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Add a keymatrix_t type

This contains both the matrix number and key position, in preparation
for multi-matrix support
pull/3264/head
Fred Sundvik 5 years ago
parent
commit
f9c61b1bbe
14 changed files with 59 additions and 49 deletions
  1. +7
    -9
      drivers/qwiic/qwiic_keyboard.c
  2. +1
    -1
      keyboards/planck/old_keymap_files/keymap_common.c
  3. +1
    -1
      quantum/keymap.h
  4. +5
    -3
      quantum/keymap_common.c
  5. +7
    -6
      quantum/process_keycode/process_music.c
  6. +1
    -1
      quantum/quantum.c
  7. +8
    -6
      tests/layer_cache/test_layer_cache.cpp
  8. +1
    -1
      tmk_core/common/action.c
  9. +2
    -2
      tmk_core/common/action.h
  10. +7
    -7
      tmk_core/common/action_layer.c
  11. +5
    -5
      tmk_core/common/action_layer.h
  12. +1
    -1
      tmk_core/common/bootmagic.c
  13. +2
    -1
      tmk_core/common/keyboard.c
  14. +11
    -5
      tmk_core/common/keyboard.h

+ 7
- 9
drivers/qwiic/qwiic_keyboard.c View File

@ -80,7 +80,6 @@ void qwiic_keyboard_task(void) {
#ifdef QMK_KEYS_PER_SCAN
uint8_t keys_processed = 0;
#endif
qwiic_keyboard_processing_slave = true;
for (uint8_t r = 0; r < QWIIC_KEYBOARD_ROWS; r++) {
matrix_row = qwiic_keyboard_matrix_message[r];
matrix_change = matrix_row ^ matrix_prev[r];
@ -88,7 +87,8 @@ void qwiic_keyboard_task(void) {
for (uint8_t c = 0; c < QWIIC_KEYBOARD_COLS; c++) {
if (matrix_change & ((qwiic_matrix_t)1<<c)) {
action_exec((keyevent_t){
.key = (keypos_t){ .row = r, .col = c },
// Always use matrix 1 for remotes now
.key = (keymatrix_t){.pos = (keypos_t){ .row = r, .col = c }, .matrix = 1},
.pressed = (matrix_row & ((qwiic_matrix_t)1<<c)),
.time = (timer_read() | 1) /* time should not be 0 */
});
@ -190,13 +190,11 @@ bool is_keyboard_master(void) {
}
// overwrite the built-in function
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
if (qwiic_keyboard_processing_slave) {
// trick the built-in handling to accept our replacement keymap
return qwiic_keyboard_keymap[(layer)][(key.row)][(key.col)];
//return KC_A;
} else {
uint16_t keymap_key_to_keycode(uint8_t layer, keymatrix_t key) {
if (key.matrix == 0) {
// Read entire word (16bits)
return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
return pgm_read_word(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
} else {
return qwiic_keyboard_keymap[(layer)][(key.pos.row)][(key.pos.col)];
}
}

+ 1
- 1
keyboards/planck/old_keymap_files/keymap_common.c View File

@ -18,7 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
uint8_t keymap_key_to_keycode(uint8_t layer, keymatrix_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}


+ 1
- 1
quantum/keymap.h View File

@ -44,7 +44,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "quantum_keycodes.h"
// translates key to keycode
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
uint16_t keymap_key_to_keycode(uint8_t layer, keymatrix_t key);
// translates function id to action
uint16_t keymap_function_id_to_action( uint16_t function_id );


+ 5
- 3
quantum/keymap_common.c View File

@ -38,7 +38,7 @@ extern keymap_config_t keymap_config;
#include <inttypes.h>
/* converts key to action */
action_t action_for_key(uint8_t layer, keypos_t key)
action_t action_for_key(uint8_t layer, keymatrix_t key)
{
// 16bit keycodes - important
uint16_t keycode = keymap_key_to_keycode(layer, key);
@ -184,10 +184,12 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
// translates key to keycode
__attribute__ ((weak))
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
uint16_t keymap_key_to_keycode(uint8_t layer, keymatrix_t key)
{
// Read entire word (16bits)
return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
// The default implmention does not have multiple matrix support
// and therfore it ignores the matrix field of the key
return pgm_read_word(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
}
// translates function id to action


+ 7
- 6
quantum/process_keycode/process_music.c View File

@ -198,22 +198,23 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
}
uint8_t note = 36;
// Note: Multimatrix support is missing from this (it's probablly better to define it using keycodes)
#ifdef MUSIC_MAP
if (music_mode == MUSIC_MODE_CHROMATIC) {
note = music_starting_note + music_offset + 36 + music_map[record->event.key.row][record->event.key.col];
note = music_starting_note + music_offset + 36 + music_map[record->event.key.pos.row][record->event.key.pos.col];
} else {
uint8_t position = music_map[record->event.key.row][record->event.key.col];
uint8_t position = music_map[record->event.key.pos.row][record->event.key.pos.col];
note = music_starting_note + music_offset + 36 + SCALE[position % 12] + (position / 12)*12;
}
#else
if (music_mode == MUSIC_MODE_CHROMATIC)
note = (music_starting_note + record->event.key.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.row);
note = (music_starting_note + record->event.key.pos.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.pos.row);
else if (music_mode == MUSIC_MODE_GUITAR)
note = (music_starting_note + record->event.key.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.row);
note = (music_starting_note + record->event.key.pos.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.pos.row);
else if (music_mode == MUSIC_MODE_VIOLIN)
note = (music_starting_note + record->event.key.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.row);
note = (music_starting_note + record->event.key.pos.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.pos.row);
else if (music_mode == MUSIC_MODE_MAJOR)
note = (music_starting_note + SCALE[record->event.key.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.row);
note = (music_starting_note + SCALE[record->event.key.pos.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.pos.row);
else
note = music_starting_note;
#endif


+ 1
- 1
quantum/quantum.c View File

@ -190,7 +190,7 @@ static bool grave_esc_was_shifted = false;
bool process_record_quantum(keyrecord_t *record) {
/* This gets the keycode from the key pressed */
keypos_t key = record->event.key;
keymatrix_t key = record->event.key;
uint16_t keycode;
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)


+ 8
- 6
tests/layer_cache/test_layer_cache.cpp View File

@ -34,16 +34,18 @@ namespace
uint8_t read_cache(uint8_t col, uint8_t row) {
keypos_t key;
key.col = col;
key.row = row;
keymatrix_t key;
key.pos.col = col;
key.pos.row = row;
key.matrix = 0;
return read_source_layers_cache(key);
}
void write_cache(uint8_t col, uint8_t row, uint8_t value) {
keypos_t key;
key.col = col;
key.row = row;
keymatrix_t key;
key.pos.col = col;
key.pos.row = row;
key.matrix = 0;
return update_source_layers_cache(key, value);
}


+ 1
- 1
tmk_core/common/action.c View File

@ -892,7 +892,7 @@ void clear_keyboard_but_mods(void)
*
* FIXME: Needs documentation.
*/
bool is_tap_key(keypos_t key)
bool is_tap_key(keymatrix_t key)
{
action_t action = layer_switch_get_action(key);


+ 2
- 2
tmk_core/common/action.h View File

@ -50,7 +50,7 @@ typedef struct {
void action_exec(keyevent_t event);
/* action for key */
action_t action_for_key(uint8_t layer, keypos_t key);
action_t action_for_key(uint8_t layer, keymatrix_t key);
/* macro */
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt);
@ -94,7 +94,7 @@ void unregister_mods(uint8_t mods);
void clear_keyboard(void);
void clear_keyboard_but_mods(void);
void layer_switch(uint8_t new_layer);
bool is_tap_key(keypos_t key);
bool is_tap_key(keymatrix_t key);
#ifndef NO_ACTION_TAPPING
void process_record_tap_hint(keyrecord_t *record);


+ 7
- 7
tmk_core/common/action_layer.c View File

@ -223,9 +223,9 @@ void layer_debug(void)
uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS * MAX_LAYER_BITS + 7) / 8] = {0};
static const uint8_t layer_cache_mask = (1u << MAX_LAYER_BITS) - 1;
void update_source_layers_cache(keypos_t key, uint8_t layer)
void update_source_layers_cache(keymatrix_t key, uint8_t layer)
{
const uint16_t key_number = key.col + (key.row * MATRIX_COLS);
const uint16_t key_number = key.pos.col + (key.pos.row * MATRIX_COLS);
const uint32_t bit_number = key_number * MAX_LAYER_BITS;
const uint16_t byte_number = bit_number / 8;
if (byte_number >= sizeof(source_layers_cache)) {
@ -261,9 +261,9 @@ void update_source_layers_cache(keypos_t key, uint8_t layer)
}
}
uint8_t read_source_layers_cache(keypos_t key)
uint8_t read_source_layers_cache(keymatrix_t key)
{
const uint16_t key_number = key.col + (key.row * MATRIX_COLS);
const uint16_t key_number = key.pos.col + (key.pos.row * MATRIX_COLS);
const uint32_t bit_number = key_number * MAX_LAYER_BITS;
const uint16_t byte_number = bit_number / 8;
if (byte_number >= sizeof(source_layers_cache)) {
@ -296,7 +296,7 @@ uint8_t read_source_layers_cache(keypos_t key)
* when the layer is switched after the down event but before the up
* event as they may get stuck otherwise.
*/
action_t store_or_get_action(bool pressed, keypos_t key)
action_t store_or_get_action(bool pressed, keymatrix_t key)
{
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
if (disable_action_cache) {
@ -323,7 +323,7 @@ action_t store_or_get_action(bool pressed, keypos_t key)
*
* FIXME: Needs docs
*/
int8_t layer_switch_get_layer(keypos_t key)
int8_t layer_switch_get_layer(keymatrix_t key)
{
#ifndef NO_ACTION_LAYER
action_t action;
@ -350,7 +350,7 @@ int8_t layer_switch_get_layer(keypos_t key)
*
* FIXME: Needs docs
*/
action_t layer_switch_get_action(keypos_t key)
action_t layer_switch_get_action(keymatrix_t key)
{
return action_for_key(layer_switch_get_layer(key), key);
}

+ 5
- 5
tmk_core/common/action_layer.h View File

@ -91,15 +91,15 @@ uint32_t layer_state_set_kb(uint32_t state);
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
/* The number of bits needed to represent the layer number: log2(32). */
#define MAX_LAYER_BITS 5
void update_source_layers_cache(keypos_t key, uint8_t layer);
uint8_t read_source_layers_cache(keypos_t key);
void update_source_layers_cache(keymatrix_t key, uint8_t layer);
uint8_t read_source_layers_cache(keymatrix_t key);
#endif
action_t store_or_get_action(bool pressed, keypos_t key);
action_t store_or_get_action(bool pressed, keymatrix_t key);
/* return the topmost non-transparent layer currently associated with key */
int8_t layer_switch_get_layer(keypos_t key);
int8_t layer_switch_get_layer(keymatrix_t key);
/* return action depending on current layer status */
action_t layer_switch_get_action(keypos_t key);
action_t layer_switch_get_action(keymatrix_t key);
#endif

+ 1
- 1
tmk_core/common/bootmagic.c View File

@ -116,7 +116,7 @@ static bool scan_keycode(uint8_t keycode)
matrix_row_t matrix_row = matrix_get_row(r);
for (uint8_t c = 0; c < MATRIX_COLS; c++) {
if (matrix_row & ((matrix_row_t)1<<c)) {
if (keycode == keymap_key_to_keycode(0, (keypos_t){ .row = r, .col = c })) {
if (keycode == keymap_key_to_keycode(0, (keymatrix_t){ (keypos_t){.row = r, .col = c }, .matrix=0 })) {
return true;
}
}


+ 2
- 1
tmk_core/common/keyboard.c View File

@ -238,7 +238,8 @@ void keyboard_task(void)
for (uint8_t c = 0; c < MATRIX_COLS; c++) {
if (matrix_change & ((matrix_row_t)1<<c)) {
action_exec((keyevent_t){
.key = (keypos_t){ .row = r, .col = c },
// The main matrix is always 0
.key = (keymatrix_t){.pos = (keypos_t){ .row = r, .col = c }, .matrix = 0},
.pressed = (matrix_row & ((matrix_row_t)1<<c)),
.time = (timer_read() | 1) /* time should not be 0 */
});


+ 11
- 5
tmk_core/common/keyboard.h View File

@ -32,27 +32,33 @@ typedef struct {
uint8_t row;
} keypos_t;
/* the key and matrix position */
typedef struct {
keypos_t pos;
uint8_t matrix;
} keymatrix_t;
/* key event */
typedef struct {
keypos_t key;
keymatrix_t key;
bool pressed;
uint16_t time;
} keyevent_t;
/* equivalent test of keypos_t */
#define KEYEQ(keya, keyb) ((keya).row == (keyb).row && (keya).col == (keyb).col)
/* equivalent test of keymatrix_t */
#define KEYEQ(keya, keyb) (keya.pos.row == keyb.pos.row && keya.pos.col == keyb.pos.col && keya.matrix == keyb.matrix)
/* Rules for No Event:
* 1) (time == 0) to handle (keyevent_t){} as empty event
* 2) Matrix(255, 255) to make TICK event available
*/
static inline bool IS_NOEVENT(keyevent_t event) { return event.time == 0 || (event.key.row == 255 && event.key.col == 255); }
static inline bool IS_NOEVENT(keyevent_t event) { return event.time == 0 || (event.key.pos.row == 255 && event.key.pos.col == 255); }
static inline bool IS_PRESSED(keyevent_t event) { return (!IS_NOEVENT(event) && event.pressed); }
static inline bool IS_RELEASED(keyevent_t event) { return (!IS_NOEVENT(event) && !event.pressed); }
/* Tick event */
#define TICK (keyevent_t){ \
.key = (keypos_t){ .row = 255, .col = 255 }, \
.key = (keymatrix_t){ .pos = (keypos_t){.row = 255, .col = 255}, .matrix = 0 }, \
.pressed = false, \
.time = (timer_read() | 1) \
}


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