIGHT_SLEEP | |||
/* Tap dance delay in ms */ | |||
#define TAPPING_TERM 175 |
@ -0,0 +1,164 @@ | |||
/* Copyright 2020 Mika Kuitunen | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include QMK_KEYBOARD_H | |||
#include "keymap_finnish.h" | |||
enum layers { | |||
_BASE = 0, | |||
_PRPRO, | |||
_PRPRO2, | |||
}; | |||
/* Tap Dance declarations */ | |||
enum { | |||
TD_1, | |||
TD_2, | |||
TD_3, | |||
TD_4, | |||
TD_5, | |||
TD_6, | |||
TD_COMMA, | |||
TD_HOME, | |||
TD_K, | |||
TD_DEL, | |||
TD_X, | |||
TD_C, | |||
TD_V, | |||
TD_Z | |||
}; | |||
/* Tap Dance definitions */ | |||
qk_tap_dance_action_t tap_dance_actions[] = { | |||
[TD_1] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_1), LCTL(LSFT(KC_1))), | |||
[TD_2] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_2), LCTL(LSFT(KC_2))), | |||
[TD_3] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_3), LCTL(LSFT(KC_3))), | |||
[TD_4] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_4), LCTL(LSFT(KC_4))), | |||
[TD_5] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_5), LCTL(LSFT(KC_5))), | |||
[TD_6] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_6), LCTL(LSFT(KC_6))), | |||
[TD_COMMA] = ACTION_TAP_DANCE_DOUBLE(KC_COMMA, KC_DOT), | |||
[TD_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END), | |||
[TD_K] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_K), LCTL(LSFT(KC_K))), | |||
[TD_DEL] = ACTION_TAP_DANCE_DOUBLE(KC_DEL, LSFT(KC_DEL)), | |||
[TD_X] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_X), KC_S), | |||
[TD_C] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_C), KC_M), | |||
[TD_V] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_V), LCTL(KC_L)), | |||
[TD_Z] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_Z), LCTL(LSFT(KC_Z))) | |||
}; | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[_BASE] = LAYOUT( | |||
KC_ESC, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, | |||
KC_Y, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, | |||
KC_H, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, | |||
KC_N, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, TG(_PRPRO), | |||
KC_LGUI, KC_LCTL, KC_ENT, | |||
KC_LALT, KC_SPC, KC_ENT | |||
), | |||
[_PRPRO] = LAYOUT( | |||
KC_ESC, KC_M, KC_V, KC_UP, KC_A, KC_Y, KC_C, | |||
KC_1, KC_2, KC_LEFT, KC_DOWN, KC_RIGHT, TD(TD_Z), TD(TD_DEL), | |||
FI_SECT, TD(TD_HOME), KC_J, KC_K, KC_L, TD(TD_K), TG(_PRPRO2), | |||
KC_S, KC_LSFT, LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_S), TG(_PRPRO), | |||
LCTL(KC_L), KC_LCTL, KC_ENT, | |||
KC_LALT, KC_SPC, KC_ENT | |||
), | |||
[_PRPRO2] = LAYOUT( | |||
KC_TRNS, KC_TRNS, TD(TD_1), TD(TD_2), TD(TD_3), TD(TD_4), TD(TD_5), | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
KC_TRNS, KC_TRNS, KC_I, KC_O, TD(TD_COMMA), KC_TRNS, TG(_PRPRO2), | |||
KC_TRNS, KC_TRNS, KC_TRNS, | |||
KC_TRNS, KC_TRNS, KC_TRNS | |||
), | |||
}; | |||
#ifdef ENCODER_ENABLE | |||
void encoder_update_user(uint8_t index, bool clockwise) { | |||
if (index == 0) { | |||
if (clockwise) { | |||
tap_code(KC_MS_WH_DOWN); | |||
} else { | |||
tap_code(KC_MS_WH_UP); | |||
} | |||
} | |||
} | |||
#endif | |||
#ifdef RGBLIGHT_LAYERS | |||
#define HUE_PRIMARY 10 | |||
#define HSV_PRIMARY HUE_PRIMARY, 255, 255 | |||
#define HSV_OFF 0, 0, 0 | |||
#define HSV_CAPS HUE_PRIMARY, 255, 64 | |||
#define HSV_LAYER_BASE HUE_PRIMARY, 255, 64 | |||
#define HSV_LAYER_PRPRO 213, 255, 64 | |||
#define HSV_LAYER_PRPRO2 184, 255, 64 | |||
const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS( | |||
{0, 14, HSV_PRIMARY}, | |||
{10, 4, HSV_OFF} | |||
); | |||
const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS( | |||
{11, 1, HSV_CAPS} | |||
); | |||
const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS( | |||
{13, 1, HSV_LAYER_BASE} | |||
); | |||
const rgblight_segment_t PROGMEM ug_prpro_layer[] = RGBLIGHT_LAYER_SEGMENTS( | |||
{13, 1, HSV_LAYER_PRPRO} | |||
); | |||
const rgblight_segment_t PROGMEM ug_prpro2_layer[] = RGBLIGHT_LAYER_SEGMENTS( | |||
{13, 1, HSV_LAYER_PRPRO2} | |||
); | |||
/* Define layer order, later layers take precedence */ | |||
const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST( | |||
ug_default_layer, | |||
ug_caps_layer, | |||
ug_base_layer, | |||
ug_prpro_layer, | |||
ug_prpro2_layer | |||
); | |||
void keyboard_post_init_user(void) { | |||
/* Enable the LED layers */ | |||
rgblight_layers = ug_layers; | |||
rgblight_set_layer_state(0, true); | |||
rgblight_set_layer_state(2, true); | |||
} | |||
layer_state_t layer_state_set_user(layer_state_t state) { | |||
rgblight_set_layer_state(0, true); | |||
/* Both layers will light up if both kb layers are active */ | |||
rgblight_set_layer_state(2, layer_state_cmp(state, 0)); | |||
rgblight_set_layer_state(3, layer_state_cmp(state, 1)); | |||
rgblight_set_layer_state(4, layer_state_cmp(state, 2)); | |||
return state; | |||
} | |||
bool led_update_user(led_t led_state) { | |||
rgblight_set_layer_state(1, led_state.caps_lock); | |||
return true; | |||
} | |||
#endif |
@ -0,0 +1,5 @@ | |||
# Ergo33 Premiere Pro Layout | |||
Default layout + Premiere pro editing layout for Ergo33. | |||
On this layout, the second and third layers are Adobe Premiere Pro hotkeys. You'll need to use [My custom shortcuts](https://github.com/kulmajaba/tunks-keyboard/blob/master/Ergo33%20prpro.kys) for it to work. |
@ -0,0 +1 @@ | |||
TAP_DANCE_ENABLE = yes # Tap dance |
@ -0,0 +1,24 @@ | |||
/* Copyright 2020 Mika Kuitunen | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
/* RGB LED count | |||
* No external LED PCB: 10 | |||
* External LED PCB: 14 | |||
*/ | |||
#define RGBLED_NUM 10 | |||
#define RGBLIGHT_ANIMATIONS |
@ -0,0 +1,33 @@ | |||
/* Copyright 2020 Mika Kuitunen | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include QMK_KEYBOARD_H | |||
enum layers { | |||
_BASE = 0, | |||
}; | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[_BASE] = LAYOUT( | |||
RGB_RMOD, RGB_MOD, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
RGB_HUD, RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
RGB_SAD, RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
RGB_VAD, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
KC_TRNS, KC_TRNS, KC_TRNS, | |||
KC_TRNS, KC_TRNS, KC_TRNS | |||
), | |||
}; |
@ -0,0 +1,3 @@ | |||
# Ergo33 RGB Layout | |||
Pure RGB lighting layout for product photography. |
@ -0,0 +1,20 @@ | |||
# Ergo33 | |||
A one-handed 33-key keypad for gaming, macros etc. | |||
* Keyboard Maintainer: [Mika Kuitunen / kulmajaba](https://github.com/kulmajaba) | |||
* Hardware Supported: Ergo33 PCB, ATmega32U4 MCU, Kailh hot-swap sockets, EC11 rotary encoder | |||
* Hardware Availability: Open source, schema and layout: [Github](https://github.com/kulmajaba/tunks-keyboard) | |||
![](https://i.imgur.com/G5nAspYl.jpg) | |||
![](https://i.imgur.com/snLIZrEl.jpg) | |||
Make example for this keyboard (after setting up your build environment): | |||
make ergo33:default | |||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). | |||
### Bootloader mode | |||
To get the keyboard into bootloader mode, press the switch `SW1` on the backside of the PCB once while the keyboard is connected to USB. |
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# MCU name | |||
MCU = atmega32u4 | |||
# Bootloader selection | |||
BOOTLOADER = atmel-dfu | |||
# Build Options | |||
# change yes to no to disable | |||
# | |||
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration | |||
EXTRAKEY_ENABLE = yes # Audio control and System control | |||
MOUSEKEY_ENABLE = yes # Mouse keys | |||
COMMAND_ENABLE = no # Commands for debug and configuration | |||
CONSOLE_ENABLE = no # Console for debug | |||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | |||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend | |||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||
NKRO_ENABLE = yes # USB Nkey Rollover | |||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality | |||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow | |||
BLUETOOTH_ENABLE = no # Enable Bluetooth | |||
AUDIO_ENABLE = no # Audio output | |||
ENCODER_ENABLE = yes # Rotary encoders |