Browse Source

Update new keyboard templates (#9636)

* Update new keyboard templates

* Switch on Bootmagic Lite by default

* Remove MIDI_ENABLE and FAUXCLICKY_ENABLE
pull/9732/head 0.9.38
Ryan 3 years ago
committed by GitHub
parent
commit
e8d577c081
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 172 additions and 271 deletions
  1. +41
    -145
      quantum/template/avr/config.h
  2. +7
    -3
      quantum/template/avr/readme.md
  3. +4
    -14
      quantum/template/avr/rules.mk
  4. +6
    -5
      quantum/template/base/info.json
  5. +0
    -33
      quantum/template/base/keyboard.c
  6. +1
    -2
      quantum/template/base/keyboard.h
  7. +0
    -19
      quantum/template/base/keymaps/default/config.h
  8. +0
    -14
      quantum/template/base/keymaps/default/keymap.c
  9. +103
    -19
      quantum/template/ps2avrgb/config.h
  10. +3
    -3
      quantum/template/ps2avrgb/readme.md
  11. +7
    -12
      quantum/template/ps2avrgb/rules.mk
  12. +0
    -2
      util/new_keyboard.sh

+ 41
- 145
quantum/template/avr/config.h View File

@ -20,12 +20,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER %YOUR_NAME%
#define PRODUCT %KEYBOARD%
#define DESCRIPTION A custom keyboard
#define PRODUCT %KEYBOARD%
#define DESCRIPTION A custom keyboard
/* key matrix size */
#define MATRIX_ROWS 2
@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
@ -53,37 +53,37 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
//#define RGB_DI_PIN E2
//#ifdef RGB_DI_PIN
//# define RGBLED_NUM 16
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
@ -97,9 +97,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
@ -122,59 +122,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
@ -195,57 +142,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

+ 7
- 3
quantum/template/avr/readme.md View File

@ -2,14 +2,18 @@
![%KEYBOARD%](imgur.com image replace me!)
A short description of the keyboard/project
*A short description of the keyboard/project*
* Keyboard Maintainer: [%YOUR_NAME%](https://github.com/yourusername)
* Hardware Supported: The PCBs, controllers supported
* Hardware Availability: Links to where you can find this hardware
* Hardware Supported: *The PCBs, controllers supported*
* Hardware Availability: *Links to where you can find this hardware*
Make example for this keyboard (after setting up your build environment):
make %KEYBOARD%:default
Flashing example for this keyboard:
make %KEYBOARD%:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

+ 4
- 14
quantum/template/avr/rules.mk View File

@ -2,31 +2,21 @@
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs

+ 6
- 5
quantum/template/base/info.json View File

@ -7,11 +7,12 @@
"layouts": {
"LAYOUT": {
"layout": [
{"label":"k00", "x":0, "y":0},
{"label":"k01", "x":1, "y":0},
{"label":"k02", "x":2, "y":0},
{"label":"k10", "x":0, "y":1, "w":1.5},
{"label":"k12", "x":1.5, "y":1, "w":1.5}
{"label": "k00", "x": 0, "y": 0},
{"label": "k01", "x": 1, "y": 0},
{"label": "k02", "x": 2, "y": 0},
{"label": "k10", "x": 0, "y": 1, "w": 1.5},
{"label": "k12", "x": 1.5, "y": 1, "w": 1.5}
]
}
}


+ 0
- 33
quantum/template/base/keyboard.c View File

@ -15,36 +15,3 @@
*/
#include "%KEYBOARD%.h"
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
/*
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
bool led_update_kb(led_t led_state) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
return led_update_user(led_state);
}
*/

+ 1
- 2
quantum/template/base/keyboard.h View File

@ -29,8 +29,7 @@
#define LAYOUT( \
k00, k01, k02, \
k10, k12 \
) \
{ \
) { \
{ k00, k01, k02 }, \
{ k10, KC_NO, k12 } \
}

+ 0
- 19
quantum/template/base/keymaps/default/config.h View File

@ -1,19 +0,0 @@
/* Copyright %YEAR% %YOUR_NAME%
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

+ 0
- 14
quantum/template/base/keymaps/default/keymap.c View File

@ -60,17 +60,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return true;
}
/*
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool led_update_user(led_t led_state) {
return true;
}
*/

+ 103
- 19
quantum/template/ps2avrgb/config.h View File

@ -19,37 +19,121 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h"
#define VENDOR_ID 0x20A0
#define PRODUCT_ID 0x422D
#define DEVICE_VER 0x0001
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER %YOUR_NAME%
#define PRODUCT %KEYBOARD%
#define DESCRIPTION A custom keyboard
#define RGBLED_NUM 16
#define PRODUCT %KEYBOARD%
#define DESCRIPTION A custom keyboard
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 11
#define MATRIX_COLS 15
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5, B6, B7 }
#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6, C5 }
// #define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6, C5, C4, C3, C2, C1, C0, D7 }
#define UNUSED_PINS {}
#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6, C5, C4, C3, C2, D7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN D4
#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
#define RGBLED_NUM 16
//#define RGBLIGHT_HUE_STEP 8
//#define RGBLIGHT_SAT_STEP 8
//#define RGBLIGHT_VAL_STEP 8
//#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//#define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//#define RGBLIGHT_EFFECT_BREATHING
//#define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
#define BACKLIGHT_LEVELS 1
#define RGBLIGHT_ANIMATIONS
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

+ 3
- 3
quantum/template/ps2avrgb/readme.md View File

@ -2,11 +2,11 @@
![%KEYBOARD%](imgur.com image replace me!)
A short description of the keyboard/project
*A short description of the keyboard/project*
* Keyboard Maintainer: [%YOUR_NAME%](https://github.com/yourusername)
* Hardware Supported: The PCBs, controllers supported
* Hardware Availability: links to where you can find this hardware
* Hardware Supported: *The PCBs, controllers supported*
* Hardware Availability: *Links to where you can find this hardware*
Make example for this keyboard (after setting up your build environment):


+ 7
- 12
quantum/template/ps2avrgb/rules.mk View File

@ -2,23 +2,18 @@
MCU = atmega32a
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = bootloadHID
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
WS2812_DRIVER = i2c

+ 0
- 2
util/new_keyboard.sh View File

@ -78,7 +78,6 @@ replace_year_placeholders() {
"${keyboard_dir}/config.h"
"${keyboard_dir}/${keyboard_base_name}.c"
"${keyboard_dir}/${keyboard_base_name}.h"
"${keyboard_dir}/keymaps/default/config.h"
"${keyboard_dir}/keymaps/default/keymap.c"
)
replace_placeholders "%YEAR%" "$(date +%Y)" "${replace_year_filenames[@]}"
@ -104,7 +103,6 @@ replace_name_placeholders() {
"${keyboard_dir}/readme.md"
"${keyboard_dir}/${keyboard_base_name}.c"
"${keyboard_dir}/${keyboard_base_name}.h"
"${keyboard_dir}/keymaps/default/config.h"
"${keyboard_dir}/keymaps/default/keymap.c"
)
replace_placeholders "%YOUR_NAME%" "$username" "${replace_name_filenames[@]}"


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