Author | SHA1 | Message | Date |
---|---|---|---|
James Young |
4b630c46fe
|
Duck Eagle/Viper V2 Refactor (#13828) | 2 years ago |
MechMerlin | ffd10d4116 |
[Keyboard] Eagle/Viper V2 Cleanups (#5709)
* cleanup matrix of unused row and column, and add more documentation * update matrix notes * update readmes * update readmes * fix comments E2 to E3 |
5 years ago |
MechMerlin | cb2f2fd258 |
[Keyboard] Small Refactor of Duck boards (#5521)
* first [ass at pulling out common duck library functions * use new library in jetfire * use new library in duck lightsaver * use new library in octagon v2 * put Device into the library * refactor send_value * refactor send_value and send_color * use pragma once * use pragma once * use pragma once * use pragma once * rename backlight_led to indicator_leds to match with other duck boards * rename enum * make #define names consistent * rename ducklib to duck_led * update rules.mk ?= to = * put rgb in the correct order * add debounce debugging printouts * turn on bootmagic lite and set it to the top left most key commonly programmed as Escape * add reset key documentation * fix that typo * Update keyboards/duck/duck_led/duck_led.c Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * include the correct library |
5 years ago |
Jeremy Bernhardt | c8cbee5d71 | Modified URLs to point to new locations | 5 years ago |
MechMerlin | b1935c5e0d |
Putting my ducks in a row: Eagle/Viper V2 into Duck directory (#3766)
* mv eagle_viper into duck * delete files * remove eagle_viper .c and .h |
5 years ago |
MechMerlin | cbc5de67be |
Duck Eagle/Viper V2 support (#2216)
* Preliminary support for Duck Eagle/Viper V2 60% board. This is a copy of the octagon/v2 with things changed to reach a compiling state
* Get a 60% keymap compiling, this might not be what the eagle/viper
really supports
* Update readme to point to correct GeekHack link
* Get keymap working on a Duck Eagle
* Add code submitted by profanum429
- Add HHKB style top row to v2.h
- Modify read_rows function to take into accout the caps lock firmware key
- Modify default keymap to match the new v2.h
- Adjust readmes
* Fix bug related to col 0 not working
* Add keymap for mechmerlin
* Add profanum429's viper hhkb layout
* Add visual representation for mechmerlin layout
Add navigation keys to keymap
* Add a better visual representation to the mechmerlin keymap
* Add profanum429's Viper layout!
* Updated profanum429 keymap to match a full HHKB
Enabled media keys in rules.mk
* Revert "Updated profanum429 keymap to match a full HHKB"
This reverts commit
|
6 years ago |
MechMerlin | 9dd3e08fdd |
Octagon V2 Refactor (#2170)
* rename octagon_v2 directory to octagon directory * Move octagon_v2 files to v2 sub-directory * Edit readme files * setup header files for building multiple versions of the Duck Octagon. * Changes as per Jack's PR 2170 comments |
6 years ago |
MechMerlin | 163ddd5d15 |
Duck Octagon V2 QMK Support (#2153)
* Initial commit for Octagon V2 Support This is still basically just a copy of lightsaver support with names changed. * Port xauser keymap from: https://github.com/xauser/tmk_keyboard/blob/xauser/keyboard/octagon_v2/keymap_common.h * Temporary default keymap just to get things compiling * Modify config.h to have the right keyboard info * Partial port of xauser matrix code for octagon v2 * Fix readme.md 1. Fix link to geekhack GB 2. Add microchips 3. Add appropriate attributions * Fix PORTD * Intermediate fix to get LEDs working * Update BACKLIGHT_AREAS enum * Port the following: backlight_set backlight_toggle_rgb backlight_set_rgb and resolve dependencies in header files * Port backlight_update_state to led_set_kb * Change copyright notice author to MechMerlin * Remove Rasmus keymap * Get a default keymap that actually does something and let's you reset. * Convert keymap into KC_XXXX format. * Better formatting of the default keymap to make it more readable * Fix keymap * Get that Fn key working! * Some code cleanup and small refactor * Fix keymap in octagon_v2.h |
6 years ago |