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#include QMK_KEYBOARD_h |
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extern keymap_config_t keymap_config; |
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// Each layer gets a name for readability, which is then used in the keymap matrix below. |
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// The underscores don't mean anything - you can have a layer called STUFF or any other name. |
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// Layer names don't all need to be of the same length, obviously, and you can also skip them |
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// entirely and just use numbers. |
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#define _QWERTY 0 |
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#define _COLEMAK 1 |
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#define _DVORAK 2 |
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#define _LOWER 3 |
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#define _RAISE 4 |
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#define _GAME 5 |
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#define _ADJUST 16 |
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enum custom_keycodes { |
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QWERTY = SAFE_RANGE, |
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COLEMAK, |
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DVORAK, |
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LOWER, |
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RAISE, |
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ADJUST, |
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GAME, |
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}; |
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// Fillers to make layering more clear |
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#define _______ KC_TRNS |
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#define XXXXXXX KC_NO |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Qwerty |
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* ,-----------------------------------------------------------------------------------. |
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* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Tab | A | S | D | F | G | H | J | K | L | ; |Enter | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | N | M | , | . | / | ' | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* |Adjust| Ctrl | OS | Alt |Lower |Space |Space |Raise | Left | Down | Up |Right | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_QWERTY] = LAYOUT_ortho_4x12( \ |
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ |
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \ |
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT , \ |
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ADJUST,KC_LCTRL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ |
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), |
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/* Colemak |
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* ,-----------------------------------------------------------------------------------. |
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* | Esc | Q | W | F | P | G | J | L | U | Y | ; | Tab | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Bksp | A | R | S | T | D | H | N | E | I | O |Enter | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | K | M | , | . | / | ' | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* |Adjust| Ctrl | OS | Alt |Lower |Space |Space |Raise | Left | Down | Up |Right | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_COLEMAK] = LAYOUT_ortho_4x12( \ |
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KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_TAB, \ |
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KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT, \ |
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT , \ |
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ADJUST, KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ |
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), |
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/* Dvorak |
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* ,-----------------------------------------------------------------------------------. |
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* | Tab | ' | , | . | P | Y | F | G | C | R | L | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Del | A | O | E | U | I | D | H | T | N | S | / | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_DVORAK] = LAYOUT_ortho_4x12( \ |
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \ |
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KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \ |
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \ |
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ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ |
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), |
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/* Lower |
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* ,-----------------------------------------------------------------------------------. |
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | RGB | HUE | SAT | VAL | | | | Next | Vol- | Vol+ | Play | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_LOWER] = LAYOUT_ortho_4x12( \ |
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \ |
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \ |
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, KC_MPRV, KC_MNXT, \ |
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RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY \ |
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), |
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/* Raise |
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* ,-----------------------------------------------------------------------------------. |
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | RGB | HUE | SAT | VAL | | | | Next | Vol- | Vol+ | Play | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_RAISE] = LAYOUT_ortho_4x12( \ |
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \ |
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \ |
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \ |
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RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ |
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), |
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/* Game |
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* ,-----------------------------------------------------------------------------------. |
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* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Tab | A | S | D | F | G | H | J | K | L | ; |Enter | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | N | M | , | . | Up | / | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Ctrl | Ctrl | OS | Alt |Raise |Space |Space |LOWER | ' | Left | Down |Right | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_GAME] = LAYOUT_ortho_4x12( \ |
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ |
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \ |
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH , \ |
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KC_LCTRL,KC_LCTRL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, LOWER, KC_QUOT, KC_LEFT, KC_DOWN, KC_RGHT \ |
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), |
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/* Adjust (Lower + Raise) |
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* ,-----------------------------------------------------------------------------------. |
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* | | | Game | | | | | | | | |Reset | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_ADJUST] = LAYOUT_ortho_4x12( \ |
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_______, _______, GAME, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \ |
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \ |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ |
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) |
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}; |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case QWERTY: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_QWERTY); |
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} |
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return false; |
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break; |
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case COLEMAK: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_COLEMAK); |
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} |
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return false; |
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break; |
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case DVORAK: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_DVORAK); |
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} |
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return false; |
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break; |
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case GAME: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_GAME); |
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} |
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return false; |
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break; |
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case LOWER: |
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if (record->event.pressed) { |
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layer_on(_LOWER); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} else { |
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layer_off(_LOWER); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} |
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return false; |
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break; |
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case RAISE: |
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if (record->event.pressed) { |
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layer_on(_RAISE); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} else { |
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layer_off(_RAISE); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} |
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return false; |
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break; |
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case ADJUST: |
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if (record->event.pressed) { |
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layer_on(_ADJUST); |
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} else { |
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layer_off(_ADJUST); |
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} |
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return false; |
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break; |
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} |
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return true; |
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} |