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Suspend power off, fix backlight animation

The backlight color animation was using the wrong frame number, so
it didn't work properly.
pull/488/head
Fred Sundvik 8 years ago
parent
commit
f4c11740f7
1 changed files with 12 additions and 2 deletions
  1. +12
    -2
      visualizer.c

+ 12
- 2
visualizer.c View File

@ -174,7 +174,7 @@ bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t*
#ifdef LCD_BACKLIGHT_ENABLE
bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
int frame_length = animation->frame_lengths[1];
int frame_length = animation->frame_lengths[animation->current_frame];
int current_pos = frame_length - animation->time_left_in_frame;
uint8_t t_h = LCD_HUE(state->target_lcd_color);
uint8_t t_s = LCD_SAT(state->target_lcd_color);
@ -270,12 +270,21 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation;
(void)state;
#ifdef LCD_ENABLE
gdispSetPowerMode(powerOff);
#endif
#ifdef LCD_BACKLIGHT_ENABLE
lcd_backlight_hal_color(0, 0, 0);
#endif
return false;
}
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation;
(void)state;
#ifdef LCD_ENABLE
gdispSetPowerMode(powerOn);
#endif
return false;
}
@ -339,8 +348,8 @@ static THD_FUNCTION(visualizerThread, arg) {
else {
state.status = current_status;
update_user_visualizer_state(&state);
state.prev_lcd_color = state.current_lcd_color;
}
state.prev_lcd_color = state.current_lcd_color;
}
}
if (!enabled && state.status.suspended && current_status.suspended == false) {
@ -350,6 +359,7 @@ static THD_FUNCTION(visualizerThread, arg) {
state.status.suspended = false;
stop_all_keyframe_animations();
user_visualizer_resume(&state);
state.prev_lcd_color = state.current_lcd_color;
}
sleep_time = TIME_INFINITE;
for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {


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