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@ -3,16 +3,32 @@ |
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#include "quantum.h" |
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// This macro is an example of using a non-standard row-column matrix. The |
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// keyboard in question had 11 rows and 8 columns, but the rows were not all |
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// horizontal, and the columns were not all vertical. For example, row 2 |
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// This macro is an example of using a non-standard row-column matrix. The |
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// keyboard in question had 11 rows and 8 columns, but the rows were not all |
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// horizontal, and the columns were not all vertical. For example, row 2 |
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// contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and |
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// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", |
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// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", |
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// "Left Alt", "Up Arrow", and "Down Arrow". |
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// |
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// The macro makes programming the keys easier and in a more straight-forward |
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// manner because it realigns the keys into a 6x15 sensible keyboard layout |
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// manner because it realigns the keys into a 6x15 sensible keyboard layout |
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// instead of the obtuse 11x8 matrix. |
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#endif |
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/* |
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* ┌───┬───┬───┐ |
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* │ A │ B │ C │ |
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* ├───┼───┼───┤ |
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* │ D │ E │ F │ |
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* └───┴───┴───┘ |
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*/ |
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#define LAYOUT( \ |
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k00, k01, k02, \ |
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k10, k11, k12 \ |
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) { \ |
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{ k00, k01, k02 }, \ |
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{ k10, k11, k12 } \ |
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} |
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#endif |