* include variables and .h files as pp directives
* start layout compilation
* split ergodoxes up
* don't compile all layouts for everything
* might seg fault
* reset layouts variable
* actually reset layouts
* include rules.mk instead
* remove includes from rules.mk
* update variable setting
* load visualizer from path
* adds some more examples
* adds more layouts
* more boards added
* more boards added
* adds documentation for layouts
* use lowercase names for LAYOUT_
* add layout.json files for each layout
* add community folder, default keymaps for layouts
* touch-up default layouts
* touch-up layouts, some keyboard rules.mk
* update documentation for layouts
* fix up serial/i2c switches
This moves the keys closer to a traditional layout with some redundancy
around the middle to compensate for fast non-traditional typists like
myself who tend to wander from the home row a fair bit. Navigation keys
are provided in layer 2 (accessed by left thumb button), programming
symbols and classic numeric keypad in layer 1 (accessed by right thumb
button). Permanent layer switching is provided with a smaller thumb
button. Ctrl provided in place of caps lock (because no-one needs
caps/num lock), space, backspace, enter, shift all in traditional
positions with layer 1 providing things like equals, tilde and
apostrophe (an attempt to re-use existing muscle memory).
LEDs are pimped to the point of being silly (fading in/out on layer
switch, rolling on reboot ... because I can). Power and reset keys
provided on left thumb pad in layer 2.
No meh or hyper as I haven't found a burning need for them yet.