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start updating audio docs

pull/1516/head
Jack Humbert 6 years ago
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2 changed files with 3 additions and 5 deletions
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      docs/modding_your_keyboard.md
  2. +1
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      quantum/quantum.c

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docs/modding_your_keyboard.md View File

@ -41,7 +41,8 @@ Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://githu
So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
```
PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style
PLAY_NOTE_ARRAY(tone_plover, false, LEGATO); // song name, repeat, rest style
PLAY_SONG(tone_plover); // song name (repeat is false, rest is STACCATO)
```
This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.


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quantum/quantum.c View File

@ -41,10 +41,7 @@ extern backlight_config_t backlight_config;
#define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
#endif
#ifndef DEFAULT_LAYER_SONGS
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND) \
SONG(DVORAK_SOUND) \
}
#define DEFAULT_LAYER_SONGS { }
#endif
float goodbye_song[][2] = GOODBYE_SONG;
float ag_norm_song[][2] = AG_NORM_SONG;


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